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View Poll Results: Vote on stretch environment #2
Evil Forest 220 22.38%
Battlefield 176 17.90%
Sewers 28 2.85%
Catacombs 65 6.61%
Ruined Fort 342 34.79%
Farm Slaughterhouse 152 15.46%
Voters: 983. You may not vote on this poll

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Old 01-21-2013, 05:16 PM
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Default Poll - Environment 2

It looks like it is once again time for you to vote for your favorite new “stretch” environment! This time around, the focus is on less complicated art sets, but we are not restricting this solely to undergrounds, as was originally proposed. You will notice that several options from the first poll have returned, along with two new entries.

If you do not see your favorite from the first poll, or even if your favorite does not win this round, don’t worry. These are all environments we are excited about and chances are good that you will see them in expansion content.

The poll will run for two weeks, ending on 02/04/13. Note that these new art sets will not be included in the alpha and will instead be completed for beta or final release. In the event that the top two choices are within 10% of each other, we will conduct a third run-off poll between them to determine a winner.

Here are the descriptions of the options for the second poll:

Evil Forest
Like a normal forest but more eviler! Lots of creepy dead trees, dim lighting and swirling mists. I imagine it would make a nice home for thorned horrors and were-creatures.

Battlefield
Scorched earth, trenches and haunting remnants of epic battle. Craters steaming with the remnants of potent alchemical weapons. Twisted metal and charred bodies scattered about broken engines of war.

Sewers
Sewer system underground set for creating a twisted network of dank, dark sewers underneath towns and cities that lead off into forgot areas where various types of unsavory humans or foul creatures have taken refuge.

Catacombs
An underground to attach to our above-ground graveyards. Walls hollowed out to house the bones of the dead, family mausoleum chambers, mass burial pits and rooms with elaborate shrines made out of bones. No doubt you'd stumble upon evidence of necromantic rituals or even covens of necromancers enjoying a resurgence now that the empire has been destroyed and there are no authorities to keep them in check.

Ruined Fort
The shattered remains of a once mighty fortress. This former bastion of humanity is now a breeding ground for vile creatures and monstrosities, but the remnants of the old empire may prove too tempting to ignore for battle-hardened adventurers.

Farm Slaughterhouse
Once used by farmers to prepare their livestock for the market, now a horrible image of the depravity of humans reduced to despicable acts by fear and desperation.
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Old 01-21-2013, 05:22 PM
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Hard to choose. Actually all of those seem equally interesting to have... can't decide which to pick
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Old 01-21-2013, 05:23 PM
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So what happened to Shipyard?
It was one of the runnerups after all.

Anyway, voted for Fort. Sounds pretty cool to explore. Exploring Forts was always amazing and scary in Gothic/Risen because you knew something really dangerous was there and I hope to get this feeling here, too.
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Old 01-21-2013, 05:31 PM
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well because the void won the first round, it seems seasonable that an evil forest would come after it. If it were catacombs, it would seem like it was a diablo 2 spinoff.
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Old 01-21-2013, 05:34 PM
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Evil forest takes my vote. I enjoyed the forests of TQ and IT so I am excited for a darker spin on a forest environment. All in all I do not want more undead zones in my games...

*dreaming about Railyard*
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Old 01-21-2013, 05:44 PM
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Definitely the Slaughter House. Sure, it's SUPPOSED to be for animals, but it always implants the OR IS IT in the back of your mind. Rusty blades covered in gibs of what you hope was a pig always set a mood.
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Old 01-21-2013, 05:46 PM
malkav11 malkav11 is offline
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Quote:
Originally Posted by Harlequin View Post
So what happened to Shipyard?
It was one of the runnerups after all.

Anyway, voted for Fort. Sounds pretty cool to explore. Exploring Forts was always amazing and scary in Gothic/Risen because you knew something really dangerous was there and I hope to get this feeling here, too.
They said they didn't have the resources to do two "big" environment sets so the Railyard and Shipyard were out. Which makes me a bit cranky about the Void winning, but oh well.
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Old 01-21-2013, 05:46 PM
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Also wanted to see the Railyard/Shipyard on the list as I wasn't a fan of the Ch'thonic void

For some reason I'm drawn towards the sewers, not sure what that says about me...

All choices sound really cool this time though and would fit in really well.
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Old 01-21-2013, 05:46 PM
J Macker J Macker is offline
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Evil forests have been done multiple times: D2, PoE, TQ

Ruined Fort +1
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Old 01-21-2013, 05:54 PM
jweeda jweeda is offline
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Quote:
Originally Posted by Harlequin View Post
So what happened to Shipyard?
It was one of the runnerups after all.

Anyway, voted for Fort. Sounds pretty cool to explore. Exploring Forts was always amazing and scary in Gothic/Risen because you knew something really dangerous was there and I hope to get this feeling here, too.
The e-mail that was sent to notify of the new poll explained why the Shipyard was not in the second round of voting.
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