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Big Downloads Interview
July 14, 2010

In a recent interview with Big Downloads. Crate's lead designer talks about Grim Dawn, the end of Iron Lore, and the early days of Crate Entertainment.


GD Goes Facebook
June 08, 2010

You can now follow Grim Dawn on facebook and help us spread the good word by spamming your friends about GD!

Grim Dawn

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New Feature Post
February 10, 2010

New editor features revealed in the Game Info and Updates section of the forum.


FAQ Updates
January 26, 2010

The "About - FAQ" has been updated with answers to some of the more commonly asked questions on the forum, most notably, DRM and the compatibility of pre-order keys with Steam multiplayer.


J. H. - Holy Crap
January 21, 2010

We don't know who you are exactly, but we felt the earth tremble a little bit when you hit that donation button. You are a king among men!

- Ok, as it turns out, maybe we do know who you are ; )


Sept. Interview with Gamasutra
January 5, 2010

For those who may have missed it on the Crate website, here is a repost of our September 2009 Gamasutra interview with Kris Graft where we first revealed our return to a PC focus and acquisition of Iron Lore's technology.


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    Developer Blog
    missing Conversation Editor and Destructible Environments Revealed!
    Posted: July 24, 2010 by Medierra

    If you haven't seen the thread yet, check out Rhis conversing about the new conversation editor; part of our new quest system. He's posted a preliminary write up with some of the current features and even a few screenshots

    Also, a new screenshot has been posted in the media section revealing an exciting new feature: destructible environments. I'm sure you'll be seeing more of this in the coming month as we enable many more objects in the game to be destructible. For more info follow the thread!


    missing Screenshots and Quest Editor
    Posted: June 30, 2010 by Medierra

    June has been a busy month. Four new screenshots adorn the media section in silent testimony of our visual advances over the past month. I dare say we've come a long way since March.

    We recently got a question on the forum about whether Grim Dawn would include a new quest editor. At the time we didn't have a definitive answer but, a few days ago, we examined the issue and made the decision to scrap the existing quest tech and rebuild the system from the ground up.

    The decision was made on the basis that it would be a significant time savings for design, reduce the potential for bugs that was inherent with the old system, give us greater power to create compelling quests, and, well, basically because the old system totally sucked. The new system is already well underway and we look forward to sharing more detail about it when it is complete!


    missing Blog Updates = FAIL
    Posted: May 26, 2010 by Medierra

    Really, we had the best of intentions when we created the dev blog section... but then we got busy. As some of our forum members have pointed out, we've EPIC FAILED on updating the front page of the website for the past couple months. Our bad! However, because we try to always listen to our fans (even though I think they're totally wrong and hate them), I am making a commitment now to update the dev blog at least once a month (until next month when I get too busy again lol).

    No, seriously, this is going to happen! Please write me another scathing forum post if I haven't updated this page by June 30th. In the meantime, lets celebrate with some new screenshots.


    missing Escapist Q&A on "Crowd Contribution"
    Posted: February 12, 2010 by Medierra

    In a recent Q&A with Andy Chalk of The Escapist we answer questions about what exactly our funding model is, how it works, and whether it is a viable model for other indie developers. Read the in depth, three-page article here: “Crowd Contributed” Game Development: A Grim Dawn Breaks.

    Also, we'd like to thank Andy for his purchase of a Grim Dawn game key!


    missing Support = Shown!
    Posted: January 20, 2010 by Medierra

    We wanted to write a special thanks to those who have already stepped up and contributed to Grim Dawn. We're a long, long ways off from those secure servers that we all dream about but your support has already reached a meaningful level that could equate to a new boss monster, several environmental assets, or some additional V/O.

    We are working hard to meet the high level of quality that we know you expect of us. Please keep spreading the word! If we can keep traffic coming in at this level, it could have a significant impact on what we're able to accomplish over the course of this project.

    Special thanks to the folks over at Gamebanshee for their contribution and for helping to spread the good word. We greatly appreciated your support at Iron Lore and are very glad to know we have it now!

    Finally - we were totally floored by the incredible contribution from a certain gentleman of Penny Arcade fame. Truly you humble us sir!

    Remember to stop by the forums in the weeks ahead to learn more about Grim Dawn and see how the project is shaping up.


    missing Show Your Support!
    Posted: January 5, 2010 by Medierra

    We've gotten a surprising number of requests both through email and on the titanquest.net forums from fans who wanted a way to donate to the project. We've started to believe that perhaps Gabe Newell's idea of fan-funding isn't totally insane after all; well, at least not for a smaller scope project like Grim Dawn. After crunching some numbers, it seems possible that with your help, we may be able to complete Grim Dawn without the need to seek publisher money. To that end, we've included a contribute section where you'll be able to help fund Grim Dawn by placing an early "pre-order."


    missing Welcome to the Grim Dawn Website
    Posted: January 5, 2010 by Medierra

    We're very excited to be kicking off 2010 with the launch of our Grim Dawn website. Over the coming year we look forward to sharing more information about the game and engaging in community discussions on the new forums.

    Although still early in development, the game is taking shape and we hope to post some early development screenshots in the next couple months. I'll catch ya on the forums!




    missing