Posted: November 7, 2011 by Medierra Two screenshots have been posted showing the randomized barrier feature at work. Find out more and join the discussion here on the forum. Posted: September 20, 2011 by Medierra New music track "What Once Was," has been posted to the media section. Hope you enjoy; more to come soon! Posted: August 28, 2011 by Medierra In this recent thread fans have beseeched us for yet more screenshots to end August and behold, for we hath delivered much coveted screenshots! Be forwarned however, for there is always a risk that further demands will be answered with smiting instead of screenshots! ; ) Posted: August 3, 2011 by Medierra Rock Paper Shotgun has posted a rather extensive interview where Arthur Bruno talks about the casualization of traditional games, building a new fictional world, and, some of the things that he would like to have done differently in Titan Quest, among other topics. You can read it here. Additionally, a couple new screenshots revealing a new environment and enemy have appeared in the media section! Posted: July 27, 2011 by Medierra Two screenshots showing updates to the HUD and character screen have been posted in the media section. The updated character screen incorporates many of the suggestions made by fans from our previous post, including fixes to text formating, darker backgrounds to make items pop better, a touch more color, cleaning lines, etc. Now on to the rest! Posted: June 28, 2011 by Medierra A couple new screenshots have been posted in the media section. One shows the after-effects of a freezing blast emitted by a piece of magical armor. The other two are sequential, showing a demolitionist taking down a group of grobles and their dranghoul chieftain. Posted: June 25, 2011 by Medierra We've started polishing the UI a bit to get the game in a presentable state for the alpha release we're working towards. We posted a shot of the main menu about a week ago and now have posted a new revision of it based on the fan feedback we recieved in our forum post. Take a look and let us know what you think. Posted: June 12, 2011 by Medierra The first information has been posted about the 3rd skill mastery in development, tentatively named "Occult Mastery". Drop in and join the discussion! Posted: May 13, 2011 by Medierra Friday the 13th, an unlucky date for a news update? You be the judge. In the "What are we up to now?" section of the forum we've recently posted about two exciting new topics. The most recent post "Lootz" reveals a screenshot of the player inventory, merchant window, and other UI elements. Earlier we also released information and a few screens showing our new randomization system in its early stages. Posted: March 29, 2011 by Medierra Huzzah! At long last, we are very proud to present our first video of Grim Dawn gameplay. This video shows a mostly soldier class character rampaging through the Burrwitch Slums area outside Devil's Crossing. Behold as zombies are gibbed, furniture is trashed, and... well, more things are gibbed! Rounding out the end of the video is a peek at one of the demolition class skills: canister bomb. Here is a link to the video section, or feel free to watch it on YouTube and leave us a friendly comment. First Look at Combat! Posted: March 16, 2011 by Medierra A couple new screenshots can be found in the media section! Posted: February 9, 2011 by Medierra Arthur Bruno, lead designer at Crate, recently answered some interview questions in order to assist a fan with their business class presentation. Grim Dawn forum-goer "dresenpai" asked some fantastic questions and was kind enough to post the interview online for any who want to read it. Posted: February 3, 2011 by Medierra Stop by our media section and take a listen to the latest Grim Dawn gameplay track titled "Keep Moving." Posted: January 24, 2011 by Medierra Another new gameplay music track titled "Remember the Dead," has been added to the media section. Hope you enjoy! Posted: January 13, 2011 by Medierra Another new gameplay music track titled "No Man's Land," has been added to the media section for your listening enjoyment. Posted: January 11, 2011 by Medierra Our sound guy's have been busy and, I have to say, I'm impressed with the results. They'll be releasing some new tracks over the next few weeks and the first of them, titled "They Come," has been posted to the media section. Hope you enjoy! Posted: December 15, 2010 by Medierra It's been a while, so we're making good on screenshots with five new ones for December showcasing two new enemies and some demolition skills. Check them out in the media section. Posted: December 02, 2010 by Medierra Subshape has posted the results of his recent work to create a new humanoid enemy type, the "Dranghoul". These badass beasties will probably find themselves a home in the "Old Grove" environment. Check them out on the forum: http://www.grimdawn.com/forums/showthread.php?t=1499 Posted: October 26, 2010 by Medierra It is quite exciting and also a huge relief to finally share our first video with the world and see that the initial reaction has been very positive! We were honestly very anxious even though this is just a small environmental pan-around to whet the appetite. We hope to release a few more environmental videos like this in the next couple... dare I say months? Without further ado, here are the goods: Old Grove Environment Video Posted: September 17, 2010 by Medierra Our websites will be down for a short period while we transition to a new hosting service. We expect this process will only take a couple hours and the site should back up before you know it. Most likely this will occur sometime on Saturday. We apologize for any inconvenience. Also, if you haven't checked it out yet, we've added a new section to the forum called "What are we up to now?" This is sort of a casual section where developers can post little blurbs every now and then about whatever they happen to be working on (assuming it isn't too confidential). The idea is to make it easier for developers to share so the community can be more involved in the project and occasionally get a sneak peak at stuff before we officially roll it out. Hope you enjoy!. Posted: July 24, 2010 by Medierra If you haven't seen the thread yet, check out Rhis conversing about the new conversation editor; part of our new quest system. He's posted a preliminary write up with some of the current features and even a few screenshots Also, a new screenshot has been posted in the media section revealing an exciting new feature: destructible environments. I'm sure you'll be seeing more of this in the coming month as we enable many more objects in the game to be destructible. For more info follow the thread! Posted: June 30, 2010 by Medierra June has been a busy month. Four new screenshots adorn the media section in silent testimony of our visual advances over the past month. I dare say we've come a long way since March. We recently got a question on the forum about whether Grim Dawn would include a new quest editor. At the time we didn't have a definitive answer but, a few days ago, we examined the issue and made the decision to scrap the existing quest tech and rebuild the system from the ground up. The decision was made on the basis that it would be a significant time savings for design, reduce the potential for bugs that was inherent with the old system, give us greater power to create compelling quests, and, well, basically because the old system totally sucked. The new system is already well underway and we look forward to sharing more detail about it when it is complete! |
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