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We've made great progress with the playable environments over the past couple years, refining some of the original ones and adding new ones but not much had happened with the starting town until recently.
As long-time followers of the project will recall, the starting "town" is a small survivor enclave set within the ruined walls of the Burrwitch Prison, situated on a rocky outcropping between two rivers called Devil's Crossing. For a long time, we had an exterior wall but the inside was sort of an amatuer-hour collection of mismatched floors and walls from the house set, plus other random assets jammed together to make a stand-in prison interior. At long last though, the prison has gotten some attention in our efforts to prepare the beginning segment of the game for alpha (don't your breath yet, it is still months away but we're getting closer ). We still need to populate with NPCs and some additional vendor type stands will be going like, like a blacksmith, but you can see the basic structure is in place and looking not too shabby.... well, uhh... actually I guess it is pretty shabby looking but it's supposed to be, I mean, it is a ruined prison after all. The next phase will be adding refugees and quest-giving NPCs to populate the cells and interior courtyard.Anyway, take a look for yourselves:
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#2
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Looks fantastic
Can't wait to get in and explore myself.
__________________
"Sleep with one eye open, gripping your pillow tight." proud owner of a Loyalist Edition key. |
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#3
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Where is the beer stand?
It looks great, the only downside (aside of the lack of booze) is the prison bares (bare not bar!). Since they are all the same and repeat so often in a row, it looks weird. |
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#4
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I'm impressed
![]() Prisons aren't weird. They are in long rows, repeating themselves and looking bare. Only comment I have is that the cells are a bit large and probably meant for groups instead of 2-3 people. |
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Yeah, the cells are larger than you'd typically expect but we decided to make them more like group cells since that worked better for gameplay / visibility in terms of being able to turn them into small rooms with refugees huddled together. Originally we had smaller cells but you couldn't fit much of interest in them.
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#6
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sweet!
!!
__________________
www.Hpnot1Q-Gaming.com
- Your source for underground games! - |
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#7
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Man am I really excited about the look of this game! Keep it up!
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#8
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Looks amazing! Can't wait to see it in action =)
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#9
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Looks like a nice starting point for the game. I wonder how this will turn out once everything is set in place.
__________________
Currently playing: The Incredible Adventures of Van Helsing - Dark Souls: PTD Edition Waiting for: GTA V |
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#10
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Prisons actually differ country from country...in South America large "group cells" are actually the norm.
Anyways looks fantastic, nice improvement over the original.
__________________
"I've always felt that a person's intelligence is directly reflected by the number of conflicting points of view he can entertain simultaneously on the same topic." |
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).
The next phase will be adding refugees and quest-giving NPCs to populate the cells and interior courtyard.

Can't wait to get in and explore myself.


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