Go Back   Grim Dawn Forums > Alpha Section > Alpha Classes & Skills

Notices

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-15-2010, 09:30 PM
eisprinzessin's Avatar
eisprinzessin eisprinzessin is online now
Minister of Information
 
Join Date: Jan 2010
Location: Germany, North Rhine-Westphalia, Bielefeld
Posts: 3,193
Default Upvalue investments beyond the first skill point

TQ has several skills, from which you benefit mostly through the first skill point spent.

Dual Wield starts with a 12% chance, but you need to put in another 5 points to get a 22% chance.

Heat Shield starts with 15% physical damage resistance and voids 100 points of fire damage. The physical resistance does not change, but you need to spent 11 additional skill point to get a wretched 245-points fire protection ... and it is not increased on epic and legendary modes.

While you still get a decent boost from additional points in Dual Wield, I find that measly in comparision to the benefit from activating the skill. Such skills have led me to deversified builds (which might be the intention of such a design). But on higher levels I actually find it difficult to decide what I shall level, because I hardly see any improvements anymore. It should be something to look forward to - especially as the last player levels take so long.

Last edited by eisprinzessin; 02-15-2010 at 11:26 PM.
  #2  
Old 02-17-2010, 06:26 PM
eisprinzessin's Avatar
eisprinzessin eisprinzessin is online now
Minister of Information
 
Join Date: Jan 2010
Location: Germany, North Rhine-Westphalia, Bielefeld
Posts: 3,193
Default

Seems that I'm alone on this Or does my request go without saying Was it already discussed?
  #3  
Old 02-17-2010, 06:33 PM
ASYLUM101's Avatar
ASYLUM101 ASYLUM101 is offline
Lord Advocate
 
Join Date: Jan 2010
Location: Miami, FL
Posts: 3,292
Default

I agree, I think. What I'm understanding is, the player should look forward to maxing out the skills he has available, and not sink one point and leave it, correct? As such the values of the skills should be scaled and properly balanced so the player feels as if he's slowly earned the "uber" skill.

Sounds good to me.
  #4  
Old 02-17-2010, 07:46 PM
TECHNOmancer TECHNOmancer is offline
Counsel
 
Join Date: Jan 2010
Posts: 386
Default

The suggestion is good. Instead of the greatest return on investment occurring with the first skill point, it simply could be granted once the last skill point is invested.

TECHNOmancer
  #5  
Old 02-17-2010, 07:53 PM
eisprinzessin's Avatar
eisprinzessin eisprinzessin is online now
Minister of Information
 
Join Date: Jan 2010
Location: Germany, North Rhine-Westphalia, Bielefeld
Posts: 3,193
Default

Maxing out might not be the goal, but skills should be designed, so that each skill point spent is equal effective.

TQ has another incentive for diversified builds: items, which increase all skills (of a given mastery). Maybe they should be limited for epic (plus on a mastery) and legendary (plus on all skills).
  #6  
Old 02-17-2010, 08:05 PM
kylol kylol is offline
Initiate
 
Join Date: Feb 2010
Posts: 9
Default

TQ did have to many "one point wonders".
  #7  
Old 02-17-2010, 08:20 PM
yerkyerk's Avatar
yerkyerk yerkyerk is offline
Super Moderator
 
Join Date: Jan 2010
Location: Holland
Posts: 4,253
Default

I agree. Exponential bonuses instead of flat bonuses are much more exciting at high level. Lots of skills in D2 gave exponential bonuses, making it as exciting to get new skillpoints on the first level as on lvl80, because your character actually notable increases in power. In TQ, the return for skillpoints was nearly negligible on higher levels, making a lvl65 character hardly more powerful than a lvl50 one.

Although that was also due to the +4 skillpoint cap..
  #8  
Old 02-17-2010, 08:25 PM
Renevent's Avatar
Renevent Renevent is offline
Lord Advocate
 
Join Date: Jan 2010
Location: Cary, NC
Posts: 4,066
Default

I think there should be bonuses for maxing out a skill...kind of like a "I mastered this skill!".
  #9  
Old 02-17-2010, 08:32 PM
yerkyerk's Avatar
yerkyerk yerkyerk is offline
Super Moderator
 
Join Date: Jan 2010
Location: Holland
Posts: 4,253
Default

I don't think that should happen; especially if the skillcap is removed or nearly unattainable. Because than there is no maximum point to achieve. If the returns are exponential, the highest level will already yield the biggest return.

I don't mind skills getting 'extra's' at certain levels though. Like in TQ, the Liche and Outsider learned new skills at higher levels, which was pretty cool.
  #10  
Old 02-17-2010, 08:33 PM
Renevent's Avatar
Renevent Renevent is offline
Lord Advocate
 
Join Date: Jan 2010
Location: Cary, NC
Posts: 4,066
Default

Quote:
Originally Posted by yerkyerk View Post
I don't think that should happen; especially if the skillcap is removed or nearly unattainable. Because than there is no maximum point to achieve. If the returns are exponential, the highest level will already yield the biggest return.

I don't mind skills getting 'extra's' at certain levels though. Like in TQ, the Liche and Outsider learned new skills at higher levels, which was pretty cool.
I meant the maximum investable amount, not the amount attainable with items...or does GD not have that?

But what you said is kind of what I am talking about...I like how at certain levels (for instance max) cool bonuses or in a pets case new skills are attained. I think that's what makes TQ's skill system so great...not everything is a flat increase over time.
Closed Thread

Tags
balancing, skills

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:19 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.