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Been working out a better way to do undergrounds that utilizes the heightmap, instead of the old tile grid, which was limiting and required a lot of unique geometry just to make a very basic scene.
Here are some screenshots of a "cellar" style underground. This was just supposed to be a prototype but I think it is getting close to a finished product. Just needs a little polish and more art. Getting the undergrounds constructed is one of the larger tasks left to finish before alpha release, so this is a big step forward. Also, you might notice we've been playing around with the UI based on prior feedback about it being a little too crowded and noisy. Rhis hates it, of course, but me let know what you think. ![]() http://www.grimdawn.com/media_screenshots.php PS: I jumped the gun and started a new month since these are a higher resolution than the old ones and the thumbnails are a different shape. |
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#2
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Simplifying the UI has done wonders. Environment looks great!
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Boxed Special Edition Please Join, Track, or Like our page to help support an indie game development team! http://www.moddb.com/games/flesh-asunder http://www.facebook.com/fledglingstudios |
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#3
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Hey nice update, can't wait to explore that dungeon if you know what i mean
![]() I like the updated UI, but I have one question though... Am i gonna be able to swap the size & side of the Minimap? Keep up the good work Naked
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Legendary Fan Edition owner, since: Today
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#4
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I like how the dungeons look! Now just add some stuff on the ground/walls (skeletons, bloody torn corpses, some torture equipment), and it will scare the hell out of me even more! =)))
I miss some parts of the old UI, but if people hated it that much...why not. It does not feel same though (steampunk). The pet there, it's the Hound? I might have missed some info..heh. =) Thanks for update, medierra! Can't wait for alpha! =)
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--TQ:IT Death Effects Mod maker (DEM), Former ASYLUMSMOD, Masteries & Krater(alpha) Tester, Masteries Calculator maker-- Thorough GD info here: www.grimdawn.com/forums/showthread.php?p=71628&postcount=1 Best music label of all times: www.g7welcomingcommittee.com/ "Boxed Deluxe Edition" support |
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#5
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The UI is definitely better.
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#6
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I feel darkness, overwhelming darkness.
![]() Will you make it alpha to the end of march? |
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Not unless you're talking about March 2013...
![]() I think there is a fair chance we'll reach alpha this year but it is definitely more than a month away. |
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#8
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Great work guys! Loving everything you post about the game. We just have to be patient
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#9
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It is nice to see the player character away from everything else. The particle effects, the location and all of the enemies look great. However I can not help but fear the equipment that the character is wearing looks a little bland. Of course, still pictures tell a different story to video (yeah, I went there....) Is what we see on the character representative of the early build of the game due to be touched up at some later point? Is it simply just the gear that is equipped, or to help fit in with the theme.
In terms of the location environment. I must say that I find it absolutely brilliant. It is grim for sure, candle light illumination, crumbling walls, a oft-placed study to the side. Will there be any other props in place for such an environment. I mean, really, you guys have an excuse to put in exploding barrels now given the inclusion of a cellar. There could be potential for unwitting adventurer bodies strewn somewhere as a feast for the nightmarish creatures that lurk underneath as i.n.s.a.n.e. pointed out. It looks fantastic. |
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#10
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that is a very nice update, I still prefer the old UI then the new one, I think the old one that you did before this one did look more steampunk style, still a nice UI all the same
I guess this means no vid right? oh well, you must have had your reasons to postpone it, and that is understandable I love the new cellar and going in dungeons will be so much fun, also nice to know that alpha is one major step closer then before, now that dungeon assets and the way they are generated are nearly finish this is a nice update, can't wait for more ![]()
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| dungeon, maps, underground |
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