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  #31  
Old 01-20-2011, 04:25 AM
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Sile Sile is offline
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I'm sure there will be a slider in the options for the amount of skin shown for all of you fellas who really need to see pixelated skin to play the game.

lol srsly
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  #32  
Old 01-20-2011, 05:30 AM
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I'm not sure we're on the same page.
  #33  
Old 01-29-2011, 12:23 PM
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I would like to see character-customizing option in GD, at the Character Creation Screen. Some little details - eyes, hair-color, several face-shapes, something like that.
  #34  
Old 05-22-2012, 09:09 AM
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I think a good artist can design good looking female gear without resorting to the cheap "bikini armor". Torchlight 2 does a very good job at that and if my memory serves me well there's also a thread on their forum in which people show consensus towards more plausible armor. I refuse to believe TL2 with its cartoony style would rely more on plausible armor than Grim Dawn. It would be wrong.
  #35  
Old 05-22-2012, 05:11 PM
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Old thread, but go ahead and put my name into the "For the love of God don't do bikini armor!" column. Armor can look cool and even sexy to a degree without resorting to chain g-string.
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  #36  
Old 05-23-2012, 12:03 AM
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But it has always worked so well for Red Sonja...

It matches her accessories... although it is probably more scale than chain...

And it even appears to keep out the cold...

And she even wore it when she met Spiderman!!!
God, some of Marvel's crossovers are so ridiculous...

Last edited by Father Squid; 05-23-2012 at 12:09 AM.
  #37  
Old 05-23-2012, 12:53 AM
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A poster noted that this community may be uninterested in unrealistic female armour, but I thought that I'd add my voice to this issue.

Gamers have consciences, and they can—and should—use them. Aesthetically "pleasing" female characters in video games reinforce the cultural construction that women must be physically attractive to be successful. Do women need to be "beautiful" to be heroic in action role-playing games? We can choose to refute that. The argument that these practices must be continued to justify success has some merit because it is unchallenged, so gaming expectations need to be changed.

The benefit of gender biased armour in Grim Dawn is negligible. Crate Entertainment is marketing this game to hardcore ARPG audiences, so the merit of game-play mechanics, story-telling and community involvement will determine interest in the game. Similarly, GD is a third person, isometric game, so the requirements for "beautiful" characters is different than a AAA MMORPG, such as Guild Wars 2, for example. Reproducing cliche female characters has limited rewards, but it carries the risk of decreasing immersion in the story telling environment. Valuing sex appeal (i.e., marketing) ahead of story-telling is one reason, among many, that the phrase "the storyline is okay for a game" exists, and my expectations are much higher.

Personally, this is a choice between reproducing gender inequality or helping to refute unfair industry practices through leading by example. medierra said that he doesn't innovate, but I consider this as a valuable, easy innovation. I challenge this game to make a positive choice while staying true to the "grim" setting.
  #38  
Old 05-23-2012, 04:21 AM
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Quote:
Originally Posted by rise View Post
Gamers have consciences, and they can—and should—use them.
If we did, there would be very little in the way of video games we'd support ... After all, take out gratuitous violence, gore, stereotypes, language, adult situations, etc... anything that goes against the conscience of people, and we are left with Peggle perhaps? I'd prefer to use my maturity and capabilities as a rational thinker to recognize these additions to games as what they are... After all, I'm not going to stop reading books since the latest mommy porn "Fifty Shades of Gray" is a best seller... I'm not going to stop going to the movies because the beautiful people are the predominant stars... In my mind, grim doesn't have to ever mean unaesthetic.... in fact, go back to the original gothic tales which would definitely serve as an inspiration for such a game as this, and you'll find many examples of aesthetic beauty throughout the stories...
  #39  
Old 05-23-2012, 10:49 AM
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In Dragon Age:Origins my female elf warrior was totally covered in armor, and still looked good.
But I hope there'll be decent face (or faces), sometimes it looked like TQ girl had lazy eyes.
  #40  
Old 05-23-2012, 02:24 PM
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Quote:
Originally Posted by Father Squid View Post
If we did, there would be very little in the way of video games we'd support ... After all, take out gratuitous violence, gore, stereotypes, language, adult situations, etc... anything that goes against the conscience of people, and we are left with Peggle perhaps? I'd prefer to use my maturity and capabilities as a rational thinker to recognize these additions to games as what they are... After all, I'm not going to stop reading books since the latest mommy porn "Fifty Shades of Gray" is a best seller... I'm not going to stop going to the movies because the beautiful people are the predominant stars... In my mind, grim doesn't have to ever mean unaesthetic.... in fact, go back to the original gothic tales which would definitely serve as an inspiration for such a game as this, and you'll find many examples of aesthetic beauty throughout the stories...
Thanks for your reply, Father Squid.

Firstly, "conscience" is used in the context of reproducing gender inequality, so the implicit connection to simulated violence is a (valid, but unsupported) jump. However, simulated violence is a characteristic of the action role-playing games, so we can work within the genre to address other issues, such as gender bias in female characters. These things can be similar, but they aren't necessarily the same.

Secondly, implying that using your conscience obligates you to always use it simplifies my argument, which addressed a specific subject. You can use "maturity and capability as a rational thinker" to recognize similarities, differences and nuances between and among issues. The presumption that connecting conscience with entertainment will open the flood gate of displeasure is flawed, for one can criticize a cultural product while consuming it (and enjoying it!); that is a primary characteristic of contemporary cultural studies. Similarly, one can encourage incremental improvement while participating in it.

I accept your point about aesthetic beauty in Gothic story-telling. These are some questions that came to me: Are female characters the best medium for capturing this theme? What about male characters? What about the story-telling, itself? Can the Gothic narrative model be improved on?

Lastly, I agree that people can recognize and contextualize morality in games. For example, I can play an evil character in Baldur's Gate or Fable without being evil, myself. However, this recognition must be an active process of identification. To assume that it occurs in the background can be dangerous. Things will slip by, and the narrative surrounding the product may reinforce or help shape the social reality of the consumer. For example, I can talk to a young girl about why Disney princesses are unrealistic, and the movie can still be enjoyed. However, if that conversation doesn't occur, the risk that this girl may think that this is real exists. It's why I value the conversation regardless of what the product is. Entertainment is a huge part of cultural transference, so I consider it more than "fair game" for cultural analysis.
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