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#11
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If I can have the fun of experiencing a different high level build by spending some money, why would I start a new char to do so ? Quote:
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![]() So we just went from 'so you can fix a broken build' to 'so you can enjoy a different build without starting over'. You take away (part of) the incentive of building a new char. The only redeeming part of respeccing masteries is that there is a low limit for the number of times you are allowed to do it. Personally to me the right limit is exactly 0 times, your number is more like 1 or 2. Last edited by mamba; 10-30-2010 at 02:36 AM. |
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#12
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Rather then being forced to re-level? Who said anything about free skills anytime you want? We're talking about putting limits on mastery respecs and making it hard to obtain. Sandbox games aren't fun? That sounds like an opinion, we're dealing with a game mechanic here, we're talking about facts. Whether or not you like sandbox games has nothing to do with this thread. I would also argue that mastery respecs do not change the genre of the game to "sandbox." The genre will still be action RPG, except, wow, you have options! Whether someone respecs or not, it will not effect you. Quote:
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If you say it's for incentive, again, the incentive should only be that it's fun to level new characters, otherwise you're forcing the player in an arbitrary manner to stay the same mastery.
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_______ Legendary Fan & KickStart Supporter Last edited by Scryer; 10-30-2010 at 02:58 AM. |
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#13
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#14
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I disagree with the idea. Boundaries need to be established in the game. Limiting respeccing to skills is one thing. After all, there are a slew of skills that are available which look good in theory, but actually play out quite badly. All ARPG"s are at fault here and hopefully Crate can strive to change that.
If there is a third party program available that can allow a respec of a mastery, so be it, that is the player's choice to go against the design decision. I believe when a player makes a choice, they then need to be prepared to ride the whole wave of their decision, both the good parts and the bad parts. That's just one part of the gameplay element. By allowing class respec, then the character loses its uniqueness, no longer is it a character, but instead a potential master of everything that can change itself at whim. It loses its role within the gameworld. As an example, consider Oblivion. The characters could have some skills tagged as being dominant, while the rest were lesser skills. Yet, it was possible to level up all skills, and as such, the roleplaying element of the game was lost. Why should a wizard be able to jump into an arena and swing a mace with ease and more skill than the arena champion? I bolded roleplaying for a reason. We have to remember that this is an Action RolePlaying Game. True, many D&D geeks can argue that ARPG's are really RPG-lite, but better to have some sort of roleplaying than none at all, which is what is at risk if class respeccing is brought in. |
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#15
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I don't see how a character looses his uniqueness when he respecs masteries. Characters are unique based on the skills they choose more-so then the masteries they choose. The masteries are simply a means to an end. The role that the player has in any ARPG is the role they want to have, so having to option to change that role would actually help the game play. Also, no one here is arguing for the ability to change a mastery "at whim." Quote:
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_______ Legendary Fan & KickStart Supporter Last edited by Scryer; 10-30-2010 at 08:07 AM. Reason: Seems to |
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#16
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I'm just really not able to understand. So please, Scryer, just answer me the following question:
If having to level up is so much of a punishment for you, why do you want to level up your first character? I mean, going by your arguments, wouldn't it be better to remove character levels completely, and let players create new characters at max level already? What argument against leveling up your second character is not an argument against leveling up your first one too? What argument for leveling up your first character is not true for your second character too? How can leveling up be simultaneously good and bad for two different characters? Isn't it either good for all characters, or bad for all characters? I mean, how does the character itself make a difference there? |
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#17
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So what makes the difference is based solely on the fact that the player will not have had the proper information available to them to decide if the two masteries will be their preferred play-style for them for the first character. For the second character the player will now know two thirds of the classes to choose and combine. Also, the second character could facilitate other play-styles if the player wishes to have multiple characters with multiple play-styles. Having the option to respec masteries on their first character does not give the player a second character in which to enjoy different play-styles. The player still only has one character, and that is not the same as having two characters with different play-styles. Quote:
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If you're trying to say that mastery respecs will cause players to never level another character, I wold ask you, why should the player level another character? My answer is this - to have other characters with different play-styles. Leveling should be fun in any case. The answer I've been getting, over and over again is this - players should have to level up again if they want to try a new mastery, there should be no options given to the player to change this, and the player should be forced through the story again. My answer is this - the player should be given options even if they are hard to obtain, if the player wants to level a new character it should be because they want to do it, not because they are being forced to do it, play-styles can vary at high level and thus an option to respec ones masteries would facilitate a better game for those that want the option. The player should not be forced through the game again especially just to create a new mastery with the proper play-style. Those that do not want the option will not have a problem with this, because they can choose not to use the option, thus is the nature of options.
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_______ Legendary Fan & KickStart Supporter Last edited by Scryer; 10-30-2010 at 07:53 AM. |
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#18
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However, if a third party unendorsed mod to the game file were brought out by a member of the public, and a player were to use this to respec their character, that is fine also It is their character after all. It breaks the design boundaries which the developer sought to create, but that may simply be due to a different visage of what matters to the player. The community will have differing opinions, as you can see here, but ultimately, it won't be true to the game design. And people exist who like to live within the rules set forth by the game, even if they may not agree wit them. For instance, the great strength of the Titan Quest fan patch was that it only went ahead and fixed the bugs. At no point did the team who did it try and bring in their own ideas of how the game should play, or balance out, and change the nature of the game to suit their vision. Quote:
It might be that a character combination isn't suited to one area, and so will serve as a challenge, while in another area, the player will be at an advantage. Or they find some equipment which would be much better when used with a different class than what they have, but have to ignore it. And sure, if they keep on playing, remain persistent with the character, they may in fact find a new item which is in fact better suited to the decision made regarding skill choice. I believe the gameplay is lost if the player can continue to adapt to meet every single threat with ease. That isn't how a player improves their skill with a game, a player improves by being challenged, looking at the tools they have on hand and using them. Quote:
Last edited by Josho; 10-30-2010 at 07:55 AM. |
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#19
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Where will there not be a true Achilles' Heel? If a player is only ever allowed to respec into two masteries, or one even, what exactly will make them invincible in a properly balanced game? Also, I never say that respecs should be easy, I think gold cost is not the only way to make such a thing difficult for the player to attain. However, if gold were balanced right I don't see how a high gold cost would be a problem. Here's some ways to limit mastery respecs and make them hard to do. - Extreme gold cost. - Extreme gold cost + rare item + a difficult quest. - Extreme gold cost + rare item + rare item + rare item + combined rare items - Extreme gold cost, only allowable at level 200. Note: Rare items are not equipment, they are random drops that must be farmed. This is what I mean by the dedicated player, it's still an option, how does that hurt the game? I think it enhances the game.
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_______ Legendary Fan & KickStart Supporter Last edited by Scryer; 10-30-2010 at 08:10 AM. |
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#20
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One final thing I forgot to mention, if Crate say yes to mastery respec, there will be no nerd rage from me. Like I said, it is up to them to set the design vision of the game, and how they want it to go.
To be honest, I'm all for experimenting with mechanics, but personally, I just don't see mastery respec as being one way to push the game forward. |
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