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Old 10-08-2010, 05:15 AM
Sectaurs Sectaurs is offline
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Default Weapons

here's a look at the newest pistol to get into the game

i'll try and post more weapons as they get made

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File Type: jpg GrimDawnpistol001.jpg (68.7 KB, 1388 views)

Last edited by Sectaurs; 10-08-2010 at 05:24 AM.
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Old 10-08-2010, 05:17 AM
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Sweet work man! Lookin' good!
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Old 10-08-2010, 05:28 AM
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Those look awesome, thanks for sharing!
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Old 10-08-2010, 06:43 AM
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Gotta agree with the others, those are awesome. Fantastic attention to detail.
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Old 10-08-2010, 07:03 AM
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I have a question, how long (how many hours) does it take to create 1 piece of weapon or item? With full in-game functionality? Imagine it's a big weapon, or piece of gear also.

Thanks for insight into this, if you can give it!
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Old 10-08-2010, 12:40 PM
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That's a hard question to answer Scryer, it's a bit like asking how long does it take to eat an icecream, there are lots of variables involved .

But if you're interested, here's a series of weapon modeling tutorials that might give you an idea of the amount of work involved: http://www.freeitsolutions.com/3ds/?search=weapon

Hope that helps .
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Old 10-08-2010, 01:00 PM
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Looks really nice. More detail than we'll probably see in-game, heh. This was made for close-ups.

Last edited by yerkyerk; 10-08-2010 at 01:09 PM.
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Old 10-08-2010, 01:21 PM
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Looks very nice.

Yeark I think you can see ingame if something has alot of small details or not.^^
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Old 10-08-2010, 03:50 PM
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So much work goes unappreciated in so many games. These kind of things in the game hardly get a second look when people are playing...
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Old 10-08-2010, 04:00 PM
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Quote:
Originally Posted by Harlequin View Post
Looks very nice.

Yeark I think you can see ingame if something has alot of small details or not.^^
Myeah, TQ was much more detailed than I usually noticed (although sometimes I would stop and admire the fine details on monsters, or the wallprints - actually being pleasantly surprised that the game looked so detailed). Mostly I just wanted to smash monsters faces in and obtain phat loot. Although i guess fine detail does affect me on a more subconscious level...
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