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here's a look at the newest pistol to get into the game
i'll try and post more weapons as they get made Last edited by Sectaurs; 10-08-2010 at 05:24 AM. |
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#2
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Sweet work man! Lookin' good!
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#3
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Those look awesome, thanks for sharing!
__________________
_______ Legendary Fan & KickStart Supporter |
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#4
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Gotta agree with the others, those are awesome. Fantastic attention to detail.
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#5
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I have a question, how long (how many hours) does it take to create 1 piece of weapon or item? With full in-game functionality? Imagine it's a big weapon, or piece of gear also.
Thanks for insight into this, if you can give it!
__________________
_______ Legendary Fan & KickStart Supporter |
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#6
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That's a hard question to answer Scryer, it's a bit like asking how long does it take to eat an icecream, there are lots of variables involved
.But if you're interested, here's a series of weapon modeling tutorials that might give you an idea of the amount of work involved: http://www.freeitsolutions.com/3ds/?search=weapon Hope that helps .
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#7
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Looks really nice. More detail than we'll probably see in-game, heh. This was made for close-ups.
Last edited by yerkyerk; 10-08-2010 at 01:09 PM. |
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#8
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Looks very nice.
Yeark I think you can see ingame if something has alot of small details or not.^^
__________________
"It may take centuries to rise but once the Ice starts moving even mountains will yield." - Armant, Prophet of the Northern Empire "Buying things enhances my gaming experience." |
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#9
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So much work goes unappreciated in so many games. These kind of things in the game hardly get a second look when people are playing...
__________________
medierra "When you play GD it will feel like being punched in the face by a drunk grizzly bear. Thats how awesome it is. ... wait is that awesome? ok, how about - its like you're drunk and a grizzly bear is punching you but... no wait... its like you're drunk, you punch a grizzly bear in the face but the bear is also drunk, so it just explodes into gibs." |
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#10
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Myeah, TQ was much more detailed than I usually noticed (although sometimes I would stop and admire the fine details on monsters, or the wallprints - actually being pleasantly surprised that the game looked so detailed). Mostly I just wanted to smash monsters faces in and obtain phat loot. Although i guess fine detail does affect me on a more subconscious level...
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| Tags |
| combat, crafting, guns, pathing, weapons |
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