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Hello Grim Dawn fans and supporters!
My name is Brian Stephens (Westfaliah) and I've just joined the ranks of the development team here at Crate. Though I'm new to the Crate team, I've worked on this tech before, now several years ago at Iron Lore on Titan Quest. I'll be working on multiplayer and gameplay features, and I suppose anything else needed to get this game done and into your hands. Most recently I worked at Harmonix helping fill living rooms everywhere with plastic guitars and drums and worked on most of the multiplayer and network features (leaderboards, battle of the bands, challenges, etc.), of the Rock Band and Dance Central franchises. Before that, I came to Iron Lore near the end of the development of Titan Quest where I added low-level network optimizations and worked on UI elements including loading screens, HUD systems, skill trees, PvP scoreboards, achievement systems, and enhancements to the multiplayer lobby including a 3D character inspector for examining players in a multiplayer game, their equipment, and their weapons. And let's not forget the time spent working on "Warhammer 40,000: Dawn of War - Soulstorm" - a game title with a big number, a comma, a colon, *and* a dash. Previous to Iron Lore, I worked on Empire Earth (also with Arthur Bruno), working on the multiplayer engine used in all Stainless Steel Studios titles, the sound engine, scripted physics, and numerous gameplay elements. I've always loved aRPGs and that was a big part of what attracted to me first to Iron Lore and now to Crate. Both had great teams full of awesome and talented folks and I'm psyched to get started. Also, I'd like to thank all of you for your support of Grim Dawn. When it's said that this game couldn't be made without you, it's really the truth. -Brian P.S. Our next dev update is coming up on 02/03/14! |
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Welcome! Grim Dawn will be more awesome!
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#3
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Welcome to Grim Dawn team!I m glad to hear that other person is joining the team really.and about Grim Dawn the game is going really perfect for me,(most people say that Diablo 2 kill him but for the game almost kill me was Titan Quest)and now-Grim Dawn really happy to have this game.
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#4
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Thanks for the intro. Some of us are quite excited by what you will bring to the game, let me assure you.
![]() I provide you here a link to an old thread that is (hopefully) going to fall on your todo list. http://www.grimdawn.com/forums/showthread.php?t=6616 Best of luck to ya
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Last edited by jiaco; Tomorrow at 11:34 PM. |
#5
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Just a more comprehensive and in-depth breakdown of stats in the character sheets overall... A little more true explanation of what your offensive/defensive ability and statistics are REALLY adding to your character.
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Check out my youtube videos for Grim Dawn here - http://www.youtube.com/user/ArakiasGrimDawn |
#6
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Thanks for the scare, those where a few tense moments until I realized you meant 03/02/2014
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There may be no 'I' in team, but there's a 'ME' if you look hard enough. ¡uʍop ǝpısdn sı sn ɟo ǝuo 'sıɥʇ pɐǝɹ uɐɔ noʎ ɟı Item Database: http://gracefuldusk.appspot.com/items |
#7
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Greetings once again Westfaliah! (This time on your own dedicated thread
![]() ![]() ![]() Hope you have a great time working at Crate, and I look forward to seeing your work in action with the upcoming Beta release. ![]() Welcome aboard! Younghappy ![]()
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#8
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Cool cool. Welcome here, good to see more devs joining on
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#9
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![]() Wish you best guys. |
#10
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Welcome! Glad to see more members joining the team, and from a couple of my favorite games (Titan Quest and Empire Earth)! Can't wait to see what you do with Grim Dawn.
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GD Defiler with saving has been released! Looking for more information? Go here! http://www.grimdawn.com/forums/showthread.php?t=9343 Quote:
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