#71  
Old 05-14-2018, 04:54 PM
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Ceno Ceno is offline
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Originally Posted by Garfunkel View Post
Oh man if you like it slower just don't use the skill of those runes. You have the choice.
"Just don't use [In game system everyone else is going to use to empower their characters that many developer man-hours were spent making], you have a choice."

While I don't agree with Norzan, the argument of 'choice' does not really work to counter his arguments.

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Originally Posted by powbam View Post
Late game... mmm. don't really think it matters by that point.
It could matter a lot in different ways for different builds and in different scenarios. The issue with ranged builds, for instance, is that kiting takes away too much of your overall dps. So having something like the Void Rift would be a massive buff to your applied damage per second against an enemy like, say, Alkamos or Gargabol, because the animation for the teleport is quite fast. In Crucible, depending on how far some of these abilities can target, this may give you the few seconds you need to breathe while your important cooldowns finish.

We'd have to see just how things really pan out. Guesstimation for this isn't going to be sufficient.
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  #72  
Old 05-14-2018, 04:57 PM
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eralduspr eralduspr is offline
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Originally Posted by Snazzblaster View Post
Did you see “Rush”? Whirlwind skills in RPGs are essentially “move to this point while spinning”, so something like a whirlwind might be possible. Since there will be rare runes with custom effects, a custom “Rush” designed to look like a whirlwind is not out of the question... I don’t know about shooting while moving though.
Rush felt more like an alternate Blitz, to be honest... With Blitz, you run through a pack of mobs and hit a designated character at the end, and with Rush, you hit everything on the way.

Rush is also a fast moving skill, while the classic Whirlwind moves you around at slow speed, while dealing damage to anyone on your way. Perhaps the stronger Rush Runes could add a similar effect, like you said, but I find it unlikely.
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  #73  
Old 05-14-2018, 04:57 PM
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tsuelue tsuelue is online now
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Originally Posted by medea fleecestealer View Post
I guess yes, jump behind your current position to get safely out of danger.
Hm ...jump, blind, jump back to my starting position? Ok, that would make sense.
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  #74  
Old 05-14-2018, 04:58 PM
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Ceno Ceno is offline
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Originally Posted by eralduspr View Post
Rush felt more like an alternate Blitz, to be honest... With Blitz, you run through a pack of mobs and hit a designated character at the end, and with Rush, you hit everything on the way.
Pretty sure Charge is Blitz.
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  #75  
Old 05-14-2018, 04:58 PM
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Originally Posted by Ceno View Post
We'd have to see just how things really pan out. Guesstimation for this isn't going to be sufficient.
Indeed. Something tells me that either way the hater group is going to be a lonely little place with this new mechanic. Best to just get over it and instead focus on influencing it to not be stupidly OP.
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  #76  
Old 05-14-2018, 04:59 PM
Garfunkel Garfunkel is offline
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Originally Posted by Ceno View Post
While I don't agree with Norzan, the argument of 'choice' does not really work to counter his arguments.
It is not like using a certain mythical legendary because it has optimal stats. Yu get the bonuses of a rune no matter whether you use its moving skill or not.
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  #77  
Old 05-14-2018, 04:59 PM
KamisamaLolz KamisamaLolz is offline
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Nice leap slam and shield charge\whirling blades like movement skills dudes
Hope the game will become faster.
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  #78  
Old 05-14-2018, 05:06 PM
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Originally Posted by Ceno View Post
Pretty sure Charge is Blitz.
Yes, I know that.

I used Blitz as an example to point the difference between the mechanics from Rush and Blitz/Charge.
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  #79  
Old 05-14-2018, 05:12 PM
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Jackdaw Jackdaw is offline
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Rift Tear is going to be so much fun. In your face Valdaran, I'm going to dance you round Cairn.

ABBABBABBABBABBABBABBABBABBAB. Getting dizzy over here!
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  #80  
Old 05-14-2018, 05:23 PM
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Awesome stuff imo. Really cant wait to test these out.
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