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Old 12-02-2017, 05:21 PM
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MortalKombat MortalKombat is offline
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Default 2-h physical Forcewave Witchblade - "The Unstopable Force" (Gladiator crucible farmer)

1.0.3.1 2-h physical Forcewave Witchblade - "The Unstopable Force"

Core skill of this build is Forcewave.
With Tremor transmuter and hard-hitting two-hander, it is spammable and has enough power to beat any crap Grim Dawn can throw at you (maybe, except "God-like" bosses aka Ravager and Avatar of Mogdrogen).
Forcewave is a spell, it scales with cast speed, so my build stacks cast speed for higher DPS. Attack speed doesnt matter for it.

Advantages of this build:

1. Tankiness. Even without shield, massively overcapped resists, increased resist caps, insane physical protection (55% or more), high Life Steal and 2 Circuit Breakers will ensure your survival. Almost all enemies can be facetanked.

2. Reliability. I've called my build "The Unstoppable Force" because it doesnt suffer from various form of crowd control (even skill disruption can be "fixed" with certain intent), nor from uber-nasty "Fumble/Impaired Aim" debuffs, that are bane of most attack builds. It's because Forcewave is a Spell. Be sure, even with direst debuffs, my DPS wont suffer much.

3. AoE/range. Forcewave has decent range, so it isnt neccessary to chase every enemy to kill him, saving your time. You can also kite enemies with that, if needed (Kupacabra, for example). Forcewave also has decent AoE and can hit multiple enemies at once (same for Blitz), extremely useful feat to deal with large crowds.

4. Decent DPS. Even with all that tankiness and AoE, my build still has OK single-target DPS. Probably not as high as "glass cannon" builds, but good enough to push you through AoM content and Gladiator Crucible (23-27 min clear time for 100-150 waves when farming).

Itemization/character building:

Old gear/character setup:
Grimtool link: http://www.grimtools.com/calc/eZPzxed2
This setup is a bit experimental, tried to use Elemental -> physical conversion to squeeze some extra DPS from Elemental Storm and ultilize CoF proc potential. Had to grab every "cast speed" devotion i could, just to get somewhat decent cast speed. High tankiness due to 64% physical res and Menhir's Bastion active skill, but vulnerable to skill disruption.

New gear/character setup:
http://www.grimtools.com/calc/lV79vwwN
Craving for power, i tapped into the Void to empower my build, bringing chaos and mayhem to the enemies....
Using Possession instead of Oleron's Rage, i made a proper response to my worst enemy - Skill Disruption. With 80% resistance to it, my build is now more unstopable than ever! It also provides nice portion of Chaos resist and damage absorbtion, to help with tankiness and get decent amount of chaos resist without using shitty augment from Kymon's Chosen.
With Dying God constellation, i got very strong proc, that provides huge crit damage and speed boost.
Doom relic adds even more offensive power.

Do note, that in fact, most my items have higher rolls that average (used by Grimcalc), none of my resistance is overcapped less than 34, my physical resistance is 54, etc. I farmed Crucible so many times, that got 10+ copies of some items (lol).

Item choices (detailed):

I tried to mention at least 2 good items, that might fit my build. I tried to explain my choices, and mention all useful stats items have.

Weapon:

Mythical Stonefist Rebuke - BiS DPS weapon because of cast speed. Also gives small bonus to Forcewave range.
Leviathan - has higher damage, but less DPS due to lack of cast speed. Has higher physical resistance (top roll 19% VS 14% on M. Stonefist Rebuke), bonus to HP, freeze resist (though you dont really need it), freeze retaliation and +2 to Fighting Spirit. Craftable. Overall, it gives you less DPS, but a bit higher tankiness, and is easier to obtain/get high rolls.

Do note, that it's very important to have GOOD rolls on your weapon, and a well-rolled Leviathan can even match badly-rolled M. Stonefist Rebuke.

Chest, Helm, Shoulders:

Ardor of Octavius set - BiS, high damage bonus from set, very strong physical resist, decent skill bonuses, etc. Helm is craftable.
Justicar Guard set - lacks damage bonus and physical resist, though has better skill bonuses and HP. Helm is craftable.
Mythical Warborn Visor - CD reduction for War Cry, +1 Soldier skills. Craftable.
Mythical Titan Pauldrons - nice stats, slow resist, but lacks damage resistance and set bonuses.

Gloves:

Handguards of Justice (NOT mythical) - BiS, cast speed, solid HP and skill bonuses. Fire damage will be partically converted to physical with Octavius set.
Mythical Grasp of Unchained Might - has trap resistance, but no HP, and DPS-wise is worse than BiS gloves.

Leggings:

Mythical Chausses of Barbaros - BiS, damage, OA, phys and chaos resists, great proc (huge damage, total speed and armour), bonus to Oleron's Rage (wasted with Possession setup).
Mythical Leggings of Arcane Harmony - 80% skill disruption resist, decent damage, DA, elemental and Aether resists, spirit (to fullfill gear requirements). Craftable. Rather forced choice to get 80% skill disruption resist

Boots:

Mythical Boneshatter Treads - BiS, OA, damage, physical bleed and slow resists, bonus to Fighting Spirit.
Mythical Earthshatter Treads - lacks slow resistance and OA, but has bonus to Forcewave, DA, pierce resist and decent active skill. Personally, i dont like them because using them means you lose slow resist and OA.

Medal:

Mythical Sigil of Bear King - BiS, damage, cast speed, DA, HP, reflect reduction, skill bonuses, crit & IT damage bonuses to Forcewave, pierce resist and maximum pierce resist, strong proc. Everything in this item fits my build just perfectly.
Mythical Mark of Kalastor - damage, OA, elemental and poison resists, armour, bonus to Forcewave, decent proc. Craftable.

Ring1:

Mythical Ring of the Black Matriarch - damage, pierce and vitality resists, maximum vitality resist, cunning, skill bonus, great proc for -10% physical resist. Solid stats and great proc, that has very low CD (and thus, almost 100% uptime on bosses).
Mythical Bladetwister Signet - damage, HP, pierce resist, skill bonus, decent proc (-10% physycal resist too, but with higher CD.
Mythical Combustion Band - cast speed, HP, elemental resist, proc for -8% physical resist.

Ring2:

An item with following mods (can be MI, many MI bases can fit in my build, but realistically, getting any MI ring with BiS affixes in legit way is near-impossible):

Suffix:
"of Attack" - BiS, massive OA boost, BiS by far, other suffixes arent even worth mentioning!

Prefixes:
"Thunderstruck" - BiS, Stun, elemental, aether resists and a bit of OA.
"General's" - Stun and pierce resists, HP, a bit of OA.
"Unyielding" - Stun and pierce resists, physique, a bit of DA.

(To use prefixes without stun resist, you need another devotion setup, where you will get Dire Bear constellation and first node of Throne constellation as well)

Amulet:

Mythical Avenger of Cairn - BiS, +1 Soldier skills, +4 to ALL MAXIMUM RESISTANCES (hell, that bonus alone is incredible!), +4 maximum aether resist, HP, massive Aether and elemental resists, DA. Craftable. Incredibly strong defensive items that also has +1 to soldier skills! Non-mythical version is almost as good as mythical, BTW.
Spellscourge Deflector - damage, pierce, aether and chaos resists, CD reduction, +1 soldier skills and +8% maximum chaos resistance.

Belt:

Mythical Reforged Chains of Oleron - BiS, massive damage boost, crit damage, +1 soldier skills, vitality resist.
Mythical Gladiator's Distinction - lacks +1 to soldier skills, but can be used as temporary replacement.

Relic:

Doom - massive damage bonus, +1 soldier skills, nice active skill, vitality resist. BiS offensive relic.
Menhir's Bastion - physical and pierce resists, +1 soldier skills, incredibly strong defensive skill. BiS defensive relic.
Best completition bonus: +1 to Blindside, +1 Internal Trauma (using it ATM).

Videos:

Old setup:
Crucible Gladiator (+extra spawns) with Vanguard Banner and Might of Amatok/Empyrion's Guidance (140-150 waves):
https://youtu.be/NZR2o847RIc
P.S. Got Mythical Warborn Visor recipe on that run - yay!

New setup:
Crucible Gladiator (+extra spawns) with Vanguard Banner and Might of Amatok/Empyrion's Guidance (140-150 waves):
https://youtu.be/EkvQvBoH8LQ

Sorry that i dont show the hardest combos, it's just very hard to catch them up when you need them (lol).
BTW, innew setup, Hungering Void is still 11/15, with 15/15 should be even more powerful!

Leveling:
Start as soldier, learn Forcewave with Transmuter at level 3 or so, and it will push you through all GD content, from Normal to Ultimate. For energy management, get Bard's Harp constelation as soon as possible.

"The Crucible and you" - a mini-guide on how to survive through Crucible (with explainations regarding my build).

Defences you need for Crucible:

1. Damage resistances + overcaps. Fire, Cold, Lightning, Acid, Vitality, Pierce, Aether, Chaos, Bleed resistances. All of them should be overcaped by ~30-40 (because the strongest flat resistance reduction from enemy will reduce your resistances by 40). If one of your resistance isnt overcaped enough (or, god forbid, isnt capped even), you will notice very significant damage increase (2-3 times) from certain enemies, when your resistances are reduced. I managed to overcap them all by 30+ (most - by 40+), except chaos, which is 28 over cap ATM (with better roll on Mythical Chausses of Barbaros, it can be 30+ too). Overcaping resistances is especially important for my build, as it has increased caps on most resistances (88 Aether, 89 Pierce, 87 Vitality and 84 the rest). Increased resistance caps mitigate lots of damage, +4% to all caps is essentially a 20% damage absorbtion (except physical), and with 88% Aether cap (even 90% with consumable), final campain boss can easily be facetanked.

2. Physical resistance & Armour. Those two together will protect you from physical damage. It's very hard to obtain high values on physical resistance, but i managed to get 54% physical resistance ATM, supported by 2.7k armour (not counting bonuses from procs). It's a VERY high physical resistance value in GD! Hard physical hitter (like Iron Maiden) are scourge of most builds, so i ensured, that my build wont suffer from it. Enjoy!

3. Life Steal (or "Attack Damage Converted To Heath" - ADCTH). You will take damage, and to recover lost HP, you need some sort of sustain. Life Steal is exactly that! It heals you when you deal Weapon Damage to an enemy, so you must have a decent number of it. I recommend to have 12%+ Life Steal. My build has 18% Life Steal, which is gained through constellations and components, you can get another 8% using consumable. Do note, though, that some enemies are Immune to Life Steal (Zantarin, Banegalor, Heralds, etc). They usually deal low damage and often summon adds, that can be attacked to recover HP.

4. Circuit Breakers. "Circuit Breaker" is a defensive ability, that activates when your HP falls below certain threshold, and saves your ass from trouble. My build has 2 Circuit Breakers - Ghoulish Hunger and Menhir's Will. Ghoulish Hunger activates at 45% HP and gives you extra physical resist and insane Life Steal, enough to recover full HP with almost any hit. Menhir's Will activates at 33% HP and instantly heals you for ~1/3 of your HP pool, leaves regen effect that can trigger Wayward Soul. Shit happens in Crucible, and Circuit Breakers will ensure your survival when things go bad.

5. HP pool. Yes, having decent HP pool is good, after you invested into all other defences above. I have ~14k HP.


Offences you need for Crucible:

1. Raw Damage/DPS. You wont have success in Crucible if your raw damage is bad, period. My build has ~71k DPS with Forcewave, and could have more with better gear. Also, AoE damage is highly welcomed, and i have it in abundance

2. OA/crit damage. OA is a must in GD, with low OA your DPS will be total garbage. Even worse, with low OA you wont trigger Assassin's Mark on enemy, resulting into even lower DPS. I insist that you should have no less than 2700 OA, prefferably ~2900 (values without buffs). Too high OA (above 3k) isnt really needed in Crucible, as you'll gain extra OA from buffs, and too high OA will give too small "real DPS" increase considering investments involved. For main campain, though, it can still be benefitial, as you dont gain OA buffs there.
Dont forget to spam Blitz on tough targets, to reduce their DA by ~275 (it's same as 275 OA gain).

3. CC (Crowd Control) resistances (yes, i put them to OFFENSIVE part). Stun, Freeze, Slow, Trap, Skill Disruption resistances. Stun & Freeze resistances must be near-capped if you hope to have any success in Crucible, and capping all others from the list is highly recommended too. My build caps Stun, Freeze and Slow resistances, gets good Trap resistance during Inspiration proc, and can cap Skill Disruption resistance using Leggings of Arcane Harmony. All sorts of CC (except Trap, maybe) will drastically reduce your "real DPS". You cant deal most of your damage when stunned/frozen/disrupted, and your Cast Speed can be decreased by ~25-50 by many enemies, dumpstering your DPS into the void. With CC resistance, all that crap gets reduced by 5 times.

4. Resistance reduction. Although physical damage tends to be the least resisted by enemies, reducing it even more drastically improves your damage output. My build has several resistance reductions - 27 from Curse of Frailty, 32 from Assassin's Mark and 30 from Break Morale (though it doesnt have 100% uptime).

Notable waves:

137 : Anasteria, Wrath of Aether. She has very strong resistance reduction (though it doesnt have 100% uptime), to counter it you should have ~80 resist overcap, near-impossible to achieve for all resistances. Anasteria herself deals fire and aether damage, Salazar that also spawns on that wave deals chaos and vitality damage. On this wave, try to kill all enemies quickly, besides Anasteria and maybe Salazar (because they both are quite tanky), to avoid taking excess damage while under resistance reduction. Then, deal with them. Using consumable from Malmouth Resistance may help if you seem to take too much damage from Anasteria. Or just step out of her meteor shover. Fire, Aether and chaos resist overcaps (higher than +40) will also help you there.

146 : Hidden path Guardians, Aether Abominations (sometimes). Nothing really dangerous there, but take care to kill all "eyes of Dreeg" spawned by Guardian of Dreeg - then inflict strong resistance reduction on hit (-40).

147 : Mad Queen (sometimes). Deals strong damage when she has red aura. Can be facetanked most of the time, but for better safety (especially with bad gear and tough mods), better just kite her, you can do it easily with my build, anyway.

149 : Sharzul/Bloodlord Thalonis (sometimes). Take care for Sharzul first! Focus Sharzul immediately and try to bring him down as fast as possible! Change position if fight with him seem to take more than several seconds. Try dont stand in fire tornado, it deals very high damage.
Bloodlord Thalonis is dangerous only in pair with Sharzul, mostly because he can reduce your chaos and some other resistances (and this reduction stacks with others). When his resistance reduction adds to Sharzul's insane damage, the consequences may be very dire, if you arent prepared.
Again, fire, chaos, aether, vitality resistance overcaps (even above 40) will help you there.
P.S. Darius Cronley on this wave also poses danger if you dont have 80% skill disrution resist - he can disrupt you for a quite long time.

150 : 3 Nemesises. Try to kill all heroes as soon as possible, because some of them can have resistance reduction or skill disruption (yes, i have res overcaps, but not for physical). When you tank 3 Nemesises at once, dont mind using defensive consumables, especilally if you see your second circuit breaker (Menhir's Will) was already used! Zantarin is the weakest and easiest among all Nemesises, just watch out for his "shotgun" attack (it has very long cast time), if you get hit by it in melee range, and it crits, you'll most probably die.

Watch out for skill disruption all the time, if you dont have 80% resistance to it! Being unable to use any skill and facetanking enemies for several seconds can be lethal, since you cant leech lost HP.
Watch out for ground AoE. If it gets stacked too much, your HP bar may go down quite quickly.
Watch for "shambler" enemies! They can throw rocks, dealing significant damage (ca be evaded by movement), and sometimes also causing skill disruption. If a whole pack throws their rocks at once at you, it can be quite painful!

Farming strategy:
1. Get Crucible of the Dead (the fastest one, in my opinion)
2. Place Vanguard Banner in bottom-left corner. (Optional) place Stonewall banner in bottom-right corner.
3. Start Crucible from 100 wave, with extra spawns.
4. At wave 120, use Might of Amatok and Empyrion's Guidance buffs.
5. When you finish 150 wave, collect all loot quickly and restart Crucible from 130 wave.
6. After finishing 150 wave (buffs should still be up, almost ready to expire), sell/sort all loot you got from 2 runs.
7. Use Might of Amatok and Empyrion's Guidance buffs.
9. Restart Crucible from 130 wave.
10. After finishing 150 wave, sell/sort all loot you got from 2 runs.
11. Goto 2 (till you get bored).

It's my first build guide in GD, if something is lacking, i'm ready to listed suggestions.

Last edited by MortalKombat; 12-12-2017 at 09:03 PM.
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Old 12-02-2017, 05:23 PM
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Old 12-02-2017, 05:27 PM
TZ Tz TZ Tz is offline
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Nice build !
What do you think about 20% reduced attack and movement speed retaliation from Spider? Is it really useful?
Currently I am using it on my other builds, and combine it with Nightblade Veil of Shadow.
Need your opinion.
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Old 12-02-2017, 05:33 PM
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MortalKombat MortalKombat is offline
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Originally Posted by TZ Tz View Post
Nice build !
What do you think about 20% reduced attack and movement speed retaliation from Spider? Is it really useful?
No, not really. It doesnt stack with similar reductions from other skills (for example, Curse of Frailty has much more powerful movement speed reduction - 50%+). And many strong enemies are simply immune to slow. It does stack with Veil of Shadows, though (Veil of shadows and similar slows stack with others).
However, 5% cast speed from node IS really useful, and i had to take it because my weapon doesnt have Cast Speed on it (BiS weapon -M. Stonefist Rebuke - is BiS exactly because of cast speed).

Last edited by MortalKombat; 12-02-2017 at 05:36 PM.
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Old 12-02-2017, 05:34 PM
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korsar korsar is offline
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First MortalKombat's build here, nice to see.
Mate, may you add some pics to the thread??
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Old 12-02-2017, 05:37 PM
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Quote:
Originally Posted by korsar View Post
First MortalKombat's build here, nice to see.
Mate, may you add some pics to the thread??
Will think about it. What exactly would you like to see?

Oh, and dont forget to watch the video !
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Old 12-02-2017, 05:46 PM
TZ Tz TZ Tz is offline
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Quote:
Originally Posted by MortalKombat View Post
No, not really. It doesnt stack with similar reductions from other skills (for example, Curse of Frailty has much more powerful movement speed reduction - 50%+). And many strong enemies are simply immune to slow.
However, 5% cast speed from node IS really useful, and i had to take it because my weapon doesnt have Cast Speed on it (BiS weapon -M. Stonefist Rebuke - is BiS exactly because of cast speed).
I see, you take it for Cast Speed and Chaos Resist.
Forcewave needs that cast speed.

For Spider, I mean the attack speed reduction retaliation, so it doesn't stack with NB Veil of Shadow -% Total Speed. Can you confirm this please?
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Old 12-02-2017, 05:48 PM
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Quote:
Originally Posted by TZ Tz View Post
For Spider, I mean the attack speed reduction retaliation, so it doesn't stack with NB Veil of Shadow -% Total Speed. Can you confirm this please?
It STACKS with "-X% ... Speed", and "-X% ... Speed" stacks from different debuffs too (for example, Veil of Shadow and Spectral Binding).

My point was that many enemies are resistant to it, or even outright immune. Also, it wont reduce DPS from DoTs, ground AoE, abilities with CDs, etc.
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My build/guide:
http://www.grimdawn.com/forums/showthread.php?t=64706
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Old 12-02-2017, 05:58 PM
TZ Tz TZ Tz is offline
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Quote:
Originally Posted by MortalKombat View Post
It STACKS with "-X% ... Speed", and "-X% ... Speed" stacks from different debuffs too (for example, Veil of Shadow and Spectral Binding).

My point was that many enemies are resistant to it, or even outright immune. Also, it wont reduce DPS from DoTs, ground AoE, abilities with CDs, etc.
Nice, I use it for slowing trash anyway, sometimes additional CC Skills like Blade Trap, Ring of Still, or OFF will take additional slot/button bar.
Sometimes it's too much for me if I have more than 6 active skills.
CC from passive, gear, or devotion skill really help in this case.
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Old 12-02-2017, 06:01 PM
jajaja jajaja is offline
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nice phys res, whats the elemental storm for?
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