#91  
Old 01-25-2016, 03:06 AM
graffen69 graffen69 is offline
Acolyte
 
Join Date: Jan 2016
Posts: 35
Default

You guys are brilliant.
I have a sneaking suspicion once GD is released it will be the next blockbuster ARGP. Keep it up.
Peace!
Reply With Quote
  #92  
Old 12-01-2017, 03:43 PM
BB_Shockwave's Avatar
BB_Shockwave BB_Shockwave is offline
Campaigner
 
Join Date: Jan 2011
Posts: 784
Default

Wow, I somehow missed this update waaay back then. Nice to see the lore behind these two! I would like if the other Nemesi (Nemesises?) - including the AoM ones could get similar lore posted about them.
Reply With Quote
  #93  
Old 12-01-2017, 05:25 PM
MatMB's Avatar
MatMB MatMB is offline
Herald
 
Join Date: Jun 2013
Posts: 1,400
Default

Quote:
Originally Posted by Zantai View Post
In the case of Kymon’s Chosen and the Order of Death’s Vigil, this will be the first time you even encounter their heroes.
Quote:
Originally Posted by Zantai View Post
With the release of Build 25, each hostile faction will feature one Nemesis within their spawn pools. More of these difficult challenges may be introduced in future builds.
Nemeses and Factions are great but i would have loved to see these two features implemented. that doesn't change my love for the game ofc
__________________
Apsalar - Freezing Cold Spellbreaker 85 One-Eye - Debilitating Firestorm Pyromancer 85 Trotts - Thorny Wall Warder 85
Effie - Electric Nova Sorceress 85 Gesler - Breath of Destruction Commando 85
--------------------------------------------------------------
Fiddler - Explosive Marksman Commando 52 Kalam - Swift Blades Infiltrator 47 Onos Toolan - Death Incarnate Ritualist 22
Soulcatcher - Burning Chaos Purifier 12
Reply With Quote
  This is the last staff post in this thread.   #94  
Old 12-01-2017, 05:43 PM
Zantai's Avatar
Zantai Zantai is online now
Crate Employee - Designer
 
Join Date: May 2012
Posts: 7,694
Default

Quote:
Originally Posted by MatMB View Post
Nemeses and Factions are great but i would have loved to see these two features implemented. that doesn't change my love for the game ofc
Kymons and Death's Vigil do have hero spawns, so that's in.

Multiple nemesis spawns per faction would be a bit too much work, and they're already complicated enough that it's good that entering a particular area means you have to watch out for X, rather than X/Y/Z.
__________________
***Waste of Souls***
Reply With Quote
Reply

Tags
enemies, factions, grim misadventure, loot
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Grim Dawn ©2018 Crate Entertainment, LLC.
vBulletin® 3.8.4 ©2000-2014, Jelsoft Enterprises Ltd.