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Old 10-23-2018, 02:43 AM
I am ZEUS I am ZEUS is offline
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Default A lot of Regular Bosses Need a Buff

Have to say, throughout my time playing this game, a lot of the regular light

pink named bosses were really not that hard. I'll give the exceptions to a few

challenging bosses:

1. Gabal'Thunn, The Visage of Madness
2. Kra'vall, Ancient of the Waters
3. Gargabol, Heart of the Wild
4. Rashalga, the Mad Queen


Even though, "The Master of Flesh ~ Theodin Marcell"

was an awesome bossfight, he really wasn't that difficult once you

have over capped your aether resistance. Then he becomes a breeze. His

loot is god awful though which is a bummer and causes most people to not

want to farm him anyway because of that. Another example,

"Ekket'Zul, Progenitor of Darkness." Cool boss,

intimidating looking, but doesn't hold up to any kind of difficulty. If you are

having troubles with this boss for whatever reason, then you are probably

not giving much thought about your character in the first place.
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Old 10-23-2018, 02:57 AM
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You may want to keep in mind that your divine lightning powers put you a step above mortals.

The game's difficulty has been meticulously tuned over years and we are very happy with where it is overall, including the aforementioned bosses.

You are welcome to adjust the difficulty through modding to suit your tastes for yourself and like-minded individuals, or you can try the Shattered Realm in the next expansion as its difficulty ramps up far beyond what the Crucible offers.
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Old 10-23-2018, 03:02 AM
Norzan Norzan is offline
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Says Grava needs a buff in the other thread, says Gabal'Thunn is a challenging boss.

Okay. Questionable opinion, but an opinion i guess.
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Last edited by Norzan; 10-23-2018 at 03:05 AM.
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Old 10-23-2018, 04:22 AM
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Quote:
Originally Posted by I am ZEUS View Post
Have to say, throughout my time playing this game, a lot of the regular light

pink named bosses were really not that hard. I'll give the exceptions to a few

challenging bosses:

1. Gabal'Thunn, The Visage of Madness
2. Kra'vall, Ancient of the Waters
3. Gargabol, Heart of the Wild
4. Rashalga, the Mad Queen


Even though, "The Master of Flesh ~ Theodin Marcell"

was an awesome bossfight, he really wasn't that difficult once you

have over capped your aether resistance. Then he becomes a breeze. His

loot is god awful though which is a bummer and causes most people to not

want to farm him anyway because of that. Another example,

"Ekket'Zul, Progenitor of Darkness." Cool boss,

intimidating looking, but doesn't hold up to any kind of difficulty. If you are

having troubles with this boss for whatever reason, then you are probably

not giving much thought about your character in the first place.
Try to keep in mind that only 5% of players get through ultimate in vanilla GD. I'm going to make a mod that revamps almost every boss fight tho for us masochists.
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Old 10-23-2018, 04:28 AM
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Act's 1 thru 4 have been nerfed over and over and over to the point where they are just not on par with AoM's content. The difficulty progression is just non existent in this game now a days.
AoM standard is much harder content then Act 4 Elite and this shouldn't be the case at all.
I am no where near a top notch player (more average then anything) And there is nothing in the first 4 acts that is remotely challenging anymore.
All of This is true on all 3 difficulties.
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Old 10-23-2018, 05:24 AM
hammyhamster1 hammyhamster1 is offline
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Quote:
have over capped your aether resistance. Then he becomes a breeze
Well...don't overcap.

(I've fought grava with under-capped res even before he even uses his RR. Died a few times as I pushed them down...down... also fought him a shameful number of times....)

You should easily be able to push past my 50% limit to 0% resists and even -50%. Fight naked.

That is the nature of getting too familiar with the content.


I also suspect that without helpful banners, the FG endless may be more challenging.


Quote:
I'm going to make a mod that revamps almost every boss fight tho for us masochists.
Make every action a one-shot that needs dodging. That should quell the uproar.

Last edited by hammyhamster1; 10-23-2018 at 05:40 AM.
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Old 10-23-2018, 05:43 AM
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Quote:
Make every action a one-shot that needs dodging. That should quell the uproar.
If you want such "content" why are you bothering with ARPG? There is plenty of danmaku-shooters on the market, check these out https://youtu.be/JJgy5skcMJI?t=99
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Old 10-23-2018, 05:48 AM
hammyhamster1 hammyhamster1 is offline
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That was sarcasm.

But after watching that link, I'm lucky not to have a seizure. I thought that was a colors thing of the last decade. Interesting, though.
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  #9  
Old 10-23-2018, 06:05 AM
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Quote:
Originally Posted by hammyhamster1 View Post
That was sarcasm.

But after watching that link, I'm lucky not to have a seizure. I thought that was a colors thing of the last decade. Interesting, though.
Oh.
I`m against oneshots and telegraphed attacks in ARPG. Telegraphed attacks are lame and oneshots are a symptom of faulty defense mechanic. The best bosses In GD are IM, Reaper, Chuppa and Valdran - all of them just run in your face and smash it, like a true boss must do. I hate stationary "boses" that afk spam danmaku at random direction - they feel lame.
BTW if any of nemesis need a help, then its Benny. He stuck in his own mines all the time. Poor basterd, cant even walk out of his own crap t_T
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Old 10-23-2018, 06:18 AM
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Quote:
Originally Posted by I am ZEUS View Post
Have to say, throughout my time playing this game, a lot of the regular light

pink named bosses were really not that hard. I'll give the exceptions to a few

challenging bosses:

1. Gabal'Thunn, The Visage of Madness
2. Kra'vall, Ancient of the Waters
3. Gargabol, Heart of the Wild
4. Rashalga, the Mad Queen


Even though, "The Master of Flesh ~ Theodin Marcell"

was an awesome bossfight, he really wasn't that difficult once you

have over capped your aether resistance. Then he becomes a breeze. His

loot is god awful though which is a bummer and causes most people to not

want to farm him anyway because of that. Another example,

"Ekket'Zul, Progenitor of Darkness." Cool boss,

intimidating looking, but doesn't hold up to any kind of difficulty. If you are

having troubles with this boss for whatever reason, then you are probably

not giving much thought about your character in the first place.
I somewhat agree that some bosses are a little too generic and easy, but both Ekketzul and Theodin are NOT the ones that could use some touch. They are among the fairly dangerous ones.
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