#1151  
Old 02-10-2019, 11:47 AM
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Darkstalix Darkstalix is offline
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Originally Posted by zimonly View Post
Hi! Thanks for making this great tool

I have a question and a request:
- Is it me, or does the AutoCombine stop working after a while? It seems to start out fine, but after a while I need to manually combine again. No biggie, but still...
- As I sometimes don't pay attention to my health bar when concentrating on a difficult fight, I'd love to have a sound play when my health reaches a certain point, e.g. 35%. Would that be possible to implement?
-Maybe Im aconfused confused a bit. It combines them when you can make a full version of the component if i recall
-About the sound que i dont think it would be hard but since the game has some limitation engine-wise about the audio channels it might most likely wont play the sound on big battles with many sounds
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  #1152  
Old 02-10-2019, 01:42 PM
zimonly zimonly is offline
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Aha, so it only combines to a full component, I didn't realize that, thanks
Hmm, maybe a warning text then?
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  #1153  
Old 02-10-2019, 02:41 PM
Matougi Matougi is offline
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Originally Posted by GlockenGerda View Post
Update (bugfix) v1.73c Download-Link (Google Drive)

Configurator: The names in the Quick Teleport List got garbled if non-ASCII characters were used; fixed.
Thanks for the quick fix!
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  #1154  
Old 02-10-2019, 04:02 PM
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GlockenGerda GlockenGerda is offline
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Quote:
Originally Posted by zimonly View Post
Aha, so it only combines to a full component, I didn't realize that, thanks
I've just looked, the auto-combine of the components in your inventory happens after you have collected 5 components.

Quote:
Hmm, maybe a warning text then?
There is already a low-health effect on the screen.
Do you think a warning text would be better (more visible)?
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  #1155  
Old 02-10-2019, 05:53 PM
zimonly zimonly is offline
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Quote:
Originally Posted by GlockenGerda View Post
I've just looked, the auto-combine of the components in your inventory happens after you have collected 5 components.
Oh I see, good to know!

Quote:
Originally Posted by GlockenGerda View Post
There is already a low-health effect on the screen.
Do you think a warning text would be better (more visible)?
There is? Haha, I must've missed it so far, then (tunnel vision, probably)...what is the effect?
I do notice the "You have died" text
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  #1156  
Old 02-11-2019, 03:33 PM
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GlockenGerda GlockenGerda is offline
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Quote:
Originally Posted by zimonly View Post
There is? Haha, I must've missed it so far, then (tunnel vision, probably)...what is the effect?
I do notice the "You have died" text
From the Grim Dawn Guide
Quote:
When your health runs low, the edges of the screen will flash red in warning.
If you haven't noticed yet the red edges of the screen, perhaps you died not often enough!
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  #1157  
Old 02-11-2019, 04:27 PM
zimonly zimonly is offline
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Hahaha, maybe not, but so far I've never noticed that (unlike in Diablo 3, where the screen really gets red).
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  #1158  
Old 02-11-2019, 08:11 PM
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Darkstalix Darkstalix is offline
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Originally Posted by zimonly View Post
Hahaha, maybe not, but so far I've never noticed that (unlike in Diablo 3, where the screen really gets red).
I was puzzled from this and i wanted to check this myself in low settings from the video options.
I was thinking maybe you cant see it in low settings.
The screen gets the red tunnel vision and also you hear the heart beat slowing coming in in low health
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  #1159  
Old 02-11-2019, 09:06 PM
zimonly zimonly is offline
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Now that you mention it, I have noticed the heartbeat, and it does come when health is quite low, so maybe I'm actually looking for something to warn me when health drops below 50% and I'm not paying attention
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  #1160  
Old 02-12-2019, 12:29 AM
Mendez42 Mendez42 is offline
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Hello, i am here with very unusual question, with a problem that might not have a solution, i have Gog version of the game, GrimInternals works great, however, i often play GD with my brother (he have also gog version, his own separate installation on his part of pc, but i guess that doesnt matter), and i am using Aster V7 (multiseat program) to split my pc in two and run two separate instances of grim dawn, however, this way, bro is logged on same pc as another user (thats how the aster works). that was jsut to explain where issue came from.

problem is, if i run first instance of GD (grim internals), it loads just fine, but the moment i am trying to run second GD via griminternals on the other desktop, it just probably detects already running grimdawn from other user, and just tells me to "Close grim dawn and run grim internals instead"... is there any way how to bypass this? i tried running via sandboxie, had no succes, even if GD runs sandboxed, GI still detects is running for other user, and wont let me start second instance :/

this is very specific issue due to multiseating on the pc... so i am worried there might not be any solution for me :/
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