#151  
Old Today, 03:54 AM
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tsuelue tsuelue is offline
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Originally Posted by Techvania View Post
*wall of text*
Ha, I think someone is in love!
Great video, thank you so much for that.
Really looking forward to a follow up video, when you have spend a hundred hours or so in GD, because there is even more content, not everything is obvious in GD.
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  #152  
Old Today, 04:54 AM
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Techvania Techvania is offline
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Originally Posted by tsuelue View Post
Ha, I think someone is in love!
Great video, thank you so much for that.
Really looking forward to a follow up video, when you have spend a hundred hours or so in GD, because there is even more content, not everything is obvious in GD.
Thanks, dude. I do have plans for a follow up after FG but the next will be long-form. There's a lot I want to talk about yet.

Currently not digging for every secret as I go through the campaign but play #2 I will be diving more in depth and have more experimentation going on.
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  #153  
Old Today, 06:24 AM
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Techvania you are such a cool dude. And perfect time to join GD too. Forgotten gods will blow you away with Inquisitor and Oatheeper class combination.

Keep doing what you are doing man and I instantly subscribed too
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  #154  
Old Today, 07:50 AM
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Superfluff Superfluff is offline
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Originally Posted by Techvania View Post
thout spending years of my life on it while working 60+ at the day job.

I will say that I've been sucked into GD. Don't get me wrong I love Diablo - but I love Diablo, Diablo. 3 was fun but not the evolution I had hoped for. GD nails it on so many levels. It's not afraid to do what it needs to do to maintain its own identity and nourish the core systems of an iso ARPG.
I watched your video and it made me happy for GD. It felt like it was just released again for a moment. Hope you channel gets more attention And not just for GD of course, but at this very moment I am biased
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  #155  
Old Today, 07:56 AM
Gumshoe Gumshoe is offline
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Well said Techvania.

This is a problem not just in gaming, but globally: big industrial complexes hell bent on efficiency and maximum returns from minimum effort, automation for everything. Instead of creative productivity, uniqueness and serving the many niche desires out there, it all consolidates to 'a broad audience.'

I'm happy now to pay for services which I perceive value in, not those that use marketing/PR to feign desirability. Hence I've bought four copies of GD plus kickatarter/loyalist. Can't say I've ever bought more than one copy of any AAA game..

It's good to see people checking out GD/PoE, Etc because Blizz pushed too far and suddenly the illusion of the Brand was broken

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  #156  
Old Today, 08:07 AM
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I will say so (if you couldn't tell I was gushing about the game in the video). The Crate team does some great work. I swear at one point I've run across someone from the team when I used to develop (until I took a 'burning the candle at 3 ends' to the knee). I still do work from time to time mostly helping other small developers either with PS4 programming or tools programming (under a different name, obvs). I don't do that stuff full time anymore - and YT is a pet project because I can "finish" stuff without spending years of my life on it while working 60+ at the day job.

I will say that I've been sucked into GD. Don't get me wrong I love Diablo - but I love Diablo, Diablo. 3 was fun but not the evolution I had hoped for. GD nails it on so many levels. It's not afraid to do what it needs to do to maintain its own identity and nourish the core systems of an iso ARPG.

If there's one thing I have confidence in after working in the business for years - it's small teams like Crate. Other teams I've helped and had the blessing to work alongside I feel understand what it means to give their game identity and soul. It's becoming less and less common to see that in triple-a games these days. I've had my brush with publishers who have tried to get me on board with my projects and while big names would be nice - the path it always led down was "hey maybe you should do this". By "this" I mean - let's drain some soul out of it because we like to make things safe.

Grim Dawn I don't feel takes this path. It's what gives it that raw, unfiltered feel where you know core tenets of the genre are not only kept, but evolved in such a way that still honor their beginnings.

As I said in my look - unsure if this was intentional but it's how I read it - creating a character for the first time with nothing more than a name and a gender set the tone for me as a blank slate. It's a nice touch, IMO. Fits the story, too, but it told me as the end-user what to expect going in and I liked it.

Kudos to the team. Only took me a few hours of play before I picked up Crucible and AoM ha! Needless to say I'm looking forward to FG.

Here's hoping we see more from Crate and other small teams stepping in where the big pubs fail to deliver. I've got friends across the board at studios and not that I want them to fail - but I'm glad for devs like Crate. I can still play games. That's good. That's damn good.
You may well have workd with someone. The team have come from several studios, it's easy to refresh your memory. Just go through the Development Updates where one of the team has introduced themselves (another thing I like about Crate - we get to find out a bit about them, their gaming background, etc) - start at page 10 where Zantai came on board and move forward from there. You'll also find a few in the Announcements and Information section - Hyborea'sl and Grava's intros are both in there. Hyboreal was one of the designers on D1/2. You can also look at this picture from Pax East 15 to see if any faces are familiar.



And as Medierra (Arthur Bruno - Crate Entertainment founder and head honcho) said so many years ago on the Kickstarter page:

"Grim Dawn is old-school style, open-world action role-playing!

Grim Dawn is an action role-playing game being created with the tools and technology used to build Titan Quest by a few veteran developers from Iron Lore, including Arthur Bruno, the lead gameplay designer on Titan Quest.

We’re a small team with limited resources and we’re not competing to launch the next big ARPG but if you’re a more traditional gamer that still craves the complexity, intrigue and quirkiness of older games, maybe Grim Dawn can be the next big ARPG for you."

https://www.kickstarter.com/projects...ment/grim-dawn

That was the goal - and they seem to have carried it off very, very well.

Enjoy - and yes make more of those videos. The more we can spread the word the more people will find the game and get enjoyment from it too.
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