#211  
Old 08-04-2011, 05:28 PM
LáCocky LáCocky is offline
Acolyte
 
Join Date: Jun 2011
Posts: 28
Default

Figured I'd leave my opinions on it, I like the in game moving back ground, but the Grim Dawn title I feel needs some better positioning and work, I do like how the glowing heat of it slowly disappears into the dark but it lacks power yet still places itself in view. I feel if you're going to do it powerful and broad, go for that, but if you're aiming for subtle and faint, just as good, don't look for middle ground.

The game selection tabs feel like they're in the way on the side, put them on the bottom of the screen with that.

Some things I could suggest you add is probably a more orange/black palette filter as I feel the grayish dirt path pulls away from the grim style, show me some true despair and intimidation.

Another idea to try is to encase the the moving background in a 3D view like a television screen but constructed with worn artistic gothic carvings/statues.

Kind of like this in diablo's trade screens and such.

Here it gives the perception of a book/tome on the borders.
Reply With Quote
  #212  
Old 09-17-2011, 01:00 PM
Redderick Redderick is offline
Initiate
 
Join Date: Sep 2011
Posts: 7
Default

My question is what happens after you click the play button. I understand you are on a level with roaming monsters, but when you click play does it zoom into a centralized area with all of the characters waiting to be set upon said monsters? or does it fade to black to the next menu?

Let me set the scene for you:
-Player hits play

-Camera zooms inside building where all of the classes are there in what looks like a readied stance for battle.

-*Roll mouse over char**highlights classes depending on what mouse rolled over*

-Player choose the class he wants and begins the customization

-finishes customization

-camera pans out a bit to the regular camera view and either:
a. Begins the game right there (this means pre-loading while customization happening)
b. The character leaves the building and fades to black the goes to start the game.


OR!

- Choose play

- Fades to black (loading screens) -> class select

- Fades to beginning




Of course I added a bit of emphasis on the one I prefer, however the point is still there. There is something to be said for the beginning sequence of events for its fluidity. It may take some time, and resources, but it would be so worth it in my opinion. Small things like this put a huge sense of professionalism into your game.
Reply With Quote
  #213  
Old 04-26-2012, 08:03 PM
hyper_human hyper_human is offline
Initiate
 
Join Date: Apr 2012
Location: Pennsylvania, USA
Posts: 2
Default Title screen comments

Love the look of the title screen. Also, I know why the actual title looks funny. It is similar to the DOOM title banner. Colors are different though. Gheed's Charm? A gentle nod to Diablo 2 perhaps.

Last edited by hyper_human; 04-26-2012 at 08:04 PM. Reason: wording
Reply With Quote
  #214  
Old 04-26-2012, 08:11 PM
hyper_human hyper_human is offline
Initiate
 
Join Date: Apr 2012
Location: Pennsylvania, USA
Posts: 2
Default Oops.

Okay. I just read the post fully. It was a screen shot from Diablo 2. My bad. Still including familiar names/items from Titan Quest or Diablo would still be an awesome idea.
Reply With Quote
  #215  
Old 04-27-2012, 12:06 AM
Nocturnal1 Nocturnal1 is offline
Initiate
 
Join Date: Apr 2012
Posts: 12
Default

Looks great. It's the opening menu, not much to fuss about, buttons are fine to me. I'll be looking at it all of a half second while i click play.
Reply With Quote
  This is the last staff post in this thread.   #216  
Old 04-27-2012, 03:29 AM
medierra's Avatar
medierra medierra is offline
Crate Employee - Designer
 
Join Date: Nov 2009
Posts: 4,015
Default

Quote:
Originally Posted by hyper_human View Post
Okay. I just read the post fully. It was a screen shot from Diablo 2. My bad. Still including familiar names/items from Titan Quest or Diablo would still be an awesome idea.
Ah, yeah but unfortunately could get us in legal trouble.
Reply With Quote
  #217  
Old 05-06-2012, 03:12 PM
LeonResEvil2 LeonResEvil2 is offline
Initiate
 
Join Date: Mar 2010
Posts: 12
Default

Quote:
Originally Posted by Redderick View Post
...ideas about panning camera at start vs fading cutaway
I really like the pan idea, and I feel it could be expanded into loading existing characters. How awesome would it be to see the camera quickly flying across the map, over massive stretches of areas you traveled, showing you in a way how much you have achieved in your travels?
I understand that caves and undergrounds may require fades in order to prevent graphical errors, and there is the possibility that transition videos leading to each map region could be played instead of rendering the map real-time, giving the illusion of fast map streaming, playing into a particular point of the destination region, then transitioning into realtime rendering flying towards the character's location.

Hopefully that makes sense. If anything, it's an idea for an option in Grim Dawn 2.
Reply With Quote
Reply

Tags
lore, user interface
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Grim Dawn ©2017 Crate Entertainment, LLC.
vBulletin® 3.8.4 ©2000-2014, Jelsoft Enterprises Ltd.