#351  
Old 03-20-2017, 02:15 PM
Mortimer Mortimer is offline
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Originally Posted by Chthon View Post
And I am smashing the keyboard as we speak
Good, maybe that will prevent you from typing anymore of "necromancer confirmed" jokes.
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  #352  
Old 03-21-2017, 02:47 AM
Zetos Zetos is offline
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Originally Posted by Zantai View Post
Skill Modifiers will occur at all levels on Monster Infrequents, and on Legendaries level 80+, new and Mythical.
Will the MIs receive skill modifiers out of a pool of possible outcomes, be restricted amongst a list of possible outcomes for each MI or will it be specific for each gear?

And will this change be applied retroactively to existing items or will they become legacy versions?
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  #353  
Old 03-22-2017, 12:44 PM
.113 .113 is offline
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incredible.
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  #354  
Old 03-27-2017, 04:11 PM
DxDark DxDark is offline
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Ooooo, can't wait for this NOT to drop thanks to the trillions of junk items that decrease the chances of it happening (until you're playing a class that doesn't need it).
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  #355  
Old 03-27-2017, 05:11 PM
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KoalaeiO KoalaeiO is offline
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Originally Posted by DxDark View Post


Ooooo, can't wait for this NOT to drop thanks to the trillions of junk items that decrease the chances of it happening (until you're playing a class that doesn't need it).
Well there is always trading and Tyrant's Hold blacksmith.

By the way I really hope we can bind Trojan's Sky Shard to the LMB in the expansion. That would make an interesting pseudo-melee spellbreaker build.
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  #356  
Old 03-27-2017, 05:17 PM
Nssheepster Nssheepster is offline
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Originally Posted by KoalaeiO View Post
Well there is always trading and Tyrant's Hold blacksmith.

By the way I really hope we can bind Trojan's Sky Shard to the LMB in the expansion. That would make an interesting pseudo-melee spellbreaker build.
...The LMB has nothing to do with melee, just your preference. I bind all my attacks to Q-T, because I simply find it more comfortable.

That said, I see no reason not to be able to bind everything everywhere, just, if Crate did it for that reason, it would make zero sense.
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  #357  
Old 03-27-2017, 06:47 PM
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The difference is that some skills bound to LMB allow you to use the default attack when they are on cooldown instead of not moving and saying "the skill is not ready yet." They allow for interesting caster/melee hybrid builds.

Examples: Sacred Strike, Chaos Strike, Shadow Strike, ABB, transmuted DEE, transmuted CT...
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  #358  
Old 03-27-2017, 06:50 PM
Nssheepster Nssheepster is offline
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Except you could just do that manually. You don't actually need LMB for that to be a viable build. As I said, I'm all for everything being bindable everywhere...Just not for that, specific, reason. Those caster/melee hybrids are already there, just not as convenient to play.
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  #359  
Old 03-27-2017, 09:39 PM
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KoalaeiO KoalaeiO is offline
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You are right, but then there is doable vs tedious. Anyway have a good night!
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  Click here to go to the next staff post in this thread.   #360  
Old 03-27-2017, 09:42 PM
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Skills that target the ground will never be on LMB as they severely impact movement (in before "just bind Move To on another key", but that's not ideal nor should it be a requirement for a control configuration to function).
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