#171  
Old 10-31-2016, 11:45 AM
NoxMortem NoxMortem is offline
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Is there a way to disable the auto-equip of weapons? This is really annoying when you use skills which rely on unarmed combat
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  #172  
Old 11-03-2016, 07:31 PM
NoxMortem NoxMortem is offline
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Okay, also played a bit more with the Engineer and it feels way too overpowered. Yes I have not played far into the game yet but the problem is it has no risk as it is built around "running" away. As long as you have energy potions you can stack damage up to the extreme. The problem is not even the running away itself, but that the AI in GD is not good enough to deal with a running player, it simply fails to oppose a challenge once you are able to run.

I love masteries like this one which change the pace and style of the game, and you did this amazingly well!

What I am thinking of as balance for the Engineer is to change his free roaming ability. He should be required to stand still to "control" his turrets (to give him full damage). I have no clue what is the easiest way to add something like this to GD, but maybe one of the following gives you a nice idea for a future update:

1. Reduce Turret damage by 99% and offset this by increasing the turret damage the longer you stand still. Obviously this combines great with all sorts of tanky builds
2. Increase the cooldown by a lot. Okay, you can built up huge stacks of doom, but it takes you time. If it takes you time another mastery might simply have dealt damage in the meantime.
3. Decrease Turret Damage by 50% and give the engineer a very short ranged aura which increases the turret damge by 50%, such that he has to operate those nasty towers by standing close to them.

And monsters seem to do almost no damage on the sentries, they can't take them out which makes it way to easy to stack them up.

Oh and Frankies Faltered Focus Finder is simply insane. The combination with other casting masteries alone. You have almost endless energy. It reduces your energy by 75% but once you disable it you are full energy. It provied 12 energy/sec on level 1 and it feels like 1 energy/sec for level 1 would feel much more reasonable. Another way would be to cap the energy at 25% once you disable it. The problem is it reduces your total energy, fills this reduced energy quickly and when you disable it you have the same % of energy. Maybe just remove the -75% energy reduction to balance it.

And Stanleys Safe Space does 150 damage on level 1? This is crazy. Which other spell has such a high base damage for a 15 point skill. I would remove the damage completly and just make the knockdown increase. And its cast and attack space is out of this world. It really needs some cool down on the lower levels.

Others have pointed out other problems in this thread as well and as you really started building a great mastery I hope you continue to update it

Quote:
Weird question. Is there a way to update this mod inside the Dail Mod? Dail seems to be several versions behind...
The best way is to ask Kath, who is the nice guy managing DAIL. If koba is so nice and shares the source with him it is very likely that kath updates the version in DAIL.

Last edited by NoxMortem; 11-03-2016 at 08:18 PM.
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  #173  
Old 11-03-2016, 08:02 PM
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Kathanious Kathanious is offline
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Quote:
Originally Posted by Diezel View Post
Weird question. Is there a way to update this mod inside the Dail Mod? Dail seems to be several versions behind..
Eng 1.7 is in DAIL

For your reading enjoyment :Features and Versions:

This link can also be found on the DAIL Nexus info tab, or the head post of DAIL/Release thread.
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  #174  
Old 11-04-2016, 10:23 PM
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Vallenhael Vallenhael is offline
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Default Engi Idd OP

After playing engi for 80 lvl now in DAIL Grimmest in 1,5x speed I really have to admit that engi is pretty OP. At some point I just played only with Arcanist Crossover and no other abilities and was clearing almost as fast as my full geared Aether Ray char under same conditions. It is definitely the most potent summoning spec in all dail.

I would give each turret an Ammo Limit tbh, Like 40 shots max and so, would force a much more active playstyle in tough situations. Then again most stuff died so fast, it properly would not even be enough.

Could you, by the way, implement some way to keep track of sentries and flamethrowers? A bit hard to count down 20 sentries and 20 flamethrowers on every single large scale fight.

Last edited by Vallenhael; 11-06-2016 at 01:24 PM.
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  #175  
Old 11-16-2016, 09:32 PM
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grinninglich grinninglich is offline
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Hi,

Engineer Mastery mod is now on Kırmızı Perfect with files also hosted on my servers. I hope you like it:

https://www.kirmiziperfect.com/grim-...r-mastery-mod/
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  #176  
Old 11-18-2016, 04:18 AM
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grinninglich grinninglich is offline
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Hi Koba0100,

Elfe pm'ed about the mischief i have given to the mod creators. I want to apologize personally from every mod author. I have created the thread below to explain myself and i will be very happy if you let me host your mods.

http://www.grimdawn.com/forums/showthread.php?t=48081

Thanks.
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  #177  
Old 12-05-2016, 09:19 PM
FreezardB FreezardB is offline
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I've played around with this class quite a bit and I really like it, there's a lot of cool ideas that I haven't seen anywhere else.

I was thinking about the auto-equip thing while unarmed and I think I might have a solution. I don't know how workable it'd be but my thought would be to add something like an "Engineer Protective Glove" weapon that gives 0 damage and is technically a spear (or some other weapon type that's supported but not normally in-game) but is invisible when equipped and has a sprite like a glove instead of a weapon. Then you could change all of the unarmed skills to also work with spears.

The biggest problem with that would be if you were using this class in Grim Quest or some other compilation that actually uses spears, but it's a thought anyway.

edit: Although now I'm going back reading the past couple pages and it sounds like that may not work because of the way you're doing "weapon damage" for unarmed. Maybe that could be accounted for by giving this new weapon the same weapon damage? I'm not really sure.

Last edited by FreezardB; 12-05-2016 at 09:21 PM.
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  #178  
Old 04-09-2017, 10:16 PM
Maunsterizer Maunsterizer is offline
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Question Newbie

Where can I find the DAIL version w/ the engineer mastery included? (Not the one with the temporary mercenary mastery. Really wanna play this with soldier.
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  #179  
Old 04-09-2017, 11:37 PM
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Mega.nz

Try v58 or 59.
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  #180  
Old 05-06-2017, 05:28 PM
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Is this MOD abandoned? Does the dev have any desire to do any improvements or balances passes?
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