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Old 12-05-2016, 04:31 PM
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Default Grim Misadventure #107: Patch v1.0.0.7 Preview

It’s time for another Grim Misadventure! As you are probably eager to hear, patch 1.0.0.7 is still right on schedule for its mid-December release, just a few short weeks before you can dive into the despair that is the Fall of Valbury.

We’d also like to take this opportunity to draw your attention to our Dev Stream, which has been happening more consistently of late thanks to the efforts of Grava. You can look forward to the next Stream this Tuesday at 2PM EST. If you don’t get a chance to stop by, the recording will be archived on the channel for later viewing.

As with every patch, v1.0.0.7 comes with a variety of improvements and adjustments aimed at making Grim Dawn a better experience for you with more build diversity. Take a look at some of what’s in store for you with the latest free content update:

The Fall of Valbury
The Fall of Valbury is our third roguelike dungeon, joining the esteemed ranks of the Steps of Torment and the Bastion of Chaos that came before it. This massive area is packed with new challenges, bosses, lore and of course loot.




A whopping 16 lore notes (and a few secrets) await you within Port Valbury. Learn about what happened within the fallen city before and during the events of the Grim Dawn, and what nefarious plans may still lay in store for humanity…


New Monster Infrequents
Can’t have a new dungeon without some sweet loot to hunt down, and v1.0.0.7 will not disappoint with the introduction of new monster infrequents (below are their base stats only):







And then there is the mysterious scepter of Overlord Van Aldritch himself, a unique item crafted by the Aetherials for some devious purpose no doubt.

In addition to the four Monster Infrequents you can hunt for within the roguelike itself, we are also introducing a new type of Fleshwarped Troll that drops a fire-themed two-handed rifle.




Bug Fixes
Bug fixes are not something we typically highlight, but we felt that these bear mentioning as they address some frustrating issues affecting some users:
  • Fixed an issue with auras becoming desynchronized in Multiplayer sessions (ex. aura buffs randomly coming on and off). This bug may have also been contributing to the Multiplayer Aura Kill bug that has been reported in the past. If that bug persists after this update, please let us know.
  • Fixed an issue where the LAN lobby could freeze while looking for games.
  • Fixed a bug where a disconnect from a Steam game could cause a game freeze.
  • Fixed item names not being visible in the world at max camera zoom.


Class Tuning
As with previous updates, v1.0.0.7 brings with it primarily buffs to underperforming skills. Also included is a general adjustment to most Resistance Reduction effects, a new Transmuter for Grenado with a redesign of the Skyfire Grenado modifier and (probably the most important adjustment of them all ) removal of energy cost from Possession.

For Devotion, a few Celestial Powers have seen a buff, and new means to stack Movement Speed have been introduced.

This is just skimming the surface though.


Item Tuning
As with some tweaks to classes, the update looks over itemization to tone down some over-performing sets and uniques while also upgrading some Rare affixes and uniques that needed a boost, particularly with defenses.

In addition, and this is more of a quality of life change for new players, blueprints for low level unique items are now much easier to craft.


And More…


Like knowing what is coming up next for Grim Dawn? Check back on 12/19/2016 for our regular development updates! Be sure to take a look as our last update of the year is sure to be a special treat!
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