#1471  
Old Yesterday, 08:22 AM
slipperypete slipperypete is offline
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http://grimdawn.dreamcrash.org/ia/misc/tags_ia.txt
Updated with a few extra text strings (at the bottom)

No new version of IA is required to support these, they were simply omitted earlier.

The remaining strings I'll get an update for.
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  #1472  
Old Yesterday, 01:51 PM
Matougi Matougi is online now
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Quote:
Originally Posted by slipperypete View Post
http://grimdawn.dreamcrash.org/ia/misc/tags_ia.txt
Updated with a few extra text strings (at the bottom)

No new version of IA is required to support these, they were simply omitted earlier.

The remaining strings I'll get an update for.
Thanks for update, but there are duplicate tags yet, and that part is not displayed properly (in the purple circle). So, the classes field down the left side is not displayed.

And, it seems that parts related to skills (each Mastery & Item) and various XX Resistance are displayed in English as it is. (in the green circle)

In addition, the following words can not be translated. (in the red circle)
  • Items, Crafting, Components, Discord
  • Level Requirement:
  • Transfer to Stash
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  #1473  
Old Yesterday, 05:33 PM
slipperypete slipperypete is offline
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Updated tags: http://grimdawn.dreamcrash.org/ia/misc/tags_ia.txt
Updated IA: http://grimdawn.dreamcrash.org/ia/mi...lationBeta.exe

Patch notes:
* Added some new tags to translations
* Should now properly load classes
* Webview text is not partially localizeable

TODO:
* Add support for translating the help/FAQ file
* Translate skills

Skills are still not translated, but no further work is required on part of the translator.
Skills will be taken from the game translations, so will will be updated automatically once I've got a fix ready.

For the _html_ tags, some of them have been included in the file but are not yet supported by IA. The next update should helpfully add support for them, so including the tags now.

A lot of places lacks native support for translations, as it was slowly being discontinued.
I'm working on getting it all back up to a decent standard =)
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Last edited by slipperypete; Yesterday at 05:35 PM.
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  #1474  
Old Yesterday, 09:02 PM
Matougi Matougi is online now
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Thanks for your efforts! The display was improved considerably.

However, the expansion classes are doubly displayed, and the upper two are invalid. If this is gone, it will be enough to use.
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  #1475  
Old Yesterday, 09:46 PM
slipperypete slipperypete is offline
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You can still translate the title.

I'll try to look into the classes, but having a hard time understanding what it says
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  #1476  
Old Today, 05:39 AM
slipperypete slipperypete is offline
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Quote:
Originally Posted by nefigah View Post
My friend and I will work on a Russian translation.
Great, just let me know if you run into any challenges =)
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  #1477  
Old Today, 07:16 AM
Zairen Zairen is offline
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Installing
1)Disable cloud saving for Grim Dawn in Steam.
2) Disable cloud saving for Grim Dawn inside GD itself (checkbox under settings)
3) Install Net Framework 4.5.2
4) Run IA


Can we re-enable cloud save after?

I play grim dawn on a separate computer sometimes when I'm away from my main pc.
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  #1478  
Old Today, 09:42 AM
MrPete MrPete is offline
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Quote:
Originally Posted by Zairen View Post
Installing
1)Disable cloud saving for Grim Dawn in Steam.
2) Disable cloud saving for Grim Dawn inside GD itself (checkbox under settings)
3) Install Net Framework 4.5.2
4) Run IA


Can we re-enable cloud save after?

I play grim dawn on a separate computer sometimes when I'm away from my main pc.
IA will not function correctly with it turned on.
It's a bit hit and miss as to when GD reads changes to stash file when cloud saving is on, so IA will simply not function, rather than function unreliably.

It may be added support for it in the future, but definitely on the list of long-term goals, not short term.
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