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#11
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Looks great - can't wait!
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#12
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I love the design of that gate.
![]() Looking forward to explore this new rogue-like dungeon and hopefully, get more lore as well!
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"I haven't saw such a sad display since Ulzuin's betrayal." -Lokkar, master of the Crucible "Stand still so I can—Feel my wrath!" -Warden Krieg |
#13
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You mean, GD had controller support? Since when?
:| CRATE, you are the best. I don't think I've seen such dedicated support and love for the community before. And I'm like, 37. Gaming since early 80's. Congratulations!
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Still trying to phone home. ![]() |
#14
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That boss in the upcoming rogue dungeon looks oddly familiar.
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List of my characters is too large to fit in this box. |
#15
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Wow, so many stuff on this misadventure... u guys are really unstoppable!
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#16
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The Crucible news are very interesting and improved controller support is nice as well.
I'm not sure if improved casting behavior was really needed for mouse and keyboard users, it seemed fine to me.
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In order of creation: Witchblade - Level 58 .-.-. Saboteur - Level 90 .-.-. Battlemage - Level 100 (most played) .-.-. Pyromancer - Level 50 .-.-. Elementalist - Level 85 .-.-. Witchblade - Level 85 .-.-. Ritualist - Level 77 Hardcore .-.-. Blademaster - Level 100 (currently playing) |
#17
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sometimes is a bit clunky especially for skills like bone harvest or callidor tempest
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I have come here to chew bubblegum and kick ass...and i'm all out of bubblegum. |
#18
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wow it looks really interesting, im really hyped now
![]() I hope V1.0.3.0 brings back the old performance from 1.0.2.0. My fps are really bad since 1.0.2.1 ![]() |
#19
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I'll be honest, the skill change sounds terrible for CT and similarly short ranged (almost meele, but not actually meele) skills. I'll still wait and see how it feels before complaining.
But am I right to assume the massive issues with skill queueing where skills are ignored and never cast have not been addressed?
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#20
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you could even say place holder familiar
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Grim Dawn is love, Grim Dawn is life Quote:
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grim misadventure |
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