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#1
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Is it possible that the three levels of difficulty might be somehow built into the lore of the game, so that they are part of the overall progression of the story arc rather than solely higher challenge levels?
They might for example, be different dimensions individuated by a small change in the palette hue if such were possible. These planes or dimensions might act as staging posts between Earth and the origins of the Chthonians and Aetherials. I'm aware that there are already extra-planar landscapes planned but the intention here is to elongate the story arc to include the various difficulty levels. In TQ it is Normal, Epic and Legendary and so I'll use this terms for ease of reference. Perhaps there could be a unique quest or two in Epic and again in Legendary that only exist at those levels. Similarly there might be unique bosses or some of the extra monsters planned could exist only at these higher levels. I was going to suggest that some side quests in Normal level be removed from the higher difficulty settings to aid in trying to achieve a sense of uniqueness for each individual tier but this may prove unnecessarily time consuming and difficult. Perhaps there could be slightly different endings or objectives for each difficulty level also. I am fully aware that I have no idea of the complications and difficulties that implementing any of these suggestions might cause but thought I would ask anyway and expose my ignorance. |
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#2
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I'd like that! That would totally eliminate that you know every quest and the order in which they appear. That always takes away some of the fun in other playthroughs.
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#3
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I somehow like this, too, but I think this requires a different approach to the system of difficulty levels ... anyway, here is the news ... ahem, the official feedback:
... your ignorance is totally appreciated
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#4
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In the answer to anything content wise I think the best choice is to simply give modders the tools to do whatever because that small percentage is probably the same people who will do whatever it takes to make the game fit them. Beyond that I think unique names for the difficulties that tie into the game itself for immersion is the step to take.
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#5
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Something I posted in another thread. I themed it in such a way that it was like a continuous story each difficulty. Love your idea!
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#6
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Thanks for the responses.
eisprinzessin - You are most certainly the Minister of Information, thanks for taking the time to share Medierra's specific thoughts on some of the issues raised. Steam's achievement statistics are particularly interesting, being publicly available, as they do give some indications that very few people complete any game or even get halfway through. However, arpgs probably have as high a completion and replay rate as any genre. If Grim Dawn at release is perhaps the size of Greece in TQ I estimate initial normal playthrough of roughly 10-15 hours. In TQ it takes me approximately 30 hours not including Immortal Throne. So I expect to be doing a little more exploration of the higher difficulty levels by way of fleshing out content and exploring the upper levels of the skill trees - the relative shortness of the game presumably will not let me get very far into the skill trees. It is largely for these reasons that at first release, players will, more than they might have done in TQIT, replay at higher levels. Last edited by koovan; 05-30-2012 at 06:54 PM. |
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#7
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i like where you are going with these beyondspectrality. dunno if i would call the first setting 'coma' though.
in german i'd say 'unbeschriebenes blatt' which seems very fitting, dunno if clean slate/tabula rasa translates that well...
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#8
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so has there been any estimate on the number of hours the "average" player will take to get through Normal difficulty of the game ?
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#9
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Hey Grim Dawn i want to ask about level difficulties when you finish normal and you go on epic will be there other bosses like in TQ--(Manticore,Talos)??I will be happy if someone can share that))).
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#10
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nothing ?
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I think people have started to take the additional difficulty modes for granted as a core part of the game and want to see bonus content added to them when, the additional difficulty modes ARE the bonus content. [...]
in german i'd say 'unbeschriebenes blatt' which seems very fitting, dunno if clean slate/tabula rasa translates that well...

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