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View Poll Results: Should we expand auto-pickup to potions?
Hell yes! My gimpy fingers can't click as well as they used to! 536 53.02%
No, that seems like a bit too much automation and would diminish the reward of it. 391 38.67%
Can't say I really care. 84 8.31%
Voters: 1011. You may not vote on this poll

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Old 04-07-2012, 04:52 PM
l_w_88 l_w_88 is offline
Join Date: Apr 2012
Posts: 5

I'm all for features that mean less time spent in town and more time smashing monsters, and this seems like just the ticket. Potions should be a part of gameplay that becomes second nature - you check how many you have, use them when you need to, and forget about them the rest of the time. As long as there's not a total over abundance of them throughout the game it shouldn't matter whether we automatically pick them up or not. Hell, just turn it into a variable option for those who don't want it?
Old 04-18-2012, 11:11 PM
WhDemon WhDemon is offline
Join Date: Apr 2012
Posts: 3

Will it cause issues when playing with Friends ? For the potion split.
Old 04-18-2012, 11:24 PM
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eisprinzessin eisprinzessin is offline
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Posts: 7,503

You can trade potions. But I think you are asking if potions are auto-picked-up, if a player drops them. Am I right?
Old 04-21-2012, 01:03 AM
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Harlequin Harlequin is offline
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Posts: 1,626

I think his question was who get's the potions. The people in the front will naturally get more potions than those in the backrow.

That being said wasn't the loot client-side? Or am I mixing this up with Diablo3.
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Old 04-23-2012, 08:56 PM
orkybash orkybash is offline
Join Date: Apr 2012
Posts: 15

It's definitely client side in D3. After playing the open beta weekend with some friends I have to say its actually quite liberating to not have to worry about lootiquite and I hope it's client-side in GD as well!
Old 04-23-2012, 08:58 PM
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Renevent Renevent is offline
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Join Date: Jan 2010
Posts: 4,653

I think I read the loot drops in D3 are generated server side, but yeah, it's now specific per player.
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Old 04-24-2012, 05:56 AM
Fengshen Fengshen is offline
Join Date: Dec 2010
Posts: 31

Ah, so no more ninja-looting all uniques in Diablo?
One of the fun parts when me and my girlfriend were playing Titan Quest was seeing who could pick up the blues and purples the quickest. We'd share them ourselves, ultimately, so that was a lot of fun. In online environments, I can see how it can be preferable to have the loot divided up among the clients.

Maybe you can provide us with a set of options when setting up an online game that comes in the form of a checkbox, giving us the option to switch between the two?
Or even more sophisticated, an option in the form of a drop-down menu that sets from which item rarity it should drop client-side, for example, if you set it to epic, all normal, magical and rares will drop server-side and all epics and legendaries are distributed client side.
The only problem that leaves us with is if you're going to make relics/charms as well, there should be a separate option for that.
This is a paradox, because it isn't.
Old 05-12-2012, 03:09 PM
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Asundai Asundai is online now
Join Date: May 2012
Posts: 12

I think auto-potion pickup as a toggleable option is a good idea.

Also, what would be good, from my previous experience of ARPGs - an option to filter certain items, namely potions, 'trash' loot, etc. Maybe it filters them out, maybe it just converts them to equivalent gold value (so you aren't missing out).

Having a screen filled with trash items you have to collect and sort is another monotonous issue in some games like this. So, a gold-conversion filter is a good solution that doesn't penalise you
Old 05-13-2012, 09:47 PM
Slash Bang Slash Bang is offline
Join Date: Jun 2011
Posts: 9

Titan Quest was able to filter junk items out, and as Grim Dawn is built on the same engine, then I'd assume that it will have filters as well.
Old 05-13-2012, 10:01 PM
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mamba mamba is offline
Join Date: Mar 2010
Posts: 10,393

Originally Posted by Asundai View Post
I think auto-potion pickup as a toggleable option is a good idea.
Ok, out of curiosity, when is picking up a potion ever something you would not do ? Can't think of anything that is not extremely rare (as in, you resolve that situation in the same minute).
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energy, health, loot, potions

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