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Forum: Gameplay Discussion Yesterday, 12:06 AM
Replies: 49
Views: 2,513
Posted By Ceno
There is a challenge room, and there's also a...

There is a challenge room, and there's also a slightly-hidden area too.
Forum: Gameplay Discussion 02-22-2018, 05:57 PM
Replies: 37
Views: 1,624
Posted By Ceno
Surprise, it was me, 2% overcap! ...

Surprise, it was me, 2% overcap!

https://i.imgur.com/y9lFoy9.png

Definitely enough to handle resist reduction effects.
Forum: Gameplay Discussion 02-22-2018, 05:42 PM
Replies: 37
Views: 1,624
Posted By Ceno
Facetanks Slathsarr and Deathstalker, Gargabol...

Facetanks Slathsarr and Deathstalker, Gargabol teleports me to Coven's Refuge: https://www.grimtools.com/calc/RVvq30E2
Forum: Gameplay Discussion 02-22-2018, 05:33 PM
Replies: 49
Views: 2,513
Posted By Ceno
Stopped reading (I skimmed the rest). PV is...

Stopped reading (I skimmed the rest).

PV is my favorite roguelike, and my second most-farmed of all time to SoT. That may change slightly because of the importance of Ugdenbloom and the mat's...
Forum: Gameplay Discussion 02-22-2018, 05:17 PM
Replies: 37
Views: 1,624
Posted By Ceno
Yes? It's extracted directly from the game files,...

Yes? It's extracted directly from the game files, hence why Grimtools can be updated to new game versions so quickly. Asset Manager is just one of many ways to view those files.
Forum: General Discussion 02-22-2018, 04:30 AM
Replies: 5
Views: 255
Posted By Ceno
It was never meant to be in AG.

It was never meant to be in AG.
Forum: News and Update Info 02-21-2018, 05:52 PM
Replies: 154
Views: 31,192
Posted By Ceno
It is a very slight nerf to builds with lots of...

It is a very slight nerf to builds with lots of DA and a very big buff to underperforming builds without much DA.

Seal of Corruption is, all things considered, a buff as most aether/lightning...
Forum: Ideas and Feedback 02-20-2018, 08:23 PM
Replies: 25
Views: 1,089
Posted By Ceno
As I kind of hinted at in my first post, there's...

As I kind of hinted at in my first post, there's more to it than just building the terrain randomly. Creating the pathing mesh and generating the minimap is all done inside the world editor, not...
Forum: Gameplay Discussion 02-20-2018, 06:01 AM
Replies: 1
Views: 160
Posted By Ceno
If you mean debuffs, infinite.

If you mean debuffs, infinite.
Forum: Classes, Skills and Builds 02-20-2018, 01:55 AM
Replies: 31
Views: 14,269
Posted By Ceno
Link isn't especially accurate; you probably want...

Link isn't especially accurate; you probably want to use this: http://www.grimdawn.com/forums/showthread.php?t=68362
Forum: Gameplay Discussion 02-18-2018, 10:42 PM
Replies: 4
Views: 210
Posted By Ceno
Check whether there's a timed duration attached.

Check whether there's a timed duration attached.
Forum: Introduce Yourself 02-18-2018, 12:20 AM
Replies: 60
Views: 4,446
Posted By Ceno
That was the last big batch, but a few stragglers...

That was the last big batch, but a few stragglers here and there have been added since.

Other forum titles, like Initiate, Herald, Apostle, etc., are based on total post count.
Forum: Ideas and Feedback 02-17-2018, 10:12 PM
Replies: 25
Views: 1,089
Posted By Ceno
It can be kinda-done with an enormous amount of...

It can be kinda-done with an enormous amount of work, which could be mitigated somewhat if the proxyspawner system was expanded to include more terrain elements. Edit: Although there'd probably be a...
Forum: Modding - Tutorials and Help 02-16-2018, 11:56 PM
Replies: 16
Views: 612
Posted By Ceno
It might be a little difficult for this example...

It might be a little difficult for this example in particular, because the particles in question don't really have a lot of features to distinguish one angle from another. However, you could toggle...
Forum: Ideas and Feedback 02-16-2018, 11:36 PM
Replies: 14
Views: 383
Posted By Ceno
I understand it perfectly and have definitely...

I understand it perfectly and have definitely done it from time to time, which is very frustrating. It'd also be a very simple fix, ultimately, as painting areas to disallow portal usage is pretty...
Forum: Modding - Tutorials and Help 02-16-2018, 11:03 PM
Replies: 16
Views: 612
Posted By Ceno
Doing a little tweaking to get the stars to look...

Doing a little tweaking to get the stars to look good, but otherwise fixed the separation between the particles. The variability of the Y Offset value throughout the emitter's lifespan was the cause....
Forum: Modding - Tutorials and Help 02-16-2018, 09:43 PM
Replies: 16
Views: 612
Posted By Ceno
The game will cull out a lot of particles past a...

The game will cull out a lot of particles past a certain number when they all come from the same effect. So I wouldn't worry too much about impacting performance (it's still possible, though), the...
Forum: Gameplay Discussion 02-16-2018, 07:01 AM
Replies: 12
Views: 602
Posted By Ceno
You were misinformed. % WD on a pet would use the...

You were misinformed. % WD on a pet would use the pet's weapon damage, which - usually - isn't very much of anything at all.
Forum: Gameplay Discussion 02-13-2018, 06:46 PM
Replies: 38
Views: 1,392
Posted By Ceno
It will go negative (just as it would with...

It will go negative (just as it would with players).

There is no hard-limit on how far negative it can go, either. Had you the ability to reduce an enemy's resistances by 1000%, you could do so.
Forum: Classes, Skills and Builds 02-13-2018, 06:44 PM
Replies: 16
Views: 304
Posted By Ceno
Fire Strike doesn't add its flat damage to its %...

Fire Strike doesn't add its flat damage to its % Weapon Damage. Skills don't double-dip.
Forum: Gameplay Discussion 02-13-2018, 06:38 PM
Replies: 38
Views: 1,392
Posted By Ceno
Nothing in the game...

Nothing in the game (https://www.grimtools.com/monsterdb/) has more than ~135% Resistance to any *damage* type.

Suppose an enemy has 95% Resistance to something and you have -5% RR. You just...
Forum: Gameplay Discussion 02-13-2018, 06:33 PM
Replies: 38
Views: 1,392
Posted By Ceno
RR has more of an impact the higher an enemy's...

RR has more of an impact the higher an enemy's resistance is.

How...on both counts? Over 100% Aether is easy, but I haven't ever seen more than -80% Chaos.
Forum: Modding - Projects 02-13-2018, 05:41 PM
Replies: 208
Views: 67,586
Posted By Ceno
Copy your transmutes/formulas files from Grim...

Copy your transmutes/formulas files from Grim Dawn/save to Grim Dawn/save/<Mod-Name>
Forum: Gameplay Discussion 02-13-2018, 05:30 PM
Replies: 38
Views: 1,392
Posted By Ceno
Meanwhile Fire/Lightning/Cold get -100%+.

Meanwhile Fire/Lightning/Cold get -100%+.
Forum: Ideas and Feedback 02-13-2018, 01:58 AM
Replies: 19
Views: 729
Posted By Ceno
What a great way to limit build diversity. ...

What a great way to limit build diversity.

***

OT: I'd like to see some Belts give -% Spirit Req's for offhands as well as more medals; BoM needn't be the only source.

It seems a little...
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