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Forum: Modding - Projects Today, 12:49 AM
Replies: 868
Views: 134,657
Posted By ASYLUM101
1/2 This takes us back to the problem that...

1/2
This takes us back to the problem that daggers cannot have projectiles. I mean, maaaaaaaaaaybe I could alter the dagger weapon template to mimic the current staff template (hypothetical, I have...
Forum: Modding - Projects Yesterday, 05:28 AM
Replies: 868
Views: 134,657
Posted By ASYLUM101
I dunno what you've done but you can use GDStash...

I dunno what you've done but you can use GDStash (http://www.grimdawn.com/forums/showthread.php?t=23414) to recreate your items.
Forum: Modding - Projects Yesterday, 03:02 AM
Replies: 868
Views: 134,657
Posted By ASYLUM101
Use the UI Scaling slider in the options menu.

Use the UI Scaling slider in the options menu.
Forum: Modding - Projects Yesterday, 01:07 AM
Replies: 868
Views: 134,657
Posted By ASYLUM101
I mean, I could. The wands could use the mesh of...

I mean, I could. The wands could use the mesh of a scaled down staff or a scepter/mace. They could use the template of a 1h ranged weapon (i.e. a pistol). They would kinda work, maybe the animation...
Forum: Modding - Projects 03-19-2019, 11:38 PM
Replies: 868
Views: 134,657
Posted By ASYLUM101
For TQ? Or GQ? IIRC I already added wands...

For TQ? Or GQ?

IIRC I already added wands in ASYLUMSMOD for TQ, should be easy to do, even easier now that 1h ranged is a thing in TQAE. (throwing weapons) Just use the same anim and wpn template...
Forum: Modding - Projects 03-19-2019, 10:48 PM
Replies: 868
Views: 134,657
Posted By ASYLUM101
The main issue with adding new weapon types (for...

The main issue with adding new weapon types (for crate) is that... they don't need to. It's problematic because of the wysiwyg system, if an enemy spawns with an item that it doesn't have animations...
Forum: Gameplay Discussion 03-19-2019, 06:41 PM
Replies: 15
Views: 372
Posted By ASYLUM101
Not sure. Conversion works but armor piercing...

Not sure. Conversion works but armor piercing isn't the same as conversion.
Forum: Ideas and Feedback 03-18-2019, 06:52 PM
Replies: 22
Views: 466
Posted By ASYLUM101
Can't be done. Those stats do not exist. For...

Can't be done. Those stats do not exist.

For offensive stats (non-debuff skill types), you only have physical, elemental, or total damage/resist reduction.
Forum: Bug Reporting 03-17-2019, 10:35 PM
Replies: 5
Views: 274
Posted By ASYLUM101
If they were immune to internal trauma you...

If they were immune to internal trauma you wouldn't be able to fight them at all with phys dmg builds.

You have to draw the "realism" line somewhere.
Forum: General Discussion 03-17-2019, 01:57 PM
Replies: 3
Views: 100
Posted By ASYLUM101
In the case of transmuters, I think skill...

In the case of transmuters, I think skill modifier tooltips aren't affected but if the conversion is 100%, the base skill tooltip should be affected. That said it's much easier to see your dmg...
Forum: Modding - Discussion 03-17-2019, 12:53 PM
Replies: 6
Views: 152
Posted By ASYLUM101
You can't equip caster off hands in your main...

You can't equip caster off hands in your main hand even with a mod. The only way to do this is to make a 1h item like a sword and give it the stats and looks of an offhand. Do you only want one main...
Forum: Bug Reporting 03-17-2019, 02:47 AM
Replies: 3
Views: 121
Posted By ASYLUM101
Masteries are ordered based on their enumeration,...

Masteries are ordered based on their enumeration, which is the order they were created and the order you see them listed. It's not a bug.

Might not be to your liking but that's just how it goes.
Forum: Bug Reporting 03-16-2019, 07:26 PM
Replies: 16
Views: 416
Posted By ASYLUM101
Yeah the 64 bit is still kinda wip, from what...

Yeah the 64 bit is still kinda wip, from what I've seen it had a few issues to iron out
Forum: Bug Reporting 03-16-2019, 05:11 PM
Replies: 16
Views: 416
Posted By ASYLUM101
Have you tried both 64 and 32 bit versions?

Have you tried both 64 and 32 bit versions?
Forum: Bug Reporting 03-16-2019, 02:19 PM
Replies: 16
Views: 416
Posted By ASYLUM101
Ok, a search tool, that's different. (IMO unless...

Ok, a search tool, that's different. (IMO unless it's an ingame mod, it's a third party tool)

Are you using GoG like the other guy above you?
Forum: Bug Reporting 03-16-2019, 01:56 PM
Replies: 16
Views: 416
Posted By ASYLUM101
What tools are you trying to use?... ArchiveTool...

What tools are you trying to use?... ArchiveTool isn't meant to launch unless you are using assetmanager or have a batch file that calls for it. On it's own it does nothing.

What mod uses...
Forum: Ideas and Feedback 03-16-2019, 12:15 PM
Replies: 17
Views: 664
Posted By ASYLUM101
OK now you guys are getting carried away,...

OK now you guys are getting carried away, flipping the mesh is one thing but changing the animation so they hold the book open isn't going to happen...

Sword + board uses the same animations as...
Forum: Modding - Projects 03-15-2019, 03:14 PM
Replies: 868
Views: 134,657
Posted By ASYLUM101
It's more complicated than just adding bows and...

It's more complicated than just adding bows and bow animations. Each weapon type has its own animation table. 2h melee, 2h ranged, 1h melee, 1h ranged, Dw melee, Dw ranged, spears and staves. Adding...
Forum: Modding - Projects 03-15-2019, 12:59 AM
Replies: 868
Views: 134,657
Posted By ASYLUM101
OK thanks, looks like the patch broke the *other*...

OK thanks, looks like the patch broke the *other* spawnPetTransmuter file template..
Forum: Modding - Projects 03-15-2019, 12:44 AM
Replies: 868
Views: 134,657
Posted By ASYLUM101
Are there any other summon limit transmuters that...

Are there any other summon limit transmuters that are now broken?
Forum: Development Updates 03-14-2019, 01:36 PM
Replies: 198
Views: 25,523
Posted By ASYLUM101
There were no constitution changes. If anything...

There were no constitution changes. If anything it might be bugged but you're the first to notice so it's more likely you're disabling it yourself
Forum: Gameplay Discussion 03-13-2019, 10:33 PM
Replies: 6
Views: 190
Posted By ASYLUM101
yes /10char

yes

/10char
Forum: Gameplay Discussion 03-13-2019, 08:48 PM
Replies: 6
Views: 190
Posted By ASYLUM101
http://grimdawn.com/guide/gameplay/combat.php#q21...

http://grimdawn.com/guide/gameplay/combat.php#q21

I assume it can crit if it works like % Wpn Damage.
Forum: Gameplay Discussion 03-13-2019, 06:28 PM
Replies: 11
Views: 198
Posted By ASYLUM101
Pierce and bleed are not related, similarly...

Pierce and bleed are not related, similarly aether and chaos have no dot versions
Forum: Modding - Projects 03-13-2019, 12:58 PM
Replies: 868
Views: 134,657
Posted By ASYLUM101
Well I couldn't say myself since I am in fg play...

Well I couldn't say myself since I am in fg play test, but i haven't crashed in my minimal play time. But it's best to wait till someone else answers
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