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Forum: General Discussion Today, 06:43 PM
Replies: 16
Views: 258
Posted By ASYLUM101
Without answering each question individually, I...

Without answering each question individually, I understand where you're coming from and I think you will enjoy GD
Forum: Modding - Projects Today, 12:51 AM
Replies: 881
Views: 137,707
Posted By ASYLUM101
Try your Hide All Loot toggle button... I have...

Try your Hide All Loot toggle button... I have no issues and no one has reported anything.
Forum: Modding - Tutorials and Help 03-23-2019, 09:01 PM
Replies: 12
Views: 235
Posted By ASYLUM101
Ah yes that'll do it. You can find that template...

Ah yes that'll do it. You can find that template somewhere on the forums prolly.
Forum: Modding - Tutorials and Help 03-23-2019, 05:02 AM
Replies: 12
Views: 235
Posted By ASYLUM101
The mod works fine with the latest update. ...

The mod works fine with the latest update.

Don't extract the arcs, that won't help. You don't need them extracted for the mod to run or to edit the database.

Not really sure what to tell you. ...
Forum: Modding - Projects 03-23-2019, 03:16 AM
Replies: 881
Views: 137,707
Posted By ASYLUM101
Yeah, it's a huge help to people who are new to...

Yeah, it's a huge help to people who are new to the mod. I've definitely given several referrals via discord.
Forum: Modding - Projects 03-23-2019, 02:36 AM
Replies: 881
Views: 137,707
Posted By ASYLUM101
yes /10char

yes /10char
Forum: Modding - Projects 03-23-2019, 12:55 AM
Replies: 881
Views: 137,707
Posted By ASYLUM101
Ok since this will probably come up a bit, here...

Ok since this will probably come up a bit, here is my forecast on compatibility with FG release:

*skills and masteries should be fine. Oathkeeper will be locked until I unlock it once I update...
Forum: Modding - Tutorials and Help 03-23-2019, 12:34 AM
Replies: 12
Views: 235
Posted By ASYLUM101
The arz contains no art/tag assets. If it the mod...

The arz contains no art/tag assets. If it the mod was working the first time; showing new masteries/skills, using a different tool was an unnecessary step.

Try this -
*Download the latest version...
Forum: Bug Reporting 03-22-2019, 11:04 PM
Replies: 2
Views: 225
Posted By ASYLUM101
You can wear it if you use the mod tools.

You can wear it if you use the mod tools.
Forum: News In Gaming 03-22-2019, 12:30 AM
Replies: 25
Views: 964
Posted By ASYLUM101
This isn't the same blizzard you grew up with,...

This isn't the same blizzard you grew up with, they do any fun april fools jokes anymore.
Forum: Modding - Projects 03-21-2019, 11:35 PM
Replies: 881
Views: 137,707
Posted By ASYLUM101
Ok sure, in the case where I can't modify the...

Ok sure, in the case where I can't modify the template, this might work. Adding a skill to every wand will be a pain.



Not really sure what you're trying to suggest here. Some kind of modifier...
Forum: Ideas and Feedback 03-21-2019, 07:26 PM
Replies: 23
Views: 438
Posted By ASYLUM101
Very simple solution - create a spell that looks...

Very simple solution - create a spell that looks like a gun attack. Something like DEE with a gun fire fx instead, then just rig a new Anm to put a gun in the player's hand instead of the melee...
Forum: Ideas and Feedback 03-21-2019, 06:15 PM
Replies: 23
Views: 438
Posted By ASYLUM101
9 is a perfect square, which is better than 10.

9 is a perfect square, which is better than 10.
Forum: Ideas and Feedback 03-21-2019, 04:38 PM
Replies: 23
Views: 438
Posted By ASYLUM101
A 10th mastery means more than just 1 mastery, it...

A 10th mastery means more than just 1 mastery, it means extra classes to cater to, hundreds of items, etc. It's not so simple to just add an extra class. And as others have said, this is gds final...
Forum: Modding - Projects 03-21-2019, 12:49 AM
Replies: 881
Views: 137,707
Posted By ASYLUM101
1/2 This takes us back to the problem that...

1/2
This takes us back to the problem that daggers cannot have projectiles. I mean, maaaaaaaaaaybe I could alter the dagger weapon template to mimic the current staff template (hypothetical, I have...
Forum: Modding - Projects 03-20-2019, 05:28 AM
Replies: 881
Views: 137,707
Posted By ASYLUM101
I dunno what you've done but you can use GDStash...

I dunno what you've done but you can use GDStash (http://www.grimdawn.com/forums/showthread.php?t=23414) to recreate your items.
Forum: Modding - Projects 03-20-2019, 03:02 AM
Replies: 881
Views: 137,707
Posted By ASYLUM101
Use the UI Scaling slider in the options menu.

Use the UI Scaling slider in the options menu.
Forum: Modding - Projects 03-20-2019, 01:07 AM
Replies: 881
Views: 137,707
Posted By ASYLUM101
I mean, I could. The wands could use the mesh of...

I mean, I could. The wands could use the mesh of a scaled down staff or a scepter/mace. They could use the template of a 1h ranged weapon (i.e. a pistol). They would kinda work, maybe the animation...
Forum: Modding - Projects 03-19-2019, 11:38 PM
Replies: 881
Views: 137,707
Posted By ASYLUM101
For TQ? Or GQ? IIRC I already added wands...

For TQ? Or GQ?

IIRC I already added wands in ASYLUMSMOD for TQ, should be easy to do, even easier now that 1h ranged is a thing in TQAE. (throwing weapons) Just use the same anim and wpn template...
Forum: Modding - Projects 03-19-2019, 10:48 PM
Replies: 881
Views: 137,707
Posted By ASYLUM101
The main issue with adding new weapon types (for...

The main issue with adding new weapon types (for crate) is that... they don't need to. It's problematic because of the wysiwyg system, if an enemy spawns with an item that it doesn't have animations...
Forum: Gameplay Discussion 03-19-2019, 06:41 PM
Replies: 15
Views: 407
Posted By ASYLUM101
Not sure. Conversion works but armor piercing...

Not sure. Conversion works but armor piercing isn't the same as conversion.
Forum: Ideas and Feedback 03-18-2019, 06:52 PM
Replies: 22
Views: 478
Posted By ASYLUM101
Can't be done. Those stats do not exist. For...

Can't be done. Those stats do not exist.

For offensive stats (non-debuff skill types), you only have physical, elemental, or total damage/resist reduction.
Forum: Bug Reporting 03-17-2019, 10:35 PM
Replies: 5
Views: 299
Posted By ASYLUM101
If they were immune to internal trauma you...

If they were immune to internal trauma you wouldn't be able to fight them at all with phys dmg builds.

You have to draw the "realism" line somewhere.
Forum: General Discussion 03-17-2019, 01:57 PM
Replies: 3
Views: 115
Posted By ASYLUM101
In the case of transmuters, I think skill...

In the case of transmuters, I think skill modifier tooltips aren't affected but if the conversion is 100%, the base skill tooltip should be affected. That said it's much easier to see your dmg...
Forum: Modding - Discussion 03-17-2019, 12:53 PM
Replies: 6
Views: 175
Posted By ASYLUM101
You can't equip caster off hands in your main...

You can't equip caster off hands in your main hand even with a mod. The only way to do this is to make a 1h item like a sword and give it the stats and looks of an offhand. Do you only want one main...
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