#841  
Old 03-13-2019, 12:04 PM
thepowerofmediocrity thepowerofmediocrity is offline
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Version 1.1.0.0 came out last night - are there any game crashes conflicting with Grimarillion that anyone needs to know about before updating the game to the latest patch? I have my game at 1.0.7.1 in case of anything game-breaking.
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  #842  
Old 03-13-2019, 12:58 PM
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Well I couldn't say myself since I am in fg play test, but i haven't crashed in my minimal play time. But it's best to wait till someone else answers
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  #843  
Old 03-13-2019, 08:32 PM
KMMEarl KMMEarl is offline
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I've only put in an hour or two since the patch, but I've had zero crashes playing with my Stormlord (Shaman + Storm).
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  #844  
Old 03-14-2019, 01:07 PM
SephiaWind SephiaWind is offline
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Quote:
Originally Posted by thepowerofmediocrity View Post
Version 1.1.0.0 came out last night - are there any game crashes conflicting with Grimarillion that anyone needs to know about before updating the game to the latest patch? I have my game at 1.0.7.1 in case of anything game-breaking.
so far no, no error
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  #845  
Old 03-15-2019, 12:30 AM
thepowerofmediocrity thepowerofmediocrity is offline
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No crashes, but a bug report: Rogue's Summon Epolios's transmuter that allows you to summon 3 demons with a 12 second lifespan does not work. There's still a max of 1 demon summoned, even though the lifespan reduction is still there. Something must have happened to negate the 3 summon limit the transmuter should grant the skill.
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  #846  
Old 03-15-2019, 12:44 AM
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Are there any other summon limit transmuters that are now broken?
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  #847  
Old 03-15-2019, 12:58 AM
thepowerofmediocrity thepowerofmediocrity is offline
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Quote:
Originally Posted by ASYLUM101 View Post
Are there any other summon limit transmuters that are now broken?
I have Warfare transmuter, vanilla Necro transmuter, and Hunting transmuter. All of them work as intended. It's just Rogue that has the problem.
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  #848  
Old 03-15-2019, 12:59 AM
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OK thanks, looks like the patch broke the *other* spawnPetTransmuter file template..
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  #849  
Old 03-15-2019, 01:05 PM
Samael187 Samael187 is offline
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ASYLUM101, hope you've already seen this https://steamcommunity.com/app/21999...0619116667120/
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  #850  
Old 03-15-2019, 03:14 PM
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It's more complicated than just adding bows and bow animations. Each weapon type has its own animation table. 2h melee, 2h ranged, 1h melee, 1h ranged, Dw melee, Dw ranged, spears and staves. Adding bows means I have to remove another weapon type.

Can't remove 2h guns for obvious reasons.

That leaves spears and staves.

Spears prolly won't work since it's a melee weapon type, and it would be weird to share animations with 1h melee since that would also allow dual wielding spears.

Staves could work but it would mean removing staves as they currently are. Adding staves as 2h ranged would probably look OK with the animations but it would also allow stuff like inq wps with staves...
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