#521  
Old 05-13-2019, 08:45 AM
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Don't know if you know about it, "spirit" is not being searched: https://youtu.be/I3zeZkkwHII

Doesn't find "spirit", but inserting "spi" does find stuff:
Spoiler!
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  #522  
Old 05-13-2019, 07:28 PM
Dammitt Dammitt is offline
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Quote:
Originally Posted by USER_NAME_01 View Post
Don't know if you know about it, "spirit" is not being searched: https://youtu.be/I3zeZkkwHII

Doesn't find "spirit", but inserting "spi" does find stuff:
Spoiler!
Working as intended. This field is called "name" for a reason, you can use it to filter items by names. If you want to search by spirit - there's a field for that in character attributes section. If you want to search the old-fashioned way using pseudo full-text search, you can do that using old search field.
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  #523  
Old 05-13-2019, 07:32 PM
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Quote:
Originally Posted by Dammitt View Post
Working as intended. This field is called "name" for a reason, you can use it to filter items by names. If you want to search by spirit - there's a field for that in character attributes section. If you want to search the old-fashioned way using pseudo full-text search, you can do that using old search field.
Huh, didn't think about it this way. Thanks for explaining.
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  #524  
Old 05-14-2019, 09:24 PM
extranji extranji is offline
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Doing a normal search for "converted" leaves out several belts (maybe more, but the belts are what I noticed it for). Specifically:

Boneweave Girdle (Mythical version is displayed as expected)
Gladiator's Distinction (Mythical version is displayed as expected)
Mythical Cord of Violent Decay (Non-mythical version is displayed as expected)
Mythical Pack of Treacherous Means (ditto above)
Mythical Storm Shepherd (ditto)
Mythical Murmur's Kiss (ditto)
Mythical Sash of the Bloodlord (ditto)

Interestingly, searching for the full "conversion string" (e.g. "Vitality Damage converted to Physical Damage" or "Aether Damage converted to Lightning Damage") will return the respective belts as expected.

Edit: I can confirm it's not just belts. There are several items with normal/empowered/mythical versions that seem to only return one version when searching for "converted".

Last edited by extranji; 05-14-2019 at 09:29 PM.
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  #525  
Old 05-14-2019, 09:25 PM
Dammitt Dammitt is offline
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Quote:
Originally Posted by extranji View Post
Doing a normal search for "converted" leaves out several belts (maybe more, but the belts are what I noticed it for). Specifically:

Boneweave Girdle (Mythical version is displayed as expected)
Gladiator's Distinction (Mythical version is displayed as expected)
Mythical Cord of Violent Decay (Non-mythical version is displayed as expected)
Mythical Pack of Treacherous Means (ditto above)
Mythical Storm Shepherd (ditto)
Mythical Murmur's Kiss (ditto)
Mythical Sash of the Bloodlord (ditto)

Interestingly, searching for the full "conversion string" (e.g. "Vitality Damage converted to Physical Damage" or "Aether Damage converted to Lightning Damage") will return the respective belts as expected.
I'll quote myself from 2 days ago:

Quote:
Not really a bug per se. but rather unusual filter order + search result count limit. It just doesn't get included in the resulting set, due to 500 item limitation. I'm not sure though, why exactly this particular item is excluded and others are shown instead.

You can check that it's possible to actually find this specific item, e.g. via "pierce resistance" "augment".

On a side note if you use advanced searchm you'll find it without any issue.
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  #526  
Old 05-14-2019, 09:51 PM
extranji extranji is offline
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Ah, didn't know about the 500 limit. Sorry to make you repeat yourself!
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  #527  
Old 05-15-2019, 07:28 PM
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Quote:
Originally Posted by Dammitt View Post
Advanced search
How does this work exactly?

When I specify Weapon Damage = Lightning Damage and don't enter a min/max value, I get results of items without Lightning Damage as the base damage type.

However, if I enter a min of 1 and a max of 500, for example, I get back items with base Lightning Damage.

The, if I add in an Offense filter of "[X] Lightning Damage" and NO min/max values, it doesn't filter return what I expect it to. Adding in a min/max returns no results.

If you like I can provide a step-by-step repro. Maybe I'm just using it incorrectly.
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  #528  
Old 05-15-2019, 08:41 PM
Dammitt Dammitt is offline
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Quote:
Originally Posted by Cavar View Post
How does this work exactly?

When I specify Weapon Damage = Lightning Damage and don't enter a min/max value, I get results of items without Lightning Damage as the base damage type.

However, if I enter a min of 1 and a max of 500, for example, I get back items with base Lightning Damage.

The, if I add in an Offense filter of "[X] Lightning Damage" and NO min/max values, it doesn't filter return what I expect it to. Adding in a min/max returns no results.

If you like I can provide a step-by-step repro. Maybe I'm just using it incorrectly.
You specify a filter, e.g. weapon damage = lightning famage in your case, and at least min/max value or both, there's no trickery there, it's supposed to be obvious, but perhaps not so much.
All filters are combined via AND, so the search returns items that match all selected filters.
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  #529  
Old 05-16-2019, 03:11 AM
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Quote:
Originally Posted by Dammitt View Post
You specify a filter, e.g. weapon damage = lightning famage in your case, and at least min/max value or both, there's no trickery there, it's supposed to be obvious, but perhaps not so much.
All filters are combined via AND, so the search returns items that match all selected filters.
I would have thought that leaving the min/max blank, it would search across all ranges.

Anyway, I'll DM you an example tomorrow of why I was confused about the results.
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  #530  
Old 05-16-2019, 08:09 AM
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I have a super important request that might change the general life purpose of every creature in the world.

Make the keyboard button "enter" trigger "search" button in advanced search.
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