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  #21  
Old 05-16-2019, 08:42 PM
sir spanksalot sir spanksalot is offline
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If it's just a difference of 1-2s, I would personally stick with Eternity - you'll get better uptime on phoenix

EDIT - but that's just a function of player preference.
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  #22  
Old 05-16-2019, 09:18 PM
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Avyctes Avyctes is offline
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Originally Posted by idontwannaknow0 View Post
Edit: also druid could reach 100% conversion with star pact. CDR would increase dps too. Is that another option or it will be weaker than Mage Hunter?
That's not how conversion works. It takes the ~75% aether to elemental first, then after that it takes the ~50% (or whatever your level of star pact gives) of the remaining aether to cold, leaving about ~12% of aether behind. This is because these aren't the same conversions, they don't add up to 100%, only when they're the exact same.
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  #23  
Old 05-16-2019, 09:37 PM
feelgodstoya feelgodstoya is online now
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really glad finally iskandra is performing ok. well done for the build.

but 1 thing really didnt like much,

all those feedbacks and words spoken before,
a- iskandra set buffed, first release it was really bad *i still dont like current version btw*
b- TSS got buffed , still dont know numbers tho but its written its got buffed lol

i mean maybe those words and ideas came from people forced crate to buff set and tss dmg. who knows.

i am sure it was not intentional but this thing looks like fake journalist stuff

when first iskandra came out version i tested was this : https://www.grimtools.com/calc/YVWLQ87Z
1900 spirit 3.450 oa +2k all ele dmg +2k all dot dmg and such. and i clearly wrote there, i didnt want to use +1tss projectile stuff and inquistor to fully feel the set real power. even overload is maxd to test out dot + %wep dmg intreaction and sustain testing.

even this weird build i spend like 30 mins to test for pretorian adam: https://www.grimtools.com/calc/m23JP4jN
with lvl 6 blind sage and attack seru has 8 secs sharzul and 8secs mq kill times.
id say welcome to new era of mighty inquistors

hope we see more purple and cool builds come from you !! gratz
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  #24  
Old 05-17-2019, 07:34 AM
Aersdri Aersdri is online now
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Originally Posted by idontwannaknow0 View Post
Cool that the set can work out. Would changing devotion bindings around help? Rune of Hag is not bound to anything but is quite a good to proc ele storm or something else, then change storm box to trigger aether currents and put WoP on seekers?

Edit: also druid could reach 100% conversion with star pact. CDR would increase dps too. Is that another option or it will be weaker than Mage Hunter?
I was thinking about devo bindings a lot. That's why I thought to replace Seal of Skies with Seal of Destruction for Arcane Currents, as it has close to 100% proc chance (see appendix).
I'm not sure about WoP on Seekers, though, since I need as much Seekers as I can possibly get. And from what I tested, Stormbox "seekers per second" lol :p rate appears to be just a tiny bit better, than WoP.

Regarding Druid and Sorcerer - I mentioned that in 1st post. I think, that Inquisitor would be slightly better in terms of toughness (because Seal and Censure).
But damage-vise Druid and Sorc will almost definitely outperform an Inquisitor, because of the Star Pact.
I don't have neither of them, so I can't compare directly =(

Quote:
Originally Posted by sir spanksalot View Post
If it's just a difference of 1-2s, I would personally stick with Eternity - you'll get better uptime on phoenix

EDIT - but that's just a function of player preference.
Yeah, that was my thought exactly. Huge fan of Eternity right here

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Originally Posted by feelgodstoya View Post
a- iskandra set buffed, first release it was really bad *i still dont like current version btw*
b- TSS got buffed , still dont know numbers tho but its written its got buffed lol
Hey man! Thanks for feedback!
Though, I'm pretty sure Iskandra wasn't buffed since its rework in 1.2.2.0.
Trozan skill itself - yes, they did buff it in Hotfix 2:
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Originally Posted by Zantai View Post
Arcanist
  • Trozan's Sky Shard: increased damage scaling with rank
But not Iskandra, sadly, no.
I would absolutely love to see those buffs myself. Seriously, something just a teensy bit more original, than 15% CD reset and 25% weapon damage.
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  #25  
Old 05-17-2019, 08:16 AM
idontwannaknow0 idontwannaknow0 is offline
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Originally Posted by Aersdri View Post
I was thinking about devo bindings a lot. That's why I thought to replace Seal of Skies with Seal of Destruction for Arcane Currents, as it has close to 100% proc chance (see appendix).
I'm not sure about WoP on Seekers, though, since I need as much Seekers as I can possibly get. And from what I tested, Stormbox "seekers per second" lol :p rate appears to be just a tiny bit better, than WoP.

Regarding Druid and Sorcerer - I mentioned that in 1st post. I think, that Inquisitor would be slightly better in terms of toughness (because Seal and Censure).
But damage-vise Druid and Sorc will almost definitely outperform an Inquisitor, because of the Star Pact.
I don't have neither of them, so I can't compare directly =(
Yeah WoP would be limited to 1/sec. Does Ultos for the rr effect turn out to be worse than your set-up with the level of RR you have? Would be useful to know for other low elemental RR builds I have.
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  #26  
Old 05-17-2019, 11:14 AM
Pareto Pareto is offline
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Originally Posted by feelgodstoya View Post
- TSS got buffed , still dont know numbers tho but its written its got buffed
Damage from the first node was increased by about 10%, if I recall. On my Allagast test build, the buff translated to 5% higher sheet damage from TSS; the gains might be slightly lower for Skybreach/Iskandra builds that actually invest in Frozen Core.

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Originally Posted by Aersdri View Post
Seriously, something just a teensy bit more original, than 15% CD reset and 25% weapon damage.
Agreed. That's also why I half-jokingly described Iskandra's as a 5-piece Conduit or an off-kilter Trozan's: it's whimsical and different, but doesn't really offer original gameplay. You mention spammable TSS… now that would be fun to try, and novel at that.

Last edited by Pareto; 05-17-2019 at 11:21 AM.
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  #27  
Old 05-17-2019, 01:45 PM
mad_lee mad_lee is offline
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Nice build, mate. I would recommend however trying out a bit different skill distribution and bit different augments/components. I think you should find a way to cap Steel Resolve (quite a bit of damage comes from that racial damage) and then use OA/Elemental Damage/Regen weapon augments called "Creed's Cunning" since OA would scale greatly on that crit damage packed build. Also, that 10% hole in the armor means that you are actually losing armor from double ancient armor setup. I would personally for scaled hide + Chains of Oleron combo for even more OA, but if you want that tankiness then I recommend swapping one Ancient Armor to Scaled Hide.

Other than that, very cool devotion map. I think clearing time would be better on Crucible of the Dead in hands of a more experienced pilot. Also, if you want a non-green setup, I think Mythical Final March would fit the build perfectly.
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  #28  
Old 05-17-2019, 10:02 PM
Aersdri Aersdri is online now
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Quote:
Originally Posted by mad_lee View Post
Nice build, mate. I would recommend however trying out a bit different skill distribution and bit different augments/components. I think you should find a way to cap Steel Resolve (quite a bit of damage comes from that racial damage) and then use OA/Elemental Damage/Regen weapon augments called "Creed's Cunning" since OA would scale greatly on that crit damage packed build. Also, that 10% hole in the armor means that you are actually losing armor from double ancient armor setup. I would personally for scaled hide + Chains of Oleron combo for even more OA, but if you want that tankiness then I recommend swapping one Ancient Armor to Scaled Hide.

Other than that, very cool devotion map. I think clearing time would be better on Crucible of the Dead in hands of a more experienced pilot. Also, if you want a non-green setup, I think Mythical Final March would fit the build perfectly.
Hey, man! Thanks a lot for feedback and suggestions. I mentioned my lack of experience in solo Crucible (as I usually just play co-op with friend).
And I would absolutely love to see some experienced pilot like John_Smith to give it a try with your tweaks to the build (which I think are very reasonable).
I.e., to see the max potential of the build. That would give me a good idea what I'm doing wrong and how I can improve.

Right now I think I lose a lot of time chasing those MF-ing struggler-crabs or skeletons, who stuck with their f-king face into the column or something. Probably because path-finding algorithms in game suck massive balls due to the old engine.
And another moment, where I lose a good minute: is the boss trio from Valbury dungeon. They hit like wet noodles, but HOLY COW are they tough! I figured I have to kill regenerators yellow mobs as fast, as possible, but they still feel like hitting a brick wall

Well, anyways, thanks again! Love your builds, btw

Last edited by Aersdri; 05-17-2019 at 10:05 PM.
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  #29  
Old 05-17-2019, 11:53 PM
Pareto Pareto is offline
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Originally Posted by Aersdri View Post
And another moment, where I lose a good minute: is the boss trio from Valbury dungeon. They hit like wet noodles, but HOLY COW are they tough! I figured I have to kill regenerators yellow mobs as fast, as possible, but they still feel like hitting a brick wall
They're not that tanky themselves: what they do is reduce your damage by half. Dodge their attacks or nullify yourself when debuffed, and the battle should be noticeably quicker.
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