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Zantai 03-06-2017 02:58 PM

Grim Misadventure #113: Altered Skill
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Grim Misadventures continues!

Last time, we had a very exciting announcement with the reveal of the Illusionist. Today we have more excitement in stow for you and it involves itemization.

As a game developer, there are often things you wish for during development that unfortunately end up cut or just don’t fit into the schedule. And that is fine, it is the reality of making games. But every once in a while, you get to revisit old ideas. Today’s preview is one of those times.

Grim Dawn’s itemization is quite vast and complex. Legendary items feature a wide variety of skill procs and granted abilities, but still it felt like something was missing from the formula. With the expansion, we look to improve upon the vast array of items available to you by introducing…Item-granted Skill Modifiers!

What does that mean exactly? It means that in addition to the basic attributes such as damage bonuses, health and resistances, items will be able to also Modify your Mastery skills. This means we will be able to introduce new effects, debuffs or even completely change the damage of an ability through equipment.

Item Skill Modifiers will appear on Monster Infrequent and Legendary Weapons, Amulets, Medals, Helms and Gloves.

For some examples, we’re going to take a look at a few items making a return in the expansion. Just as we took low level Epic items and turned them into Empowered versions to make them competitive for the base game’s level cap, old favorites will be returning as Mythical Epics and Mythical Legendaries for the new level cap of 100, mixed in with entirely new items.

(Note that final item stats may change during development. The values on any granted skills are scaled by the character’s stats and do not represent base values.)

A keen eye might also notice that several of these items are boosting three different skills instead of the usual two. This is another change coming in the expansion for the new higher level items. Most unique items will support 2-3 masteries instead of 1-2, expanding your build options dramatically.

Together, these improvements should offer some exciting new opportunities when creating your builds!

Like knowing what is coming up next for Grim Dawn? Check back on 03/20/2017 for our next development update!

Autentist 03-06-2017 02:59 PM

Oh yeaaaaaaahhh!

So, new levels for Legendaries and Skill Altering. Not really sure how this would work, requires testing. But nevertheless, interesting concept. One thing for sure, though - it will be complex as balls. Build builders, here we go.

KoalaeiO 03-06-2017 03:03 PM

Ohohohohohoohhohohoho THAT IS GOOD!

Sargon 03-06-2017 03:03 PM


the8anarchist 03-06-2017 03:05 PM

WHOA WHAT THE FUCK!?! you guys were able to do this finally? fuckin' a, awesome. I Totally remember awhile back if someone asked if this was possible, and pretty sure someone said it was an engine limitation that prevented it, great that you guys were able to do this finally.

KoalaeiO 03-06-2017 03:06 PM

A keen eye noticed that Mark of Dark Dreams lost its proc?

Younghappy 03-06-2017 03:07 PM


Originally Posted by Mauricius (Post 489483)
I think the new misadventures is going to be quite mythical.

Mauricius confirmed as a time traveller.

DoubleCannon 03-06-2017 03:09 PM

Amazing! I love M.I.'s the most and its awesome to see them included! level cap raise is always a big welcome! Onwards to 200! lol

They Live 03-06-2017 03:14 PM

This is awesome!!!! Great Misadventure!

MatMB 03-06-2017 03:15 PM

Wow that's totally awesome ! Things like -chaos resist for CoF or + 1 Summon limit (hope it's not only for the familiar though :p). Another great layer of customization, perfect !

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