﻿#General

tagGameDifficultySetting01=Normal Difficulty
tagGameDifficultySetting02=Veteran Difficulty
tagGameDifficultySetting03=Elite Difficulty

tagAutosort=Inventory Auto-Sort

tagPromptButtonYes=Yes
tagPromptButtonNo=No
tagPromptButtonOkay=Okay
tagPromptButtonClose=Close

tagGraveName=Player Grave ~ {%t0}
tagGraveSlainBy=Slain By {%t0}
tagGraveXPRecovered=Experience Recovered : {%d0}
tagHeroXP={%d0} Enemy Hero XP
tagBossXP={%d0} Enemy Boss XP
tagHeroKilled=Enemy Hero Killed
tagBossKilled=Enemy Boss Killed
tagXPAwarded={%d0} XP Awarded

tagUndo=Undo
Chat=Chat:

tagGamePaused=Game Paused

#Riftgate

tagRiftgatePersonal=Personal Rift
tagRiftgateDestination=Destination
tagRiftgateError01=You cannot use this rift.  It was created by a player not in your group.
tagRiftgateDialog01=Opening a new rift will close your existing one.  Do you wish to proceed?
tagRiftGateMapA01=Cairn

#Quest

tagQuests=Active Quests
tagQuestLogNameNumber={%t0} ({%d1})
tagQuestJournalNoQuests=No Quests
tagQuestIncentives=Incentives:
tagQuestObjectives=Objectives:
tagQuestRewards=Rewards:
tagCodexJournalNoNotes=No Entries
tagAccept=Accept
tagDecline=Decline
tagContinue=Continue
tagEndConversation=End Conversation
tagQuestPrimary=(primary)
tagQuestSecondary=(secondary)
tagQuestElite=(elite)
tagQuestAccepted=Quest Accepted: {^n}"{%t0}"
tagQuestCompleted=Quest Completed: {^n}"{%t0}"
tagQuestUpdated=Quest Updated: {^n}"{%t0}"
tagQuestFailed=Quest Failed: {^n}"{%t0}"
tagActionGiveMoney={%d0} Iron
tagActionGiveExperience={%d0} Experience
tagActionGiveFaction={%d0} {%t1} Faction
tagActionGiveLevel={%d0} Level
tagActionGiveLevels={%d0} Levels
tagActionGiveSkillPoint={%d0} Skill Point
tagActionGiveSkillPoints={%d0} Skill Points
tagActionGiveAttributePoint={%d0} Attribute Point
tagActionGiveAttributePoints={%d0} Attribute Points
tagConditionHasKilled={%t0} ({%d1}/{%d2})
tagConditionHasItem={%t0} ({%d1}/{%d2})
tagQuestRewardWindowTitle=Quest Complete
tagQuestRewardWindowInterim=Quest Progress
tagQuestRewardTitle=Rewards:
tagQuestRewardMoney={%d0} Iron
tagQuestRewardXP=XP: {%d0}
tagQuestRewardReputationPositive=+{%d0} {%s1} Reputation
tagQuestRewardReputationNegative=-{%d0} {%s1} Reputation
tagQuestRewardAcceptButton=Accept

#Faction

tagFaction=Faction: {^g}{%s0}
tagFactionStanding=Standing: {^g}{%t0}
tagFactionQuestReq=Additional Quest: {^b}{%+d0}
tagFactionAlone=Alone
tagFactionInvisible=Invisible
tagFactionGenericMonster=Monsters
tagFactionPlayer=Players
tagFactionSurvivors=Devil's Crossing
tagFactionAetherials=Aetherials
tagFactionCthonians=Cthonians
tagFactionOutlaws=Cronley's Gang
tagFactionBeasts=Beasts
tagFactionUser0=Rovers
tagFactionUser1=Neutral
tagFactionUser2=Homestead
tagFactionUser3=Free Men of Corrigan Mine
tagFactionUser4=The Exile
tagFactionUser5=Order of Death's Vigil
tagFactionUser6=Undead
tagFactionUser7=The Black Legion
tagFactionUser8=User8
tagFactionUser9=User9
tagFactionUnknown=Unknown
tagFactionStateEnemy5=Nemesis
tagFactionStateEnemy4=Hated
tagFactionStateEnemy3=Loathed
tagFactionStateEnemy2=Despised
tagFactionStateEnemy1=Hostile
tagFactionStateNeutral=Tolerated
tagFactionStateFriend1=Accepted
tagFactionStateFriend2=Friendly
tagFactionStateFriend3=Trusted
tagFactionStateFriend4=Honored
tagFactionStateFriend5=Revered
tagFactionStateNemesis=Nemesis
tagFactionStateHated=Hated
tagFactionStateReviled=Reviled
tagFactionStateHostile=Hostile
tagFactionStateUnfriendly=Unfriendly
tagFactionStateSuspicious=Suspicious
tagFactionStateFriendly=Friendly
tagFactionStateTrusted=Trusted
tagFactionStateHonored=Honored
tagFactionStateRevered=Revered

#HUD

tagHUDMenu=Menu Buttons
tagHUDAttacks=Current Attacks
tagHUDSkills=Quick Slots
tagHUD_PotionHealth=Health Potion
tagHUD_PotionEnergy=Energy Potion

tagPortraitKick=Kick From Server
tagPortraitTrade=Trade
tagPortraitRemove=Remove From Group
tagPortraitChat=Chat
tagPortraitDisband=Disband Pet

tagHUDRoll_Health={%s0}  {%d1} / {%d2}
tagHUDRoll_XP={%s0} {%d1}  ~  {%s2} {%d3}
tagHUDXP_Current=Experience
tagHUDXP_Next=Next Level
tagMaxLevel=Maximum Level Reached
tagSkillRefreshTime=-{%.1f0} {%z1} to Recharge Time
tagSkillRefreshTimeInfinate=100% Reduced Recharge Time

tagSkillUnusableLowMana=Energy Too Low
tagSkillUnusableCooldown=Skill Recharging
tagSkillUnusableConfiguration=Skill Requires Equipment

tagHUD_Riftgate=Tear a gateway into the fabric of reality and exit through any other known rifts.
tagHUD_EmptySlot_R=Empty Quickslot
tagHUD_EmptySlot_R1=Right click to assign a skill.
tagHUD_LeftMouse_R=Left Mouse Assignment
tagHUD_LeftMouse_R1=This is your primary attack.  Right click to assign a different skill.
tagHUD_RightMouse_R=Right Mouse Assignment
tagHUD_RightMouse_R1=This is your secondary attack.  Right click to assign a different skill.
tagHUD_CompassToggleName=Compass Map Toggle
tagHUD_CompassToggleDescription=Click to change size or minimize the compass map.

tagHUD_LeftMouse=L
tagHUD_RightMouse=R

tagHUDPortraitLevelUP=Level Up
tagHUDWeaponSwap=Weapon Swap
tagHUDWeaponSwapRoll=Swap between equipped weapon configurations.  You must have a second weapon set equipped.
tagHUDWeaponSwapHelpRoll=Before you can use weapon swap, you must equip a second set of weapons in the alternate weapon slots of the character window.

tagHUDRiftgateButton=Rift Travel
tagHUDRiftgateButtonRoll=Tear a small entryway into the rift and exit at any previously discovered Riftgate or through a gate created by another group-member.

tagHUDQuickslot=Unassigned Quickslot
tagHUDQuickslotRoll=Right-click to assign skills.
tagHUDQuickslotLM=Left-click Assignment
tagHUDQuickslotLMRoll=Primary attack.  Right-click to assign skills.
tagHUDQuickslotRM=Right-click Assignment
tagHUDQuickslotRMRoll=Secondary attack.  Right-click to assign skills.
tagHUDQuickslotBarSwap=Toggle alternate quickslot bars.

tagHUDButtonCharacter=Character Window
tagHUDButtonSkills=Skills Window
tagHUDButtonGroup=Group Window
tagHUDButtonQuest=Quest Window
tagHUDButtonMap=Map Window
tagHUDButtonChat=Chat Window
tagHUDButtonHelp=Help Window
tagHUDButtonOptions=Options Menu

tagHUDButtonRollCharacter=Character attributes, inventory, and equipment management.
tagHUDButtonRollSkills=Skill class selection and skill assignment.
tagHUDButtonRollGroup=Player invite and group management.
tagHUDButtonRollQuest=Quest log with details about quest status and objects.
tagHUDButtonRollMap=Detailed local and world maps.
tagHUDButtonRollChat=Send messages to other players in your game.
tagHUDButtonRollHelp=Access the in-game help.
tagHUDButtonRollOptions=Save, exit and configure game options.

#SkillUI

tagSkillUndoClass=Undo Class Selection
tagSkillUndoPoints=Undo Points
tagSkillClassSelect=Select Class
tagCurrentLevel=Current Level : {%d0}
tagNextLevel=Next Level : {%d0}
tagSkillClassSelectInfo=Select a Training Class{^n}{^n} Once you make a selection and exit from the skill window, your selection will be permanent.
tagSkillReq01=Requires {%d0} additional points in {%s1}.
tagSkillReq01Singular=Requires {%d0} additional point in {%s1}.
tagSkillReq02=Requires {%d0} additional points in {%s1} and the {%s2} skill.
tagSkillReq02Singular=Requires {%d0} additional point in {%s1} and the {%s2} skill.
tagSkillReq03=Requires the {%s1} skill.
tagSkillPointsRemain={%d0} Points Remaining
tagSkillPointsRemainSingular={%d0} Point Remaining

#Character

tagInventoryBag=Inventory Bag
tagInventoryBagDescription=Expands the size of your inventory

tagStatsResistanceTitle=Resistances
tagStatsResistance01=Fire
tagStatsResistance01Desc=Resistance to incendiary attacks and spells that deal Fire or Burn damage.
tagStatsResistance02=Lightning
tagStatsResistance02Desc=Resistance to electricity and shocks from attacks and spells that deal Lightning or Electrocute damage.
tagStatsResistance03=Cold
tagStatsResistance03Desc=Resistance to chilling ice attacks and spells that deal Cold or Frostburn damage.
tagStatsResistance04=Poison & Acid
tagStatsResistance04Desc=Resistance to foul poisons and potent acids that deal Acid or Poison damage.
tagStatsResistance05=Piercing
tagStatsResistance05Desc=Resistance to armor piercing projectiles and blades that deal Pierce damage.
tagStatsResistance06=Bleeding
tagStatsResistance06Desc=Resistance to bleeding induced by lacerations and spells that deal Bleed damage.
tagStatsResistance07=Vitality
tagStatsResistance07Desc=Resistance to vitality-draining incantations that deal Vitality or Vitality-Decay damage.
tagStatsResistance08=Aether
tagStatsResistance08Desc=Resistance to Aether-bound attacks and sorcery that deal Aether damage.
tagStatsResistance09=Stun
tagStatsResistance09Desc=Reduces the duration of stun attacks and spells, which leave you unable to react.
tagStatsResistance10=Chaos
tagStatsResistance10Desc=Resistance to Chaos damage dealt by the unstable energies of the universe itself, often used by Chthonian beings.
tagStatsResistance11=Knockdown
tagStatsResistance11Desc=Resistance to knockdowns.
tagStatsResistance12=Disruption
tagStatsResistance12Desc=Resistance to effects that interrupt the use of spells and abilities.

tagCharStatsTab1Name=Primary
tagCharStatsTab2Name=Secondary
tagCharAttributeTitle=Attributes
tagCharAttributeName01=Cunning
tagCharAttributeName02=Physique
tagCharAttributeName03=Spirit
tagCharAttributeName04=Health
tagCharAttributeName05=Energy

tagCharAttributeDescription01=A cunning intellect improves your combat technique, increasing physical, pierce, bleed and internal trauma damage. Cunning also increases your chances of landing melee and ranged attacks, and critically hitting enemies.

tagCharAttributeDescription02=Physical conditioning gives you the strength to fight in heavier gear and the agility to avoid enemy attacks. Physique also increases your capacity for pain and the ability to avoid being critically hit.

tagCharAttributeDescription03=A strong spirit increases the flow of energy into your being and allows you to withstand the spiritual burden of using more powerful enchanted items. Spirit also magnifies the damage of magical attacks.

tagCharAttributeDescription04=Health is a measure of how much pain and damage you can withstand before you collapse or die.

tagCharAttributeDescription05=Energy is a measure of your spirit's capacity to hold magical energies.  The greater this capacity, the larger the pool of energy you can immediately draw upon before waiting to regenerate.

tagCharBonusPhysicalDmg=Bonus Physical Damage:
tagCharBonusPierceDmg=Bonus Pierce Damage:
tagCharBonusMagicalDmg=Bonus Magical Damage:
tagCharBonusDurDmg=Bonus Duration Damage:

tagCharAttributeIncrement01=Each point increases Cunning by 10.
tagCharAttributeIncrement02=Each point increases Physique by 10.
tagCharAttributeIncrement03=Each point increases Spirit by 10.
tagCharAttributeIncrement04=Each point increases Health by 50.
tagCharAttributeIncrement05=Each point increases Energy by 50.

tagCharStatsOA=Offensive Ability
tagCharStatsOALast=Last Attacked: 
tagCharStatsOAHit=Chance to Hit:
tagCharStatsOACrit=Chance to Crit:
tagCharStatsOADescription=A higher Offensive Ability (OA) increases your chance of successfully landing melee and ranged attacks, scoring critical hits, and the damage of critical hits. An Offensive Ability lower than your opponent's Defensive Ability will greatly increase your chance to miss.  Offensive Ability is affected by skills, items, and Cunning.

tagCharStatsDA=Defensive Ability
tagCharStatsDALast=Last Attacked By: 
tagCharStatsDAHit=Chance to be Hit:
tagCharStatsDACrit=Chance to be Crit:
tagCharStatsDADescription=A higher Defensive Ability (DA) allows you to avoid enemy hits more often, decreases the chance of suffering a critical hit and reduces the damage taken when you are critically hit. Defensive Ability is affected by skills, items, and Physique.

tagRollFormat01={%s0} {^b}{%d1}
tagRollFormat02={%s0} {^s}{%d1} {^b}+ {%d2}
tagRollFormat03={%s0}     {%+.0f1}%
tagRollFormat04={%s0}  ({^y}{%t1}{^w})
tagRollFormat05={%s0} {^s}+{%.0f1}% {^b}+ {%.0f2}%
tagRollFormat06={%s0} {^b}{%.0f1}%
tagRollFormat07={%s0} {^s}{%.2f1} {^b}+ {%.2f2}
tagRollFormat08={%s0} {^b}{%.2f1}
tagRollFormat09={%s0} {^b}+ {%.1f1}%
tagRollFormat10={%s0} {^b}{%.0f1} - {%.0f2}
tagRollFormat11={%s0} {^b}{%d1} - {%d2}
tagRollFormat12={%s0} {^b}{%.0f1}% - {%.0f2}%
tagRollFormat13={%s0} {^b}{%.1f1}%
tagRollFormat14={%s0} {^b}{%.0f1}
tagFormatPercent={%.0f}%
tagFormatPlusPercent=+ {%.0f}%
tagFormatMinusPercent=- {%.0f}%
tagFormatPlus=+ {%d0}
tagFormatDash={%d0} - {%d1} 
tagFormatDashPercent={%d0}% - {%d1}%
tagCharPointAvailable={^y}{%d0}{^w} Available Point
tagCharPointsAvailable={^y}{%d0}{^w} Available Points
tagCharLevel=Level {%d0}
tagCharXP=XP : {%t0}
tagCharLevelAndClass=Level {%d0} {%t1}

tagCharRollLeftHand=Off-Hand:
tagCharRollRightHand=Main Hand:

tagInfoPage=Info Page:

tagTimePlayedName=Time Played
tagTimePlayedNumber={%d0}:{%d1}:{%d2}

tagCharHeaderResistance=Resistances
tagCharHeaderDefense=Defensive Stats
tagCharHeaderOffense=Offensive Stats
tagCharHeaderCombat=Combat Stats
tagCharHeaderCharacter=Character
tagCharHeaderPhysical=Physical
tagCharHeaderMagical=Magical
tagCharHeaderPets=Pet Bonuses
tagCharHeaderDefenseSection=Defense
tagCharHeaderRetaliation=Retaliation
tagCharHeaderStats=Stats
tagCharHeaderMisc=Misc

tagCharStatsDPS=Damage Per Second
tagCharStatsDPSDescription=Average damage per second, does not factor in enemy defenses.

tagCharStatsArmorTotal=Armor Rating
tagCharStatsArmorTotalDescription=The higher your Armor Rating, the less damage you will take from physical attacks. Bonus is the added up value from all non-armor items and is divided evenly among your armor slots.
tagCharStatsHitArmor=Chance to Hit Area
tagCharStatsArmorUnprotected=Unprotected
tagCharStatsArmorNA=N/A
tagCharStatsArmorBonus=Bonus:
tagCharStatsArmorHead=Head:
tagCharStatsArmorChest=Chest:
tagCharStatsArmorArms=Arms:
tagCharStatsArmorLegs=Legs:
tagCharStatsArmorJewelry=Jewelry:
tagCharStatsArmorFeet=Feet:
tagCharStatsArmorWaist=Waist:
tagCharStatsArmorShoulders=Shoulders:

tagFormulaLearn01=Congratulations! You have learned how to craft:
tagFormulaLearn02={^r}You have already learned this blueprint
tagFormulaLearn03={^r}[Already Learned]

tagItemCompareEquipped=Currently Equipped
tagItemCompareVendor=Item for Sale
tagItemCompareInventory=Item in Inventory
tagItemCompareGround=Item on Ground


#Char Stats Tab 2

#Character
tagCharStatsRunSpeed=Run Speed
tagCharStatsRunSpeedInfo=The speed at which your character can run relative to the baseline (Includes Total Speed).
tagCharStatsLifeRegen=Health Regeneration
tagCharStatsLifeRegenInfo=The rate at which your health replenishes while in combat.
tagCharStatsEnergyRegen=Energy Regeneration
tagCharStatsEnergyRegenInfo=The rate at which your energy replenishes.
tagCharStatsEnergyAbsorption=Energy Absorption
tagCharStatsEnergyAbsorptionInfo=The percent by which the energy spent on attacks and spells that strike you will replenish your own energy reserves.
tagCharStatsExpGainedBonus=Experience Gained
tagCharStatsExpGainedBonusInfo=The percent bonus to all experience gained from monster kills.
tagCharStatsLightRadiusBonus=Light Radius
tagCharStatsLightRadiusBonusInfo=The percent bonus to the light radius around your character.
tagCharStatsAllSkillsBonus=All Skills
tagCharStatsAllSkillsBonusInfo=Bonus to all learned skills in your masteries.
tagCharStatsSoldierSkillsBonus=Soldier Skills
tagCharStatsSoldierSkillsBonusInfo=Bonus to all learned skills in the Soldier Mastery.
tagCharStatsDemoSkillsBonus=Demolitionist Skills
tagCharStatsDemoSkillsBonusInfo=Bonus to all learned skills in the Demolitionist Mastery.
tagCharStatsOccuSkillsBonus=Occultist Skills
tagCharStatsOccuSkillsBonusInfo=Bonus to all learned skills in the Occultist Mastery.
tagCharStatsNightbladeSkillsBonus=Nightblade Skills
tagCharStatsNightbladeSkillsBonusInfo=Bonus to all learned skills in the Nightblade Mastery.
tagCharStatsArcanistSkillsBonus=Arcanist Skills
tagCharStatsArcanistSkillsBonusInfo=Bonus to all learned skills in the Arcanist Mastery.

#Physical
tagCharStatsAttackSpeed=Attack Speed
tagCharStatsAttackSpeedDescription=Your weapon attack speed relative to the baseline (Includes Total Speed).
tagCharStatsAvgDmg=Damage Range
tagCharStatsAvgDmgDescription=The damage done per hit with your base attack, including bonuses.

tagCharStatsPhysicalAbsDmg=Physical Damage
tagCharStatsPhysicalAbsDmgInfo=The Physical Damage done per hit with your base attack, including bonuses.
tagCharStatsPhysicalPercentDmg=Physical Modifier
tagCharStatsPhysicalPercentDmgInfo=The percent bonus to all Physical Damage.

tagCharStatsPierceAbsDmg=Pierce Damage
tagCharStatsPierceAbsDmgInfo=The Pierce Damage done per hit with your base attack, including bonuses.
tagCharStatsPiercePercentDmg=Pierce Modifier
tagCharStatsPiercePercentDmgInfo=The percent bonus to all Pierce Damage.

tagCharStatsBleedAbsDmg=Bleed Damage
tagCharStatsBleedAbsDmgInfo=The Bleed Damage done over 3 seconds applied per hit with your base attack, including bonuses.
tagCharStatsBleedPercentDmg=Bleed Modifier
tagCharStatsBleedPercentDmgInfo=The percent bonus to all Bleed Damage.
tagCharStatsBleedDuration=Bleed Duration
tagCharStatsBleedDurationInfo=The percent bonus to the duration of your Bleed Damage attacks. The damage per second is not increased.

tagCharStatsInternalTraumaAbsDmg=Trauma Damage
tagCharStatsInternalTraumaAbsDmgInfo=The Internal Trauma Damage done over 5 seconds applied per hit with your base attack, including bonuses.
tagCharStatsInternalTraumaPercentDmg=Trauma Modifier
tagCharStatsInternalTraumaPercentDmgInfo=The percent bonus to all Internal Trauma Damage.
tagCharStatsInternalTraumaDuration=Trauma Duration
tagCharStatsInternalTraumaDurationInfo=The percent bonus to the duration of your Internal Trauma Damage attacks. The damage per second is not increased.

tagCharStatsDamageToHealth=Life Steal
tagCharStatsDamageToHealthInfo=The percent of the damage you deal on attack which also replenishes your health.

#Magical
tagCharStatsCastSpeed=Cast Speed
tagCharStatsCastSpeedInfo=The speed at which your character casts spells relative to the baseline (includes Total Speed).

tagCharStatsCooldownReduction=Cooldown Reduction
tagCharStatsCooldownReductionInfo=The percent by which your skill cooldowns are reduced.

tagCharStatsManaCostReduction=Skill Energy Cost
tagCharStatsManaCostReductionInfo=The percent by which the energy cost of your skills is reduced.

tagCharStatsPercentHealthDamage=Health Damage
tagCharStatsPercentHealthDamageInfo=The percent of the target's Current Health dealt as damage done per hit with your base attack.

tagCharStatsFireAbsDmg=Fire Damage
tagCharStatsFireAbsDmgInfo=The Fire Damage done per hit with your base attack, including bonuses.
tagCharStatsFirePercentDmg=Fire Modifier
tagCharStatsFirePercentDmgInfo=The percent bonus to all Fire Damage.

tagCharStatsColdAbsDmg=Cold Damage
tagCharStatsColdAbsDmgInfo=The Cold Damage done per hit with your base attack, including bonuses.
tagCharStatsColdPercentDmg=Cold Modifier
tagCharStatsColdPercentDmgInfo=The percent bonus to all Cold Damage.

tagCharStatsLightningAbsDmg=Lightning Damage
tagCharStatsLightningAbsDmgInfo=The Lightning Damage done per hit with your base attack, including bonuses.
tagCharStatsLightningPercentDmg=Lightning Modifier
tagCharStatsLightningPercentDmgInfo=The percent bonus to all Lightning Damage.

tagCharStatsAcidAbsDmg=Acid Damage
tagCharStatsAcidAbsDmgInfo=The Acid Damage done per hit with your base attack, including bonuses.
tagCharStatsAcidPercentDmg=Acid Modifier
tagCharStatsAcidPercentDmgInfo=The percent bonus to all Acid Damage.

tagCharStatsVitalityAbsDmg=Vitality Damage
tagCharStatsVitalityAbsDmgInfo=The Vitality Damage done per hit with your base attack, including bonuses.
tagCharStatsVitalityPercentDmg=Vitality Modifier
tagCharStatsVitalityPercentDmgInfo=The percent bonus to all Vitality Damage.

tagCharStatsAetherAbsDmg=Aether Damage
tagCharStatsAetherAbsDmgInfo=The Aether Damage done per hit with your base attack, including bonuses.
tagCharStatsAetherPercentDmg=Aether Modifier
tagCharStatsAetherPercentDmgInfo=The percent bonus to all Aether Damage.

tagCharStatsChaosAbsDmg=Chaos Damage
tagCharStatsChaosAbsDmgInfo=The Chaos Damage done per hit with your base attack, including bonuses.
tagCharStatsChaosPercentDmg=Chaos Modifier
tagCharStatsChaosPercentDmgInfo=The percent bonus to all Chaos Damage.

tagCharStatsBurnAbsDmg=Burn Damage
tagCharStatsBurnAbsDmgInfo=The Burn Damage done over 3 seconds applied per hit with your base attack, including bonuses.
tagCharStatsBurnPercentDmg=Burn Modifier
tagCharStatsBurnPercentDmgInfo=The percent bonus to all Burn Damage.
tagCharStatsBurnDuration=Burn Duration
tagCharStatsBurnDurationInfo=The percent bonus to the duration of your Burn Damage attacks. The damage per second is not increased.

tagCharStatsColdburnAbsDmg=Coldburn Damage
tagCharStatsColdburnAbsDmgInfo=The Coldburn Damage done over 3 seconds applied per hit with your base attack, including bonuses.
tagCharStatsColdburnPercentDmg=Coldburn Modifier
tagCharStatsColdburnPercentDmgInfo=The percent bonus to all Coldburn Damage.
tagCharStatsColdburnDuration=Coldburn Duration
tagCharStatsColdburnDurationInfo=The percent bonus to the duration of your Coldburn Damage attacks. The damage per second is not increased.

tagCharStatsElectrocuteAbsDmg=Electrocute Damage
tagCharStatsElectrocuteAbsDmgInfo=The Electrocute Damage done over 3 seconds applied per hit with your base attack, including bonuses.
tagCharStatsElectrocutePercentDmg=Electrocute Modifier
tagCharStatsElectrocutePercentDmgInfo=The percent bonus to all Electrocute Damage.
tagCharStatsElectrocuteDuration=Electrocute Duration
tagCharStatsElectrocuteDurationInfo=The percent bonus to the duration of your Electrocute Damage attacks. The damage per second is not increased.

tagCharStatsPoisonAbsDmg=Poison Damage
tagCharStatsPoisonAbsDmgInfo=The Poison Damage done over 5 seconds applied per hit with your base attack, including bonuses.
tagCharStatsPoisonPercentDmg=Poison Modifier
tagCharStatsPoisonPercentDmgInfo=The percent bonus to all Poison Damage.
tagCharStatsPoisonDuration=Poison Duration
tagCharStatsPoisonDurationInfo=The percent bonus to the duration of your Poison Damage attacks. The damage per second is not increased.

tagCharStatsVitalityDecayAbsDmg=Vitality Decay Damage
tagCharStatsVitalityDecayAbsDmgInfo=The Vitality Decay Damage done over 3 seconds applied per hit with your base attack, including bonuses.
tagCharStatsVitalityDecayPercentDmg=Vitality Decay Modifier
tagCharStatsVitalityDecayPercentDmgInfo=The percent bonus to all Vitality Decay Damage.
tagCharStatsVitalityDecayDuration=Vitality Decay Duration
tagCharStatsVitalityDecayDurationInfo=The percent bonus to the duration of your Vitality Decay Damage attacks. The damage per second is not increased.

#Pets
tagCharStatsPetHealth=Life
tagCharStatsPetHealthInfo=The percent bonus to the Health of your pets and summoned minions.

tagCharStatsPetDamage=Damage
tagCharStatsPetDamageInfo=The percent bonus to the Damage of your pets and summoned minions.

tagCharStatsPetAttackSpeed=Attack Speed
tagCharStatsPetAttackSpeedInfo=The percent bonus to the Attack Speed of your pets and summoned minions.

tagCharStatsPetCastSpeed=Cast Speed
tagCharStatsPetCastSpeednfo=The percent bonus to the Cast Speed of your pets and summoned minions.

tagCharStatsPetRunSpeed=Run Speed
tagCharStatsPetRunSpeednfo=The percent bonus to the Run Speed of your pets and summoned minions.

tagCharStatsPetOA=Offensive Ability
tagCharStatsPetOAInfo=The percent bonus to the Offensive Ability of your pets and summoned minions.

tagCharStatsPetDA=Defensive Ability
tagCharStatsPetDAInfo=The percent bonus to the Defensive Ability of your pets and summoned minions.

#Char Stats Tab 3

#Defense
tagCharStatsBlockChance=Chance to Block
tagCharStatsBlockChanceDescription=The percent chance of blocking an incoming attack.

tagCharStatsBlockAmount=Damage Blocked
tagCharStatsBlockAmountDescription=The amount of damage that will be negated by a successful block.

tagCharStatsBlockRecovery=Block Recovery
tagCharStatsBlockRecoveryInfo=The percent by which your block recovery is reduced.

tagCharStatsDodgeChance=Dodge Chance
tagCharStatsDodgeChanceInfo=The percent chance of evading a melee attack, negating the damage completely.

tagCharStatsProjDeflectChance=Deflect Chance
tagCharStatsProjDeflectChanceInfo=The percent chance of deflecting a ranged attack, negating the damage completely.

tagCharStatsPhysicalResist=Physical Resist
tagCharStatsPhysicalResistInfo=Resistance to spells and attacks which cause direct Physical Damage.

tagCharStatsDisruptionResist=Disruption Resist
tagCharStatsDisruptionResistInfo=Resistance to spells and attacks which interrupt your ability to cast skills.

tagCharStatsLifeLeechResist=Life Leech Resist
tagCharStatsLifeLeechResistInfo=Resistance to life-draining attacks.

tagCharStatsEnergyLeechResist=Energy Leech Resist
tagCharStatsEnergyLeechResistInfo=Resistance to attacks which drain your energy.

tagCharStatsTrapResist=Trap Resist
tagCharStatsTrapResistInfo=Resistance to entrapment effects which immobilize you.

tagCharStatsPetrifyResist=Petrify Resist
tagCharStatsPetrifyResistInfo=Resistance to spells that petrify the flesh, which leave you unable to react.

tagCharStatsFreezeResist=Freeze Resist
tagCharStatsFreezeResistInfo=Resistance to spells that freeze you solid, which leave you unable to react.

tagCharStatsSleepResist=Sleep Resist
tagCharStatsSleepResistInfo=Resistance to spells that place you in a deep sleep-like state, which leave you unable to react until struck.

tagCharStatsSlowResist=Slow Resist
tagCharStatsSlowResistInfo=Resistance to effects which reduce your ability to attack, cast spells and run.

#Retaliation
tagCharStatsDamageReflect=Damage Reflect
tagCharStatsDamageReflectInfo=The percent of damage inflicted upon you which is reflected back at an attacker.

tagCharStatsCurrentLifeReflect=Life Retaliation
tagCharStatsCurrentLifeReflectInfo=The percent of an attacker's Current Health dealt as damage whenever you are hit.

tagCharStatsPhysicalRet=Physical
tagCharStatsPhysicalRetInfo=The Physical Damage dealt to an attacker whenever you are hit.
tagCharStatsPhysicalPercentRet=Physical Modifier
tagCharStatsPhysicalPercentRetInfo=The percent bonus to all Physical Damage Retaliation effects.

tagCharStatsPierceRet=Pierce
tagCharStatsPierceRetInfo=The Pierce Damage dealt to an attacker whenever you are hit.
tagCharStatsPiercePercentRet=Pierce Modifier
tagCharStatsPiercePercentRetInfo=The percent bonus to all Pierce Damage Retaliation effects.

tagCharStatsBleedRet=Bleed
tagCharStatsBleedRetInfo=The Bleed Damage done over 3 seconds applied on an attacker whenever you are hit.
tagCharStatsBleedPercentRet=Bleed Modifier
tagCharStatsBleedPercentRetInfo=The percent bonus to all Bleed Damage Retaliation effects.

tagCharStatsInternalTraumaRet=Trauma
tagCharStatsInternalTraumaRetInfo=The Internal Trauma Damage done over 5 seconds applied on an attacker whenever you are hit.
tagCharStatsInternalTraumaPercentRet=Trauma Modifier
tagCharStatsInternalTraumaPercentRetInfo=The percent bonus to all Internal Trauma Damage Retaliation effects.

tagCharStatsFireRet=Fire
tagCharStatsFireRetInfo=The Fire Damage dealt to an attacker whenever you are hit.
tagCharStatsFirePercentRet=Fire Modifier
tagCharStatsFirePercentRetInfo=The percent bonus to all Fire Damage Retaliation effects.

tagCharStatsColdRet=Cold
tagCharStatsColdRetInfo=The Cold Damage dealt to an attacker whenever you are hit.
tagCharStatsColdPercentRet=Cold Modifier
tagCharStatsColdPercentRetInfo=The percent bonus to all Cold Damage Retaliation effects.

tagCharStatsLightningRet=Lightning
tagCharStatsLightningRetInfo=The Lightning Damage dealt to an attacker whenever you are hit.
tagCharStatsLightningPercentRet=Lightning Modifier
tagCharStatsLightningPercentRetInfo=The percent bonus to all Lightning Damage Retaliation effects.

tagCharStatsAcidRet=Acid
tagCharStatsAcidRetInfo=The Acid Damage dealt to an attacker whenever you are hit.
tagCharStatsAcidPercentRet=Acid Modifier
tagCharStatsAcidPercentRetInfo=The percent bonus to all Acid Damage Retaliation effects.

tagCharStatsVitalityRet=Vitality
tagCharStatsVitalityRetInfo=The Vitality Damage dealt to an attacker whenever you are hit.
tagCharStatsVitalityPercentRet=Vitality Modifier
tagCharStatsVitalityPercentRetInfo=The percent bonus to all Vitality Damage Retaliation effects.

tagCharStatsAetherRet=Aether
tagCharStatsAetherRetInfo=The Aether Damage dealt to an attacker whenever you are hit.
tagCharStatsAetherPercentRet=Aether Modifier
tagCharStatsAetherPercentRetInfo=The percent bonus to all Aether Damage Retaliation effects.

tagCharStatsChaosRet=Chaos
tagCharStatsChaosRetInfo=The Chaos Damage dealt to an attacker whenever you are hit.
tagCharStatsChaosPercentRet=Chaos Modifier
tagCharStatsChaosPercentRetInfo=The percent bonus to all Chaos Damage Retaliation effects.

tagCharStatsBurnRet=Burn
tagCharStatsBurnRetInfo=The Burn Damage done over 3 seconds applied on an attacker whenever you are hit.
tagCharStatsBurnPercentRet=Burn Modifier
tagCharStatsBurnPercentRetInfo=The percent bonus to all Burn Damage Retaliation effects.

tagCharStatsColdburnRet=Coldburn
tagCharStatsColdburnRetInfo=The Coldburn Damage done over 3 seconds applied on an attacker whenever you are hit.
tagCharStatsColdburnPercentRet=Coldburn Modifier
tagCharStatsColdburnPercentRetInfo=The percent bonus to all Coldburn Damage Retaliation effects.

tagCharStatsElectrocuteRet=Electrocute
tagCharStatsElectrocuteRetInfo=The Electrocute Damage done over 3 seconds applied on an attacker whenever you are hit.
tagCharStatsElectrocutePercentRet=Electrocute Modifier
tagCharStatsElectrocutePercentRetInfo=The percent bonus to all Electrocute Damage Retaliation effects.

tagCharStatsPoisonRet=Poison
tagCharStatsPoisonRetInfo=The Poison Damage done over 5 seconds applied on an attacker whenever you are hit.
tagCharStatsPoisonPercentRet=Poison Modifier
tagCharStatsPoisonPercentRetInfo=The percent bonus to all Poison Damage Retaliation effects.

tagCharStatsVitalityDecayRet=Vitality Decay
tagCharStatsVitalityDecayRetInfo=The Vitality Decay Damage done over 3 seconds applied on an attacker whenever you are hit.
tagCharStatsVitalityDecayPercentRet=Vitality Decay Modifier
tagCharStatsVitalityDecayPercentRetInfo=The percent bonus to all Vitality Decay Damage Retaliation effects.

#Stats
tagCharStatsItemLevel=Item Level
tagCharStatsItemLevelInfo=The average item level of all your equipment.

tagRecordTime=Elapsed Time
tagRecordTimeNumber={%d0}:{%d1}:{%d2}
tagRecordTimeInfo=Total time played in days, hours and minutes.

tagRecordMonsterKills=Monsters Killed
tagRecordMonsterKillsInfo=Total number of monsters your character has killed.

tagRecordChampionKills=Champions Killed
tagRecordChampionKillsInfo=Total number of enemy Heroes and Bosses your character has killed.

tagRecordHighestMonster=Greatest Monster Killed
tagRecordHighestMonsterInfo=Most powerful monster your character has killed.

tagRecordHighestDamage=Greatest Damage Dealt
tagRecordHighestDamageInfo=Most damage your character has ever inflicted at one time.

tagRecordHighestDamageTaken=Greatest Damage Taken
tagRecordHighestDamageTakenInfo=Most damage your character has ever received at one time.

tagRecordDeath=Total Deaths
tagRecordDeathInfo=The number of times your character has died.

tagCharStatsSecondaryResist=Secondary Resistances:

tagCharacterStats=Character Stats
tagCharStatsFactionTitle=Factions
tagCPercentageValue={%.0f}%

#Vendor

tagVendorTabArtifactA=Artifacts
tagVendorTabArtifactB=PLACEHOLDER
tagVendorTab01A=Melee Weapons
tagVendorTab01B=An assortment of martial weapons salvaged from abandoned homes, the long deceased, and those soon to be.
tagVendorTab02A=Ranged Weapons
tagVendorTab02B=Everything from pistols pieced together from mismatched parts to old crossbows refitted with automatic rotary firing mechanisms.
tagVendorTab03A=Armor
tagVendorTab03B=A collection of body armor assembled from worn clothing and metal scraps. Some are even pieced together from real armor plates from the battlefields of old.
tagVendorTab04A=Accessories and Consumables
tagVendorTab04B=A mix of old relics and home-brewed remedies.
tagVendorTab05A=Buyback
tagVendorTab05B=Changed your mind? You can buy your items back at no additional charge while you are at the vendor. As soon as you leave though, the sale is finalized.

tagVendorRolloverName=Salvage Dealer
tagVendorRolloverDescription=Dealers profit from humankind's misfortune by selling salvaged or stolen goods to those who dare venture out beyond the human strongholds. It's best not to ask for an item's origins.

MarketCostAffordable={^g}Cost  {%d0}
MarketCostTooExpensive={^r}Cost  {%d0} ~ Not Enough Iron
MarketCostPreviousTransaction={^g}Cost  {%d0} ~ Original Sell Value
MarketCostPreviousTransactionTooExpensive={^r}Cost  {%d0} ~ Not Enough Iron
MarketValue={^g}Sell Value  {%d0}
MarketValuePreviousTransaction={^g}Sell Back Value  {%d0} ~ Original Purchase Cost
MarketSalePending=Sale Pending
MarketPurchasePending=Purchase Pending

tagMarketError01=You do not have enough iron.
tagMarketError02=There is not enough room in your inventory.
tagMarketError03=That item has been sold.
tagMarketError04=That item cannot be sold.
CanNotBeSoldHere=This vendor will not accept that item.
Sold=Sold


#Crafting

tagCrafting=Crafting
tagInventorNamePlate=Inventor
tagCraftingComponentCount=Quantity of this material in inventory.
tagCraftingComponentMissing=This material is not currently in your inventory.
tagCraftingWindowTitle=Inventor
tagCraftingPanelA=Equipment Modification
tagCraftingPanelB=Equipment Detatchment
tagCraftingCost=Cost:
tagCraftingBlueprint=Blueprint
tagCraftingComponent=Component
tagCraftingComponentRequired=Ingredients:
tagCraftingCombine=Combine
tagCraftingDisplayBoxHelp=To begin crafting equipment, place a blueprint on the worktable.
tagCraftingBlueprintInfo=The blacksmith can use blueprints to craft upgraded items out of various salvaged materials.
tagCraftingDeviceCost=Iron Cost :  {%t0}
tagCraftingCreate=Crafts:
tagCraftingLearn=[Right-Click to Learn]
tagCraftingRandom={^E}+Random Stat(s)

tagCraftingItemType00= ~ Device
tagCraftingItemType01= ~ Completed Component
tagCraftingItemType02= ~ Completed Supplies
tagCraftingItemType03= ~ Scroll
tagCraftingItemType04= ~ Gear

tagCraftingConfirmation=Are you sure you want to complete this combination?

tagCraftingDetatchmentInfo=

tagCraftingProductBoxInfo=The constructed item will appear here once the required components have been put in place.
tagCraftingProductBoxCompletion=Take your newly assembled item from the worktable.

tagCraftingInsterComponent=Add components specified by a blueprint to these slots.

#Subheadings

tagCraftingAxes=AXES
tagCraftingBlunt=BLUNT
tagCraftingSwords=SWORDS

tagCraftingOneHanded=ONE-HANDED RANGED
tagCraftingTwoHanded=TWO-HANDED RANGED

tagCraftingBelts=BELTS
tagCraftingHelms=HELMS
tagCraftingTorso=CHEST
tagCraftingShoulders=SHOULDERS
tagCraftingLegs=LEGS
tagCraftingHands=HANDS
tagCraftingFeet=FEET
tagCraftingOffhands=OFF-HANDS
tagCraftingShields=SHIELDS

tagCraftingComponents=COMPONENTS
tagCraftingAccessories=ACCESSORIES
tagCraftingConsumables=CONSUMABLES
tagCraftingMaterials=MATERIALS

tagCraftingRelics=RELICS

tagDividerTab02=Salvage
tagDividerRoll02=The salvage chamber is used to strip component parts from items.  Unfortunately, the process is imperfect and always results in the destruction of either the item or the component part but you can choose which one to salvage and which to sacrifice.

tagDividingButtonKeepItem=Keep Item
tagDividingBoxInfo=Place an item with an attached component in the chamber.
tagDividingButtonKeepComponent=Keep Add-on
tagDividingKeepItemWarning=Choosing to salvage the item will destroy the attached component.
tagDividingKeepComponentWarning=Choosing to salvage the component part will destroy the item.
tagDividingCost=Salvage Cost:

#Smuggler

tagStorageRefund=Storage Refund
tagCaravanTitle=Smuggler
tagCaravanCost=Cost: {%d0}
tagCaravanRefund=Refund: {%d0}
tagCaravanExpand=Expand Stash
tagCaravanItemStorage=Item Stash
tagStorageInfo01=Use the Item Stash as an extension of your inventory. Right click or drag and drop items to and from the Item Stash. Items stored this way are accessible from any Smuggler in the game.
tagTransferCost=Transfer Cost: {%d0}
tagTransferAdd=Are you sure you wish to add this item to the Shared Storage?
tagTransferInfo01=Use the Smuggler to transfer items to other characters. Simply drop in an item and it will be available to all of your characters.
tagCaravanItemTransfer=Item Transfer
tagTransferInfo02=Place items in the transfer area to have the Smuggler make them available to all your characters.
tagCaravanError01=You do not have enough gold to transfer this item.
tagStorageError01=You do not have enough gold to purchase a storage expansion.

#Chat

tagChatSend=Send To...
tagChatCommand01=Group
tagChatCommand02=Everyone
tagChatCommand03=Reply
tagChatCommand04=Tell

#Maps

tagAerialMapCenteredButton=Center
tagAerialMapZoomText=Zoom

tagMapWindowName=Local Map
tagRiftWindowName=Rift Map
tagWorldMapWindowName=World Map

tagMapSymbolAOI=POI
tagMapSymbolAOIDesc=A point of interest.
tagMapSymbolSmuggler=Smuggler
tagMapSymbolSmugglerDesc=A shady character who will store your gear and transport it between your characters.
tagMapSymbolHero=Player
tagMapSymbolHeroDesc=Your current Location.
tagMapSymbolInventor=Inventor
tagMapSymbolInventorDesc=A tinker capable of removing components from gear.
tagMapSymbolMission=Quest
tagMapSymbolMissionDesc=Currently active quest.
tagMapSymbolNPC=NPC
tagMapSymbolNPCDesc=A non-playable character.
tagMapSymbolGroup=Group
tagMapSymbolGroupDesc=Location of your group members.
tagMapSymbolRespawn=Healer
tagMapSymbolRespawnDesc=A healer trained in rejuvenation and the sealing of griveous wounds.
tagMapSymbolRiftgate=Riftgate
tagMapSymbolRiftgateDesc=An otherwordly rift capable of transporting you to other locations.
tagMapSymbolVendor=Vendor
tagMapSymbolVendorDesc=A merchant of martial goods.
tagMapSymbolWitch=Spirit Guide
tagMapSymbolWitchDesc=A spiritual figure who can help you unlearn your skills.
tagMapSymbolShrine=Shrine
tagMapSymbolShrineDesc=DESCRIPTION FOR SHRINE
tagMapSymbolSmith=Smith
tagMapSymbolSmithDesc=A skilled craftsman capable of creating new items.

#SystemStatsSkillUI

tagOptionsMenuReturn=Return to Game
tagOptionsMenuSave=Save Game
tagOptionsMenuExit=Exit to Main Menu
tagOptionsMenuQuit=Quit to Desktop
tagOptionsMenuOptions=Options Menu
tagOptionsMenuGameSaved=Your game is Saved
tagOptionsMenuAreUSure=Are you sure you want to exit to the main menu?
tagInfoTitle=Information
tagInfoButtonYes=Yes
tagInfoButtonNo=No
tagInfoButtonOk=OK
tagGameOver=You are dead!

SimpleStringFormat={%s0}
SkillBaseNamesFormat={    %s0}
CostFormat=Cost: {%d0}
ManaDisplayFormat=Energy  {%d0} / {%d1} ({%d2} Reserved)
LifeDisplayFormat=Health  {%d0} / {%d1}
ExperienceDisplayFormat=Current Experience : {^y}{%d0}{^w}  ~  Experience to Next Level : {^y}{%d1}

tagExpDisplayFormat=Current Experience : {^y}{%t0}{^w}  ~  Experience till Next Level : {^y}{%t1}

tagCharAttribute01={%+.0f0} {^E}Cunning
tagCharAttribute02={%+.0f0} {^E}Physique
tagCharAttribute03={%+.0f0} {^E}Spirit
tagCharAttribute04={%+.0f0} {^E}Health
tagCharAttribute05={%+.0f0} {^E}Energy
tagCharLifeRegen={%+.1f0} {^E}Health Regenerated per second
tagCharManaRegen={%+.1f0} {^E}Energy Regenerated per second

tagCharAttribute01Modifier={%+.0f0}% {^E}Cunning
tagCharAttribute02Modifier={%+.0f0}% {^E}Physique
tagCharAttribute03Modifier={%+.0f0}% {^E}Spirit
tagCharAttribute04Modifier={%+.0f0}% {^E}Health
tagCharAttribute05Modifier={%+.0f0}% {^E}Energy
tagCharLifeRegenModifier={^E}Increases Health Regeneration by {^H}{%.0f0}%
tagCharManaRegenModifier={^E}Increases Energy Regeneration by {^H}{%.0f0}%

tagCharManaLimitReserve={%+.0f0} {^E}Energy Reserved
tagCharManaLimitReserveReduction=-{%.0f0} Reserved Energy Cost
tagCharManaLimitReserveModifier={+%.0f0}% Energy Reserve
tagCharManaLimitReserveReductionModifier=-{%.0f0}% Energy Reserve

tagCharRunSpeed={%+.0f0}% {^E}Movement Speed
tagCharSpellCastSpeed={%+.0f0}% {^E}Casting Speed
tagCharAttackSpeed={%+.0f0}% {^E}Attack Speed
tagCharTotalSpeedModifier={%+.0f0}% {^E}Total Speed
tagCharRunSpeedModifier={%+.0f0}% {^E}Movement Speed
tagCharSpellCastSpeedModifier={%+.0f0}% {^E}Casting Speed
tagCharAttackSpeedModifier={%+.0f0}% {^E}Attack Speed

tagCharAttribute01R={%+.0f0}-{%.0f1} Cunning
tagCharAttribute02R={%+.0f0}-{%.0f1} Physique
tagCharAttribute03R={%+.0f0}-{%.0f1} Spirit
tagCharAttribute04R={%+.0f0}-{%.0f1} Health
tagCharAttribute05R={%+.0f0}-{%.0f1} Energy
tagCharLifeRegenR={%+.1f0}-{%.1f1} Health Regenerated per second
tagCharManaRegenR={%+.1f0}-{%.1f1} Energy Regenerated per second
tagCharAttribute01ModifierR={%+.0f0}-{%.0f1}% Cunning
tagCharAttribute02ModifierR={%+.0f0}-{%.0f1}% Physique
tagCharAttribute03ModifierR={%+.0f0}-{%.0f1}% Spirit
tagCharAttribute04ModifierR={%+.0f0}-{%.0f1}% Health
tagCharAttribute05ModifierR={%+.0f0}-{%.0f1}% Energy
tagCharLifeRegenModifierR=Increases Health Regeneration by {%.0f0}-{%.0f1}%
tagCharManaRegenModifierR=Increases Energy Regeneration by {%.0f0}-{%.0f1}%
tagCharManaLimitReserveR={%+.0f0}-{%.0f1} Energy Reserved
tagCharManaLimitReserveReductionR=-({%.0f0}-{%.0f1}) Reserved Energy Cost
tagCharManaLimitReserveModifierR={+%.0f0}-{%.0f1}% Energy Reserve
tagCharManaLimitReserveReductionModifierR=-({%.0f0}-{%.0f1}%) Energy Reserve
tagCharRunSpeedR={%+.0f0}-{%.0f1}% Movement Speed
tagCharSpellCastSpeedR={%+.0f0}-{%.0f1}% Casting Speed
tagCharAttackSpeedR={%+.0f0}-{%.0f1}% Attack Speed
tagCharTotalSpeedModifierR={%+.0f0}-{%.0f1}% Total Speed
tagCharRunSpeedModifierR={%+.0f0}-{%.0f1}% Movement Speed
tagCharSpellCastSpeedModifierR={%+.0f0}-{%.0f1}% Casting Speed
tagCharAttackSpeedModifierR={%+.0f0}-{%.0f1}% Attack Speed
tagCharOffensiveAbilityR={%+.0f0}-{%.0f1} Offensive Ability
tagCharDefensiveAbilityR={%+.0f0}-{%.0f1} Defensive Ability
tagCharOffensiveAbilityModifierR={%+.0f0}-{%.0f1}% Offensive Ability
tagCharDefensiveAbilityModifierR={%+.0f0}-{%.0f1}% Defensive Ability
tagCharDefensiveBlockRecoveryReductionR=-({%.0f0}-%.0f1})% Shield Recovery Time
tagCharEnergyAbsorptionPercentR={%+.0f0}-{%.0f1}% Energy Absorbed from Enemy Spells
tagCharDodgePercentR={%.0f0}-{%.0f1}% Chance to Avoid Melee Attacks
tagCharDeflectProjectilesR={%.0f0}-{%.0f1}% Chance to Avoid Projectiles
tagCharIncreasedExperienceR={%+.0f0}-{%.0f1}% Experience Gained
tagCharLightRadiusR={%+.0f0}-{%.0f1}% Light Radius
tagCharItemGlobalReductionR={%.0f0}-{%.0f1}% Reduction to all Requirements
tagCharLevelReqReductionR=-({%.0f0}-{%.0f1}) Player Level Requirement for Items
tagCharArmorStrengthReqReductionR=-({%.0f0}-{%.0f1}%) Physique Requirement for Armor
tagCharArmorDexterityReqReductionR=-({%.0f0}--{%.0f1}%) Cunning Requirement for Armor
tagCharArmorIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) Spirit Requirement for Armor
tagCharJewelryIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) Spirit Requirement for Jewelry
tagCharJewelryStrengthReqReductionR=-({%.0f0}-{%.0f1}%) Physique Requirement for Jewelry
tagCharJewelryDexterityReqReductionR=-({%.0f0}-{%.0f1}%) Cunning Requirement for Jewelry
tagCharShieldStrengthReqReductionR=-({%.0f0}-{%.0f1}%) Physique Requirement for Shields
tagCharShieldIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) Spirit Requirement for Shields
tagCharShieldDexterityReqReductionR=-({%.0f0}-{%.0f1}%) Cunning Requirement for Shields
tagCharMeleeStrengthReqReductionR=-({%.0f0}-{%.0f1}%) Physique Requirement for Melee Weapons
tagCharMeleeDexterityReqReductionR=-({%.0f0}-{%.0f1}%) Cunning Requirement for Melee Weapons
tagCharMeleeIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) Spirit Requirement for Melee Weapons
tagCharHuntingStrengthReqReductionR=-({%.0f0}-{%.0f1}%) Physique Requirement for Ranged Weapons
tagCharHuntingDexterityReqReductionR=-({%.0f0}-{%.0f1}%) Cunning Requirement for Ranged Weapons
tagCharHuntingIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) Spirit Requirement for Ranged Weapons
tagCharStaffIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) Spirit Requirement for Staff Weapons
tagCharStaffStrengthReqReductionR=-({%.0f0}-{%.0f1}%) Physique Requirement for Staff Weapons
tagCharStaffDexterityReqReductionR=-({%.0f0}-{%.0f1}%) Cunning Requirement for Staff Weapons
tagCharWeaponIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) Spirit Requirement for all Weapons
tagCharWeaponStrengthReqReductionR=-({%.0f0}-{%.0f1}%) Physique Requirement for all Weapons
tagCharWeaponDexterityReqReductionR=-({%.0f0}-{%.0f1}%) Cunning Requirement for all Weapons

SkillManaCostReductionR=-{%.0f0}% Skill Energy Cost
SkillCooldownReductionR=+{%.0f0}% Skill Cooldown Reduction
SkillProjectileSpeedModifierR={%+.0f0}% Increase in Projectile Speed
SkillManaCostReductionModifierR=-{%.0f0}% Skill Energy Cost
SkillCooldownReductionModifierR=-{%.0f0}% Skill Recharge

tagAttackSpeedNotSet=Speed:  Not Set
tagAttackSpeedVerySlow=Speed:  Very Slow
tagAttackSpeedSlow=Speed:  Slow
tagAttackSpeedAverage=Speed:  Average
tagAttackSpeedFast=Speed:  Fast
tagAttackSpeedVeryFast=Speed:  Very Fast

tagCharOffensiveAbility={%+.0f0} {^E}Offensive Ability
tagCharDefensiveAbility={%+.0f0} {^E}Defensive Ability
tagCharOffensiveAbilityModifier={%+.0f0}% {^E}Offensive Ability
tagCharDefensiveAbilityModifier={%+.0f0}% {^E}Defensive Ability

tagCharDefensiveBlockRecoveryReduction={-%.0f0}% {^E}Shield Recovery Time
tagCharEnergyAbsorptionPercent={%+.0f0}% {^E}Energy Absorbed from Enemy Spells
tagCharDodgePercent={%.0f0}% {^E}Chance to Avoid Melee Attacks
tagCharDeflectProjectiles={%.0f0}% {^E}Chance to Avoid Projectiles

tagCharIncreasedExperience={%+.0f0}% {^E}Experience Gained
tagCharLightRadius={%+.0f0}% {^E}Light Radius

tagCharItemGlobalReduction={%.0f0}% {^E}Reduction to all Requirements
tagCharLevelReqReduction=-{%.0f0} {^E}Player Level Requirement for Items
tagCharArmorStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Armor
tagCharArmorDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Armor
tagCharArmorIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Armor
tagCharJewelryIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Jewelry
tagCharJewelryStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Jewelry
tagCharJewelryDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Jewelry
tagCharShieldStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Shields
tagCharShieldIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Shields
tagCharShieldDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Shields
tagCharMeleeStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Melee Weapons
tagCharMeleeDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Melee Weapons
tagCharMeleeIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Melee Weapons
tagCharHuntingStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Ranged Weapons
tagCharHuntingDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Ranged Weapons
tagCharHuntingIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Ranged Weapons
tagCharStaffIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Staff Weapons
tagCharStaffStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Staff Weapons
tagCharStaffDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Staff Weapons
tagCharWeaponIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for all Weapons
tagCharWeaponStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for all Weapons
tagCharWeaponDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for all Weapons

tagChanceOf={%.1f0}% {^E}{Chance of {^H}
tagChanceTo={%.1f0}% {^E}{Chance to {^H}

Strength=Physique
Dexterity=Cunning
Intelligence=Spirit
Life=Health
Mana=Energy
UnusedPointsText={%d0} Unused Points
LifeText={%.0f0} Health
ManaText={%.0f0} Energy
StrengthText={%.0f0} Physique
DexterityText={%.0f0} Cunning
IntelligenceText={%.0f0} Spirit
FloatFormat={%.0f0}
Float1Format={%.1f0}
Float2Format={%.2f0}
IntFormat={%d0}
CharacterLevelDescription={%s0} - [Level {%d1}]
ObjectIdFormat=({%d0})  
SkillLevelFormat={%d0} / {%d1}
ShortManaText=Energy  {%.0f0} / {%.0f1} / {%.1f2}
ShortLifeText=Health {%.0f0} / {%.0f1}
ShortExperienceText=Exp {%d0} / {%d1}
ShortLevel=Level {%d0}
HitFormat={%.0f0}
CriticalHitFormat={%.0f0}
CriticalHitFormatMult={%.0f0} (x{%.1f1})
tagMiss=Miss
tagFumble=Fumble
tagDodge=Dodge
tagBlock=Block
tagDeflect=Deflect
tagInvulnerable=Invulnerable
GiveMoneyFormat=+{%d0} Iron
TakeMoneyFormat={%d0} Iron
ExperienceFormat=+{%d0} Experience
FactionFormat=+{%d0} {%s1} Reputation
LevelUpFormat=Level Up!
SkillPointFormat={%d0} Skill Point(s)
AttributePointFormat={%d0} Attribute Point(s)
MenuName=Name: 
MenuLevel=Level:   {%d0}
ItemSkillIncrement={+%d0} {^E}to {%s1}
ItemMasteryIncrement={+%d0} {^E}to all skills in {%s1}
ItemAllSkillIncrement={+%d0} {^E}to all Skills
ItemBasicAttributeBanner={^w}
ItemBonusAttributeBanner={^b}
tagPerSecond= per Second
tagDPS={%.1g0} Damage Per Second

LevelRequirement=Player Level
ShieldBlockAbsorption={%.0f0}% Absorption
ShieldBlockRecoveryTime={%.2f0} second Block Recovery
MeetsRequirement=Required {%s0}: {%.0f1}
MeetsRequirementWithReduction=Required {%s0}: {%.0f1} [ {^r%.0f2 ^y- %.0f3}% Reduction]
FailsRequirementWithReduction={^r}Required {%s0: %.0f1} [ {%.0f2 ^y- %.0f3}% Reduction]
FailsRequirement={^r}Required {%s0: %.0f1}
SkillIntFormat={%d0 %s1}
SkillFloatFormat={%.0f0 %s1}
SkillFloat1Format={%.1f0 %s1}
SkillFloat2Format={%.2f0 %s1}
SkillSecondFormat={%.1f0 {^E}Second %s1}
SkillDistanceFormat={%.1f0 {^E}Meter %s1}
SkillCostFormat={%.1f0 %s1}
SkillPercentFormat={%.0f0% %s1}
SkillNumProjectilesFormat=Launches {%d0} Projectile(s)
SkillWeaponDamageFormat={%.0f0%} {^E}Weapon Damage
SkillChargeFactor=per Charge Level
SkillChargeMax={^E}Charge Levels
SkillChargeDuration=Charge Level Duration
SkillChargeFactorMod=increase per Charge Level
SkillChargeMaxMod=Charge Levels
SkillChargeDurationMod=increase in Charge Duration
SkillChanceWeight={%d0}% {^E}Chance to be Used
SkillActivationChance={^E}Chance of Activating
SkillDamageAbsorption={%.0f0} {^E}Damage Absorption
SkillDamageAbsorptionPercent={%.0f0}% {^E}Damage Absorption
SkillPetLimit={%d0} {^E}Summon Limit 
SkillLifeBonus={%+.1f0} {^E}Health Restored
SkillManaBonus={%+.1f0} {^E}Energy Restored
SkillLifePercent={%.1f0}% {^E}Health Restored
SkillManaPercent={%.1f0}% {^E}Energy Restored
SkillLifeBonusAndPercent={%.0f1}% + {%.0f0} {^E}Health Restored
SkillManaBonusAndPercent={%.0f1}% + {%.0f0} {^E}Energy Restored
SkillPetDescriptionHeading={%s0} Attributes:
tagSkillPetAbilities={%s0} Abilities:
SkillPetDescriptionNextHeading=Next {%s0} Level:
SkillPetDescriptionHealth=    {%.0f0}  {^E}Health
SkillPetDescriptionMana=    {%.0f0}  {^E}Energy
SkillPetDescriptionDamageMinOnly=    {%.0f0}  Damage
SkillPetDescriptionDamageMinMax=    {%.0f0} - {%.0f1}  Damage
tagSkillPetTimeToLive=Lives for {%.1f0} Seconds
tagSkillPrevious=… Previous
tagSkillNext=Next …
PressToAddUnusedSkillPoints=Press to add unused skill points.
SkillEnhancement=+{%d0} to all skills
NoSkillPointsToAdd=No skill points to add.
YouMustIncreaseMasteryLevel=You must increase your Mastery Level to add more points.
EnableOneBaseSkill=At Least One Requisite Skill Must Be Enabled
MaxSkillLevelReached=Maximum Skill Level Reached
ActiveMasteriesAllowedReached=Number of Active Masteries Allowed has been reached
LifeMonitorPercent={^E}Activates when Health drops below {^H}{%.1f0}%
FailedSkillDependancy=Requires: {%s0} 
ManaCost={^E}Energy Cost
ActiveLifeCost={^E}Active Health Cost per Second
ActiveManaCost={^E}Active Energy Cost per Second
ActiveDuration=Duration
TargetRadius=Radius
TargetAngle={%.0f0} {^E}Degree Attack Arc
TargetNumber={%d0} {^E}Target Maximum
CooldownTime={^E}Skill Recharge
ExplosionRadius=Radius
ProjectileLaunchRotation={%.1f0} Projectile Spread
ProjectileLaunchNumber={%d0} Projectile(s)
ProjectileFragmentsLaunchNumberMinMax={%d0 - %d1} {^E}Fragments
ProjectileFragmentsLaunchNumber={%d0} {^E}Fragments
ProjectilePiercingChance={%.1f0}% {^E}Chance to pass through Enemies


tagTooltipPetsHeader=Pets
tagTooltipSkillsHeader=Granted Skills

tagShieldBlockInfo={%.0f0}% Chance to block {^W}{%.0f1} damage



SkillManaCostReduction=-{%.0f0}% {^E}Skill Energy Cost
SkillCooldownReduction=+{%.0f0}% {^E}Skill Cooldown Reduction
SkillProjectileSpeedModifier={%+.0f0}% {^E}Increase in Projectile Speed
SkillManaCostReductionModifier=-{%.0f0}% {^E}Skill Energy Cost
SkillCooldownReductionModifier=-{%.0f0}% {^E}Skill Recharge

GlobalChanceOfAllTag={^E}Chance of: {^H}
GlobalChanceOfOneTag={^E}Chance for one of the following: {^H}
GlobalPercentChanceOfAllTag={%.1f0}% {^E}Chance of:{^H}
GlobalPercentChanceOfOneTag={%.1f0}% {^E}Chance for one of the following:{^H}
tagIndent={   }
tagDamageAbsorptionTitle=Protects Against:
formatQualifyingDamage={     %s0}
tagQualifyingDamagePhysical=Physical
tagQualifyingDamagePierce=Pierce
tagQualifyingDamageLightning=Lightning
tagQualifyingDamageFire=Fire
tagQualifyingDamageCold=Cold
tagQualifyingDamagePoison=Poison or Acid
tagQualifyingDamageLife=Vitality
tagQualifyingDamageBleeding=Bleeding
tagQualifyingDamageElemental=Elemental

DamageSingleFormat={%.0f0}
DamageRangeFormat={%.0f0}-{%.0f1}
DamageInfluenceSingleFormat={%.1f0}
DamageInfluenceRangeFormat={%.1f0}-{%.1f1}
DamageReflexSingleFormat={%.1f0}
DamageReflexRangeFormat={%.1f0}-{%.1f1}
DamageSingleFormatTime= {^E}over {^H}{%.1f0} {^E}Seconds
DamageRangeFormatTime= {^E}over {^H}{%.1f0}-{%.1f1} {^E}Seconds
DamageFixedSingleFormatTime= {^E}for {^H}{%.1f0} {^E}Seconds
DamageFixedRangeFormatTime= {^E}for {^H}{%.1f0} - {%.1f1} {^E}Seconds
tagDurationDamageOverTime={%d0} {^E}Damage Over {^H}{%.1f1} {^E}Seconds
tagDotBleeding=Bleeding
tagDotCold=Chilled
tagDotFire=Burning
tagDotPoison=Poisoned
tagDotLightning=Electrocuted
tagDotChaos=Chaos
tagDotAether=Aether
tagDotLifeLeech=Life Leech

tagSecond=second
tagSeconds=seconds
DamagePhysicalChance= {^E}Physical Damage
DamageBasePhysical= Physical Damage
DamageBasePierceRatio={%.0f0}% Armor Piercing
DamageBasePierceRatioR={%.0f0}-{%.0f1}% Armor Piercing
DamageBonusPhysical=+{%t0} {^E}Physical Damage
tagDamageBaseFire= Base Fire Damage
tagDamageBaseLightning= Base Lightning Damage
tagDamageBaseCold= Base Cold Damage
tagDamageBaseVitality= Base Vitality Damage
tagDamageBasePoison= Base Acid Damage
DamageCold={%t0} {^E}Cold Damage
DamageFire={%t0} {^E}Fire Damage
DamageAether={%t0} {^E}Aether Damage
DamageChaos={%t0} {^E}Chaos Damage
DamageLife={%t0} {^E}Vitality Damage
DamageLifeLeech={%t0}% {^E}of Attack damage converted to Health
DamageLightning={%t0} {^E}Lightning Damage
DamageElemental={%t0} {^E}Elemental Damage
DamageModifierElemental={%+.0f0}% {^E}Elemental Damage
DamageModifierElementalR={%+.0f0}-{%.0f1}% {^E}Elemental Damage
DamagePhysical=+{%t0} {^E}Physical Damage
DamagePierce={%t0} {^E}Piercing Damage
DamagePoison={%t0} {^E}Acid Damage
DamageKnockdown={^E}Knockdown target for {^H}{%t0} {^E}{%z1}
DamageStun={^E}Stun target for {^H}{%t0} {^E}{%z1}
DamageFreeze={^E}Freeze target for {^H}{%t0} {^E}{%z1}
DamagePetrify={^E}Petrify target for {^H}{%t0} {^E}{%z1}
DamageTrap={^E}Immobilize target for {^H}{%t0} {^E}{%z1}
DamageTaunt=Taunt
DamageConvert={^E}Control target's mind for {^H}{%t0} {^E}{%z1}
DamageFear={^E}Terrify target for {^H}{%t0} {^E}{%z1}
DamageConfusion={^E}Confuse target for {^H}{%t0} {^E}{%z1}
DamageDisruption={^E}Disrupt target's skills for {^H}{%t0} {^E}{%z1}
DamagePercentCurrentLife={%t0}% {^E}Reduction to Enemy's Health
DamageManaDrain={%t0}% {^E}Energy Drained
DamageManaBurnRatio= {^E}({^H}{%.0f0}% {^E}of Energy Drained causes Damage)
DamageModifierManaBurn={%.0f0}% {^E}of Energy Drained causes Damage

DamageDurationAttackSpeed=% {^E}Slower Enemy Attack
DamageDurationCold= {^E}Frostburn Damage
DamageDurationReduced= {^E}Reduced Defense
DamageDurationFire= {^E}Burn Damage
DamageDurationLife= {^E}Vitality Decay
DamageDurationLifeLeach= {^E}Life Leech
DamageDurationLightning= {^E}Electrocute Damage
DamageDurationManaLeach= {^E}Energy Leech
DamageDurationOffensiveAbility= {^E}Reduced taget's Offensive Ability
DamageDurationOffensiveReduction= {^E}Reduced target's Physical Damage
DamageDurationDefensiveAbility= {^E}Reduced target's Defensive Ability
DamageDurationDefensiveReduction= {^E}Reduced target's Armor
DamageDurationPhysical= {^E}Internal Trauma
DamageDurationPoison= {^E}Poison Damage
DamageDurationTotalSpeed=% {^E}Slow target
DamageDurationRunSpeed=% {^E}Slower target Movement
DamageDurationSpellCastSpeed=% {^E}Slower target Casting
DamageDurationBleeding= {^E}Bleeding Damage

DamageTotalDamageReductionPercent=% {^E}Reduced target's Damage
DamageTotalDamageReductionAbsolute= {^E}Reduced target's Damage
DamageTotalResistanceReductionPercent=% {^E}Reduced target's Resistances
DamageTotalResistanceReductionAbsolute= {^E}Reduced target's Resistances
DamageDurationFumble=% {^E}Chance for target to Fumble attacks
DamageDurationProjectileFumble=% {^E}Chance of Impaired Aim to target

DamageModifierPhysical={%+.0f0}% {^E}Physical Damage
DamageModifierPhysicalR={%+.0f0}-{%.0f1}% {^E}Physical Damage
DamageModifierPierceRatio={%+.0f0}% {^E}Armor Piercing
DamageModifierPierceRatioR={%+.0f0}-{%.0f1}% {^E}Armor Piercing
DamageModifierPierce={%+.0f0}% {^E}Pierce Damage
DamageModifierPierceR={%+.0f0}-{%.0f1}% {^E}Pierce Damage
DamageModifierCold={%+.0f0}% {^E}Cold Damage
DamageModifierColdR={%+.0f0}-{%.0f1}% {^E}Cold Damage
DamageModifierFire={%+.0f0}% {^E}Fire Damage
DamageModifierFireR={%+.0f0}-{%.0f1}% {^E}Fire Damage
DamageModifierPoison={%+.0f0}% {^E}Acid Damage
DamageModifierPoisonR={%+.0f0}-{%.0f1}% {^E}Acid Damage
DamageModifierLightning={%+.0f0}% {^E}Lightning Damage
DamageModifierLightningR={%+.0f0}-{%.0f1}% {^E}Lightning Damage
DamageModifierLife={%+.0f0}% {^E}Vitality Damage
DamageModifierLifeR={%+.0f0}-{%.0f1}% {^E}Vitality Damage
DamageModifierStun={%+.0f0}% {^E}Stun Duration
DamageModifierStunR={%+.0f0}-{%.0f1}% {^E}Stun Duration
DamageModifierChaos={%+.0f0}% {^E}Chaos Damage
DamageModifierChaosR={%+.0f0}-{%.0f1}% {^E}Chaos Damage
DamageModifierAether={%+.0f0}% {^E}Aether Damage
DamageModifierAetherR={%+.0f0}-{%.0f1}% {^E}Aether Damage
DamageModifierKnockdown={%+.0f0}% {^E}Knockdown Duration
DamageModifierKnockdownR={%+.0f0}-{%.0f1}% {^E}Knockdown Duration

DamageDurationModifierPhysical={%+.0f0}% {^E}Internal Trauma Damage 
DamageDurationModifierBleeding={%+.0f0}% {^E}Bleeding Damage 
DamageDurationModifierCold={%+.0f0}% {^E}Frostburn Damage 
DamageDurationModifierFire={%+.0f0}% {^E}Burn Damage 
DamageDurationModifierPoison={%+.0f0}% {^E}Poison Damage 
DamageDurationModifierLightning={%+.0f0}% {^E}Electrocute Damage 
DamageDurationModifierLife={%+.0f0}% {^E}Vitality Decay 
DamageDurationModifierAttackSpeed={%+.0f0}% {^E}Slow Attack 
DamageDurationModifierSpellCastSpeed={%+.0f0}% {^E}Slow Casting 
DamageDurationModifierRunSpeed={%+.0f0}% {^E}Slow Movement 
DamageDurationModifierLifeLeach={%+.0f0}% {^E}Life Leech 
DamageDurationModifierManaLeach={%+.0f0}% {^E}Energy Leech 
DamageDurationModifierOffensiveAbility={%+.0f0}% {^E}Reduction in Target's Offensive Ability
DamageDurationModifierDefensiveAbility={%+.0f0}% {^E}Reduction in Target's Defensive Ability
DamageDurationModifierOffensiveReduction={%+.0f0}% {^E}Reduced target Physical Damage 
ImprovedTimeFormat={^E}with {^H}{%+.0f0}% {^E}Increased Duration
ImprovedTimeFormatR= {^E}with {^H}{%+.0f0}-{%.0f1}% {^E}Increased Duration

RetaliationCold={%t0} {^E}Cold Retaliation
RetaliationFire={%t0} {^E}Fire Retaliation
RetaliationLife={%t0} {^E}Vitality Retaliation
RetaliationLightning={%t0} {^E}Lightning Retaliation
RetaliationElemental={%t0} {^E}Elemental Retaliation
RetaliationPhysical={%t0} {^E}Physical Damage Retaliation
RetaliationPierce={%t0} {^E}Piercing Retaliation
RetaliationPoison={%t0} {^E}Acid Retaliation
RetaliationAether={%t0} {^E}Aether Retaliation
RetaliationChaos={%t0} {^E}Chaos Retaliation
RetaliationStun={%t0} {^E}{%z1} of Stun Retaliation
RetaliationFreeze={%t0} {^E}{%z1} of Freeze Retaliation
RetaliationPetrify={%t0} {^E}{%z1} of Petrify Retaliation
RetaliationTrap={%t0} {^E}{%z1} of Immobilize Retaliation
RetaliationConvert={%t0} {^E}{%z1} of Mind Control Retaliation
RetaliationFear={%t0} {^E}{%z1} of Terrify Retaliation
RetaliationConfusion={%t0} {^E}{%z1} of Confuse Retaliation
RetaliationSleep={%t0} {^E}{%z1} of Sleep Retaliation
RetaliationPercentCurrentLife={^E}Retaliate causing {^H}{%t0}% {^E}Reduction to Enemy's Health
RetaliationDurationAttackSpeed=% {^E}Reduced Attack Speed Retaliation
RetaliationDurationCold= {^E}Frostburn Retaliation
RetaliationDurationDefensiveAbility= {^E}Reduced Defense Retaliation
RetaliationDurationFire= {^E}Burn Retaliation
RetaliationDurationLife= {^E}Vitality Decay Retaliation
RetaliationDurationLifeLeach= {^E}Life Leech Retaliation
RetaliationDurationLightning= {^E}Electrocute Retaliation
RetaliationDurationManaLeach= {^E}Energy Leech Retaliation
RetaliationDurationOffensiveAbility= {^E}Offensive Ability Retaliation
RetaliationDurationOffensiveReduction= {^E}Damage Reduction Retaliation
RetaliationDurationPhysical= {^E}Internal Trauma Retaliation
RetaliationDurationBleeding= {^E}Bleeding Retaliation
RetaliationDurationPoison= {^E}Poison Retaliation
RetaliationDurationRunSpeed=% {^E}Slowed Movement Retaliation
RetaliationDurationSpellCastSpeed=% {^E}Slowed Casting Retaliation
RetaliationModifierPhysical={%+.0f0}% {^E}Physical Damage Retaliation
RetaliationModifierPierceRatio={%+.0f0}% {^E}Pierce Retaliation
RetaliationModifierPierce={%+.0f0}% {^E}Piercing Retaliation
RetaliationModifierCold={%+.0f0}% {^E}Cold Retaliation
RetaliationModifierFire={%+.0f0}% {^E}Fire Retaliation
RetaliationModifierPoison={%+.0f0}% {^E}Poison & Acid Retaliation
RetaliationModifierLightning={%+.0f0}% {^E}Lightning Retaliation
RetaliationModifierAether={%+.0f0}% {^E}Aether Retaliation
RetaliationModifierChaos={%+.0f0}% {^E}Chaos Retaliation
RetaliationModifierElemental={%+.0f0}% {^E}Elemental Retaliation
RetaliationModifierLife={%+.0f0}% {^E}Vitality Damage Retaliation
RetaliationModifierStun={%+.0f0}% {^E}Stun Retaliation
RetaliationModifierSleep={%+.0f0}% {^E}Sleep Retaliation
RetaliationDurationModifierPhysical={%+.0f0}% {^E}Internal Trauma Retaliation
RetaliationDurationModifierBleeding={%+.0f0}% {^E}Bleeding Retaliation
RetaliationDurationModifierCold={%+.0f0}% {^E}Frostburn Retaliation
RetaliationDurationModifierDefensiveAbility={%+.0f0}% {^E}Reduced Defense Retaliation
RetaliationDurationModifierFire={%+.0f0}% {^E}Burn Retaliation
RetaliationDurationModifierLife={%+.0f0}% {^E}Vitality Decay Retaliation
RetaliationDurationModifierLifeLeach={%+.0f0}% {^E}Life Leech Retaliation
RetaliationDurationModifierLightning={%+.0f0}% {^E}Electrocute Retaliation
RetaliationDurationModifierManaLeach={%+.0f0}% {^E}Energy Leech Retaliation
RetaliationDurationModifierOffensiveAbility={%+.0f0}% {^E}Offensive Ability Retaliation
RetaliationDurationModifierOffensiveReduction={%+.0f0}% {^E}Damage Reduction Retaliation
RetaliationDurationModifierPoison={%+.0f0}% {^E}Poison Retaliation

DefenseAbsorptionProtection={%.0f0} Armor
DefenseAbsorptionProtectionR={%.0f0}-{%.0f1} Armor
DefenseAbsorptionProtectionBonus=+{%.0f0} {^E}Armor
DefenseAbsorptionProtectionBonusR=+{%.0f0}-{%.0f1} {^E}Armor
DefensePhysical={%.0f0}% {^E}Physical Damage Resistance
DefensePhysicalR={%.0f0}-{%.0f1}% {^E}Physical Damage Resistance
DefensePierce={%.0f0}% {^E}Pierce Resistance
DefensePierceR={%.0f0}-{%.0f1}% {^E}Pierce Resistance
DefenseElementalResistance={%.0f0}% {^E}Elemental Resistance
DefenseElementalResistanceR={%.0f0}-{%.0f1}% {^E}Elemental Resistance
DefenseCold={%.0f0}% {^E}Cold Resistance
DefenseColdR={%.0f0}-{%.0f1}% {^E}Cold Resistance
DefenseFire={%.0f0}% {^E}Fire Resistance
DefenseFireR={%.0f0}-{%.0f1}% {^E}Fire Resistance
DefenseAether={%.0f0}% {^E}Aether Resistance
DefenseAetherR={%.0f0}-{%.0f1}% {^E}Aether Resistance
DefenseChaos={%.0f0}% {^E}Chaos Resistance
DefenseChaosR={%.0f0}-{%.0f1}% {^E}Chaos Resistance
DefensePoison={%.0f0}% {^E}Poison & Acid Resistance
DefensePoisonR={%.0f0}-{%.0f1}% {^E}Poison & Acid Resistance
DefenseLightning={%.0f0}% {^E}Lightning Resistance
DefenseLightningR={%.0f0}-{%.0f1}% {^E}Lightning Resistance
DefenseLife={%.0f0}% {^E}Vitality Damage Resistance
DefenseLifeR={%.0f0}-{%.0f1}% {^E}Vitality Damage Resistance
DefenseStun={%.0f0}% {^E}Reduced Stun Duration
DefenseStunR={%.0f0}-{%.0f1}% {^E}Reduced Stun Duration
DefenseLifeLeach={%.0f0}% {^E}Life Leech Resistance
DefenseLifeLeachR={%.0f0}-{%.0f1}% {^E}Life Leech Resistance
DefenseManaLeach={%.0f0}% {^E}Energy Leech Resistance
DefenseManaLeachR={%.0f0}-{%.0f1}% {^E}Energy Leech Resistance
DefenseTrap={%.0f0}% {^E}Reduced Entrapment Duration
DefenseTrapR={%.0f0}-{%.0f1}% {^E}Reduced Entrapment Duration
DefenseFreeze={%.0f0}% {^E}Reduced Freeze Duration
DefenseFreezeR={%.0f0}-{%.0f1}% {^E}Reduced Freeze Duration
DefenseKnockdown={%.0f0}% {^E}Reduced Knockdown Duration
DefenseKnockdownR={%.0f0}-{%.0f1}% {^E}Reduced Knockdown Duration
DefensePetrify={%.0f0}% {^E}Reduced Petrify Duration
DefensePetrifyR={%.0f0}-{%.0f1}% {^E}Reduced Petrify Duration
DefenseTaunt={%.0f0}% {^E}Protection from Taunting (Pet/Trap Only)
DefenseConvert={%.0f0}% {^E}Reduced Mind Control Duration (Pet/Trap Only)
DefenseFear={%.0f0}% {^E}Reduced Fear Duration (Pet/Trap Only)
DefenseConfusion={%.0f0}% {^E}Reduced Confusion Duration (Pet/Trap Only)
DefenseDisruption={%.0f0}% {^E}Skill Disruption Protection
DefensePercentLife={%.0f0}% {^E}Vitality Reduction Resistance
DefenseBleeding={%.0f0}% {^E}Bleeding Resistance
DefenseBlock={%.0f0} {^E}Damage Blocked
DefenseReflect={%.0f0}% {^E}Damage Reflected
DefensePhysicalDuration={%.0f0}% {^E}Reduction in Physical Duration
DefenseBleedingDuration={%.0f0}% {^E}Reduction in Bleeding Duration
DefenseColdDuration={%.0f0}% {^E}Reduction in Frostburn Duration
DefenseFireDuration={%.0f0}% {^E}Reduction in Burn Duration
DefensePoisonDuration={%.0f0}% {^E}Reduction in Poison Duration
DefenseLightningDuration={%.0f0}% {^E}Reduction in Lightning Duration
DefenseLifeDuration={%.0f0}% {^E}Reduction in Vitality Decay Duration
DefenseLifeLeachDuration={%.0f0}% {^E}Reduction in Life Leech Duration
DefenseManaLeachDuration={%.0f0}% {^E}Reduction in Energy Leech Duration
DefenseProtectionModifier={^E}Increases Armor Protection by {^H}{%.0f0}%
DefenseProtectionModifierR={^E}Increases Armor Protection by {^H}{%.0f0}-{%.0f1}%
DefenseAbsorptionModifier={^E}Increases Armor Absorption by {^H}{%.0f0}%
DefenseAbsorptionModifierR={^E}Increases Armor Absorption by {^H}{%.0f0}-{%.0f1}%
DefensePhysicalModifier={^E}Increases Physical Resistance by {^H}{%.0f0}%
DefensePierceModifier={^E}Increases Pierce Resistance by {^H}{%.0f0}%
DefenseColdModifier={^E}Increases Cold Resistance by {^H}{%.0f0}%
DefenseFireModifier={^E}Increases Fire Resistance by {^H}{%.0f0}%
DefensePoisonModifier={^E}Increases Poison and Acid Resistance by {^H}{%.0f0}%
DefenseLightningModifier={^E}Increases Lightning Resistance by {^H}{%.0f0}%
DefenseLifeModifier={^E}Increases Vitality Resistance by {^H}{%.0f0}%
DefenseChaosModifier={^E}Increases Chaos Resistance by {^H}{%.0f0}%
DefenseAetherModifier={^E}Increases Aether Resistance by {^H}{%.0f0}%
DefenseStunModifier={^E}Increases Stun Resistance by {^H}{%.0f0}%
DefenseBlockModifier={^E}Increases Shield Block Chance by {^H}{%.0f0}%
DefenseLifeLeachModifier={^E}Increases Life Leech Resistance by {^H}{%.0f0}%
DefenseManaLeachModifier={^E}Increases Energy Leech Resistance by {^H}{%.0f0}%
DefensePercentLifeModifier={^E}Increases Percent Life Resistance by {^H}{%.0f0}%
DefenseBleedingModifier={^E}Increases Bleed Resistance by {^H}{%.0f0}%
DefenseElementalModifier={^E}Increases Elemental Resistance by {^H}{%.0f0}%
DefensePhysicalDurationModifier={%+.0f0}% {^E}Wound Duration Reduction
DefenseBleedingDurationModifier={%+.0f0}% {^E}Bleeding Duration Reduction
DefenseColdDurationModifier={%+.0f0}% {^E}Frostburn Duration Reduction
DefenseFireDurationModifier={%+.0f0}% {^E}Burn Duration Reduction
DefensePoisonDurationModifier={%+.0f0}% {^E}Poison Duration Reduction
DefenseLightningDurationModifier={%+.0f0}% {^E}Electrocute Duration Reduction
DefenseLifeDurationModifier={%+.0f0}% {^E}Vitality Decay Duration Reduction
DefenseLifeLeachDurationModifier={%+.0f0}% {^E}Life Leech Duration Reduction
DefenseManaLeachDurationModifier={%+.0f0}% {^E}Energy Leech Duration Reduction

RacialBonusPercentDamage={%+.0f0}% {^E}Damage to {%s1}
RacialBonusAbsoluteDamage={%+.0f0} {^E}Damage to {%s1}
RacialBonusPercentDefense={%.0f0}% {^E}Less Damage from {%s1}
RacialBonusAbsoluteDefense={%.0f0} {^E}Less Damage from {%s1}
RacialBonusRaceName={%s0}


tagDamageSleep={^E}Put target to Sleep for {^H}{%t0} {%z1}
tagDamageModifierSleep={%+.0f0}% {^E}Sleep Damage
tagDefenseSleep={%.0f0}% {^E}Sleep Resistance
tagDefenseSleepModifier={%+.0f0}% {^E}Sleep Resistance
tagDamageModifierTotalDamage={%+.0f0}% {^E}Total Damage
tagTotalSpeedResistance={%.0f0}% {^E}Slow Resistance
tagMindcontrolledMonster=Mind-controlled
tagSparkMaxNumber=Affects up to {%d0} targets

tagItemGrantSkill=Grants Skill:
tagItemSkill= (Granted by Item)
tagItemSkillShort= (Item)
tagEffect=Effect:
tagSkillGrantEffect=Secondary Effect:

tagInspectTitle=Inspect
tagInspectOption=Inspect Player
tagInspectWarning=That player is too far away to be inspected.
tagGroup01=PVP Enabled
tagGroup02=Auto Group Enabled
tagAutoItemSkill= (Granted by Item - Passive Activation)
tagExclusiveSkill=Exclusive Skill - Only one Exclusive Skill can be active at any one time.

tagAutoSort=Auto Sort
tagAttributeUndo=Undo

tagQuestItem=Quest Item


tagCR_Jewelry=Jewelry:
tagRelicError=You cannot apply a relic or charm to an Epic or Legendary item.

tagExperienceDisplayFormat=Current Experience : {^y}{%t0}{^w}  ~  Experience to Next Level : {^y}{%t1}
tagCXP=XP : {%t0}
tagDifficulty01=Normal Difficulty
tagDifficulty02=Epic Difficulty 
tagDifficulty03=Legendary Difficulty
tagGrave01=Player Grave ~ {%t0}
tagGrave02=Slain By {%t0}
tagGrave03=Experience Reclaimed : {%d0}
tagHeroXPShort={%d0} Hero XP
tagBossXPShort={%d0} Boss XP
tagBossXPLong01=Boss Monster Killed
tagBossXPLong02={%d0} XP Granted
tagHeroXPLong01=Hero Monster Killed
tagHeroXPLong02={%d0} XP Granted

tagPetBonusNameAllPets=Bonus to All Pets:
tagPetBonusNameOnePet=Bonus to {%s0} Pet:
tagPetBonusNameTwoPets=Bonus to {%s0} and {%s1} Pets:
tagPetBonusNameManyPets=Bonus to Pets:

TagSpeakerSetup=Speaker Setup
TagHeadphoneSpeakers=Headphone Speakers
Tag41Speakers=4 Speakers
Tag51Speakers=5.1 Speakers
TagKeybind40=Use Alternate Hot Slot Bar

tagSelectPet1=Select Pet 1
tagSelectPet2=Select Pet 2
tagSelectPet3=Select Pet 3
tagSelectPet4=Select Pet 4
tagSelectPet5=Select Pet 5
tagSelectAllPets=Select All Pets
tagPortraitAggressive=Set to Aggressive
tagPortraitNormal=Set to Normal
tagPortraitDefensive=Set to Defensive
tagPortraitHireling=Inspect

tagMove=Move
tagForceMove=Force Move

tagUC_Button=Unlock Content
tagUC_Message=Please type in your unlock code to unlock new content.
tagUC_OK=OK
tagUC_Cancel=Cancel
tagUC_Error=You have already unlocked that content once with this character. 

tagHotSlotSwap=Toggle between primary and secondary quick slot bars.
tagHotSlotTitle=Alternate Quick Slot Bar
tagEmptyHotSlot=Clear this quick slot button.

#Multiplayer

tagMPGroup=Group
tagMPInGame=In Game
tagMPCharName=Character Name
tagMPCharLevel=Level
tagMPCharClass=Class
tagMPAdd=Add
tagMPRemove=Remove
tagMPMessage=Message
tagMPInvite=Invite
tagMPLeave=Leave Group
tagMPBan=Ban
tagMPAvailable=Available Players
tagMPGroup1=Group 1
tagMPGroup2=Group 2
tagMPGroup3=Group 3
tagMPInviteMessage={%t0} has invited you to join a group.
tagMPInviteError={%t0} is already in a party.
tagMPInviteSend={%t0} has been sent an invitation to join your party.
tagMPInviteRemove={%t0} has been removed from the party.
tagMPMessageJoin={%t0} has joined your party.
tagMPMessageLeave={%t0} has left your party.
tagMPMessageDeny={%t0} has declined your invitation.
tagMPMessageBan={%t0} has been banned from the game.
tagMPMessageGameJoin={%t0} has joined the game.  The difficulty level has been adjusted for more players.
tagMPMessageGameLeave={%t0} has left the game.
tagMPQuestionBan=Are you sure you wish to ban {%t0} from the game?
tagMPInviteAccept=Accept
tagMPInviteDeny=Deny
tagMPStats=Game Stats
tagMPMapName=Map Name :
tagMPServerName=Server Name :
tagMPPing=Ping :
tagMPTime=Elapsed Game Time :
tagMPServer=Server Name: {%t0}
tagMPIPAddress=IP: {%t0}
tagMPPort=Port: {%t0}
tagMPErrorNoTarget=That player is too far away to target.
tagTradeError01={%t0} is currently trading with another player.
tagTradeError02={%t0} has denied your trade request.
tagTradeError03={%t0} has requested a trade.
tagTradeError04=You do not have enough room in your inventory to accept this trade.
tagTradeButton01=Trade
tagTradeButton02=Cancel
tagTradeDistance=That player is too far away to trade with.
tagChatGroup=Group
tagChatAll=ALL
tagChatFriends=FRIENDS
tagChatReply=REPLY
tagChatSpeak=Speak To . . .
tagChatError=No player with that name exists.
tagChatCommandShort01=p
tagChatCommandShort02=a
tagChatCommandShort03=r
tagChatCommandShort04=t




