#Faction

tagFactionUser13=Cult of Bysmiel
tagFactionUser13Info=Headquarters: Conclave of the Three {^n}{^n} Worshipping the elusive Lady of Whispers, the Cult of Bysmiel prides itself on manipulation and subterfuge. {^n}{^n} It was by Bysmiel's machinations that the empire's inquisitors spent centuries aimlessly hunting for the Witch God cults, their efforts confounded by the endless weave of decoys and lies. {^n}{^n} All this is made possible through a vast network of spies and informants, known as Bysmiel's web. Only a select few are trusted in knowing the full span of Bysmiel's schemes.
tagFactionUser13Rewards1=N/A
tagFactionUser13Rewards2=N/A
tagFactionUser13Rewards3=N/A
tagFactionUser13Rewards4=Empty
tagFactionUser13Rewards5=Access to Faction Vendor
tagFactionUser13Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints
tagFactionUser13Rewards7=New Quest (If Allied) {^n}Faction Augments {^n}Faction Weapons {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints
tagFactionUser13Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Armor {^n}Legendary Faction Blueprints
tagFactionUser14=Cult of Dreeg
tagFactionUser14Info=Headquarters: Conclave of the Three {^n}{^n} Bestowed true sight by the Great Guardian, the worshippers of Dreeg are consumed by visions of possible futures. Many are driven mad by the whispers, but those that endure become invaluable assets capable of altering future events in the pursuit of the Witch Gods' goals. {^n}{^n} Dreeg's worshippers say that to stand before the Great Guardian is a blessing without match. His words of wisdom echo through the eons as he seeks to strike a balance in the tumultuous strands of fate woven by the celestials themselves. It is said that none can witness Dreeg's warped form in person without their feeble mortal mind shattering.
tagFactionUser14Rewards1=N/A
tagFactionUser14Rewards2=N/A
tagFactionUser14Rewards3=N/A
tagFactionUser14Rewards4=Empty
tagFactionUser14Rewards5=Access to Faction Vendor
tagFactionUser14Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints
tagFactionUser14Rewards7=New Quest (If Allied) {^n}Faction Augments {^n}Faction Weapons {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints
tagFactionUser14Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Armor {^n}Legendary Faction Blueprints
tagFactionUser15=Cult of Solael
tagFactionUser15Info=Headquarters: Conclave of the Three {^n}{^n} The very essence of the Eldritch Realm is for Solael to mold as he sees fit, and he shares this knowledge with his loyal servants. But such power does not come without sacrifice. Some must die so that others can bask in his glory, the ultimate display of loyalty. {^n}{^n} The worshippers of Solael would pay any price to taste of Solael's gifts. They say that the Eldritch Fire is without equal and worth spilling a little blood, even if it has to be the blood of their own...or their allies.
tagFactionUser15Rewards1=N/A
tagFactionUser15Rewards2=N/A
tagFactionUser15Rewards3=N/A
tagFactionUser15Rewards4=Empty
tagFactionUser15Rewards5=Access to Faction Vendor
tagFactionUser15Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints
tagFactionUser15Rewards7=New Quest (If Allied) {^n}Faction Augments {^n}Faction Weapons {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints
tagFactionUser15Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Armor {^n}Legendary Faction Blueprints
tagFactionUser16=Eldritch Horrors
tagFactionUser16Info= Eldritch creatures were capable of entering Cairn through tears in the veil for centuries, but in the Korvan lands the barrier between realities seems to be at its weakest. {^n}{^n} Here the terrors are numerous and their forms unlike any seen in other parts of Cairn. They strike with tooth and claw teeming with Eldritch energies and swoop down on unsuspecting prey upon armored wings. {^n}{^n} The Eldritch Realm is said to be the domain of the Witch Gods, but in the Korvan lands there appear to be others vying for control of its secrets, and their servants are merely awaiting the summons.
tagFactionUser16Rewards1=Nemesis Spawns
tagFactionUser16Rewards2=Additional Hero Spawns
tagFactionUser16Rewards3=Extra Spawns
tagFactionUser16Rewards4=Empty
tagFactionUser16Rewards5=N/A
tagFactionUser16Rewards6=N/A
tagFactionUser16Rewards7=N/A
tagFactionUser16Rewards8=N/A


#Quest
tagCodexJournalSubHeadingWitchGods=Survivors - Witch God Cults
tagCodexJournalSubHeadingKorvan=History - Korvan


#Challenge Areas
tagChallengeArea_Easy=Dangerous Domain
tagChallengeArea_Easy_Desc=You have entered a dangerous area dominated by your foes. Monsters here are more powerful and a Mutator is active, but loot drops are improved.

tagChallengeArea_Hard=Treacherous Domain
tagChallengeArea_Hard_Desc=You have entered an extremely treacherous area teeming with your foes. Monsters here are empowered and several Mutators are active, but loot drops are significantly improved.

tagChallengeArea_Roguelike=Forbidden Domain
tagChallengeArea_Roguelike_Desc=You have entered a Roguelike Dungeon. Monsters here are infused with vile powers, making them much more powerful, and several Mutators are active. Re-entry is also impossible in the current game session. However, loot drops are significantly improved.

#Endless Dungeon
tagEndlessFloorNotComplete=Conquer your foes and gather their Shattered Souls
tagEndlessFloorComplete=Proceed to the next Portal
tagEndlessFloorBoss=Defeat your enemies
tagEndlessFloorBossDead=Speak to Mazaan to Proceed
tagEndlessFloorLoot=Gather your Reward
tagEndlessDungeonCounterName=Shard
tagEndlessDungeonCounterInfo=Current Shard of the Shattered Realm
tagEndlessFloorCounterName=Chunk
tagEndlessFloorCounterInfo=Current Chunk within a Shard
tagEndlessTimerName=Timer
tagEndlessTimerNameInfo=Time remaining before the Shattered Realm destabilizes. ^n^nEarn bonus time by defeating powerful foes and rapidly eliminating large groups of enemies. ^n^nDefeat the boss of the Shard before time runs out to earn bonus rewards in the Splendors of the Shattered Realm!
tagEndlessDungeonBonusTime=Carnage: {%d0} enemies slain!^n^n+{%.0f1} seconds to the clock!
tagEndlessDungeonHeroBonusTime=Powerful foe slain!^n^n+{%.0f0} seconds to the clock!

#Inventor - Transmute
tagConvertCost=Transmute Cost:
tagConvertSameSet=
tagConvertSameSetInfo=Transmute a Set Piece into another part of the Same Set.
tagConvertRandomSet=
tagConvertRandomSetInfo=Transmute a Set Piece into part of another Random Set of a comparable level.
tagConvert=Transmute
tagConvertCreateInfo=Choosing to Transmute will destroy this item. ^o(Set items that drop from fixed sources are not eligible)
tagConvertInfo=The transmutation chamber is used to turn powerful items that belong to a set into other parts of the same set or new set pieces entirely. The Inventor has not yet learned this ability.
tagConvertInfoB=The transmutation chamber is used to turn powerful items that belong to a set into other parts of the same set or new set pieces entirely. This process requires some potent arcane energies, so the inventor has gone straight to the source.
tagConvertBlacklist=This item cannot be transmuted.

#Crafter - Subheadings
tagCraftingRunes=RUNES

#Mutators
Mutator_Monster_01=Aetherwarped
Mutator_Monster_01Desc=Monsters are resistant to the Aether, but more Susceptible to Chaos.
Mutator_Monster_02=Armored
Mutator_Monster_02Desc=Monsters are nearly impervious to Physical harm and armor Piercing, but are more Susceptible to the Elements.
Mutator_Monster_03=Berserking
Mutator_Monster_03Desc=Monsters are berserking, Attacking faster but also becoming more Susceptible to Attacks.
Mutator_Monster_04=Brutal
Mutator_Monster_04Desc=Monsters land Critical Strikes more often, but deal Reduced Damage.
Mutator_Monster_05=Corrupted
Mutator_Monster_05Desc=Monsters resistant to Chaos, but more Susceptible to the Aether.
Mutator_Monster_06=Crippling
Mutator_Monster_06Desc=Monster attacks Slow opponents, but attack Slower.
Mutator_Monster_07=Cruel
Mutator_Monster_07Desc=Monster Critical Strikes are extra lethal, but attacks are more likely to Miss.
Mutator_Monster_08=Ignited
Mutator_Monster_08Desc=Monsters are infused with Fire, dealing additional Fire damage and Retaliating Fire damage, but are more Susceptible to the Cold.
Mutator_Monster_09=Time-Warped
Mutator_Monster_09Desc=Monsters have greatly reduced Spell Cooldowns and increased Casting Speed, but deal Reduced Physical Damage.
Mutator_Monster_10=Leeching
Mutator_Monster_10Desc=Monsters leech health back with every attack, but have Reduced Health.
Mutator_Monster_11=Poisonous
Mutator_Monster_11Desc=Monsters are tainted with poison, dealing additional Poison damage and Retaliating Poison damage, but are more Susceptible to Vitality draining attacks.
Mutator_Monster_12=Regenerating
Mutator_Monster_12Desc=Monsters have highly enhanced health and energy regeneration, but are more Susceptible to Acid, Poison and Bleeding.
Mutator_Monster_13=Resistant
Mutator_Monster_13Desc=Monsters are nearly impervious to Magical attacks, but are more Susceptible to Physical harm.
Mutator_Monster_14=Toughened
Mutator_Monster_14Desc=Monsters have greatly increased Health, but have reduced Health Regeneration.
Mutator_Monster_15=Unstoppable
Mutator_Monster_15Desc=Monsters are highly resistant to Crowd Control, but Move Slowly.
Mutator_Monster_16=Vengeful
Mutator_Monster_16Desc=Monsters have greatly enhanced Retaliation effects, but have Reduced Armor.
Mutator_Monster_17=Swift
Mutator_Monster_17Desc=Monsters have greatly increased Movement Speed, but are more susceptible to Crowd Control.

Mutator_Player_01=Aethermarked
Mutator_Player_01Desc=Players experience slowed Attacks, but are more Resistant to the Aether.
Mutator_Player_02=Voidmarked
Mutator_Player_02Desc=Players experience slowed Casting but are more Resistant to Chaos.
Mutator_Player_03=Marked
Mutator_Player_03Desc=Players have reduced Defensive Ability, but Damage is Magnified.
Mutator_Player_04=Drained
Mutator_Player_04Desc=Players have reduced Health Regeneration, but are more Resistant to Poison and Bleeding.
Mutator_Player_05=Shattered
Mutator_Player_05Desc=Players have reduced Damage and Retaliation effects, but Armor is Increased.
Mutator_Player_06=Afflicted
Mutator_Player_06Desc=Players have reduced Health, but are more Resistant to Vitality drains.
Mutator_Player_07=Slowed
Mutator_Player_07Desc=Player Movement Speed is greatly reduced, but Crowd Control doesn't last as long.
Mutator_Player_08=Tainted
Mutator_Player_08Desc=Players are Slowed, but Critical Damage is Increased.
Mutator_Player_09=Exposed
Mutator_Player_09Desc=Players have reduced Armor, but Cooldowns are Reduced.
Mutator_Player_10=Weakened
Mutator_Player_10Desc=Player Critical Attacks are weakened, but attacks are more likely to hit.

SkillRetaliationDamageFormat={%.0f0%} {^E}of Retaliation Damage added to Attack
SkillRetaliationDamageFormatNumbers={%.0f0%} {^E}of Retaliation Damage added to Attack ({^H}{%.0f1} - {%.0f2}{^E})

tagCharHealIncreaseModifier={^E}Healing Effects Increased by {^H}{%.0f0}%
tagCharHealIncreaseModifierR={^E}Healing Effects Increased by {^H}{%.0f0}% - {%.0f1}%

#Char Stats Tab 2

#Character
tagCharStatsHealIncrease=Healing Increase
tagCharStatsHealIncreaseInfo=The percent bonus to all healing effects, including Potions and Attack Damage Converted to Health. Does not increase Health Regeneration.
tagCharStatsOathkeeperSkillsBonus=Oathkeeper Skills
tagCharStatsOathkeeperSkillsBonusInfo=Bonus to all learned skills in the Oathkeeper Mastery.