#General

tagGameDifficultySetting01=Normal Difficulty
tagGameDifficultySetting02=Elite Difficulty
tagGameDifficultySetting03=Ultimate Difficulty
tagDifficultyUnlocked=Difficulty Unlocked
tagDifficultyLevelUnlocked=You may now access {^g}{%s0}{^w}!

tagAutosort=Inventory Auto-Sort

tagPromptButtonYes=Yes
tagPromptButtonNo=No
tagPromptButtonOkay=Okay
tagPromptButtonClose=Close

tagGraveName=Player Grave ~ {%t0}
tagGraveSlainBy=Slain By {%t0}
tagGraveXPRecovered=Experience Recovered : {%d0}
tagHeroXP={%d0} Enemy Hero XP
tagBossXP={%d0} Enemy Boss XP
tagHeroKilled=Enemy Hero Killed
tagBossKilled=Enemy Boss Killed
tagXPAwarded={%d0} XP Awarded
tagReputationBonus=Reputation Bonus
tagRepAwarded=+{%d0} Reputation Awarded with {^g}{%s1}
tagLoreBonus=Lore Bonus

tagLevelUp=Level Up
tagLevelReached=You reached {^y}Level {%d0}

#Devotion

tagDevotionPointAwarded={%d0} Devotion Point Awarded
tagDevotionPointsAwarded={%d0} Devotion Points Awarded
tagDevotionShrine=Shrine Cleansed
tagDevotionShrineGuardian=Shrine Guardian
tagDevotionUpdate=Devotion Level
tagDevotionSkillLevelUp={^g}{%s0} {^w}has reached rank {%d1}!
tagDevotionSkillMaxLevel={^g}{%s0} {^w}has reached maximum rank!
tagDevotionAffinityBonus=Complete Constellation Bonus:
tagDevotionAffinity=Affinities:
tagDevotionSelected= (Selected)
tagDevotionInUse= (In Use)
tagDevotionConfirm=Replace Celestial Power?
tagDevotionExperienceFormat=Experience : {^y}{%d0}{^w} / {^y}{%d1}
tagDevotionSkillRank=Current Level : {%d0} / {%d1}

tagUndo=Undo
Chat=Chat:

tagGamePaused=Game Paused

tagSkillNotReady={^r}That skill is not ready

tagTransferStashError={^r}That item cannot be placed there

#Riftgate

tagRiftgatePersonal=Personal Rift
tagRiftgateDestination=Destination
tagRiftgateError01=You cannot use this rift.  It was created by a player not in your group.
tagRiftgateError02=You cannot teleport to this Riftgate from the same Riftgate.
tagRiftgateError03=You cannot teleport to this Riftgate from here.
tagRiftgateDialog01=Opening a new rift will close your existing one.  Do you wish to proceed?
tagRiftGateMapA01=Cairn

#Quest

tagQuests=Active Quests
tagQuestLogNameNumber={%t0} ({%d1})
tagQuestJournalNoQuests=No Quests
tagQuestJournalNoComplete=No Completed Quests
tagQuestIncentives=Incentives:
tagQuestObjectives=Objectives:
tagQuestRewards=Rewards:
tagCodexJournalNoNotes=No Lore Entries
tagCodexJournalSubHeadingEnemy=Enemy Insight
tagCodexJournalSubHeadingFaction=Factions
tagCodexJournalSubHeadingCreed=Inquisitor Creed
tagCodexJournalSubHeadingArkovia=History - Arkovia
tagCodexJournalSubHeadingNecropolis=History - Necropolis
tagCodexJournalSubHeadingSurvivorBlackLegion=Survivors - Black Legion
tagCodexJournalSubHeadingSurvivorBurrwitch=Survivors - Burrwitch
tagCodexJournalSubHeadingSurvivorsHomestead=Survivors - Homestead
tagCodexJournalSubHeadingSurvivorsDarkvale=Survivors - Darkvale
tagCodexJournalSubHeadingSurvivorsValbury=Survivors - Port Valbury
tagCodexJournalSubHeadingHistoryGods=History - Gods of Cairn
tagCodexJournalSubHeadingDefault=Miscellaneous
tagDevotionJournalTitle={%d0}/{%d1} Devotion Shrines
tagAccept=Accept
tagDecline=Decline
tagContinue=Continue
tagEndConversation=End Conversation
tagQuestPrimary=(primary)
tagQuestSecondary=(secondary)
tagQuestElite=(elite)
tagQuestAccepted=Quest Accepted: {^n}"{%t0}"
tagQuestCompleted=Quest Completed: {^n}"{%t0}"
tagQuestUpdate=Quest Progress
tagQuestUpdated=Quest Updated: {^n}"{%t0}"
tagQuestFailed=Quest Failed: {^n}"{%t0}"
tagActionGiveMoney={%d0} Iron
tagActionGiveTribute={%d0} Tribute
tagActionGiveTributes={%d0} Tributes
tagActionGiveExperience={%d0} Experience
tagActionGiveFaction={%d0} {%t1} Faction
tagActionGiveLevel={%d0} Level
tagActionGiveLevels={%d0} Levels
tagActionGiveSkillPoint={%d0} Skill Point
tagActionGiveSkillPoints={%d0} Skill Points
tagActionGiveAttributePoint={%d0} Attribute Point
tagActionGiveAttributePoints={%d0} Attribute Points
tagActionGiveDevotionPoint={%d0} Devotion Point
tagActionGiveDevotionPoints={%d0} Devotion Points
tagConditionHasKilled={%t0} ({%d1}/{%d2})
tagConditionHasItem={%t0} ({%d1}/{%d2})
tagQuestRewardWindowTitle=Quest Complete
tagQuestRewardWindowInterim=Quest Progress
tagQuestRewardTitle=Rewards:
tagQuestRewardMoney={%d0} Iron
tagQuestRewardXP=XP: {%d0}
tagQuestRewardReputationPositive=+{%d0} {%s1} Reputation
tagQuestRewardReputationNegative=-{%d0} {%s1} Reputation
tagQuestRewardAcceptButton=Close
tagQuestBlockedDescription=Quest Locked in this Session based on Host's Progress.

tagObjectives=Objectives

#Faction

tagFaction={%s0}
tagFactionStanding=Standing: {^s}{%t0}
tagFactionQuestReq=Additional Quest: {^s}{%+d0}
tagFactionAlone=Alone
tagFactionInvisible=Invisible
tagFactionGenericMonster=Monsters
tagFactionPlayer=Players
tagFactionSurvivors=Devil's Crossing
tagFactionSurvivorsInfo=Headquarters: Devil's Crossing {^n}{^n} Survivors...that is the word used most often to describe the hardy denizens of Devil's Crossing. The men and women who made it through the Grim Dawn to form a small community within the ruins of an abandoned prison. They have seen all too many friends and family lost to the "Taken", those found possessed by the Aetherials.{^n}{^n} Earning their trust will prove no easy task, but with supplies running low and a looming Aetherial threat on the horizon, they may just be willing to take a chance.
tagFactionSurvivorsRewards1=N/A
tagFactionSurvivorsRewards2=N/A
tagFactionSurvivorsRewards3=N/A
tagFactionSurvivorsRewards4=Empty
tagFactionSurvivorsRewards5=New Quest {^n}Access to Faction Vendor
tagFactionSurvivorsRewards6=New Quest {^n}Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints
tagFactionSurvivorsRewards7=New Dungeon/Quest {^n}Faction Augments  {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints
tagFactionSurvivorsRewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Weapons {^n}Elite Faction Armor
tagFactionAetherials=Aetherials
tagFactionAetherialsInfo= Foolishly and greedily did the arcanists of Cairn delve into the magical veil known as the Aether, never once suspecting that something was looking back. {^n}{^n} The Aetherials descended upon Cairn in what is now known as the Grim Dawn, possessing countless humans and butchering the rest. Most despicably of all, they began raising the fallen as mutated undead creatures, mindless foot soldiers for their invasion. Their very presence on Cairn is enough to mutate the wildlife, turning once docile creatures into vicious monstrosities. {^n}{^n} But most strange of all is their apparent hatred for Chthonians, as they will battle against the horrors from the Void at every opportunity.
tagFactionAetherialsRewards1=Nemesis Spawns
tagFactionAetherialsRewards2=Additional Hero Spawns
tagFactionAetherialsRewards3=Extra Spawns
tagFactionAetherialsRewards4=Empty
tagFactionAetherialsRewards5=N/A
tagFactionAetherialsRewards6=N/A
tagFactionAetherialsRewards7=N/A
tagFactionAetherialsRewards8=N/A
tagFactionCthonians=Chthonians
tagFactionCthoniansInfo= Chthonians, horrors from the Void, are the things of nightmares. Prior to the Grim Dawn, Chthonians would only be seen upon Cairn following an arcane ritual gone wrong or at the beckoning of a powerful sorcerer. {^n}{^n} Despite an effort to exterminate the practice, a cult has formed around blood rituals and the worship of Chthonic beings. Members of the cult have been overheard chanting one name in particular: Ch'thon. With the world in disarray, the cult has grown strong, garnering new followers desperate for answers in a world that no longer makes sense. {^n}{^n} Chthonians, and their loyal cult, appear to be at odds with the Aetherials, eagerly harvesting helpless humans for blood so that the Aetherials cannot use them as vessels.
tagFactionCthoniansRewards1=Nemesis Spawns
tagFactionCthoniansRewards2=Additional Hero Spawns
tagFactionCthoniansRewards3=Extra Spawns
tagFactionCthoniansRewards4=Empty
tagFactionCthoniansRewards5=N/A
tagFactionCthoniansRewards6=N/A
tagFactionCthoniansRewards7=N/A
tagFactionCthoniansRewards8=N/A
tagFactionOutlaws=Cronley's Gang
tagFactionOutlawsInfo= Unlike most groups of roaming bandits, Cronley's Gang appears to be highly organized and heavily armed, answering only to their self-proclaimed leader, Darius Cronley. {^n}{^n} Having escaped Devil's Crossing Prison following the chaos that ensued after the Grim Dawn, these criminals are now intent on taking the one place in the world that once denied them their freedom. Members of Cronley's Gang are sadistic, violent and prone to acts of aggression against their fellow humans, epitomizing that perhaps the greatest threat to humanity is humanity itself.
tagFactionOutlawsRewards1=Nemesis Spawns
tagFactionOutlawsRewards2=Additional Hero Spawns
tagFactionOutlawsRewards3=Extra Spawns
tagFactionOutlawsRewards4=Empty
tagFactionOutlawsRewards5=N/A
tagFactionOutlawsRewards6=N/A
tagFactionOutlawsRewards7=N/A
tagFactionOutlawsRewards8=N/A
tagFactionBeasts=Beasts
tagFactionBeastsInfo=Beasts gotta beast.
tagFactionUser0=Rovers
tagFactionUser0Info=Headquarters: Old Arkovia {^n}{^n} The Rhowari, or Rovers as they are commonly called, are a group of people without a permanent home. To them, the open road is the only home they will ever need, traveling the world of Cairn in a lifelong pilgrimage to cleanse themselves of worldly temptations and the corruption of civilization. Much of their history had been lost to the ages, and most cultures consider them to be little more than vagrants and petty thieves. {^n}{^n} Rovers abhor violence, and will try to avoid it at any cost, which has often led to abuse at the hands of more violent individuals.
tagFactionUser0Rewards1=N/A
tagFactionUser0Rewards2=N/A
tagFactionUser0Rewards3=N/A
tagFactionUser0Rewards4=Empty
tagFactionUser0Rewards5=New Quest {^n}Access to Faction Vendor
tagFactionUser0Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints
tagFactionUser0Rewards7=New Quest {^n}Faction Augments  {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints
tagFactionUser0Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Weapons {^n}Elite Faction Armor
tagFactionUser1=Neutral
tagFactionUser1Info=N/A
tagFactionUser2=Homestead
tagFactionUser2Info=Headquarters: Homestead {^n}{^n} Whenever trouble would strike the northern farmlands, the farmers and their families would rally at Homestead. This sense of community has proven more important than ever as humanity faces extinction. {^n}{^n} With assistance from the Black Legion, Homestead was turned into a veritable fortress, a place of relative safety in a world ravaged by death; but with powerful enemies encroaching from every direction, some are beginning to wonder if entrenching in a fixed location was a wise decision. {^n}{^n} While the Black Legion obsesses over the Aetherials and the Chthonians, the people of Homestead are focused on a threat much closer to home: the voracious Dermapteran swarm, which has spread rampantly and now infests their abandoned fields.
tagFactionUser2Rewards1=N/A
tagFactionUser2Rewards2=N/A
tagFactionUser2Rewards3=N/A
tagFactionUser2Rewards4=Empty
tagFactionUser2Rewards5=Access to Faction Vendor
tagFactionUser2Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints
tagFactionUser2Rewards7=New Quest {^n}Faction Augments  {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints
tagFactionUser2Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Weapons {^n}Elite Faction Armor
tagFactionUser3=Free Men of Corrigan Mine
tagFactionUser3Info=Headquarters: Corrigan Mine {^n}{^n} WORDS
tagFactionUser3Rewards1=N/A
tagFactionUser3Rewards2=N/A
tagFactionUser3Rewards3=N/A
tagFactionUser3Rewards4=Empty
tagFactionUser3Rewards5=N/A
tagFactionUser3Rewards6=N/A
tagFactionUser3Rewards7=N/A
tagFactionUser3Rewards8=N/A
tagFactionUser4=The Outcast
tagFactionUser4Info=Headquarters: Fort Ikon {^n}{^n} Not much is known about the enigmatic Anasteria or why she knows so much about the Aetherials and their plans. She seemingly arrived out of nowhere, providing the Black Legion with information on enemy activity that has saved precious lives. {^n}{^n} Many in the Black Legion have branded her a witch, and would gladly see her burnt at the stake despite Inquisitor Creed's insistence that she be kept safe. 
tagFactionUser4Rewards1=Vengeance of the Outcast
tagFactionUser4Rewards2=Wrath of the Outcast
tagFactionUser4Rewards3=Minions of the Outcast
tagFactionUser4Rewards4=Empty
tagFactionUser4Rewards5=New Quest
tagFactionUser4Rewards6=New Quest {^n}Access to Bounty Table
tagFactionUser4Rewards7=New Quest {^n}Access to Faction Vendor
tagFactionUser4Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Weapons {^n}Elite Faction Armor
tagFactionUser5=Order of Death's Vigil
tagFactionUser5Info=Headquarters: Sorrow's Bastion {^n}{^n} The Order of Death's Vigil represents the last connection to the nearly lost art of necromancy, precious knowledge passed down to its members from their grandmaster, Uroboruuk. {^n}{^n} Members of the Order do not fear death. Instead they embrace all of its harsh lessons, believing that through mastery of death they can become more in tune with the world itself. {^n}{^n} Having faced persecution at the hands of the empire for centuries, the Order is no stranger to prejudice and controversy, but they had never met a foe as relentless as the Kymon's Chosen. The Chosen, concerned only with cleansing Cairn of corruption, view the Order as a travesty that must be purged.
tagFactionUser5Rewards1=Nemesis Spawns
tagFactionUser5Rewards2=Additional Hero Spawns
tagFactionUser5Rewards3=Extra Spawns
tagFactionUser5Rewards4=Empty
tagFactionUser5Rewards5=Access to Faction Vendor
tagFactionUser5Rewards6=New Quest {^n}Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints
tagFactionUser5Rewards7=New Quest {^n}Faction Augments  {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints
tagFactionUser5Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Weapons {^n}Elite Faction Armor
tagFactionUser6=Undead
tagFactionUser6Info=Many tragic tales are told about the undead endlessly roaming the ruins of Arkovia. Some believe them to be spirits trapped within the mortal realm, unable to cross over into their promised afterlife. Others will claim it to be the work of vile necromancy, a legion of undead cursed to serve a cruel master. Perhaps the truth lies somewhere in-between. {^n}{^n} One thing everyone can agree upon is that the undead are extremely dangerous to the living. As such, looting their forgotten ruins is considered to be an ill-advised pursuit.
tagFactionUser6Rewards1=Nemesis Spawns
tagFactionUser6Rewards2=Additional Hero Spawns
tagFactionUser6Rewards3=Extra Spawns
tagFactionUser6Rewards4=Empty
tagFactionUser6Rewards5=N/A
tagFactionUser6Rewards6=N/A
tagFactionUser6Rewards7=N/A
tagFactionUser6Rewards8=N/A
tagFactionUser7=The Black Legion
tagFactionUser7Info=Headquarters: Fort Ikon {^n}{^n} The Black Legion are the imperium's elite, Death's Bannermen sent forth to act out the emperor's will with great prejudice. Legends of their valor intermingle with equally common tales of their cruelty and violence. {^n}{^n} Regardless of whether they are respected or feared, the Black Legion was the only imperial regiment to escape the fallen capital following the Grim Dawn and may now represent the only hope humanity has left of ever fighting back.
tagFactionUser7Rewards1=N/A
tagFactionUser7Rewards2=N/A
tagFactionUser7Rewards3=N/A
tagFactionUser7Rewards4=Empty
tagFactionUser7Rewards5=Access to Bounty Table {^n}Access to Faction Vendor
tagFactionUser7Rewards6=Faction Weapons {^n}Faction Armor {^n}Faction Blueprints
tagFactionUser7Rewards7=New Dungeon/Quest {^n}Faction Augments  {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints
tagFactionUser7Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Weapons {^n}Elite Faction Armor
tagFactionUser8=Kymon's Chosen
tagFactionUser8Info=Headquarters: Sorrow's Bastion {^n}{^n} Kymon's Chosen are the zealous followers of Empyrion, the Light-Bringer, whom they believe will return to Cairn in blazing glory and guide his Chosen into a new dawn of order and prosperity. {^n}{^n} Led by a charismatic preacher known as Father Kymon and guarded by their faith, the Chosen are eager to stamp out all corruption from Cairn, whether it is vile Chthonic horrors or death-manipulating necromancers. To this end, they consider ridding the world of the Order of Death's Vigil to be one of their utmost priorities.
tagFactionUser8Rewards1=Nemesis Spawns
tagFactionUser8Rewards2=Additional Hero Spawns
tagFactionUser8Rewards3=Extra Spawns
tagFactionUser8Rewards4=Empty
tagFactionUser8Rewards5=Access to Faction Vendor
tagFactionUser8Rewards6=New Quest {^n}Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints
tagFactionUser8Rewards7=New Quest {^n}Faction Augments  {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints
tagFactionUser8Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Weapons {^n}Elite Faction Armor
tagFactionUser9=User9
tagFactionUser9Info=
tagFactionUser9Rewards1=Nemesis Spawns
tagFactionUser9Rewards2=Additional Hero Spawns
tagFactionUser9Rewards3=Extra Spawns
tagFactionUser9Rewards4=Empty
tagFactionUser9Rewards5=Rewards
tagFactionUser9Rewards6=Rewards
tagFactionUser9Rewards7=Rewards
tagFactionUser9Rewards8=Rewards
tagFactionUser10=User10
tagFactionUser10Info=
tagFactionUser10Rewards1=Nemesis Spawns
tagFactionUser10Rewards2=Additional Hero Spawns
tagFactionUser10Rewards3=Extra Spawns
tagFactionUser10Rewards4=Empty
tagFactionUser10Rewards5=Rewards
tagFactionUser10Rewards6=Rewards
tagFactionUser10Rewards7=Rewards
tagFactionUser10Rewards8=Rewards
tagFactionUser11=User11
tagFactionUser11Info=
tagFactionUser11Rewards1=Nemesis Spawns
tagFactionUser11Rewards2=Additional Hero Spawns
tagFactionUser11Rewards3=Extra Spawns
tagFactionUser11Rewards4=Empty
tagFactionUser11Rewards5=Rewards
tagFactionUser11Rewards6=Rewards
tagFactionUser11Rewards7=Rewards
tagFactionUser11Rewards8=Rewards
tagFactionUser12=User12
tagFactionUser12Info=
tagFactionUser12Rewards1=Nemesis Spawns
tagFactionUser12Rewards2=Additional Hero Spawns
tagFactionUser12Rewards3=Extra Spawns
tagFactionUser12Rewards4=Empty
tagFactionUser12Rewards5=Rewards
tagFactionUser12Rewards6=Rewards
tagFactionUser12Rewards7=Rewards
tagFactionUser12Rewards8=Rewards
tagFactionUser13=User13
tagFactionUser13Info=
tagFactionUser13Rewards1=Nemesis Spawns
tagFactionUser13Rewards2=Additional Hero Spawns
tagFactionUser13Rewards3=Extra Spawns
tagFactionUser13Rewards4=Empty
tagFactionUser13Rewards5=Rewards
tagFactionUser13Rewards6=Rewards
tagFactionUser13Rewards7=Rewards
tagFactionUser13Rewards8=Rewards
tagFactionUser14=User14
tagFactionUser14Info=
tagFactionUser14Rewards1=Nemesis Spawns
tagFactionUser14Rewards2=Additional Hero Spawns
tagFactionUser14Rewards3=Extra Spawns
tagFactionUser14Rewards4=Empty
tagFactionUser14Rewards5=Rewards
tagFactionUser14Rewards6=Rewards
tagFactionUser14Rewards7=Rewards
tagFactionUser14Rewards8=Rewards
tagFactionUser15=User15
tagFactionUser15Info=
tagFactionUser15Rewards1=Nemesis Spawns
tagFactionUser15Rewards2=Additional Hero Spawns
tagFactionUser15Rewards3=Extra Spawns
tagFactionUser15Rewards4=Empty
tagFactionUser15Rewards5=Rewards
tagFactionUser15Rewards6=Rewards
tagFactionUser15Rewards7=Rewards
tagFactionUser15Rewards8=Rewards
tagFactionUnknown=Unknown
tagFactionStateEnemy5=Nemesis
tagFactionStateEnemy4=Hated
tagFactionStateEnemy3=Loathed
tagFactionStateEnemy2=Despised
tagFactionStateEnemy1=Hostile
tagFactionStateNeutral=Tolerated
tagFactionStateFriend1=Friendly
tagFactionStateFriend2=Respected
tagFactionStateFriend3=Trusted
tagFactionStateFriend4=Honored
tagFactionStateFriend5=Revered
tagFactionStateNemesis=Nemesis
tagFactionStateHated=Hated
tagFactionStateReviled=Reviled
tagFactionStateHostile=Hostile
tagFactionStateUnfriendly=Unfriendly
tagFactionStateSuspicious=Suspicious
tagFactionStateFriendly=Friendly
tagFactionStateTrusted=Trusted
tagFactionStateHonored=Honored
tagFactionStateRevered=Revered

#Faction Window

tagFactionUpdated=Reputation Updated
tagFactionStatusChange={^w}You have achieved the status of {%s0} {^w}with {^b}{%s1}
tagFactionNegativeStatusChange={^w}You have reached {%s0} {^w}status with {^b}{%s1}
tagFactionDoorLocked={^r}Your standing with {^b}{%s0} {^r}does not permit you to enter here
tagFactionWindowName=Factions
tagFactionWindowFactionTitle={%s0} - {%s1}
tagFactionReputation=Reputation Gained From: {^n}
tagFactionReputationKilling=Killing {%s0}{^n}
tagFactionReputationBounties=Bounties{^n}
tagFactionReputationQuests=Quests{^n}
tagFactionDiscountPositive=Faction Discount: {^r}+ {%.0f0}%
tagFactionDiscountNegative=Faction Discount: {^g}- {%.0f0}%
tagFactionDiscountZero=Faction Discount: {^s}{%.0f0}%
tagFactionProgress=Required to {%s0}{^w}: {^b}{%d1}
tagFactionKillingGain=Reputation gained from killing:
tagFactionKillingLoss=Infamy gained from killing:
tagFactionRewardsTier=Unlocked at {%s0}{^w}:
tagFactionKillCommon=Common Monsters
tagFactionKillChampion=Champion Monsters
tagFactionKillHero=Hero Monsters
tagFactionKillBoss=Boss Monsters
tagFactionBonusRep=Bonus Reputation: {%d0}%
tagFactionBonusInfamy=Bonus Infamy: {%d0}%

#Achievements

tagAchievements=Achievements
tagAchievementUnlocked=Achievement Unlocked!
tagAchievementsComplete={%d0} / {%d1}

#HUD

tagHUDMenu=Menu Buttons
tagHUDAttacks=Current Attacks
tagHUDSkills=Quick Slots
tagHUD_PotionHealth=Tonic of Mending
tagHUD_PotionEnergy=Elixir of Spirit

tagPortraitKick=Kick From Server
tagPortraitTrade=Trade
tagPortraitRemove=Remove From Group
tagPortraitChat=Chat
tagPortraitDisband=Disband Pet

tagHUDRoll_Health={%s0}  {%d1} / {%d2}
tagHUDRoll_XP={%s0} {%d1}  ~  {%s2} {%d3}
tagHUDXP_Current=Experience
tagHUDXP_Next=Next Level
tagMaxLevel=Maximum Level Reached
tagSkillRefreshTime=-{%.1f0} {%z1} to All Currently Active Skill Cooldowns
tagSkillRefreshTimeInfinate=100% {^E}Reduced Recharge Time
tagSkillRefreshBaseSkillTime=-{%.1f0} {%z1} to the Base Skill Cooldown

tagSkillUnusableLowMana=Energy Too Low
tagSkillUnusableCooldown=Skill Recharging
tagSkillUnusableConfiguration=Skill Requires Equipment
tagSkillUnusableNotLearned=Skill Not Learned

tagHUD_Riftgate=Tear a gateway into the fabric of reality and exit through any other known rifts.
tagHUD_EmptySlot_R=Empty Quickslot
tagHUD_EmptySlot_R1=Right click to assign a skill.
tagHUD_LeftMouse_R=Left Mouse Assignment
tagHUD_LeftMouse_R1=This is your primary attack.  Right click to assign a different skill.
tagHUD_RightMouse_R=Right Mouse Assignment
tagHUD_RightMouse_R1=This is your secondary attack.  Right click to assign a different skill.
tagHUD_CompassToggleName=Compass Map Toggle
tagHUD_CompassToggleDescription=Click to change size or minimize the compass map.
tagHUD_LootMode=Loot Filter
tagHUD_LootHide=Toggle Show/Hide Items
tagHUD_LootModeDescription=Adjust the options for what loot should be shown. Toggling Show/Hide Items can be used to hide all drops during a busy encounter and then display them again once finished.
tagHUD_LootModeToggleOff=Auto Show Loot ^D(Off)
tagHUD_LootModeToggleCommon=Auto Show Loot (Common+)
tagHUD_LootModeToggleMagic=Auto Show Loot ^Y(Magic+)
tagHUD_LootModeToggleRare=Auto Show Loot ^G(Rare+)
tagHUD_LootModeToggleEpic=Auto Show Loot ^B(Epic+)
tagHUD_LootModeToggleLegendary=Auto Show Loot ^P(Legendary+)

tagHUD_LootModeToggleDescription=Click to change the type of loot which is automatically shown.

tagHUD_LeftMouse=L
tagHUD_RightMouse=R

tagHUDPortraitLevelUP=Level Up
tagHUDWeaponSwap=Weapon Swap
tagHUDWeaponSwapRoll=Swap between equipped weapon configurations.  You must have a second weapon set equipped.
tagHUDWeaponSwapHelpRoll=Before you can use weapon swap, you must equip a second set of weapons in the alternate weapon slots of the character window.

tagHUDRiftgateButton=Rift Travel
tagHUDRiftgateButtonRoll=Tear a small entryway into the rift and exit at any previously discovered Riftgate or through a gate created by another group-member.

tagHUDQuickslot=Unassigned Quickslot
tagHUDQuickslotRoll=Right-click to assign skills.
tagHUDQuickslotLM=Left-click Assignment
tagHUDQuickslotLMRoll=Primary attack.  Right-click to assign skills.
tagHUDQuickslotRM=Right-click Assignment
tagHUDQuickslotRMRoll=Secondary attack.  Right-click to assign skills.
tagHUDQuickslotBarSwap=Toggle alternate quickslot bars.

tagHUDButtonCharacter=Character Window
tagHUDButtonSkills=Skills Window
tagHUDButtonGroup=Group Window
tagHUDButtonQuest=Codex Window
tagHUDButtonMap=Map Window
tagHUDButtonChat=Chat Window
tagHUDButtonFaction=Faction Window
tagHUDButtonAchievements=Achievements Window
tagHUDButtonOptions=Options Menu

tagHUDButtonRollCharacter=Character attributes, inventory, and equipment management.
tagHUDButtonRollSkills=Skill class selection, skill assignment and devotion.
tagHUDButtonRollGroup=Player invite and group management.
tagHUDButtonRollQuest=Quest log, lore, devotion shrines and in-game help.
tagHUDButtonRollMap=Detailed local and world maps.
tagHUDButtonRollChat=Send messages to other players in your game.
tagHUDButtonRollFaction=Details on the various Factions that inhabit Cairn.
tagHUDButtonRollAchievements=Achievements completed.
tagHUDButtonRollOptions=Save, exit and configure game options.

#LootFilterUI
tagLootFilterWindowTitle=Loot Filter
tagLootFilterToggleOn=Items Shown
tagLootFilterToggleOff=Items Hidden
tagLootFilterTitle01=Quality
tagLootFilterTitle02=Type
tagLootFilterTitle03=Damage
tagLootFilterTitle04=Character

tagLootFilterReset=Defaults
tagLootFilterResetInfo=Reset the filter settings to their defaults.
tagLootFilterResetConfirm=Reset filter settings to their defaults?

tagLootFilter01=Common
tagLootFilter01Info=Show/Hide items of Common (White) Quality.
tagLootFilter02=Magic
tagLootFilter02Info=Show/Hide items of Magic (Yellow) Quality.
tagLootFilter03=Rare
tagLootFilter03Info=Show/Hide items of Rare (Green) Quality. This includes items that drop from specific enemies, also known as Monster Infrequents.
tagLootFilter04=Monster Infrequent
tagLootFilter04Info=Show/Hide items that drop from specific enemies, also known as Monster Infrequents.{^N}{^N}Use this filter if you wish to only see Rare items that are classified as Monster Infrequents by also unchecking the Rare filter.
tagLootFilter05=Epic
tagLootFilter05Info=Show/Hide Unique items of Epic (Blue) Quality. This includes items that are a part of Sets.
tagLootFilter06=Legendary
tagLootFilter06Info=Show/Hide Unique items of Legendary (Purple) Quality. This includes items that are a part of Sets.
tagLootFilter07=Sets
tagLootFilter07Info=Show/Hide items that are a part of Sets. Use this filter if you wish to only see Epic and Legendary items that are parts of sets by also unchecking the Epic and Legendary filters.
tagLootFilter08=Always Show Uniques
tagLootFilter08Info=Toggle this checkbox to always show Unique items (Epic and Legendary Quality) regardless of your Filter Settings.{^N}{^N}Use this setting when you wish to search for particular Magic, Rare or Monster Infrequent items but still wish to collect every Unique that drops.

tagLootFilter09=1h Melee
tagLootFilter09Info=Show/Hide One-handed Axes, Maces and Swords.
tagLootFilter10=2h Melee
tagLootFilter10Info=Show/Hide Two-handed Axes, Maces and Swords.
tagLootFilter11=1h Ranged
tagLootFilter11Info=Show/Hide One-handed Guns.
tagLootFilter12=2h Ranged
tagLootFilter12Info=Show/Hide Two-handed Guns and Crossbows.
tagLootFilter13=Dagger/Scepter
tagLootFilter13Info=Show/Hide Daggers and Scepters.
tagLootFilter14=Caster Off-Hand
tagLootFilter14Info=Show/Hide Caster Off-hands.
tagLootFilter15=Shield
tagLootFilter15Info=Show/Hide Shields.
tagLootFilter16=Armor
tagLootFilter16Info=Show/Hide Helms, Shoulders, Chest Armor, Pants, Boots and Gloves.
tagLootFilter17=Accessories
tagLootFilter17Info=Show/Hide Amulets, Rings, Medals and Belts.

tagLootFilter18=Physical
tagLootFilter18Info=Show items that increase Physical or Internal Trauma damage.
tagLootFilter19=Pierce
tagLootFilter19Info=Show items that increase Pierce damage.
tagLootFilter20=Fire
tagLootFilter20Info=Show items that increase Fire or Burn damage.
tagLootFilter21=Cold
tagLootFilter21Info=Show items that increase Cold or Frostburn damage.
tagLootFilter22=Lightning
tagLootFilter22Info=Show items that increase Lightning or Electrocute damage.
tagLootFilter23=Acid
tagLootFilter23Info=Show items that increase Acid or Poison damage.
tagLootFilter24=Vitality
tagLootFilter24Info=Show items that increase Vitality or Vitality Decay damage.
tagLootFilter25=Aether
tagLootFilter25Info=Show items that increase Aether damage.
tagLootFilter26=Chaos
tagLootFilter26Info=Show items that increase Chaos damage.
tagLootFilter27=Bleed
tagLootFilter27Info=Show items that increase Bleeding damage.
tagLootFilter28=Pet Bonuses
tagLootFilter28Info=Show items that provide bonuses to Pets.

tagLootFilter29=My Masteries
tagLootFilter29Info=Show items that increase the ranks of Skills in your selected Masteries.
tagLootFilter30=Other Masteries
tagLootFilter30Info=Show items that increase the ranks of Skills in Masteries your character does not have selected.
tagLootFilter31=Speed
tagLootFilter31Info=Show items that increase Attack, Cast or Run Speed.
tagLootFilter32=Cooldown Reduction
tagLootFilter32Info=Show items that reduce the Cooldown of Skills.
tagLootFilter33=Crit Damage
tagLootFilter33Info=Show items that increase Critical Damage.
tagLootFilter34=Offensive Ability
tagLootFilter34Info=Show items that increase Offensive Ability.
tagLootFilter35=Defensive Ability
tagLootFilter35Info=Show items that increase Defensive Ability.
tagLootFilter36=Resistances
tagLootFilter36Info=Show items that increase Resistances to Damage, Crowd Control or exotic effects such as Reflected Damage or Reduced Damage over Time Duration.
tagLootFilter37=Retaliation
tagLootFilter37Info=Show items that increase Retaliation damage.

tagLootFilter38=Components
tagLootFilter38Info=Show/Hide Components.
tagLootFilter39=Only Show Double Rare
tagLootFilter39Info=Toggle this checkbox to only show items that have a Rare Prefix and Rare Suffix.{^N}{^N}Use this setting in conjunction with the Rare and/or Monster Infrequent filters when you only wish to search for the most potent Rare or Monster Infrequent items.



#SkillUI

tagSkillUndoClass=Undo Class Selection
tagSkillUndoPoints=Undo Points
tagSkillUndoGeneric=Undo
tagSkillClassSelect=Select Class
tagCurrentLevel=Current Level : {%d0}
tagNextLevel=Next Level : {%d0}
tagSkillClassSelectInfo=Select a Training Class{^n}{^n} Once you make a selection and exit from the skill window, your selection will be permanent.
tagSkillReq01=Requires {%d0} additional points in {%t1}.
tagSkillReq01Singular=Requires {%d0} additional point in {%t1}.
tagSkillReq02=Requires {%d0} additional points in {%t1} and the {%s2} skill.
tagSkillReq02Singular=Requires {%d0} additional point in {%t1} and the {%s2} skill.
tagSkillReq03=Requires the {%s1} skill.
tagSkillPointsRemain={%d0} Points Remaining
tagSkillPointsRemainSingular={%d0} Point Remaining

#Character

GenderFormat={%t0}{%0a1}

tagInventoryBag=Inventory Bag
tagInventoryBagDescription=Expands the size of your inventory

tagStatsResistanceTitle=Resistances
tagStatsResistance01=Fire
tagStatsResistance01Desc=Resistance to incendiary attacks and spells that deal Fire or Burn damage.
tagStatsResistance02=Lightning
tagStatsResistance02Desc=Resistance to electricity and shocks from attacks and spells that deal Lightning or Electrocute damage.
tagStatsResistance03=Cold
tagStatsResistance03Desc=Resistance to chilling ice attacks and spells that deal Cold or Frostburn damage.
tagStatsResistance04=Poison & Acid
tagStatsResistance04Desc=Resistance to foul poisons and potent acids that deal Acid or Poison damage.
tagStatsResistance05=Piercing
tagStatsResistance05Desc=Resistance to armor piercing projectiles and blades that deal Pierce damage.
tagStatsResistance06=Bleeding
tagStatsResistance06Desc=Resistance to bleeding induced by lacerations and spells that deal Bleed damage.
tagStatsResistance07=Vitality
tagStatsResistance07Desc=Resistance to vitality-draining incantations that deal Vitality or Vitality-Decay damage.
tagStatsResistance08=Aether
tagStatsResistance08Desc=Resistance to Aether-bound attacks and sorcery that deal Aether damage.
tagStatsResistance09=Stun
tagStatsResistance09Desc=Reduces the duration of stun attacks and spells, which leave you unable to react.
tagStatsResistance10=Chaos
tagStatsResistance10Desc=Resistance to Chaos damage dealt by the unstable energies of the universe itself, often used by Chthonian beings.
tagStatsResistance11=Knockdown
tagStatsResistance11Desc=Resistance to knockdowns.
tagStatsResistance12=Disruption
tagStatsResistance12Desc=Resistance to effects that interrupt the use of spells and abilities.

tagCharStatsTab1Name=Primary
tagCharStatsTab2Name=Secondary
tagCharAttributeTitle=Attributes
tagCharAttributeName01=Cunning
tagCharAttributeName02=Physique
tagCharAttributeName03=Spirit
tagCharAttributeName04=Health
tagCharAttributeName05=Energy

tagCharAttributeDescription01=A cunning intellect improves your combat technique, increasing physical, pierce, bleed and internal trauma damage. Cunning also increases your capacity for pain, your chances of landing melee and ranged attacks, and critically hitting enemies.

tagCharAttributeDescription02=Physical conditioning gives you the strength to fight in heavier gear and the agility to avoid enemy attacks. Physique also greatly increases your capacity for pain, your ability to regenerate your wounds and the ability to avoid being critically hit.

tagCharAttributeDescription03=A strong spirit increases the flow of energy into your being and allows you to withstand the spiritual burden of using more powerful enchanted items. Spirit also increases your capacity for pain and magnifies the damage of magical attacks.

tagCharAttributeDescription04=Health is a measure of how much pain and damage you can withstand before you collapse or die.

tagCharAttributeDescription05=Energy is a measure of your spirit's capacity to hold magical energies.  The greater this capacity, the larger the pool of energy you can immediately draw upon before waiting to regenerate.

tagCharBonusHealth=Bonus Health:
tagCharBonusHealthRegen=Bonus Health Regen:
tagCharBonusEnergy=Bonus Energy:
tagCharBonusEnergyRegen=Bonus Energy Regen:

tagCharBonusPhysicalDmg=Bonus Physical Damage:
tagCharBonusPierceDmg=Bonus Pierce Damage:
tagCharBonusMagicalDmg=Bonus Magical Damage:
tagCharBonusDurDmg=Bonus Duration Damage:

tagCharAttributeIncrement01=Each point increases Cunning by 10.
tagCharAttributeIncrement02=Each point increases Physique by 10.
tagCharAttributeIncrement03=Each point increases Spirit by 10.
tagCharAttributeIncrement04=Each point increases Health by 50.
tagCharAttributeIncrement05=Each point increases Energy by 50.

tagCharStatsOAAlert=Offensive Ability {^b}(?)
tagCharStatsOA=Offensive Ability
tagCharStatsOALast=Last Attacked: 
tagCharStatsOAHit=Chance to Hit:
tagCharStatsOACrit=Chance to Crit:
tagCharStatsOADescription=A higher Offensive Ability (OA) increases your chance of successfully landing attacks and spells, scoring critical hits, and the damage of critical hits. An Offensive Ability lower than your opponent's Defensive Ability will greatly increase your chance to miss (your chance to hit cannot go below 60%).  Offensive Ability is affected by skills, items, and Cunning.

tagCharStatsDAAlert=Defensive Ability {^b}(?) 
tagCharStatsDA=Defensive Ability
tagCharStatsDALast=Last Attacked By: 
tagCharStatsDAHit=Chance to be Hit:
tagCharStatsDACrit=Chance to be Crit:
tagCharStatsDADescription=A higher Defensive Ability (DA) allows you to avoid enemy hits more often (minimum chance to be hit is 60%), decreases the chance of suffering a critical hit and reduces the damage taken when you are critically hit. Defensive Ability is affected by skills, items, and Physique.

tagOverCapResist={%s0} {^b}{%.0f1}% {^s}(+{%.0f2}% Over Maximum) 

tagRollFormat01={%s0} {^b}{%d1}
tagRollFormat02={%s0} {^s}{%d1} {^b}+ {%d2}
tagRollFormat03={%s0}     {%+.0f1}%
tagRollFormat04={%s0}  ({^y}{%t1}{^w})
tagRollFormat05={%s0} {^s}+{%.0f1}% {^b}+ {%.0f2}%
tagRollFormat06={%s0} {^b}{%.0f1}%
tagRollFormat07={%s0} {^s}{%.2f1} {^b}+ {%.2f2}
tagRollFormat08={%s0} {^b}{%.2f1}
tagRollFormat09={%s0} {^b}+ {%.1f1}%
tagRollFormat10={%s0} {^b}{%.0f1} - {%.0f2}
tagRollFormat11={%s0} {^b}{%d1} - {%d2}
tagRollFormat12={%s0} {^b}{%.0f1}% - {%.0f2}%
tagRollFormat13={%s0} {^b}{%.1f1}%
tagRollFormat14={%s0} {^b}{%.0f1}
tagRollFormat15={%s0} {^b}+ {%.1f1}% + {%.0f2}
tagRollFormat16={%s0} {^s}{%.2f1} {^b}- {%.2f2}
tagRollFormat17={%s0} {^b}{%.1f1}% + {%.2f2}
tagRollFormat18={^b}{%.0f0} - {%.0f1}
tagRollFormat19={^b}{%.0f0}
tagRollFormat20={%s0} {^b}{%d1}%
tagFormatPercent={%.0f}%
tagFormatPlusPercent=+ {%.0f}%
tagFormatMinusPercent=- {%.0f}%
tagFormatPlus=+ {%d0}
tagFormatDash={%d0} - {%d1} 
tagFormatDashPercent={%d0}% - {%d1}%
tagCharPointAvailable={^y}{%d0}{^w} Available Point
tagCharPointsAvailable={^y}{%d0}{^w} Available Points
tagCharLevel=Level {%d0}
tagCharXP=XP : {%t0}
tagCharLevelAndClass=Level {%d0} {%t1}

tagCharRollLeftHand=Off-Hand:
tagCharRollRightHand=Main Hand:

tagInfoPage=Info Page:

tagTimePlayedName=Time Played
tagTimePlayedNumber={%d0}:{%d1}:{%d2}

tagCharHeaderResistance=Resistances
tagCharHeaderDefense=Defensive Stats
tagCharHeaderOffense=Offensive Stats
tagCharHeaderCombat=Combat Stats
tagCharHeaderDPS=Damage Per Hit
tagCharHeaderCharacter=Character
tagCharHeaderPhysical=Physical
tagCharHeaderMagical=Magical
tagCharHeaderPets=Pet Bonuses
tagCharHeaderDefenseSection=Defense
tagCharHeaderRetaliation=Retaliation
tagCharHeaderStats=Stats
tagCharHeaderMisc=Misc

tagCharStatsDPSTitle=Damage Per Second
tagCharStatsDPS=Damage Per Second {^b}(?)
tagCharStatsDPSWeapon=Weapon Attack
tagCharStatsDPSDescription=Average damage per second for your Left-Mouse Button and Right-Mouse Button Abilities against a single target, modified by cooldown and all bonuses from equipment and skills. Does not factor in enemy defenses.
tagCharStatsDPSRightDescription=Damage breakdown for your Right-Mouse Button Ability against a single target, modified by all bonuses from equipment and skills. Does not factor in enemy defenses.
tagCharStatsDPSLeftDescription=Damage breakdown for your Left-Mouse Button Ability against a single target, modified by all bonuses from equipment and skills. Does not factor in enemy defenses.

tagCharStatsArmorTotalAlert=Armor Rating {^b}(?)
tagCharStatsArmorTotal=Armor Rating
tagCharStatsAbsorption=Armor Absorption
tagCharStatsArmorTotalDescription=The higher your Armor Rating, the less damage you will take from physical attacks. Bonuses on skills and on non-armor pieces are added to all armor slots.
tagCharStatsHitArmor=Chance to Hit Area
tagCharStatsArmorUnprotected=Unprotected
tagCharStatsArmorNA=N/A
tagCharStatsArmorBonus=Bonus:
tagCharStatsArmorHead=Head:
tagCharStatsArmorChest=Chest:
tagCharStatsArmorArms=Arms:
tagCharStatsArmorLegs=Legs:
tagCharStatsArmorJewelry=Jewelry:
tagCharStatsArmorFeet=Feet:
tagCharStatsArmorWaist=Waist:
tagCharStatsArmorShoulders=Shoulders:

tagFormulaLearned=Blueprint Learned
tagFormulaLearn01=You have learned how to craft {%t0}
tagFormulaLearn02={^r}You have already learned this blueprint
tagFormulaLearn03={^r}[Already Learned]

tagItemCompareEquipped=Currently Equipped
tagItemCompareVendor=Item for Sale
tagItemCompareInventory=Item in Inventory
tagItemCompareGround=Item on Ground
tagItemInsufficientStatus={^r}Insufficient Faction Status


#Char Stats Tab 2

tagCharStatsMaximumSpeed=Maximum Speed

#Character
tagCharStatsAttacksPerSecond=Attacks per Second
tagCharStatsAttacksPerSecondInfoo=The attacks per second with your weapon, including bonuses.
tagCharStatsRunSpeed=Run Speed
tagCharStatsRunSpeedInfo=The speed at which your character can run relative to the baseline (Includes Total Speed).
tagCharStatsCritDmg=Critical Damage
tagCharStatsCritDmgInfo=The percent bonus to Critical Strike damage. The chance to critically strike is influenced by your Offensive Ability in comparison to your target's Defensive Ability.
tagCharStatsLifeRegen=Health Regeneration
tagCharStatsLifeRegenInfo=The rate at which your health replenishes while in combat. Percent bonuses only affect regeneration from gear and skills; not base regeneration, which is based on physique.
tagCharStatsEnergyRegen=Energy Regeneration
tagCharStatsEnergyRegenInfo=The rate at which your energy replenishes. Percent bonuses only affect regeneration from gear and skills; not base regeneration, which is based on spirit.
tagCharStatsEnergyAbsorption=Energy Absorption
tagCharStatsEnergyAbsorptionInfo=The percent by which the energy spent on attacks and spells that strike you will replenish your own energy reserves.
tagCharStatsConstitution=Constitution Bonus
tagCharStatsConstitutionInfo=The percentage bonus to your maximum constitution.
tagCharStatsExpGainedBonus=Experience Gained
tagCharStatsExpGainedBonusInfo=The percent bonus to all experience gained from monster kills.
tagCharStatsLightRadiusBonus=Light Radius
tagCharStatsLightRadiusBonusInfo=The percent bonus to the light radius around your character.
tagCharStatsAllSkillsBonus=All Skills
tagCharStatsAllSkillsBonusInfo=Bonus to all learned skills in your masteries.
tagCharStatsSoldierSkillsBonus=Soldier Skills
tagCharStatsSoldierSkillsBonusInfo=Bonus to all learned skills in the Soldier Mastery.
tagCharStatsDemoSkillsBonus=Demolitionist Skills
tagCharStatsDemoSkillsBonusInfo=Bonus to all learned skills in the Demolitionist Mastery.
tagCharStatsOccuSkillsBonus=Occultist Skills
tagCharStatsOccuSkillsBonusInfo=Bonus to all learned skills in the Occultist Mastery.
tagCharStatsNightbladeSkillsBonus=Nightblade Skills
tagCharStatsNightbladeSkillsBonusInfo=Bonus to all learned skills in the Nightblade Mastery.
tagCharStatsArcanistSkillsBonus=Arcanist Skills
tagCharStatsArcanistSkillsBonusInfo=Bonus to all learned skills in the Arcanist Mastery.
tagCharStatsShamanSkillsBonus=Shaman Skills
tagCharStatsShamanSkillsBonusInfo=Bonus to all learned skills in the Shaman Mastery.

#Physical
tagCharStatsAttackSpeed=Attack Speed
tagCharStatsAttackSpeedDescription=Your weapon attack speed relative to the baseline (Includes Total Speed). Slower weapons gain less from % Attack Speed bonuses.
tagCharStatsAvgDmg=Weapon Damage
tagCharStatsAvgDmgDescription=The damage done per hit with your weapon attacks, including bonuses.

tagCharStatsPhysicalAbsDmg=Physical Damage
tagCharStatsPhysicalAbsDmgInfo=The Physical Damage done per hit with your weapon attacks, including bonuses.
tagCharStatsPhysicalPercentDmg=Physical Modifier
tagCharStatsPhysicalPercentDmgInfo=The percent bonus to all Physical Damage dealt by attacks and spells, not including the bonus from Cunning. % All Damage is included.

tagCharStatsPierceAbsDmg=Pierce Damage
tagCharStatsPierceAbsDmgInfo=The Pierce Damage done per hit with your weapon attacks, including bonuses.
tagCharStatsPiercePercentDmg=Pierce Modifier
tagCharStatsPiercePercentDmgInfo=The percent bonus to all Pierce Damage dealt by attacks and spells, not including the bonus from Cunning. % All Damage is included.

tagCharStatsBleedAbsDmg=Bleed Damage
tagCharStatsBleedAbsDmgInfo=The Bleed Damage done per second over 3 seconds applied per hit with your weapon attacks, including bonuses.
tagCharStatsBleedPercentDmg=Bleed Modifier
tagCharStatsBleedPercentDmgInfo=The percent bonus to all Bleed Damage dealt by attacks and spells, not including the bonus from Cunning. % All Damage is included.
tagCharStatsBleedDuration=Bleed Duration
tagCharStatsBleedDurationInfo=The percent bonus to the duration of your Bleed Damage attacks. The damage per second is not increased.

tagCharStatsInternalTraumaAbsDmg=Trauma Damage
tagCharStatsInternalTraumaAbsDmgInfo=The Internal Trauma Damage done per second over 5 seconds applied per hit with your weapon attacks, including bonuses.
tagCharStatsInternalTraumaPercentDmg=Trauma Modifier
tagCharStatsInternalTraumaPercentDmgInfo=The percent bonus to all Internal Trauma Damage dealt by attacks and spells, not including the bonus from Cunning. % All Damage is included.
tagCharStatsInternalTraumaDuration=Trauma Duration
tagCharStatsInternalTraumaDurationInfo=The percent bonus to the duration of your Internal Trauma Damage attacks. The damage per second is not increased.

tagCharStatsDamageToHealth=Life Steal
tagCharStatsDamageToHealthInfo=The percent of the weapon attack damage you deal which also replenishes your health.

#Magical
tagCharStatsCastSpeed=Cast Speed
tagCharStatsCastSpeedInfo=The speed at which your character casts spells relative to the baseline (includes Total Speed).

tagCharStatsCooldownReduction=Cooldown Reduction
tagCharStatsCooldownReductionInfo=The percent by which your skill cooldowns are reduced. Skills granted by items do not benefit from Cooldown Reduction bonuses and effects.

tagCharStatsManaCostReduction=Skill Energy Cost
tagCharStatsManaCostReductionInfo=The percent by which the energy cost of your skills is reduced.

tagCharStatsPercentHealthDamage=Health Damage
tagCharStatsPercentHealthDamageInfo=The percent of the target's Current Health dealt as damage done per hit with your weapon attacks.

tagCharStatsFireAbsDmg=Fire Damage
tagCharStatsFireAbsDmgInfo=The Fire Damage done per hit with your weapon attacks, including bonuses.
tagCharStatsFirePercentDmg=Fire Modifier
tagCharStatsFirePercentDmgInfo=The percent bonus to all Fire Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included.

tagCharStatsColdAbsDmg=Cold Damage
tagCharStatsColdAbsDmgInfo=The Cold Damage done per hit with your weapon attacks, including bonuses.
tagCharStatsColdPercentDmg=Cold Modifier
tagCharStatsColdPercentDmgInfo=The percent bonus to all Cold Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included.

tagCharStatsLightningAbsDmg=Lightning Damage
tagCharStatsLightningAbsDmgInfo=The Lightning Damage done per hit with your weapon attacks, including bonuses.
tagCharStatsLightningPercentDmg=Lightning Modifier
tagCharStatsLightningPercentDmgInfo=The percent bonus to all Lightning Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included.

tagCharStatsAcidAbsDmg=Acid Damage
tagCharStatsAcidAbsDmgInfo=The Acid Damage done per hit with your weapon attacks, including bonuses.
tagCharStatsAcidPercentDmg=Acid Modifier
tagCharStatsAcidPercentDmgInfo=The percent bonus to all Acid Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included.

tagCharStatsVitalityAbsDmg=Vitality Damage
tagCharStatsVitalityAbsDmgInfo=The Vitality Damage done per hit with your weapon attacks, including bonuses.
tagCharStatsVitalityPercentDmg=Vitality Modifier
tagCharStatsVitalityPercentDmgInfo=The percent bonus to all Vitality Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included.

tagCharStatsAetherAbsDmg=Aether Damage
tagCharStatsAetherAbsDmgInfo=The Aether Damage done per hit with your weapon attacks, including bonuses.
tagCharStatsAetherPercentDmg=Aether Modifier
tagCharStatsAetherPercentDmgInfo=The percent bonus to all Aether Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included.

tagCharStatsChaosAbsDmg=Chaos Damage
tagCharStatsChaosAbsDmgInfo=The Chaos Damage done per hit with your weapon attacks, including bonuses.
tagCharStatsChaosPercentDmg=Chaos Modifier
tagCharStatsChaosPercentDmgInfo=The percent bonus to all Chaos Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included.

tagCharStatsBurnAbsDmg=Burn Damage
tagCharStatsBurnAbsDmgInfo=The Burn Damage done per second over 3 seconds applied per hit with your weapon attacks, including bonuses.
tagCharStatsBurnPercentDmg=Burn Modifier
tagCharStatsBurnPercentDmgInfo=The percent bonus to all Burn Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included.
tagCharStatsBurnDuration=Burn Duration
tagCharStatsBurnDurationInfo=The percent bonus to the duration of your Burn Damage attacks. The damage per second is not increased.

tagCharStatsColdburnAbsDmg=Frostburn Damage
tagCharStatsColdburnAbsDmgInfo=The Frostburn Damage done per second over 3 seconds applied per hit with your weapon attacks, including bonuses.
tagCharStatsColdburnPercentDmg=Frostburn Modifier
tagCharStatsColdburnPercentDmgInfo=The percent bonus to all Frostburn Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included.
tagCharStatsColdburnDuration=Frostburn Duration
tagCharStatsColdburnDurationInfo=The percent bonus to the duration of your Frostburn Damage attacks. The damage per second is not increased.

tagCharStatsElectrocuteAbsDmg=Electrocute Damage
tagCharStatsElectrocuteAbsDmgInfo=The Electrocute Damage done per second over 3 seconds applied per hit with your weapon attacks, including bonuses.
tagCharStatsElectrocutePercentDmg=Electrocute Modifier
tagCharStatsElectrocutePercentDmgInfo=The percent bonus to all Electrocute Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included.
tagCharStatsElectrocuteDuration=Electrocute Duration
tagCharStatsElectrocuteDurationInfo=The percent bonus to the duration of your Electrocute Damage attacks. The damage per second is not increased.

tagCharStatsPoisonAbsDmg=Poison Damage
tagCharStatsPoisonAbsDmgInfo=The Poison Damage done per second over 5 seconds applied per hit with your weapon attacks, including bonuses.
tagCharStatsPoisonPercentDmg=Poison Modifier
tagCharStatsPoisonPercentDmgInfo=The percent bonus to all Poison Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included.
tagCharStatsPoisonDuration=Poison Duration
tagCharStatsPoisonDurationInfo=The percent bonus to the duration of your Poison Damage attacks. The damage per second is not increased.

tagCharStatsVitalityDecayAbsDmg=Vitality Decay Damage
tagCharStatsVitalityDecayAbsDmgInfo=The Vitality Decay Damage done per second over 3 seconds applied per hit with your weapon attacks, including bonuses.
tagCharStatsVitalityDecayPercentDmg=Vitality Decay Modifier
tagCharStatsVitalityDecayPercentDmgInfo=The percent bonus to all Vitality Decay Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included.
tagCharStatsVitalityDecayDuration=Vitality Decay Duration
tagCharStatsVitalityDecayDurationInfo=The percent bonus to the duration of your Vitality Decay Damage attacks. The damage per second is not increased.

tagCharStatsPhysical=Physical
tagCharStatsPierce=Pierce
tagCharStatsCold=Cold
tagCharStatsFire=Fire
tagCharStatsAcid=Acid
tagCharStatsLightning=Lightning
tagCharStatsVitality=Vitality
tagCharStatsChaos=Chaos
tagCharStatsAether=Aether
tagCharStatsLifeLeech=Life Leech
tagCharStatsManaLeech=Mana Leech
tagCharStatsDurInternalTrauma=Internal Trauma
tagCharStatsDurFrostburn=Frostburn
tagCharStatsDurBurn=Burn
tagCharStatsDurPoison=Poison
tagCharStatsDurElectrocute=Electrocute
tagCharStatsDurVitalityDecay=Vitality Decay
tagCharStatsDurBleeding=Bleeding
tagCharStatsDurLifeLeech=Life Leech
tagCharStatsDurManaLeech=Mana Leech

#Pets
tagCharStatsPetHealth=Life
tagCharStatsPetHealthInfo=The percent bonus to the Health of your pets and summoned minions.

tagCharStatsPetDamage=Damage
tagCharStatsPetDamageInfo=The percent bonus to the Damage of your pets and summoned minions. Does not affect Pet Retaliation Damage.

tagCharStatsPetAttackSpeed=Attack Speed
tagCharStatsPetAttackSpeedInfo=The percent bonus to the Attack Speed of your pets and summoned minions.

tagCharStatsPetCastSpeed=Cast Speed
tagCharStatsPetCastSpeednfo=The percent bonus to the Cast Speed of your pets and summoned minions.

tagCharStatsPetRunSpeed=Run Speed
tagCharStatsPetRunSpeednfo=The percent bonus to the Run Speed of your pets and summoned minions.

tagCharStatsPetOA=Offensive Ability
tagCharStatsPetOAInfo=The percent bonus to the Offensive Ability of your pets and summoned minions.

tagCharStatsPetDA=Defensive Ability
tagCharStatsPetDAInfo=The percent bonus to the Defensive Ability of your pets and summoned minions.

tagCharStatsPetPhysicalResist=Physical Resist
tagCharStatsPetPhysicalResistInfo=The percent bonus to the Physical Resistance of your pets and summoned minions.

tagCharStatsPetFireResist=Fire Resist
tagCharStatsPetFireResistInfo=The percent bonus to the Fire Resistance of your pets and summoned minions.

tagCharStatsPetColdResist=Cold Resist
tagCharStatsPetColdResistInfo=The percent bonus to the Cold Resistance of your pets and summoned minions.

tagCharStatsPetLightningResist=Lightning Resist
tagCharStatsPetLightningResistInfo=The percent bonus to the Lightning Resistance of your pets and summoned minions.

tagCharStatsPetPoisonResist=Poison/Acid Resist
tagCharStatsPetPoisonResistInfo=The percent bonus to the Poison/Acid Resistance of your pets and summoned minions.

tagCharStatsPetPierceResist=Pierce Resist
tagCharStatsPetPierceResistInfo=The percent bonus to the Pierce Resistance of your pets and summoned minions.

tagCharStatsPetBleedResist=Bleeding Resist
tagCharStatsPetBleedResistInfo=The percent bonus to the Bleeding Resistance of your pets and summoned minions.

tagCharStatsPetVitalityResist=Vitality Resist
tagCharStatsPetVitalityResistInfo=The percent bonus to the Vitality Resistance of your pets and summoned minions.

tagCharStatsPetAetherResist=Aether Resist
tagCharStatsPetAetherResistInfo=The percent bonus to the Aether Resistance of your pets and summoned minions.

tagCharStatsPetChaosResist=Chaos Resist
tagCharStatsPetChaosResistInfo=The percent bonus to the Chaos Resistance of your pets and summoned minions.

#Char Stats Tab 3

#Defense
tagCharStatsBlockChance=Chance to Block
tagCharStatsBlockChanceDescription=The percent chance of blocking an incoming attack.

tagCharStatsBlockAmount=Damage Blocked
tagCharStatsBlockAmountDescription=The amount of damage that will be negated by a successful block.

tagCharStatsBlockRecovery=Block Recovery
tagCharStatsBlockRecoveryInfo=The percent by which your block recovery is reduced.

tagCharStatsDodgeChance=Dodge Chance
tagCharStatsDodgeChanceInfo=The percent chance of evading a melee attack, negating the damage completely.

tagCharStatsProjDeflectChance=Deflect Chance
tagCharStatsProjDeflectChanceInfo=The percent chance of deflecting a ranged attack, negating the damage completely.

tagCharStatsPhysicalResist=Physical Resist
tagCharStatsPhysicalResistInfo=Resistance to spells and attacks which cause physical harm and internal trauma.

tagCharStatsDisruptionResist=Disruption Resist
tagCharStatsDisruptionResistInfo=Resistance to spells and attacks which interrupt your ability to cast skills.

tagCharStatsLifeLeechResist=Life Leech Resist
tagCharStatsLifeLeechResistInfo=Resistance to life-draining attacks.

tagCharStatsEnergyLeechResist=Energy Leech Resist
tagCharStatsEnergyLeechResistInfo=Resistance to attacks which drain your energy.

tagCharStatsTrapResist=Trap Resist
tagCharStatsTrapResistInfo=Resistance to entrapment effects which immobilize you.

tagCharStatsPetrifyResist=Petrify Resist
tagCharStatsPetrifyResistInfo=Resistance to spells that petrify the flesh, which leave you unable to react.

tagCharStatsFreezeResist=Freeze Resist
tagCharStatsFreezeResistInfo=Resistance to spells that freeze you solid, which leave you unable to react.

tagCharStatsSleepResist=Sleep Resist
tagCharStatsSleepResistInfo=Resistance to spells that place you in a deep sleep-like state, which leave you unable to react until struck.

tagCharStatsSlowResist=Slow Resist
tagCharStatsSlowResistInfo=Resistance to effects which reduce your ability to attack, cast spells and run.

#Retaliation
tagCharStatsDamageReflect=Damage Reflect
tagCharStatsDamageReflectInfo=The percent of damage inflicted upon you which is reflected back at an attacker.

tagCharStatsCurrentLifeReflect=Life Retaliation
tagCharStatsCurrentLifeReflectInfo=The percent of an attacker's Current Health dealt as damage whenever you are hit.

tagCharStatsPhysicalRet=Physical
tagCharStatsPhysicalRetInfo=The Physical Damage dealt to an attacker whenever you are hit.
tagCharStatsPhysicalPercentRet=Physical Modifier
tagCharStatsPhysicalPercentRetInfo=The percent bonus to all Physical Damage Retaliation effects. % All Damage does not affect Retaliation damage.

tagCharStatsPierceRet=Pierce
tagCharStatsPierceRetInfo=The Pierce Damage dealt to an attacker whenever you are hit.
tagCharStatsPiercePercentRet=Pierce Modifier
tagCharStatsPiercePercentRetInfo=The percent bonus to all Pierce Damage Retaliation effects. % All Damage does not affect Retaliation damage.

tagCharStatsBleedRet=Bleed
tagCharStatsBleedRetInfo=The Bleed Damage done per second over 3 seconds applied on an attacker whenever you are hit.
tagCharStatsBleedPercentRet=Bleed Modifier
tagCharStatsBleedPercentRetInfo=The percent bonus to all Bleed Damage Retaliation effects. % All Damage does not affect Retaliation damage.

tagCharStatsInternalTraumaRet=Trauma
tagCharStatsInternalTraumaRetInfo=The Internal Trauma Damage done per second over 5 seconds applied on an attacker whenever you are hit.
tagCharStatsInternalTraumaPercentRet=Trauma Modifier
tagCharStatsInternalTraumaPercentRetInfo=The percent bonus to all Internal Trauma Damage Retaliation effects. % All Damage does not affect Retaliation damage.

tagCharStatsFireRet=Fire
tagCharStatsFireRetInfo=The Fire Damage dealt to an attacker whenever you are hit.
tagCharStatsFirePercentRet=Fire Modifier
tagCharStatsFirePercentRetInfo=The percent bonus to all Fire Damage Retaliation effects. % All Damage does not affect Retaliation damage.

tagCharStatsColdRet=Cold
tagCharStatsColdRetInfo=The Cold Damage dealt to an attacker whenever you are hit.
tagCharStatsColdPercentRet=Cold Modifier
tagCharStatsColdPercentRetInfo=The percent bonus to all Cold Damage Retaliation effects. % All Damage does not affect Retaliation damage.

tagCharStatsLightningRet=Lightning
tagCharStatsLightningRetInfo=The Lightning Damage dealt to an attacker whenever you are hit.
tagCharStatsLightningPercentRet=Lightning Modifier
tagCharStatsLightningPercentRetInfo=The percent bonus to all Lightning Damage Retaliation effects. % All Damage does not affect Retaliation damage.

tagCharStatsAcidRet=Acid
tagCharStatsAcidRetInfo=The Acid Damage dealt to an attacker whenever you are hit.
tagCharStatsAcidPercentRet=Acid Modifier
tagCharStatsAcidPercentRetInfo=The percent bonus to all Acid Damage Retaliation effects. % All Damage does not affect Retaliation damage.

tagCharStatsVitalityRet=Vitality
tagCharStatsVitalityRetInfo=The Vitality Damage dealt to an attacker whenever you are hit.
tagCharStatsVitalityPercentRet=Vitality Modifier
tagCharStatsVitalityPercentRetInfo=The percent bonus to all Vitality Damage Retaliation effects. % All Damage does not affect Retaliation damage.

tagCharStatsAetherRet=Aether
tagCharStatsAetherRetInfo=The Aether Damage dealt to an attacker whenever you are hit.
tagCharStatsAetherPercentRet=Aether Modifier
tagCharStatsAetherPercentRetInfo=The percent bonus to all Aether Damage Retaliation effects. % All Damage does not affect Retaliation damage.

tagCharStatsChaosRet=Chaos
tagCharStatsChaosRetInfo=The Chaos Damage dealt to an attacker whenever you are hit.
tagCharStatsChaosPercentRet=Chaos Modifier
tagCharStatsChaosPercentRetInfo=The percent bonus to all Chaos Damage Retaliation effects. % All Damage does not affect Retaliation damage.

tagCharStatsBurnRet=Burn
tagCharStatsBurnRetInfo=The Burn Damage done per second over 3 seconds applied on an attacker whenever you are hit.
tagCharStatsBurnPercentRet=Burn Modifier
tagCharStatsBurnPercentRetInfo=The percent bonus to all Burn Damage Retaliation effects. % All Damage does not affect Retaliation damage.

tagCharStatsColdburnRet=Frostburn
tagCharStatsColdburnRetInfo=The Frostburn Damage done per second over 3 seconds applied on an attacker whenever you are hit.
tagCharStatsColdburnPercentRet=Frostburn Modifier
tagCharStatsColdburnPercentRetInfo=The percent bonus to all Frostburn Damage Retaliation effects. % All Damage does not affect Retaliation damage.

tagCharStatsElectrocuteRet=Electrocute
tagCharStatsElectrocuteRetInfo=The Electrocute Damage done per second over 3 seconds applied on an attacker whenever you are hit.
tagCharStatsElectrocutePercentRet=Electrocute Modifier
tagCharStatsElectrocutePercentRetInfo=The percent bonus to all Electrocute Damage Retaliation effects. % All Damage does not affect Retaliation damage.

tagCharStatsPoisonRet=Poison
tagCharStatsPoisonRetInfo=The Poison Damage done per second over 5 seconds applied on an attacker whenever you are hit.
tagCharStatsPoisonPercentRet=Poison Modifier
tagCharStatsPoisonPercentRetInfo=The percent bonus to all Poison Damage Retaliation effects. % All Damage does not affect Retaliation damage.

tagCharStatsVitalityDecayRet=Vitality Decay
tagCharStatsVitalityDecayRetInfo=The Vitality Decay Damage done per second over 3 seconds applied on an attacker whenever you are hit.
tagCharStatsVitalityDecayPercentRet=Vitality Decay Modifier
tagCharStatsVitalityDecayPercentRetInfo=The percent bonus to all Vitality Decay Damage Retaliation effects. % All Damage does not affect Retaliation damage.

#Stats
tagCharStatsItemLevel=Average Item Level
tagCharStatsItemLevelInfo=The average item level of all your equipment.

tagRecordTime=Elapsed Time
tagRecordTimeNumber={%d0}:{%d1}:{%d2}
tagRecordTimeInfo=Total time played in days, hours and minutes.

tagRecordMonsterKills=Monsters Killed
tagRecordMonsterKillsInfo=Total number of monsters your character has killed.

tagRecordChampionKills=Bosses and Heroes Killed
tagRecordChampionKillsInfo=Total number of enemy Heroes and Bosses your character has killed.

tagRecordHighestMonster=Greatest Monster Killed
tagRecordHighestMonsterInfo=Most powerful monster your character has killed.

tagRecordHighestDamage=Damage Dealt
tagRecordHighestDamageInfo=Most damage your character has ever inflicted at one time.

tagRecordHighestDamageTaken=Damage Taken
tagRecordHighestDamageTakenInfo=Most damage your character has ever received at one time.

tagRecordDeath=Total Deaths
tagRecordDeathInfo=The number of times your character has died.

tagCharStatsSecondaryResist=Secondary Resistances:

tagCharacterStats=Character Stats
tagCharStatsFactionTitle=Factions
tagCPercentageValue={%.0f}%

#Vendor

tagVendorTabArtifactA=Artifacts
tagVendorTabArtifactB=PLACEHOLDER
tagVendorTab01A=Melee Weapons
tagVendorTab01B=An assortment of martial weapons salvaged from abandoned homes, the long deceased, and those soon to be.
tagVendorTab02A=Ranged Weapons
tagVendorTab02B=Everything from pistols pieced together from mismatched parts to old crossbows refitted with automatic rotary firing mechanisms.
tagVendorTab03A=Armor
tagVendorTab03B=A collection of body armor assembled from worn clothing and metal scraps. Some are even pieced together from real armor plates from the battlefields of old.
tagVendorTab04A=Accessories and Consumables
tagVendorTab04B=A mix of old relics and home-brewed remedies.
tagVendorTab05A=Buyback
tagVendorTab05B=Changed your mind? You can buy your items back at no additional charge while you are at the vendor. As soon as you leave though, the sale is finalized.

tagFactionVendorTab01A=Friendly
tagFactionVendorTab01B=Faction rewards unlocked at Friendly status.
tagFactionVendorTab02A=Respected
tagFactionVendorTab02B=Faction rewards unlocked at Respected status.
tagFactionVendorTab03A=Honored
tagFactionVendorTab03B=Faction rewards unlocked at Honored status.
tagFactionVendorTab04A=Revered
tagFactionVendorTab04B=Faction rewards unlocked at Revered status.

tagVendorRolloverName=Salvage Dealer
tagVendorRolloverDescription=Dealers profit from humankind's misfortune by selling salvaged or stolen goods to those who dare venture out beyond the human strongholds. It's best not to ask for an item's origins.

MarketCostAffordable={^g}Cost  {%d0}
MarketCostTooExpensive={^r}Cost  {%d0} ~ Not Enough Iron
MarketCostReputationTooLow={^r}Cost  {%d0} ~ Not Enough Reputation
MarketCostPreviousTransaction={^g}Cost  {%d0} ~ Original Sell Value
MarketCostPreviousTransactionTooExpensive={^r}Cost  {%d0} ~ Not Enough Iron
MarketValue={^g}Sell Value  {%d0}
MarketValuePreviousTransaction={^g}Sell Back Value  {%d0} ~ Original Purchase Cost
MarketSalePending=Sale Pending
MarketPurchasePending=Purchase Pending

tagMarketError01=You do not have enough iron.
tagMarketError02=There is not enough room in your inventory.
tagMarketError03=That item has been sold.
tagMarketError04=That item cannot be sold.
tagMarketError05=Your faction standing is not high enough.
CanNotBeSoldHere=This vendor will not accept that item.
Sold=Sold


#Crafting

tagCrafting=Crafting
tagInventorNamePlate=Inventor
tagCraftingComponentCount=Quantity of this material in inventory.
tagCraftingComponentMissing=This material is not currently in your inventory.
tagCraftingWindowTitle=Inventor
tagCraftingPanelA=Equipment Modification
tagCraftingPanelB=Equipment Detachment
tagCraftingCost=Cost:
tagCraftingBlueprint=Blueprint
tagCraftingComponent=Component
tagCraftingComponentRequired=Ingredients:
tagCraftingCombine=Combine
tagCraftingDisplayBoxHelp=To begin crafting equipment, place a blueprint on the worktable.
tagCraftingBlueprintInfo=The blacksmith can use blueprints to craft upgraded items out of various salvaged materials.
tagCraftingDeviceCost=Iron Cost :  {%t0}
tagCraftingCreate=Crafts:
tagCraftingLearn=[Right-Click to Learn]
tagCraftingRandom={^E}+Random Stat(s)
tagCraftingQuantity={%d0}/{%d1}
tagCraftingLargeQuantity=99+/{%d0}
tagCraftingLargeStack=99+

tagCraftingItemType00= ~ Device
tagCraftingItemType01= ~ Completed Component
tagCraftingItemType02= ~ Completed Supplies
tagCraftingItemType03= ~ Scroll
tagCraftingItemType04= ~ Gear

tagCraftingButtonInfo=Combine items placed in the Crafting Window. This button will be highlighted when all required materials are added.
tagCraftingConfirmation=Are you sure you want to complete this combination?

tagCraftingDetatchmentInfo=

tagCraftingProductBoxInfo=The constructed item will appear here once the required components have been put in place.
tagCraftingProductBoxCompletion=Take your newly assembled item from the worktable.

tagCraftingInsterComponent=Add components specified by a blueprint to these slots.

#Subheadings

tagCraftingAxes=AXES
tagCraftingBlunt=BLUNT
tagCraftingSwords=SWORDS
tagCraftingImplements=IMPLEMENTS
tagCraftingTwoHandedMelee=TWO-HANDED MELEE
tagCraftingSpears=SPEARS
tagCraftingStaves=STAVES

tagCraftingOneHanded=ONE-HANDED RANGED
tagCraftingTwoHanded=TWO-HANDED RANGED

tagCraftingBelts=BELTS
tagCraftingHelms=HELMS
tagCraftingTorso=CHEST
tagCraftingShoulders=SHOULDERS
tagCraftingLegs=LEGS
tagCraftingHands=HANDS
tagCraftingFeet=FEET
tagCraftingOffhands=FOCI
tagCraftingShields=SHIELDS

tagCraftingComponents=COMPONENTS
tagCraftingAccessories=ACCESSORIES
tagCraftingConsumables=CONSUMABLES
tagCraftingMaterials=MATERIALS

tagCraftingRelicsTier01=EMPOWERED RELICS
tagCraftingRelicsTier02=TRANSCENDENT RELICS
tagCraftingRelicsTier03=MYTHICAL RELICS

tagDividerTab01=Salvage
tagDividerRoll01=The salvage chamber is used to strip component parts and Augments from items.  Unfortunately, the process is imperfect and always results in the destruction of either the item or the component part but you can choose which one to salvage and which to sacrifice.{^n}{^n}If you salvage the item, any Augments applied will be removed. If a Soulbound Augment was removed this way, and the item was not originally Soulbound, the Soulbound status will be removed as well.

tagDividerTab02=Dismantle
tagDividerRoll02=The dismantling chamber is used to break down powerful magical items into their basic parts. The Inventor has not yet learned this ability.
tagDividerRoll02B=The dismantling chamber is used to break down powerful magical items into their basic parts. This process requires great energy and so the clever inventor has made use of dynamite to fulfill this function.

tagDividingButtonKeepItem=Keep Item
tagDividingBoxInfo=Place an item with an attached Component or Augment in the chamber.
tagDividingButtonKeepComponent=Keep Add-on
tagDividingButtonRemoveAugment=Remove Augment
tagDividingKeepItemWarning=Choosing to salvage the item will destroy the attached Component and remove any Augments.
tagDividingKeepComponentWarning=Choosing to salvage the Component part will destroy the item and any Augments.
tagDividingRemoveAugmentWarning=Removing the Augment will destroy it, but any Soulbound properties applied by the Augment will also be removed.
tagDividingCost=Salvage Cost:

tagDismantleDynamiteTotal=Total Dynamite:
tagDismantleCost=Dismantle Cost:
tagDismantleButton=Choosing to dismantle will destroy this item.
tagDismantleDestroyItemWarning=Choosing to dismantle will destroy this item. Continue?
tagDismantleDestroyItemComponentWarning=Choosing to dismantle will destroy this item and keep the component. Continue?
tagDismantleBoxInfo=Place an item greater than common quality in the chamber.

#Shrine

tagShrineDesecrated=Desecrated Shrine
tagShrineRuined=Ruined Shrine
tagShrineRestored=Restored Shrine
tagShrineButton01=Offer
tagShrineButton02=Start
tagShrineButton03=Cancel
tagShrineButtonInfo=Place this offering near the shrine
tagShrineWarning=This shrine is ruined and needs to be restored. Are you sure you want to place this offering?
tagShrineConfirmProxy=This shrine is corrupted and needs to be cleansed. Summon what is trapped within?
tagShrineActivated=That shrine has already been restored.
tagShrineHostActivated=That shrine has already been restored by the host.
tagShrineHostNotActivated=You have already restored this shrine in another session.
tagShrineBusy=That shrine is being used by another player.
tagShrineLocked=The shrine lies dormant.

#Smuggler

tagStorageRefund=Storage Refund
tagCaravanTitle=Smuggler
tagCaravanCost=Cost: {%d0}
tagCaravanRefund=Refund: {%d0}
tagCaravanExpand=Expand Stash
tagCaravanItemStorage=Item Stash
tagStorageInfo01=Use the Item Stash as an extension of your inventory. Right click or drag and drop items to and from the Item Stash. Items stored this way are accessible from any Smuggler in the game.
tagTransferCost=Transfer Cost: {%d0}
tagTransferAdd=Are you sure you wish to add this item to the Shared Storage?
tagTransferInfo01=Use the Smuggler to transfer items to other characters. Simply drop in an item and it will be available to all of your characters.
tagCaravanItemTransfer=Item Transfer
tagTransferInfo02=Place items in the transfer area to have the Smuggler make them available to all your characters.
tagCaravanError01=You do not have enough iron bits to transfer this item.
tagStorageError01=You do not have enough iron bits to purchase a storage expansion.
tagTransferError01=You need {%d0} iron bits to purchase a storage expansion.
tagTransferPurchase01=Spend {%d0} iron bits to purchase a storage expansion?
tagTransferTab01=Tab 1
tagTransferTab02=Tab 2
tagTransferTab03=Tab 3
tagTransferTab04=Tab 4

#Chat

tagChatSend=Send To...
tagChatCommand01=Group
tagChatCommand02=Everyone
tagChatCommand03=Reply
tagChatCommand04=Tell
tagChatCommand05=Mute
tagChatCommand06=Unmute
tagChatBrag=[{%t0}{%t1}{^-}]

#NPC Conversation
tagNpcConversationBusy=That NPC is busy talking with another player.

#Treasure Trove
tagTroveBusy=That object is being interacted with by another player.

#Maps

tagAerialMapCenteredButton=Center
tagAerialMapZoomText=Zoom

tagMapWindowName=Local Map
tagRiftWindowName=Rift Map
tagWorldMapWindowName=World Map

tagMapSymbolAOI=POI
tagMapSymbolAOIDesc=A point of interest.
tagMapSymbolSmuggler=Smuggler
tagMapSymbolSmugglerDesc=A shady character who will store your gear and transport it between your characters.
tagMapSymbolHero=Player
tagMapSymbolHeroDesc=Your current Location.
tagMapSymbolInventor=Inventor
tagMapSymbolInventorDesc=A tinker capable of removing components from gear.
tagMapSymbolMission=Quest
tagMapSymbolMissionDesc=Currently active quest.
tagMapSymbolNPC=NPC
tagMapSymbolNPCDesc=A non-playable character.
tagMapSymbolGroup=Group
tagMapSymbolGroupDesc=Location of your group members.
tagMapSymbolRespawn=Healer
tagMapSymbolRespawnDesc=A healer trained in rejuvenation and the sealing of griveous wounds.
tagMapSymbolRiftgate=Riftgate
tagMapSymbolRiftgateDesc=An otherwordly rift capable of transporting you to other locations.
tagMapSymbolVendor=Vendor
tagMapSymbolVendorDesc=A merchant of martial goods.
tagMapSymbolWitch=Spirit Guide
tagMapSymbolWitchDesc=A spiritual figure who can help you unlearn your skills.
tagMapSymbolShrine=Shrine
tagMapSymbolShrineDesc=An ancient shrine devoted to the stars and the gods of old.
tagMapSymbolSmith=Smith
tagMapSymbolSmithDesc=A skilled craftsman capable of creating new items.

#SystemStatsSkillUI

tagOptionsMenuReturn=Return to Game
tagOptionsMenuExit=Exit to Main Menu
tagOptionsMenuQuit=Quit to Desktop
tagOptionsMenuOptions=Options Menu
tagOptionsMenuGameSaved=Your game is Saved
tagOptionsMenuExitMenuConfirm=Are you sure you want to exit to the main menu?
tagOptionsMenuExitGameConfirm=Are you sure you want to quit to desktop?
tagInfoTitle=Information
tagInfoButtonYes=Yes
tagInfoButtonNo=No
tagInfoButtonOk=OK
tagGameOver=You are dead!

SimpleStringFormat={%s0}
SimpleStringsFormat={%s0}{%s1}
TripleStringFormat={%s0}{%s1}{%s2}
TripleStringFormat2={%s0} {%s1}{%s2}
QuadStringFormat={%s0}{%s1}{%s2}{%s3}
SkillBaseNamesFormat={    %s0}
CostFormat=Cost: {%d0}
ManaDisplayFormat=Energy  {%d0} / {%d1} ({%d2} Reserved)
LifeDisplayFormat=Health  {%d0} / {%d1}
ExperienceDisplayFormat=Current Experience : {^y}{%d0}{^w}  ~  Experience to Next Level : {^y}{%d1}

tagExpDisplayFormat=Current Experience : {^y}{%t0}{^w}  ~  Experience till Next Level : {^y}{%t1}

tagCharPointsSpent=Points Spent:

tagCharAttribute01={%+.0f0} {^E}Cunning
tagCharAttribute02={%+.0f0} {^E}Physique
tagCharAttribute03={%+.0f0} {^E}Spirit
tagCharAttribute04={%+.0f0} {^E}Health
tagCharAttribute05={%+.0f0} {^E}Energy
tagCharConstitution={%+.0f0} {^E}Constitution
tagCharLifeRegen={%+.1f0} {^E}Health Regenerated per second
tagCharManaRegen={%+.1f0} {^E}Energy Regenerated per second

tagCharAttribute01Modifier={%+.0f0}% {^E}Cunning
tagCharAttribute02Modifier={%+.0f0}% {^E}Physique
tagCharAttribute03Modifier={%+.0f0}% {^E}Spirit
tagCharAttribute04Modifier={%+.0f0}% {^E}Health
tagCharAttribute05Modifier={%+.0f0}% {^E}Energy
tagCharConstitutionModifier={%+.0f0}% {^E}Constitution
tagCharLifeRegenModifier={^E}Increases Health Regeneration by {^H}{%.0f0}%
tagCharManaRegenModifier={^E}Increases Energy Regeneration by {^H}{%.0f0}%

tagCharManaLimitReserve={%.0f0} {^E}Energy Reserved
tagCharManaLimitReserveMod={%+.0f0} {^E}Energy Reserved
tagCharManaLimitReserveReduction=-{%.0f0} {^E}Reserved Energy Cost
tagCharManaLimitReserveModifier={+%.0f0}% {^E}Energy Reserve
tagCharManaLimitReserveReductionModifier=-{%.0f0}% {^E}Energy Reserve

tagCharRunSpeed={%+.0f0}% {^E}Movement Speed
tagCharSpellCastSpeed={%+.0f0}% {^E}Casting Speed
tagCharAttackSpeed={%+.0f0}% {^E}Attack Speed
tagCharTotalSpeedModifier={%+.0f0}% {^E}Total Speed
tagCharRunSpeedModifier={%+.0f0}% {^E}Movement Speed
tagCharSpellCastSpeedModifier={%+.0f0}% {^E}Casting Speed
tagCharAttackSpeedModifier={%+.0f0}% {^E}Attack Speed

tagCharAttribute01R={%+.0f0}-{%.0f1} {^E}Cunning
tagCharAttribute02R={%+.0f0}-{%.0f1} {^E}Physique
tagCharAttribute03R={%+.0f0}-{%.0f1} {^E}Spirit
tagCharAttribute04R={%+.0f0}-{%.0f1} {^E}Health
tagCharAttribute05R={%+.0f0}-{%.0f1} {^E}Energy
tagCharLifeRegenR={%+.1f0}-{%.1f1} {^E}Health Regenerated per second
tagCharManaRegenR={%+.1f0}-{%.1f1} {^E}Energy Regenerated per second
tagCharAttribute01ModifierR={%+.0f0}-{%.0f1}% {^E}Cunning
tagCharAttribute02ModifierR={%+.0f0}-{%.0f1}% {^E}Physique
tagCharAttribute03ModifierR={%+.0f0}-{%.0f1}% {^E}Spirit
tagCharAttribute04ModifierR={%+.0f0}-{%.0f1}% {^E}Health
tagCharAttribute05ModifierR={%+.0f0}-{%.0f1}% {^E}Energy
tagCharLifeRegenModifierR={^E}Increases Health Regeneration by {^H}{%.0f0}-{%.0f1}%
tagCharManaRegenModifierR={^E}Increases Energy Regeneration by {^H}{%.0f0}-{%.0f1}%
tagCharManaLimitReserveR={%+.0f0}-{%.0f1} {^E}Energy Reserved
tagCharManaLimitReserveReductionR=-({%.0f0}-{%.0f1}) {^E}Reserved Energy Cost
tagCharManaLimitReserveModifierR={+%.0f0}-{%.0f1}% {^E}Energy Reserve
tagCharManaLimitReserveReductionModifierR=-({%.0f0}-{%.0f1}%) {^E}Energy Reserve
tagCharRunSpeedR={%+.0f0}-{%.0f1}% {^E}Movement Speed
tagCharSpellCastSpeedR={%+.0f0}-{%.0f1}% {^E}Casting Speed
tagCharAttackSpeedR={%+.0f0}-{%.0f1}% {^E}Attack Speed
tagCharTotalSpeedModifierR={%+.0f0}-{%.0f1}%{^E} Total Speed
tagCharRunSpeedModifierR={%+.0f0}-{%.0f1}%{^E} Movement Speed
tagCharSpellCastSpeedModifierR={%+.0f0}-{%.0f1}%{^E} Casting Speed
tagCharAttackSpeedModifierR={%+.0f0}-{%.0f1}%{^E} Attack Speed
tagCharOffensiveAbilityR={%+.0f0}-{%.0f1} {^E}Offensive Ability
tagCharDefensiveAbilityR={%+.0f0}-{%.0f1} {^E}Defensive Ability
tagCharOffensiveAbilityModifierR={%+.0f0}-{%.0f1}%{^E} Offensive Ability
tagCharDefensiveAbilityModifierR={%+.0f0}-{%.0f1}%{^E} Defensive Ability
tagCharDefensiveBlockRecoveryReductionR=-({%.0f0}-%.0f1})% {^E}Shield Recovery Time
tagCharEnergyAbsorptionPercentR={%+.0f0}-{%.0f1}%{^E} Energy Absorbed from Enemy Spells
tagCharDodgePercentR={%.0f0}-{%.0f1}%{^E} Chance to Avoid Melee Attacks
tagCharDeflectProjectilesR={%.0f0}-{%.0f1}%{^E} Chance to Avoid Projectiles
tagCharIncreasedExperienceR={%+.0f0}-{%.0f1}%{^E} Experience Gained
tagCharLightRadiusR={%+.0f0}-{%.0f1}%{^E} Light Radius
tagCharItemGlobalReductionR={%.0f0}-{%.0f1}%{^E} Reduction to Attribute Requirements
tagCharLevelReqReductionR=-({%.0f0}-{%.0f1}) {^E}Player Level Requirement for Items
tagCharArmorStrengthReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Physique Requirement for Armor
tagCharArmorDexterityReqReductionR=-({%.0f0}--{%.0f1}%) {^E}Cunning Requirement for Armor
tagCharArmorIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Spirit Requirement for Armor
tagCharJewelryIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Spirit Requirement for Jewelry
tagCharJewelryStrengthReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Physique Requirement for Jewelry
tagCharJewelryDexterityReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Cunning Requirement for Jewelry
tagCharShieldStrengthReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Physique Requirement for Shields
tagCharShieldIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Spirit Requirement for Shields
tagCharShieldDexterityReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Cunning Requirement for Shields
tagCharMeleeStrengthReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Physique Requirement for Melee Weapons
tagCharMeleeDexterityReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Cunning Requirement for Melee Weapons
tagCharMeleeIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Spirit Requirement for Melee Weapons
tagCharHuntingStrengthReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Physique Requirement for Ranged Weapons
tagCharHuntingDexterityReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Cunning Requirement for Ranged Weapons
tagCharHuntingIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Spirit Requirement for Ranged Weapons
tagCharStaffIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Spirit Requirement for Staff Weapons
tagCharStaffStrengthReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Physique Requirement for Staff Weapons
tagCharStaffDexterityReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Cunning Requirement for Staff Weapons
tagCharWeapon2HIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Spirit Requirement for Two-Handed Weapons
tagCharWeapon2HStrengthReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Physique Requirement for Two-Handed Weapons
tagCharWeapon2HDexterityReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Cunning Requirement for Two-Handed Weapons
tagCharWeaponIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Spirit Requirement for all Weapons
tagCharWeaponStrengthReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Physique Requirement for all Weapons
tagCharWeaponDexterityReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Cunning Requirement for all Weapons

SkillManaCostReductionR=-{%.0f0}% {^E}Skill Energy Cost
SkillCooldownReductionR=+{%.0f0}% {^E}Skill Cooldown Reduction
SkillProjectileSpeedModifierR={%+.0f0}% {^E}Increase in Projectile Speed
SkillManaCostReductionModifierR=-{%.0f0}% {^E}Skill Energy Cost
SkillCooldownReductionModifierR=-{%.0f0}% {^E}Skill Recharge

tagDamageConversion={%.0f0}% {^E}{%s1} converted to {%s2}
tagDamageRemoval={%.0f0}% {^E}{%s1} Reduction
tagConversionPhysical=Physical Damage
tagConversionPierce=Piercing Damage
tagConversionElemental=Elemental Damage
tagConversionCold=Cold Damage
tagConversionFire=Fire Damage
tagConversionPoison=Acid Damage
tagConversionLightning=Lightning Damage
tagConversionLife=Vitality Damage
tagConversionChaos=Chaos Damage
tagConversionAether=Aether Damage
tagConversionStun=Stun Duration

tagAttackSpeedNotSet=Speed:  Not Set
tagAttackSpeedVerySlow=Speed:  Very Slow
tagAttackSpeedSlow=Speed:  Slow
tagAttackSpeedAverage=Speed:  Average
tagAttackSpeedFast=Speed:  Fast
tagAttackSpeedVeryFast=Speed:  Very Fast

tagAttackSpeed={^W}{%.2f0} {^S}Attacks per Second
tagAttackSpeedR={^W}{%.2f0} - {%.2f1} {^S}Attacks per Second

tagCharOffensiveAbility={%+.0f0} {^E}Offensive Ability
tagCharDefensiveAbility={%+.0f0} {^E}Defensive Ability
tagCharOffensiveAbilityModifier={%+.0f0}% {^E}Offensive Ability
tagCharDefensiveAbilityModifier={%+.0f0}% {^E}Defensive Ability

tagCharDefensiveBlockRecoveryReduction={-%.0f0}% {^E}Shield Recovery Time
tagCharEnergyAbsorptionPercent={%+.0f0}% {^E}Energy Absorbed from Enemy Spells
tagCharDodgePercent={%.0f0}% {^E}Chance to Avoid Melee Attacks
tagCharDeflectProjectiles={%.0f0}% {^E}Chance to Avoid Projectiles

tagCharIncreasedExperience={%+.0f0}% {^E}Experience Gained
tagCharLightRadius={%+.0f0}% {^E}Light Radius

tagCharItemGlobalReduction={%.0f0}% {^E}Reduction to Attribute Requirements
tagCharLevelReqReduction=-{%.0f0} {^E}Player Level Requirement for Items
tagCharArmorStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Armor
tagCharArmorDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Armor
tagCharArmorIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Armor
tagCharJewelryIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Jewelry
tagCharJewelryStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Jewelry
tagCharJewelryDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Jewelry
tagCharShieldStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Shields
tagCharShieldIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Shields
tagCharShieldDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Shields
tagCharMeleeStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Melee Weapons
tagCharMeleeDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Melee Weapons
tagCharMeleeIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Melee Weapons
tagCharHuntingStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Ranged Weapons
tagCharHuntingDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Ranged Weapons
tagCharHuntingIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Ranged Weapons
tagCharStaffIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Staff Weapons
tagCharStaffStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Staff Weapons
tagCharStaffDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Staff Weapons
tagCharWeapon2HIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Two-Handed Weapons
tagCharWeapon2HStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Two-Handed Weapons
tagCharWeapon2HDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Two-Handed Weapons
tagCharWeaponIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for all Weapons
tagCharWeaponStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for all Weapons
tagCharWeaponDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for all Weapons

tagChanceOf={%.1f0}% {^E}{Chance of {^H}
tagChanceTo={%.1f0}% {^E}{Chance to {^H}

Strength=Physique
Dexterity=Cunning
Intelligence=Spirit
Life=Health
Mana=Energy
UnusedPointsText={%d0} Unused Points
LifeText={%.0f0} Health
ManaText={%.0f0} Energy
StrengthText={%.0f0} Physique
DexterityText={%.0f0} Cunning
IntelligenceText={%.0f0} Spirit
FloatFormat={%.0f0}
Float1Format={%.1f0}
Float2Format={%.2f0}
NegativeFloat2Format=- {%.2f0}
IntFormat={%d0}
CharacterLevelDescription={%s0} - [Level {%d1}]
ObjectIdFormat=({%d0})  
SkillLevelFormat={%d0} / {%d1}
ShortManaText=Energy  {%.0f0} / {%.0f1} / {%.1f2}
ShortLifeText=Health {%.0f0} / {%.0f1}
ShortExperienceText=Exp {%d0} / {%d1}
ShortLevel=Level {%d0}
HitFormat={%.0f0}
CriticalHitFormat={%.0f0}
CriticalHitFormatMult={%.0f0} (x{%.2f1})
DurationCriticalHit=Crit
DurationCriticalHitMult=Crit (x{%.2f0})
tagMiss=Miss
tagFumble=Fumble
tagDodge=Dodge
tagBlock=Block
tagDeflect=Deflect
tagInvulnerable=Invulnerable
GiveMoneyFormat=+{%d0} Iron
TakeMoneyFormat={%d0} Iron
ExperienceFormat=+{%d0} Experience
FactionFormat=+{%d0} {%s1} Reputation
FactionUnlocked={%s0} Unlocked
LevelUpFormat=Level Up!
SkillPointFormat={%d0} Skill Point(s)
AttributePointFormat={%d0} Attribute Point(s)
MenuName=Name: 
MenuLevel=Level:   {%d0}
ItemSkillIncrement={+%d0} {^E}to {%s1}
ItemMasteryIncrement={+%d0} {^E}to all skills in {%s1}
ItemAllSkillIncrement={+%d0} {^E}to all Skills
ItemBasicAttributeBanner={^w}
ItemBonusAttributeBanner={^b}
tagPerSecond= per Second
tagDPS={%.1g0} Damage Per Second

LevelRequirement=Player Level
ShieldBlockAbsorption={%.0f0}% Absorption
ShieldBlockRecoveryTime={%.2f0} second Block Recovery
MeetsRequirement=Required {%s0}: {%.0f1}
MeetsRequirementWithReduction=Required {%s0}: {%.0f1} [ {^r%.0f2 ^y- %.0f3}% Reduction]
FailsRequirementWithReduction={^r}Required {%s0: %.0f1} [ {%.0f2 ^y- %.0f3}% Reduction]
FailsRequirement={^r}Required {%s0: %.0f1}
SkillIntFormat={%d0 %s1}
SkillFloatFormat={%.0f0 %s1}
SkillFloat1Format={%.1f0 %s1}
SkillFloat2Format={%.2f0 %s1}
SkillSecondFormat={%.1f0 {^E}Second %s1}
SkillSecondFormatMod=+{%.1f0 {^E}Second %s1}
SkillDistanceFormat={%.1f0 {^E}Meter %s1}
SkillDistanceFormatMod=+{%.1f0 {^E}Meter %s1}
SkillCostFormat={%.1f0 %s1}
SkillCostFormatMod=+{%.1f0 %s1}
SkillPercentFormat={%.0f0% %s1}
SkillNumProjectilesFormat=Launches {%d0} Projectile(s)
SkillWeaponDamageFormat={%.0f0%} {^E}Weapon Damage
SkillWeaponDamageValuesFormat={%.0f0%} {^E}Weapon Damage ({^H}{%.0f1} - {%.0f2}{^E})
SkillWeaponDamageMainhandFormat={%.0f0%} {^E}Main Hand Damage ({^H}{%.0f1} - {%.0f2}{^E})
SkillWeaponDamageOffhandFormat={%.0f0%} {^E}Off-Hand Damage ({^H}{%.0f1} - {%.0f2}{^E})
SkillWeaponDamagePetFormat={%.0f0%} {^E}Pet Basic Attack Damage
SkillChargeFactor=per Charge Level
SkillChargeMax={^E}Charge Levels: 
SkillChargeLevel={^H}{%d0}%
SkillChargeLevel2={^E}, {^H}{%d0}%
SkillChargeLevelMod={%d0}%
SkillChargeLevelMod2=, {%d0}%
SkillChargeDuration=Charge Level Duration
SkillChargeFactorMod=increase per Charge Level
SkillChargeMaxMod=Charge Levels: 
SkillChargeDurationMod=increase in Charge Duration
SkillChanceWeight={%d0}% {^E}Chance to be Used
SkillActivationChance={^E}Chance of Activating
SkillDamageAbsorption={%.0f0} {^E}Damage Absorption
SkillDamageAbsorptionPercent={%.0f0}% {^E}Damage Absorption
SkillPetBurstSpawn={^E}Summons {^H}{%d0}
SkillPetBurstSpawnMod=+{%d0} {^E}Summon
SkillPetBurstSpawnsMod=+{%d0} {^E}Summons
SkillPetLimit={%d0} {^E}Summon Limit
SkillPetLimitMod=+{%d0} {^E}Summon Limit
SkillLifeBonus={%+.1f0} {^E}Health Restored
SkillManaBonus={%+.1f0} {^E}Energy Restored
SkillLifePercent={%.1f0}% {^E}Health Restored
SkillManaPercent={%.1f0}% {^E}Energy Restored
SkillLifeBonusAndPercent={%.0f1}% + {%.0f0} {^E}Health Restored
SkillManaBonusAndPercent={%.0f1}% + {%.0f0} {^E}Energy Restored
SkillPetDescriptionHeading={%s0} Attributes:
tagSkillPetAbilities={%s0} Abilities:
SkillPetDescriptionNextHeading=Next {%s0} Level:
SkillPetDescriptionHealth={%.0f0}  {^E}Health
SkillPetDescriptionMana={%.0f0}  {^E}Energy
SkillPetDescriptionDamageMinOnly={%.0f0}  Damage
SkillPetDescriptionDamageMinMax={%.0f0} - {%.0f1}  Damage
tagSkillPetTimeToLive={^E}Lives for {^H}{%.1f0} {^E}Seconds
tagSkillPetTimeToLiveMod={^E}Lives for {^H}{%+.1f0} {^E}Seconds
tagSkillPrevious=... Previous
tagSkillNext=Next ...
HoldCtrlToShowBaseValues=Hold CTRL to show base values.
PressToAddUnusedSkillPoints=Left click to add unused skill points.
PressToAddUnusedDevotionPoints=Left Click to Add Unused Devotion Points
PressToActivateDevotion=Left Click to Activate
PressToAssignDevotion=Left Click to Assign
AssignDevotionForExp=Must be Assigned to Earn Experience
SkillEnhancement=+{%d0} to all skills
NoSkillPointsToAdd=No skill points to add.
NoDevotionPointsToAdd=No Devotion Points Available
LockedDevotion=Locked - Requires Star Earlier in Constellation
ActiveDevotion=Active
YouMustIncreaseMasteryLevel=You must increase your Mastery Level to add more points.
EnableOneBaseSkill=At Least One Requisite Skill Must Be Enabled
MaxSkillLevelReached=Maximum Skill Level Reached
ActiveMasteriesAllowedReached=Number of Active Masteries Allowed has been reached
LifeMonitorPercent={^E}Activates when Health drops below {^H}{%.1f0}%
FailedSkillDependancy=Requires The {%s0} Skill
FailedSkillDependancyAll=Requires The Following Skills:
FailedSkillDependancyOne=Requires One Of The Following Skills:
FailedSkillDependancyName={%s0}
FailedDevotionDependency=Affinity Requirement:
FailedDevotionDependencyName={%d0} {%s1}
FailedConstellationDependency=Constellation Dependencies:
FailedConstellationSelfLocked=This Constellation is depending on its own Affinity. You require more Affinity from other Constellations before you can unlearn it.
ManaCost={^E}Energy Cost
ManaCostPerSecond={^E}Energy Cost per Second
ActiveLifeCost={^E}Active Health Cost per Second
ActiveManaCost={^E}Active Energy Cost per Second
ActiveDuration=Duration
Interval=Interval
TargetRadius=Target Area
TargetAngle={%.0f0} {^E}Degree Attack Arc
TargetAngleMod=+{%.0f0} {^E}Degree Attack Arc
TargetNumber={%d0} {^E}Target Maximum
TargetNumberMod=+{%d0} {^E}Target Maximum
CooldownTime={^E}Skill Recharge
ExplosionRadius=Radius
TargetRange=Range
ProjectileLaunchRotation={%.1f0} Projectile Spread
ProjectileLaunchNumber={%d0} {^E}Projectile(s)
ProjectileLaunchNumberMod=+{%d0} {^E}Projectile(s)
ProjectileFragmentsLaunchNumberMinMax={%d0 - %d1} {^E}Fragments
ProjectileFragmentsLaunchNumber={%d0} {^E}Fragments
ProjectilePiercingChance={%.1f0}% {^E}Chance to pass through Enemies
ProjectilePiercingChanceMod=+{%.1f0}% {^E}Chance to pass through Enemies

tagTooltipPetsHeader=Pets
tagTooltipSkillsHeader=Granted Skills

#Skill Wheel
tagSkillConfig01=Config 1
tagSkillConfig02=Config 2

#Gamepad HUD
tagGamePadSelect=Select
tagGamePadBack=Back
tagGamePadEquip=Equip Item
tagGamePadDrop=Drop Item
tagGamePadUseItem=Use Item
tagGamePadSellItem=Sell Item
tagGamePadMoveItem=Move Item
tagGamePadScroll=Scroll
tagGamePadAssignSkills=Assign Skills
tagGamePadSwapConfig=Swap Configuration
tagGamePadMove=Move
tagGamePadZoomIn=Zoom In
tagGamePadZoomOut=Zoom Out
tagGamePadExit=Exit
tagGamePadRevert=Revert
tagGamePadSplitStack=Split Stack
tagGamePadNone=N/A

tagGamePadCharacter=Character
tagGamePadSkills=Skills
tagGamePadMap=Map
tagGamePadFactions=Factions
tagGamePadAchieve=Achievements
tagGamePadLootFilter=Loot Filter

tagControllerUIWarning=Your current Screen Resolution does not support the Controller User Interface.

tagShieldBlockInfo={%.0f0}% Chance to block {^W}{%.0f1} damage



SkillManaCostReduction=-{%.0f0}% {^E}Skill Energy Cost
SkillCooldownReduction=+{%.0f0}% {^E}Skill Cooldown Reduction
SkillProjectileSpeedModifier={%+.0f0}% {^E}Increase in Projectile Speed
SkillManaCostReductionModifier=-{%.0f0}% {^E}Skill Energy Cost
SkillCooldownReductionModifier=-{%.0f0}% {^E}Skill Recharge

GlobalChanceOfAllTag={^E}Chance of: {^H}
GlobalChanceOfOneTag={^E}Chance for one of the following: {^H}
GlobalPercentChanceOfAllTag={%.1f0}% {^E}Chance of:{^H}
GlobalPercentChanceOfOneTag={%.1f0}% {^E}Chance for one of the following:{^H}
tagIndent={   }
tagDamageAbsorptionTitle={^E}Protects Against:
formatQualifyingDamage={     {^E}%s0}
tagQualifyingDamagePhysical=Physical
tagQualifyingDamagePierce=Pierce
tagQualifyingDamageLightning=Lightning
tagQualifyingDamageFire=Fire
tagQualifyingDamageCold=Cold
tagQualifyingDamagePoison=Poison or Acid
tagQualifyingDamageLife=Vitality
tagQualifyingDamageBleeding=Bleeding
tagQualifyingDamageElemental=Elemental
tagQualifyingDamageAether=Aether
tagQualifyingDamageChaos=Chaos

DamageSingleFormat={%.0f0}
DamageRangeFormat={%.0f0}-{%.0f1}
DamageInfluenceSingleFormat={%.1f0}
DamageInfluenceRangeFormat={%.1f0}-{%.1f1}
DamageReflexSingleFormat={%.1f0}
DamageReflexRangeFormat={%.1f0}-{%.1f1}
DamageSingleFormatSecond= {^E}over {^H}{%.1f0} {^E}Second
DamageSingleFormatTime= {^E}over {^H}{%.1f0} {^E}Seconds
DamageRangeFormatTime= {^E}over {^H}{%.1f0}-{%.1f1} {^E}Seconds
DamageFixedSingleFormatSecond= {^E}for {^H}{%.1f0} {^E}Second
DamageFixedSingleFormatTime= {^E}for {^H}{%.1f0} {^E}Seconds
DamageFixedRangeFormatTime= {^E}for {^H}{%.1f0} - {%.1f1} {^E}Seconds
RetaliationFixedSingleFormatSecond={^H}{%.1f0} {^E}Second
RetaliationFixedSingleFormatTime={^H}{%.1f0} {^E}Seconds
RetaliationFixedRangeFormatTime={^H}{%.1f0} - {%.1f1} {^E}Seconds
tagDurationDamageOverTime={%d0} {^E}Damage Every Second
tagDotReductionAbsolute={%d0} {^E}Reduction
tagDotReductionPercent={%d0}% {^E}Reduction
tagDotTimeRemaining={^H}{%.0f0} {^E}Seconds Remaining
tagDotTimeRemainingPrecise={^H}{%.1f0} {^E}Seconds Remaining
tagDurationFumble={%d0}% {^E}Chance to Miss
tagDotBleeding=Bleeding
tagDotCold=Chilled
tagDotFire=Burning
tagDotPoison=Poisoned
tagDotLightning=Electrocuted
tagDotChaos=Chaos
tagDotAether=Aether
tagDotVitality=Vitality Decay
tagDotLifeLeech=Life Leech
tagDotManaLeech=Energy Leech 
tagDotPhysical=Internal Trauma
tagDotAttackSpeed=Attack Speed
tagDotCastSpeed=Cast Speed
tagDotRunSpeed=Run Speed
tagDotOffensiveAbility=Offensive Ability
tagDotDefensiveAbility=Defensive Ability
tagDotFumble=Melee Fumble
tagDotRangedFumble=Impaired Aim
tagDotTotalDamageReduction=Total Damage
tagDotPhysicalDamageReduction=Physical Damage
tagDotElementalDamageReduction=Elemental Damage
tagDotTotalResistReduction=Total Resist
tagDotPhysicalResistReduction=Physical Resist
tagDotElementalResistReduction=Elemental Resist
tagDotStun=Stunned
tagDotSleep=Asleep
tagDotTrap=Trapped
tagDotFreeze=Frozen
tagDotPetrify=Petrified

tagSetItems=({%d0}) Set
tagSecond={^E}Second
tagSeconds={^E}Seconds
DamagePerSecond={%.0f0} {^S}Damage Per Second (If Equipped)
DamagePerSecondOffHand={%.0f0} {^S}Damage Per Second (Off-Hand)
DamagePhysicalChance={%t0} {^E}Physical Damage
DamageBasePhysical={%t0} {^S}Physical Damage
DamageBasePierceRatio={%.0f0}% {^S}Armor Piercing
DamageBasePierceRatioR={%.0f0}-{%.0f1}% {^S}Armor Piercing
DamageBonusPhysical={%t0} {^E}Physical Damage
tagDamageBaseFire={%t0} {^S}Fire Damage
tagDamageBaseLightning={%t0} {^S}Lightning Damage
tagDamageBaseCold={%t0} {^S}Cold Damage
tagDamageBaseVitality={%t0} {^S}Vitality Damage
tagDamageBasePoison={%t0} {^S}Acid Damage
tagDamageBaseChaos={%t0} {^S}Chaos Damage
tagDamageBaseAether={%t0} {^S}Aether Damage
DamageCold={%t0} {^E}Cold Damage
DamageFire={%t0} {^E}Fire Damage
DamageAether={%t0} {^E}Aether Damage
DamageChaos={%t0} {^E}Chaos Damage
DamageLife={%t0} {^E}Vitality Damage
DamageLifeLeech={%t0}% {^E}of Attack Damage converted to Health
DamageLightning={%t0} {^E}Lightning Damage
DamageElemental={%t0} {^E}Elemental Damage
DamageModifierElemental={%+.0f0}% {^E}Elemental Damage
DamageModifierElementalR={%+.0f0}-{%.0f1}% {^E}Elemental Damage
DamagePhysical=+{%t0} {^E}Physical Damage
DamagePierce={%t0} {^E}Piercing Damage
DamagePoison={%t0} {^E}Acid Damage
DamageKnockdown={^E}Knockdown target{^H}{%t0}
DamageStun={^E}Stun target{%t0}
DamageFreeze={^E}Freeze target{%t0}
DamagePetrify={^E}Petrify target{%t0}
DamageTrap={^E}Immobilize target{%t0}
DamageTaunt={^E}Taunt target
DamageThreat={^E}Generate Additional Threat
DamageConvert={^E}Control target's mind{%t0}
DamageFear={^E}Terrify target{%t0}
DamageConfusion={^E}Confuse target{%t0}
DamageDisruption={^E}Disrupt target's skills{%t0}
DamagePercentCurrentLife={%t0}% {^E}Reduction to Enemy's Health
DamageManaDrain={%t0}% {^E}Energy Burn
DamageManaBurnRatio= {^E}({^H}{%.0f0}% {^E}of Energy Burnt causes Damage)
DamageModifierManaBurn={%.0f0}% {^E}of Energy Burnt causes Damage

DamageDurationAttackSpeed=% {^E}Slower Enemy Attack
DamageDurationCold= {^E}Frostburn Damage
DamageDurationReduced= {^E}Reduced Defense
DamageDurationFire= {^E}Burn Damage
DamageDurationLife= {^E}Vitality Decay Damage
DamageDurationLifeLeach= {^E}Life Leech
DamageDurationLightning= {^E}Electrocute Damage
DamageDurationManaLeach= {^E}Energy Leech
DamageDurationOffensiveAbility= {^E}Reduced target's Offensive Ability
DamageDurationOffensiveReduction= {^E}Reduced target's Physical Damage
DamageDurationDefensiveAbility= {^E}Reduced target's Defensive Ability
DamageDurationDefensiveReduction= {^E}Reduced target's Armor
DamageDurationPhysical= {^E}Internal Trauma
DamageDurationPoison= {^E}Poison Damage
DamageDurationTotalSpeed=% {^E}Slow target
DamageDurationRunSpeed=% {^E}Slower target Movement
DamageDurationSpellCastSpeed=% {^E}Slower target Casting
DamageDurationBleeding= {^E}Bleeding Damage
DamageDurationElemental= {^E}Elemental Blaze

DamageTotalDamageReductionPercent=% {^E}Reduced target's Damage
DamageTotalDamageReductionAbsolute= {^E}Reduced target's Damage
DamagePhysicalReductionPercent=% {^E}Reduced target's Physical Damage
DamageElementalReductionPercent=% {^E}Reduced target's Elemental Damage
DamageTotalResistanceReductionPercent=% {^E}Reduced target's Resistances
DamageTotalResistanceReductionAbsolute= {^E}Reduced target's Resistances
DamagePhysicalResistanceReductionPercent=% {^E}Reduced target's Physical Resistance
DamagePhysicalResistanceReductionAbsolute= {^E}Reduced target's Physical Resistance
DamageElementalResistanceReductionPercent=% {^E}Reduced target's Elemental Resistances
DamageElementalResistanceReductionAbsolute= {^E}Reduced target's Elemental Resistances
DamageDurationFumble=% {^E}Chance for target to Fumble attacks
DamageDurationProjectileFumble=% {^E}Chance of Impaired Aim to target

DamageModifierPhysical={%+.0f0}% {^E}Physical Damage
DamageModifierPhysicalR={%+.0f0}-{%.0f1}% {^E}Physical Damage
DamageModifierPierceRatio={^E}Increases Armor Piercing by {^H}{%.0f0}%
DamageModifierPierceRatioR={^E}Increases Armor Piercing by {^H}{%.0f0}-{%.0f1}%
DamageModifierPierce={%+.0f0}% {^E}Pierce Damage
DamageModifierPierceR={%+.0f0}-{%.0f1}% {^E}Pierce Damage
DamageModifierCold={%+.0f0}% {^E}Cold Damage
DamageModifierColdR={%+.0f0}-{%.0f1}% {^E}Cold Damage
DamageModifierFire={%+.0f0}% {^E}Fire Damage
DamageModifierFireR={%+.0f0}-{%.0f1}% {^E}Fire Damage
DamageModifierPoison={%+.0f0}% {^E}Acid Damage
DamageModifierPoisonR={%+.0f0}-{%.0f1}% {^E}Acid Damage
DamageModifierLightning={%+.0f0}% {^E}Lightning Damage
DamageModifierLightningR={%+.0f0}-{%.0f1}% {^E}Lightning Damage
DamageModifierLife={%+.0f0}% {^E}Vitality Damage
DamageModifierLifeR={%+.0f0}-{%.0f1}% {^E}Vitality Damage
DamageModifierStun={%+.0f0}% {^E}Stun Duration
DamageModifierStunR={%+.0f0}-{%.0f1}% {^E}Stun Duration
DamageModifierChaos={%+.0f0}% {^E}Chaos Damage
DamageModifierChaosR={%+.0f0}-{%.0f1}% {^E}Chaos Damage
DamageModifierAether={%+.0f0}% {^E}Aether Damage
DamageModifierAetherR={%+.0f0}-{%.0f1}% {^E}Aether Damage
DamageModifierKnockdown={%+.0f0}% {^E}Knockdown Duration
DamageModifierKnockdownR={%+.0f0}-{%.0f1}% {^E}Knockdown Duration
DamageModifierTrap={%+.0f0}% {^E}Trap Duration
DamageModifierTrapR={%+.0f0}-{%.0f1}% {^E}Trap Duration
DamageModifierFreeze={%+.0f0}% {^E}Freeze Duration
DamageModifierFreezeR={%+.0f0}-{%.0f1}% {^E}Freeze Duration
DamageModifierPetrify={%+.0f0}% {^E}Petrify Duration
DamageModifierPetrifyR={%+.0f0}-{%.0f1}% {^E}Petrify Duration

DamageDurationModifierPhysical={%+.0f0}% {^E}Internal Trauma Damage
DamageDurationModifierBleeding={%+.0f0}% {^E}Bleeding Damage
DamageDurationModifierCold={%+.0f0}% {^E}Frostburn Damage
DamageDurationModifierFire={%+.0f0}% {^E}Burn Damage
DamageDurationModifierPoison={%+.0f0}% {^E}Poison Damage
DamageDurationModifierLightning={%+.0f0}% {^E}Electrocute Damage
DamageDurationModifierLife={%+.0f0}% {^E}Vitality Decay
DamageDurationModifierAttackSpeed={%+.0f0}% {^E}Slow Attack
DamageDurationModifierSpellCastSpeed={%+.0f0}% {^E}Slow Casting
DamageDurationModifierRunSpeed={%+.0f0}% {^E}Slow Movement
DamageDurationModifierLifeLeach={%+.0f0}% {^E}Life Leech Damage
DamageDurationModifierManaLeach={%+.0f0}% {^E}Energy Leech
DamageDurationModifierOffensiveAbility={%+.0f0}% {^E}Reduction in Target's Offensive Ability
DamageDurationModifierDefensiveAbility={%+.0f0}% {^E}Reduction in Target's Defensive Ability
DamageDurationModifierOffensiveReduction={%+.0f0}% {^E}Reduced target Physical Damage
ImprovedTimeFormat= {^E}with {^H}{%+.0f0}% {^E}Increased Duration
ImprovedTimeFormatR= {^E}with {^H}{%+.0f0}-{%.0f1}% {^E}Increased Duration
IncreasedDuration={^H}{%+.0f0}% {^E}Increased{%s1} Duration

RetaliationCold={%t0} {^E}Cold Retaliation
RetaliationFire={%t0} {^E}Fire Retaliation
RetaliationLife={%t0} {^E}Vitality Retaliation
RetaliationLightning={%t0} {^E}Lightning Retaliation
RetaliationElemental={%t0} {^E}Elemental Retaliation
RetaliationPhysical={%t0} {^E}Physical Damage Retaliation
RetaliationPierce={%t0} {^E}Piercing Retaliation
RetaliationPoison={%t0} {^E}Acid Retaliation
RetaliationAether={%t0} {^E}Aether Retaliation
RetaliationChaos={%t0} {^E}Chaos Retaliation
RetaliationStun={%t0} of Stun Retaliation
RetaliationFreeze={%t0} of Freeze Retaliation
RetaliationPetrify={%t0} of Petrify Retaliation
RetaliationTrap={%t0} of Immobilize Retaliation
RetaliationConvert={%t0} of Mind Control Retaliation
RetaliationFear={%t0} of Terrify Retaliation
RetaliationConfusion={%t0} of Confuse Retaliation
RetaliationSleep={%t0} of Sleep Retaliation
RetaliationPercentCurrentLife={^E}Retaliate causing {^H}{%t0}% {^E}Reduction to Enemy's Health
RetaliationDurationAttackSpeed=% {^E}Reduced Attack Speed Retaliation
RetaliationDurationCold= {^E}Frostburn Retaliation
RetaliationDurationDefensiveAbility= {^E}Reduced Defense Retaliation
RetaliationDurationFire= {^E}Burn Retaliation
RetaliationDurationLife= {^E}Vitality Decay Retaliation
RetaliationDurationLifeLeach= {^E}Life Leech Retaliation
RetaliationDurationLightning= {^E}Electrocute Retaliation
RetaliationDurationManaLeach= {^E}Energy Leech Retaliation
RetaliationDurationOffensiveAbility= {^E}Reduced Offensive Ability Retaliation
RetaliationDurationOffensiveReduction= {^E}Damage Reduction Retaliation
RetaliationDurationPhysical= {^E}Internal Trauma Retaliation
RetaliationDurationBleeding= {^E}Bleeding Retaliation
RetaliationDurationPoison= {^E}Poison Retaliation
RetaliationDurationRunSpeed=% {^E}Slowed Movement Retaliation
RetaliationDurationSpellCastSpeed=% {^E}Slowed Casting Retaliation
RetaliationModifierPhysical={%+.0f0}% {^E}Physical Damage Retaliation
RetaliationModifierPierceRatio={%+.0f0}% {^E}Pierce Retaliation
RetaliationModifierPierce={%+.0f0}% {^E}Piercing Retaliation
RetaliationModifierCold={%+.0f0}% {^E}Cold Retaliation
RetaliationModifierFire={%+.0f0}% {^E}Fire Retaliation
RetaliationModifierPoison={%+.0f0}% {^E}Acid Retaliation
RetaliationModifierLightning={%+.0f0}% {^E}Lightning Retaliation
RetaliationModifierAether={%+.0f0}% {^E}Aether Retaliation
RetaliationModifierChaos={%+.0f0}% {^E}Chaos Retaliation
RetaliationModifierElemental={%+.0f0}% {^E}Elemental Retaliation
RetaliationModifierLife={%+.0f0}% {^E}Vitality Damage Retaliation
RetaliationModifierStun={%+.0f0}% {^E}Stun Retaliation
RetaliationModifierSleep={%+.0f0}% {^E}Sleep Retaliation
RetaliationDurationModifierPhysical={%+.0f0}% {^E}Internal Trauma Retaliation
RetaliationDurationModifierBleeding={%+.0f0}% {^E}Bleeding Retaliation
RetaliationDurationModifierCold={%+.0f0}% {^E}Frostburn Retaliation
RetaliationDurationModifierDefensiveAbility={%+.0f0}% {^E}Reduced Defense Retaliation
RetaliationDurationModifierFire={%+.0f0}% {^E}Burn Retaliation
RetaliationDurationModifierLife={%+.0f0}% {^E}Vitality Decay Retaliation
RetaliationDurationModifierLifeLeach={%+.0f0}% {^E}Life Leech Retaliation
RetaliationDurationModifierLightning={%+.0f0}% {^E}Electrocute Retaliation
RetaliationDurationModifierManaLeach={%+.0f0}% {^E}Energy Leech Retaliation
RetaliationDurationModifierOffensiveAbility={%+.0f0}% {^E}Reduced Offensive Ability Retaliation
RetaliationDurationModifierOffensiveReduction={%+.0f0}% {^E}Damage Reduction Retaliation
RetaliationDurationModifierPoison={%+.0f0}% {^E}Poison Retaliation

DefenseAbsorptionProtection={%.0f0} Armor
DefenseAbsorptionProtectionR={%.0f0}-{%.0f1} Armor
DefenseAbsorptionProtectionPlus=+{%.0f0} {^E}Armor
DefenseAbsorptionProtectionPlusR=+{%.0f0}-{%.0f1} {^E}Armor
DefenseAbsorptionProtectionBonus=+{%.0f0} {^E}Bonus Armor
DefenseAbsorptionProtectionBonusR=+{%.0f0}-{%.0f1} {^E}Bonus Armor
DefensePhysical={%.0f0}% {^E}Physical Resistance
DefensePhysicalR={%.0f0}-{%.0f1}% {^E}Physical Resistance
DefensePierce={%.0f0}% {^E}Pierce Resistance
DefensePierceR={%.0f0}-{%.0f1}% {^E}Pierce Resistance
DefenseElementalResistance={%.0f0}% {^E}Elemental Resistance
DefenseElementalResistanceR={%.0f0}-{%.0f1}% {^E}Elemental Resistance
DefenseCold={%.0f0}% {^E}Cold Resistance
DefenseColdR={%.0f0}-{%.0f1}% {^E}Cold Resistance
DefenseFire={%.0f0}% {^E}Fire Resistance
DefenseFireR={%.0f0}-{%.0f1}% {^E}Fire Resistance
DefenseAether={%.0f0}% {^E}Aether Resistance
DefenseAetherR={%.0f0}-{%.0f1}% {^E}Aether Resistance
DefenseChaos={%.0f0}% {^E}Chaos Resistance
DefenseChaosR={%.0f0}-{%.0f1}% {^E}Chaos Resistance
DefensePoison={%.0f0}% {^E}Poison & Acid Resistance
DefensePoisonR={%.0f0}-{%.0f1}% {^E}Poison & Acid Resistance
DefenseLightning={%.0f0}% {^E}Lightning Resistance
DefenseLightningR={%.0f0}-{%.0f1}% {^E}Lightning Resistance
DefenseLife={%.0f0}% {^E}Vitality Resistance
DefenseLifeR={%.0f0}-{%.0f1}% {^E}Vitality Resistance
DefenseStun={%.0f0}% {^E}Reduced Stun Duration
DefenseStunNegative={%.0f0}% {^E}Stun Resistance
DefenseStunR={%.0f0}-{%.0f1}% {^E}Reduced Stun Duration
DefenseLifeLeach={%.0f0}% {^E}Life Leech Resistance
DefenseLifeLeachR={%.0f0}-{%.0f1}% {^E}Life Leech Resistance
DefenseManaLeach={%.0f0}% {^E}Energy Leech Resistance
DefenseManaLeachR={%.0f0}-{%.0f1}% {^E}Energy Leech Resistance
DefenseTrap={%.0f0}% {^E}Reduced Entrapment Duration
DefenseTrapNegative={%.0f0}% {^E}Entrapment Resistance
DefenseTrapR={%.0f0}-{%.0f1}% {^E}Reduced Entrapment Duration
DefenseFreeze={%.0f0}% {^E}Reduced Freeze Duration
DefenseFreezeNegative={%.0f0}% {^E}Freeze Resistance
DefenseFreezeR={%.0f0}-{%.0f1}% {^E}Reduced Freeze Duration
DefenseKnockdown={%.0f0}% {^E}Reduced Knockdown Duration
DefenseKnockdownNegative={%.0f0}% {^E}Knockdown Resistance
DefenseKnockdownR={%.0f0}-{%.0f1}% {^E}Reduced Knockdown Duration
DefensePetrify={%.0f0}% {^E}Reduced Petrify Duration
DefensePetrifyNegative={%.0f0}% {^E}Petrify Resistance
DefensePetrifyR={%.0f0}-{%.0f1}% {^E}Reduced Petrify Duration
DefenseTaunt={%.0f0}% {^E}Protection from Taunting
DefenseConvert={%.0f0}% {^E}Reduced Mind Control Duration
DefenseFear={%.0f0}% {^E}Reduced Fear Duration
DefenseConfusion={%.0f0}% {^E}Confusion Resistance
DefenseDisruption={%.0f0}% {^E}Skill Disruption Protection
DefensePercentLife={%.0f0}% {^E}Vitality Reduction Resistance
DefenseBleeding={%.0f0}% {^E}Bleeding Resistance
DefenseBleedingR={%.0f0}-{%.0f1}% {^E}Bleeding Resistance
DefenseBlock={%.0f0} {^E}Damage Blocked
DefenseReflect={%.0f0}% {^E}Damage Reflected
DefenseReflectR={^H}{%.0f0}-{%.0f1}% {^E}Damage Reflected
DefensePhysicalDuration={%.0f0}% {^E}Reduction in Internal Trauma Duration
DefenseBleedingDuration={%.0f0}% {^E}Reduction in Bleeding Duration
DefenseColdDuration={%.0f0}% {^E}Reduction in Frostburn Duration
DefenseFireDuration={%.0f0}% {^E}Reduction in Burn Duration
DefensePoisonDuration={%.0f0}% {^E}Reduction in Poison Duration
DefenseLightningDuration={%.0f0}% {^E}Reduction in Electrocute Duration
DefenseLifeDuration={%.0f0}% {^E}Reduction in Vitality Decay Duration
DefenseLifeLeachDuration={%.0f0}% {^E}Reduction in Life Leech Duration
DefenseManaLeachDuration={%.0f0}% {^E}Reduction in Energy Leech Duration
DefensePercentCurrentLife={%.0f0}% {^E}Resistance to Life Reduction
DefenseManaBurnRatio={%.0f0}% {^E}Resistance to Mana Burn
DefenseProtectionModifier={^E}Increases Armor by {^H}{%.0f0}%
DefenseProtectionModifierR={^E}Increases Armor by {^H}{%.0f0}-{%.0f1}%
DefenseAbsorptionModifier={^E}Increases Armor Absorption by {^H}{%.0f0}%
DefenseAbsorptionModifierR={^E}Increases Armor Absorption by {^H}{%.0f0}-{%.0f1}%
DefensePhysicalModifier={^E}Increases Current Physical Resistance by {^H}{%.0f0}%
DefensePierceModifier={^E}Increases Current Pierce Resistance by {^H}{%.0f0}%
DefenseColdModifier={^E}Increases Current Cold Resistance by {^H}{%.0f0}%
DefenseFireModifier={^E}Increases Current Fire Resistance by {^H}{%.0f0}%
DefensePoisonModifier={^E}Increases Current Poison and Acid Resistance by {^H}{%.0f0}%
DefenseLightningModifier={^E}Increases Current Lightning Resistance by {^H}{%.0f0}%
DefenseLifeModifier={^E}Increases Current Vitality Resistance by {^H}{%.0f0}%
DefenseChaosModifier={^E}Increases Current Chaos Resistance by {^H}{%.0f0}%
DefenseAetherModifier={^E}Increases Current Aether Resistance by {^H}{%.0f0}%
DefenseStunModifier={^E}Increases Current Stun Resistance by {^H}{%.0f0}%
DefenseBlockModifier={%+.0f0}% {^E}Shield Block Chance
DefenseBlockAmountModifier={%+.0f0}% {^E}Shield Damage Blocked
DefenseBlockAmountModifierR={%+.0f0} to {%+.0f1}% {^E}Shield Damage Blocked
DefenseReflectModifier={%+.0f0}% {^E}Damage Reflected
DefenseLifeLeachModifier={^E}Increases Current Life Leech Resistance by {^H}{%.0f0}%
DefenseManaLeachModifier={^E}Increases Current Energy Leech Resistance by {^H}{%.0f0}%
DefensePercentLifeModifier={^E}Increases Percent Life Resistance by {^H}{%.0f0}%
DefenseBleedingModifier={^E}Increases Current Bleed Resistance by {^H}{%.0f0}%
DefenseElementalModifier={^E}Increases Current Elemental Resistance by {^H}{%.0f0}%
DefensePhysicalDurationModifier={%+.0f0}% {^E}Wound Duration Reduction
DefenseBleedingDurationModifier={%+.0f0}% {^E}Bleeding Duration Reduction
DefenseColdDurationModifier={%+.0f0}% {^E}Frostburn Duration Reduction
DefenseFireDurationModifier={%+.0f0}% {^E}Burn Duration Reduction
DefensePoisonDurationModifier={%+.0f0}% {^E}Poison Duration Reduction
DefenseLightningDurationModifier={%+.0f0}% {^E}Electrocute Duration Reduction
DefenseLifeDurationModifier={%+.0f0}% {^E}Vitality Decay Duration Reduction
DefenseLifeLeachDurationModifier={%+.0f0}% {^E}Life Leech Duration Reduction
DefenseManaLeachDurationModifier={%+.0f0}% {^E}Energy Leech Duration Reduction
DefensePhysicalMaxResist={%+.0f0}% {^E}Maximum Physical Resistance
DefensePhysicalMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Physical Resistance
DefensePierceMaxResist={%+.0f0}% {^E}Maximum Pierce Resistance
DefensePierceMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Pierce Resistance
DefenseColdMaxResist={%+.0f0}% {^E}Maximum Cold Resistance
DefenseColdMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Cold Resistance
DefenseFireMaxResist={%+.0f0}% {^E}Maximum Fire Resistance
DefenseFireMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Fire Resistance
DefenseAetherMaxResist={%+.0f0}% {^E}Maximum Aether Resistance
DefenseAetherMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Aether Resistance
DefenseChaosMaxResist={%+.0f0}% {^E}Maximum Chaos Resistance
DefenseChaosMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Chaos Resistance
DefensePoisonMaxResist={%+.0f0}% {^E}Maximum Poison & Acid Resistance
DefensePoisonMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Poison & Acid Resistance
DefenseLightningMaxResist={%+.0f0}% {^E}Maximum Lightning Resistance
DefenseLightningMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Lightning Resistance
DefenseLifeMaxResist={%+.0f0}% {^E}Maximum Vitality Resistance
DefenseLifeMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Vitality Resistance
DefenseStunMaxResist={%+.0f0}% {^E}Maximum Reduced Stun Duration
DefenseStunMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Reduced Stun Duration
DefenseLifeLeachMaxResist={%+.0f0}% {^E}Maximum Life Leech Resistance
DefenseLifeLeachMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Life Leech Resistance
DefenseManaLeachMaxResist={%+.0f0}% {^E}Maximum Energy Leech Resistance
DefenseManaLeachMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Energy Leech Resistance
DefenseTrapMaxResist={%+.0f0}% {^E}Maximum Reduced Entrapment Duration
DefenseTrapMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Reduced Entrapment Duration
DefenseFreezeMaxResist={%+.0f0}% {^E}Maximum Reduced Freeze Duration
DefenseFreezeMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Reduced Freeze Duration
DefensePetrifyMaxResist={%+.0f0}% {^E}Maximum Reduced Petrify Duration
DefensePetrifyMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Reduced Petrify Duration
DefenseDisruptionMaxResist={%+.0f0}% {^E}Maximum Skill Disruption Protection
DefenseDisruptionMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Skill Disruption Protection
DefenseBleedingMaxResist={%+.0f0}% {^E}Maximum Bleeding Resistance
DefenseBleedingMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Bleeding Resistance
DefenseSleepMaxResist={%+.0f0}% {^E}Maximum Sleep Resistance
DefenseSleepMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Sleep Resistance
DefenseAllMaxResist={%+.0f0}% {^E}Maximum All Resistances
DefenseAllMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum All Resistances
DefenseReflectResist={%.0f0}% {^E}Reflected Damage Reduction
DefenseReflectResistR={%+.0f0}-{%.0f1}% {^E}Reflected Damage Reduction

RacialBonusPercentDamage={%+.0f0}% {^E}Damage to {%s1}
RacialBonusAbsoluteDamage={%+.0f0} {^E}Damage to {%s1}
RacialBonusPercentDefense={%.0f0}% {^E}Less Damage from {%s1}
RacialBonusAbsoluteDefense={%.0f0} {^E}Less Damage from {%s1}
RacialBonusRaceName={%s0}


tagDamageSleep={^E}Put target to Sleep{%t0}
tagDamageModifierSleep={%+.0f0}% {^E}Sleep Damage
tagDefenseSleep={%.0f0}% {^E}Sleep Resistance
tagDefenseSleepModifier={%+.0f0}% {^E}Sleep Resistance
tagDamageModifierTotalDamage={%+.0f0}% {^E}to All Damage
tagDamageModifierCritDamage={%+.0f0}% {^E}Crit Damage
tagDamageModifierCritDamageR={%+.0f0}-{%.0f1}% {^E}Crit Damage
tagDamageModifierDamageMult={^E}Total Damage Modified by {^H}{%.0f0}%
tagRetaliationModifierTotalDamage={%+.0f0}% {^E}to All Retaliation Damage
tagRetaliationModifierTotalDamageR={%+.0f0}-{%.0f1}% {^E}to All Retaliation Damage
tagTotalSpeedResistance={%.0f0}% {^E}Slow Resistance
tagTotalSpeedResistanceR={%+.0f0}-{%.0f1}% {^E}Slow Resistance
tagMindcontrolledMonster=Mind-controlled
tagSparkMaxNumberChanceSingle={^H}{%.0f0}% {^E}Chance of affecting up to {^H}{%d1} {^E}target
tagSparkMaxNumberChanceSingleMod={^H}+{%.0f0}% {^E}Chance of affecting up to {^H}{%d1} {^E}target
tagSparkMaxNumberChance={^H}{%.0f0}% {^E}Chance of affecting up to {^H}{%d1} {^E}targets
tagSparkMaxNumberChanceMod={^H}+{%.0f0}% {^E}Chance of affecting up to {^H}{%d1} {^E}targets
tagSparkMaxNumberSingle={^E}Affects up to {^H}{%d0} {^E}target
tagSparkMaxNumberSingleMod={^E}Affects up to {^H}+{%d0} {^E}target
tagSparkMaxNumber={^E}Affects up to {^H}{%d0} {^E}targets
tagSparkMaxNumberMod={^E}Affects up to {^H}+{%d0} {^E}targets

tagItemGrantSkill=Grants Skill:
tagItemSkill= (Granted by Item)
tagItemSkillShort= (Item)
tagEffect=Effect:
tagSkillGrantEffect=Celestial Power:
tagDevotionAttached=Bound To:

tagItemUseDirections=[Right-Click to Use]

tagInspectTitle=Inspect
tagInspectOption=Inspect Player
tagInspectWarning=That player is too far away to be inspected.
tagGroup01=PVP Enabled
tagGroup02=Auto Group Enabled
tagAutoItemSkill= (Granted by Item - Passive Activation)
tagExclusiveSkill=^oExclusive Skill - Only one Exclusive Skill can be active at any one time.

tagAutoSort=Auto Sort
tagAutoComplete=Complete Components
tagAttributeUndo=Undo

tagQuestItem=Quest Item


tagCR_Jewelry=Jewelry:
tagRelicError=You cannot apply a relic or charm to an Epic or Legendary item.

tagExperienceDisplayFormat=Current Experience : {^y}{%t0}{^w}  ~  Experience to Next Level : {^y}{%t1}
tagCXP=XP : {%t0}
tagGrave01=Player Grave ~ {%t0}
tagGrave02=Slain By {%t0}
tagGrave03=Experience Reclaimed : {%d0}
tagHeroXPShort={%d0} Hero XP
tagBossXPShort={%d0} Boss XP
tagBossXPLong01=Boss Monster Killed
tagBossXPLong02={%d0} XP Granted
tagHeroXPLong01=Hero Monster Killed
tagHeroXPLong02={%d0} XP Granted

tagPetBonusNameAllPets=Bonus to All Pets
tagPetBonusNameOnePet=Bonus to {%s0} Pet
tagPetBonusNameTwoPets=Bonus to {%s0} and {%s1} Pets
tagPetBonusNameManyPets=Bonus to Pets

TagSpeakerSetup=Speaker Setup
TagHeadphoneSpeakers=Headphone Speakers
Tag41Speakers=4 Speakers
Tag51Speakers=5.1 Speakers
TagKeybind40=Use Alternate Hot Slot Bar
tagKeybindUnassigned=Unassigned

tagSelectPet1=Select Pet 1
tagSelectPet2=Select Pet 2
tagSelectPet3=Select Pet 3
tagSelectPet4=Select Pet 4
tagSelectPet5=Select Pet 5
tagSelectAllPets=Select All Pets
tagPortraitAggressive=Set to Aggressive
tagPortraitNormal=Set to Normal
tagPortraitDefensive=Set to Defensive
tagPortraitHireling=Inspect

tagMove=Move
tagForceMove=Force Move
tagUse=Interact
tagPickup=Pickup

tagUC_Button=Unlock Content
tagUC_Message=Please type in your unlock code to unlock new content.
tagUC_OK=OK
tagUC_Cancel=Cancel
tagUC_Error=You have already unlocked that content once with this character. 

tagHotSlotSwap=Toggle between primary and secondary quick slot bars.
tagHotSlotTitle=Alternate Quick Slot Bar
tagEmptyHotSlot=Clear this quick slot button.

tagDevotionUnassigned=No Skill

#Stack Window

tagStackOk=Ok
tagStackCancel=Cancel

#Multiplayer

tagMPTrade=Trade
tagMPGroup=Group
tagMPInGame=In Game
tagMPCharName=Character Name
tagMPCharLevel=Level
tagMPCharClass=Class
tagMPAdd=Add
tagMPRemove=Remove
tagMPMessage=Message
tagMPInvite=Invite
tagMPLeave=Leave Group
tagMPBan=Ban
tagMPAvailable=Available Players
tagMPGroup1=Group 1
tagMPGroup2=Group 2
tagMPGroup3=Group 3
tagMPNoClass=N/A
tagMPInviteMessage={%t0} has invited you to join a group.
tagMPInviteError={%t0} is already in a group.
tagMPInviteSend={%t0} has been sent an invitation to join your group.
tagMPInviteRemove={%t0} has been removed from the group.
tagMPMessageJoin={%t0} has joined your group.
tagMPMessageLeave={%t0} has left your group.
tagMPMessageDeny={%t0} has declined your invitation.
tagMPMessageBan={%t0} has been banned from the game.
tagMPMessageGameJoin={%t0} has joined the game.  The difficulty level has been adjusted for more players.
tagMPMessageGameLeave={%t0} has left the game.
tagMPQuestionBan=Are you sure you wish to ban {%t0} from the game?
tagMPInviteAccept=Accept
tagMPInviteDeny=Deny
tagMPStats=Game Stats:
tagMPMapName=Map Name :
tagMPServerName=Server Name :
tagMPServerAddress=Server Address :
tagMPPing=Ping :
tagMPTime=Elapsed Time :
tagMPServer=Server Name: {%t0}
tagMPIPAddress=IP: {%t0}
tagMPPort=Port: {%t0}
tagMPErrorNoTarget=That player is too far away to target.
tagMPNameLevel={%t0} ({%d1})
tagMPClass={%s0}
tagMPLocation={%s0}
tagMPLifeMana={^r}{%d0}/{%d1} {^g}{%d2}/{%d3}
tagTradeError01={%t0} is currently trading with another player.
tagTradeError02={%t0} has denied your trade request.
tagTradeError03={%t0} has requested a trade.
tagTradeError04=You do not have enough room in your inventory to accept this trade.
tagTradeButton01=Trade
tagTradeButton02=Cancel
tagTradeDistance=That player is too far away to trade with.
tagChatGroup=Group
tagChatAll=ALL
tagChatFriends=FRIENDS
tagChatReply=REPLY
tagChatSpeak=Speak To . . .
tagChatError=No player with that name exists.
tagChatMuted={%t0} is now muted.
tagChatUnmuted={%t0} is no longer muted.
tagChatCommandShort01=p
tagChatCommandShort02=a
tagChatCommandShort03=r
tagChatCommandShort04=t
tagChatCommandShort05=m
tagChatCommandShort06=u


