#Class16 - Terror Knight

tagClass16SkillName00A=Terror Knight
tagClass16SkillDescription00A=A vanguard of chaos and carnage.

tagClass16SkillName01A=Banish
tagClass16SkillDescription01A=Smash your foe out of this life and into the next one.{^n}^oBanish is a default attack modifier and can trigger Weapon Pool Skills.
tagClass16SkillName01B=Blood Rage
tagClass16SkillDescription01B=Push yourself past your limits to crush your opponent beneath insurmountable power.
tagClass16SkillName01C=Smite
tagClass16SkillDescription01C="I threw down my enemy, and he fell from the high place, and broke the mountain-side where he smote it in his ruin."

tagClass16SkillName02A=Suit Up
tagClass16SkillDescription02A=Don armor worthy of a Knight of Enolis.
tagClass16SkillName02B=Hand Armor
tagClass16SkillName02C=Leg Armor
tagClass16SkillName02D=Torso Armor
tagClass16SkillName02E=Head Armor

tagClass16SkillName03A=Conquer
tagClass16SkillDescription03A=Proclaim your victory before a fight even starts.
tagClass16SkillName03B=Fortuna Adiuvat Fortis
tagClass16SkillDescription03B=Victory will come to those with great willpower; even if they stole it from others.

tagClass16SkillName04A=Engage
tagClass16SkillDescription04A=Your enemies need not come to you; you shall come to them.{^n}^oRequires a melee weapon.
tagClass16SkillName04B=Deadly Assault
tagClass16SkillDescription04B=Charge forth with unyielding force.
tagClass16SkillName04C=Nowhere to Hide
tagClass16SkillDescription04C=Push your assault ever onward with heightened frequency.

tagClass16SkillName05A=Gore
tagClass16SkillDescription05A=Impale an enemy upon your weapon with ferocity to make the lesser-willed flee.{^n}^oRequires a melee weapon.
tagClass16SkillName05B=Lust for Carnage
tagClass16SkillDescription05B=Slice apart your surrounding foes; grow empowered upon their demise.{^n}^oRequires a two-handed melee weapon, staff, or ranged weapon. Ranged projectiles receive the 0.9 meter radius and 100% Piercing Chance.
tagClass16SkillName05C=Carnivorous Slaughter
tagClass16SkillDescription05C=Obliterate a target with a tremendous show of strength, and feast upon the damage done.{^n}^oRequires a two-handed melee weapon or a staff.

tagClass16SkillName06A=Blood Siphon
tagClass16SkillDescription06A=Terror Knights excel against groups of foes. You shall be no different.
tagClass16SkillName06B=Thirst
tagClass16SkillDescription06B=There is much vigor to take from your enemies, and you are quite thirsty. Drink on!

tagClass16SkillName07A=Well of Fears
tagClass16SkillDescription07A=Conjure a pool of terrific power that decays the rational thought of your enemies.
tagClass16SkillName07B=Swarm of Fears
tagClass16SkillDescription07B=Degrade the will of your foes to push on.

tagClass16SkillName08A=Soldier of Madness
tagClass16SkillDescription08A=While they further the spread of insanity, one must not forget that Terror Knights are just that - Knights, like any other.

tagClass16SkillName09A=Evocation of Terror
tagClass16SkillDescription09A=A weapon art kept to the Knights of the Obsidian Forests, now unleashed upon the world.{^n}^oRequires a two-handed melee weapon or a staff.

tagClass16SkillName10A=Entropic Reign
tagClass16SkillDescription10A=Your foes' descent into madness is mirrored by your own, but yours shall prove more powerful.

tagClass16SkillName11A=Whispers of Madness
tagClass16SkillDescription11A=Whisper the name of Lord Terror into the ears of your foes, that all may hear his voice.
tagClass16SkillName11B=Epoch of Terror
tagClass16SkillDescription11B=The weak of will shall buckle beneath Lord Terror's words as their lives eventually fade away into timeless oblivion.
tagClass16SkillName11C=Inescapable End
tagClass16SkillDescription11C=Lord Terror's incendiary words can turn friend against foe. Those that succumb to his might are guaranteed to be used as weapons against their allies.

tagClass16SkillName1617=Combat Art - Warmages
tagClass16SkillDescription1617=^ZTerror Knight + Elementalist{^n}^wElementalists were not especially fond of martial combat, but that does not mean they were helpless if push came to shove.{^n}^oHas no weapon requirements. Activates off of default weapon attacks.
tagClass16SkillName1617X=Solidify
tagClass16SkillName1618=Combat Art - Hell Hunters
tagClass16SkillDescription1618=^ZTerror Knight + Outrider{^n}^wLimitless in their scope for finding and terminating their prey, Outriders were very much like Terror Knights. Those that pledged themselves to Lord Terror were able to decimate foes far and wide with extreme efficiency.{^n}^oRequires a two-handed weapon, melee or ranged or a staff. Activates off of default weapon attacks that crit.
tagClass16SkillName1618X=Sadism
tagClass16SkillName1619=Combat Art - Dreadnaughts
tagClass16SkillDescription1619=^ZTerror Knight + Champion{^n}^wChampions were not easily felled even under ordinary circumstances. Those that fell into Lord Terror's ranks were made ever sturdier, with durability improving the closer and closer they grew to Terror's deathly realm.{^n}^oStacks up to 8 times, with a new stack being granted for every 10% health missing; bonuses stop at under 30% health.
tagClass16SkillName1619X=Iron Flesh
tagClass16SkillName1620=Combat Art - Desolators
tagClass16SkillDescription1620=^ZTerror Knight + Riftstalker{^n}^wIntriguing that there exists a Riftstalker within Lord Terror's forces. Surely such a being would be a formidable foe on the battlefield, spouting hard-hitting attacks and improved defenses alike, all empowered by the void and Lord Terror himself.{^n}^oMust be toggled to maintain its effect. The proc deals reduced (80%) damage up-close, but severely increased damage (300%) from afar. 
tagClass16SkillName1620X=Rift Surge
tagClass16SkillName1621=Combat Art - Revenants
tagClass16SkillDescription1621=^ZTerror Knight + the Necrotic{^n}^wThe best enemy is the one that dies quickest. The Necrotic was an expert at reducing even the sturdiest of enemies to frail shadows of their former selves. Lord Terror would have been proud.
tagClass16SkillName1621X=Smother
tagClass16SkillName1622=PLACEHOLDER
tagClass16SkillDescription1622=PLACEHOLDER

#Class17 - Elementalist

tagClass17SkillName00A=Elementalist
tagClass17SkillDescription00A=Tricks of the trade for conjuration and sorcery.

tagClass17SkillName01A=Ice Wall
tagClass17SkillDescription01A=Conjure up a wall of ice ahead of you which chills and slows your enemies.{^n}^oSpawns 2; 2; 3; 3; 4; 4; 5; 6; 6; 7; 8; 8; 9; 10; 10; 12; 12; 13; 14; 14 ice crystals, based on investment rank.

tagClass17SkillName02A=Fireball
tagClass17SkillDescription02A=Hurl a conglomeration of molten rock toward your enemies.
tagClass17SkillName02B=Barrage
tagClass17SkillDescription02B=Bury your opponents in an onslaught of volcanic stone.
tagClass17SkillName01C=Hellfire
tagClass17SkillDescription01C=The flames of hell are unrelenting in their assault.

tagClass17SkillName03A=Chain Lightning
tagClass17SkillDescription03A=Dazzle a crowd in an electrifying display of elementalism!
tagClass17SkillName03B=Restructure
tagClass17SkillDescription03B=Feed material energies into the power which surges from you.

tagClass17SkillName04A=Elemental Armoring
tagClass17SkillDescription04A=Your conjurations cannot always keep enemies from hitting you. But it can make them think twice about trying again.

tagClass17SkillName05A=Rider of the Storm
tagClass17SkillDescription05A=A maelstrom of the elements surrounds and empowers you.

tagClass17SkillName06A=Ice Surge
tagClass17SkillDescription06A=Condense the air ahead of you into shards of ice.
tagClass17SkillName06B=Cold Snap
tagClass17SkillDescription06B=The area around your target snaps to frigidity, occasionally bursting out violently.

tagClass17SkillName07A=Frost Armor
tagClass17SkillDescription07A=Protect yourself with the strength of ice.

tagClass17SkillName08A=Flameblade
tagClass17SkillDescription08A=Originally used to wow crowds, this more potent sorcery is used to tear enemies asunder.

tagClass17SkillName09A=Breathe Fire
tagClass17SkillDescription09A=Another incendiary conjuration historically used for entertainment and now made to burn assailants to ash.
tagClass17SkillName09B=Exhumation
tagClass17SkillDescription09B=Your volcanic voice erodes the flesh of even the sturdiest of targets.

tagClass17SkillName10A=Stormcaller
tagClass17SkillDescription10A=The might of the Stormcaller God, Selik, is so great that nothing will persist in its presence for long. Likewise, however, calling upon such power is truly taxing on an individual.
tagClass17SkillName10B=Thunderclap
tagClass17SkillDescription10B=As your power increases, you grow more attuned to the might of Selik and so can sustain greater forces from the Stormcaller God for longer periods of time.

tagClass17SkillName11A=Sprite
tagClass17SkillDescription11A=A surge of intense thermal and electrical energies rains down upon your foes from the skies above, muting their very existence.

tagClass17SkillName12A=Rupture
tagClass17SkillDescription12A=Smash the earth at your feet, forcing the flames beneath the surface to punch through to your plane with violent force.
tagClass17SkillName12B=Fire Pillar
tagClass17SkillDescription12B=Scorching flames rocket out of the earth.

tagClass17SkillName13A=Citadel of Ice
tagClass17SkillDescription13A=Expend energy to shield yourself from all harm behind a bulwark of tremendous defenses.{^n}^oThis skill will end prematurely if you run out of Energy.
tagClass17SkillName13B=Ice Fragments

tagClass17SkillName14A=Fire Affinity
tagClass17SkillDescription14A=Flames can breathe new life into your being or scorch your enemies to cinder.
tagClass17SkillName14B=Lightning Affinity
tagClass17SkillDescription14B=Lightning can excite you to unparalleled levels or bring your enemies to a halt.
tagClass17SkillName14C=Cold Affinity
tagClass17SkillDescription14C=No armor is sturdier than that of ice, and no attacks hit harder than those likewise.

tagClass17SkillName15A=Refuel
tagClass17SkillDescription15A=Take from the arcane power of your enemies to further your own. This transferrence destabilizes your concentration, and increases your Energy costs while active.{^n}^oIncreases Energy costs by 33%, additive with other Energy Cost Reduction.
tagClass17SkillDescription15X=Energy costs increased by 33%.

tagClass17SkillName16A=Elemental Flow
tagClass17SkillDescription16A=As your vitality comes and goes, so, too, do your offenses and defenses.{^n}^oThis skill is always active; its proc is not necessarily always active.

tagClass17SkillName17A=Pyroclasm
tagClass17SkillDescription17A=Incinerate a piece of the world in a swirling vortex of infernal and electrical energies.
tagClass17SkillName17B=Power Surge
tagClass17SkillDescription17B=Energy is fickle. Sometimes you'll barely notice a change in power, and sometimes a change can instantly disintegrate your foes. Fickle.

tagClass17SkillName18A=Stormbolt
tagClass17SkillDescription18A=Conjure a deadly cluster of ice infused with the powers of storms, piercing through enemies with particular potency.
tagClass17SkillName18B=Symphony of Storms
tagClass17SkillDescription18B=Saturate the Stormbolt with mastery of your signature craft, all while making it strike at the fundamental core of your opponents.

tagClass17SkillName19A=Might of Magic
tagClass17SkillDescription19A=Use your sorceries to conjure protective spirits of pure elemental energy which attack nearby foes, multiplying in number as they do so.

tagClass17SkillName1716=Warmage Sorcery
tagClass17SkillDescription1717=^ZElementalist + Terror Knight{^n}^wElementalists generally did not care to get their hands dirty directly, but their time entertaining the royal courts quickly taught them that combative experience was an importance part of opulence.
tagClass17SkillName1718=Purifier Sorcery
tagClass17SkillDescription1718=^ZElementalist + Outrider{^n}^wIs it an arcane assault or a more militarized sorcery? Whatever it is, if you need to suppress a wide area over a wide amount of time, this 'spell' has you covered. And your enemies. And anything else nearby.{^n}^oMeteors continue to fall over the duration of the spell. Recasting this spell while it's active will only reset the duration and targetting of the spell.
tagClass17SkillName1719=Archmage Sorcery
tagClass17SkillDescription1719=^ZElementalist + Champion{^n}^wI cannot say it would be wise to strike an Archmage. They undoubtedly have some trick up their sleeves in defending themselves with arcana magics.{^n}^oThis skill is always active; its proc is not necessarily always active.
tagClass17SkillName1719X=Selik's Wrath
tagClass17SkillName1720=Saboteur Sorcery
tagClass17SkillDescription1720=^ZElementalist + Riftstalker{^n}^wBringing the powers of the planes down to more basic elements is a nontrivial task, but doable. Sure is a volatile process, though.{^n}^oMust be toggled to maintain its effect.
tagClass17SkillName1721=Sinner Sorcery
tagClass17SkillDescription1721=^ZElementalist + the Necrotic{^n}^wThe raw power one might acquire, beholden to the Necrotic, could taint the very nature of arcane sorceries, drawing them to vile effect.{^n}^oMust be toggled to maintain its effect.
tagClass17SkillName1721X=Eternal Vitriol
tagClass17SkillName1722=PLACEHOLDER
tagClass17SkillDescription1722=PLACEHOLDER

#Class18 - Outrider

tagClass18SkillName00A=Outrider
tagClass18SkillDescription00A=Discipline of a soldier, ferocity unhindered by laws.

tagClass18SkillName01A=Arcane Assault I
tagClass18SkillDescription01A=Some Outriders would delve into the arcane, particularly with conjuration, and could materialize unmanned weapons of war to assist them in combat.{^n}^oScales with player damage bonuses. Unlocks more skills with further investment.
tagClass18SkillName01B=Arcane Assault II
tagClass18SkillDescription01B=Some Outriders would delve into the arcane, particularly with conjuration, and could materialize unmanned weapons of war to assist them in combat.{^n}^oWhen paired with ^bArcane Assault I^o, conjurers a second rifle with the same scaling as the first.
tagClass18AutoFireName=Conjured Weapon
tagClass18AutoFireSkillName00=Default Attack ~ All Ranges
tagClass18AutoFireSkillName01=Shotgun ~ Short Range ~ 100%
tagClass18AutoFireSkillName02=Splinter ~ Medium Range ~ 67%
tagClass18AutoFireSkillName03=Snipe ~ Long Range ~ 10%

#Skill Line 2 is unused
tagClass18SkillName02A=Railgun
tagClass18SkillDescription02A=Captain Fenner, upon deserting from the Vallithellian ranks, took with him his great experience with heavy artillery in becoming an Outrider.{^n}^oRequires a ranged weapon or a staff. ^rNote from Captain Fenner: Do NOT use on Reflective opponents.

tagClass18SkillName03A=Kick
tagClass18SkillDescription03A=Why do you need skillpoints for this?{^n}^oWorks in point-blank range only. Duh.

tagClass18SkillName04A=Marksman
tagClass18SkillDescription04A=To live and die by the sword are the ways of old; you, Outrider, will live by the art of gunplay. {^n}^oRequires a ranged weapon, does not work with staves. Is a Default Attack Modifier.
tagClass18SkillName04B=Shotgun
tagClass18SkillDescription04B=Turns out shooting more projectiles at once results in more carnage. Who knew?
tagClass18SkillName04C=Shrapnel Shot
tagClass18SkillDescription04C=Load the chamber of your weapon with compacted shrapnel which will surely burst out and cut through far-away enemies on impact.
tagClass18SkillName04D=Suppressant
tagClass18SkillDescription04D=Lay down heavy suppressing fire to drop your enemies by the scores.
tagClass18SkillName04XA=Sniper
tagClass18SkillDescription04XA=The elusive Sniper is hard to pin down, but they'll have no issue burying even the toughest of foes.{^n}^oThis is a global passive and applies to all of your skills/stats.{^n}Requires a two-handed ranged weapon.
tagClass18SkillName04XB=Saboteur
tagClass18SkillDescription04XB=The aggressive Saboteur is a slaughterer of the weak masses.{^n}^oThis is a global passive and applies to all of your skills/stats.{^n}Requires dualwield ranged weapons.
tagClass18SkillName04XC=Sentinel
tagClass18SkillDescription04XC=The tactical Sentinel is a force to be reckoned with, choosing not to hit harder but instead better.{^n}^oThis is a global passive and applies to all of your skills/stats.{^n}Requires a shield or focus.

tagClass18SkillName05A=Providence
tagClass18SkillDescription05A=Bulwark of the strong.{^n}^oRequires a shield or a staff. Must be toggled to maintain its effect.
tagClass18SkillName05B=Refract
tagClass18SkillDescription05B=The only shields outriders carry are those infused and empowered for ranged combat superiority.
tagClass18SkillName05C=Empowerment of the Defender
tagClass18SkillDescription05C=Outriders with shields were nonetheless capable of slaying foes with great efficiency.

tagClass18SkillName06A=Hawkeye
tagClass18SkillDescription06A=Another enemy in your crosshairs, another recorded kill.

tagClass18SkillName07A=Engine of War
tagClass18SkillDescription07A=A hired gun like no other, for yours shall sing of death himself.{^n}^oMust be toggled to maintain its effect.
tagClass18SkillName07B=Engine of Peace
tagClass18SkillDescription07B=Peace is always a possibility, even if it needs to be forced.{^n}^oMust be toggled to maintain its effect.

tagClass18SkillName08A=Sunder
tagClass18SkillDescription08A=Smash your defenses into the ground to rip apart those of distant enemies.{^n}^oRequires a shield, two-handed melee weapon, or a staff.

tagClass18SkillName09A=Concussive Blast
tagClass18SkillDescription09A=Knock back foes when they get too close, hammering them off with significant force.

tagClass18SkillName10A=Mobile Fortress
tagClass18SkillDescription10A=Define yourself as a citadel of ranged combat, planting your feet in the ground no matter the forces ahead of you.{^n}^oRequires a ranged weapon or a staff. Must be toggled to maintain its effect.

##Skill Line 11 is unused
tagClass18SkillName11A=Gunslinger
tagClass18SkillDescription11A=Not all Outriders were experts at utilizing two firearms at once, but most had a proficiency with the art.{^n}^oRequires and dual-wielding ranged weapons.
tagClass18SkillName11B=Fragmented Assault
tagClass18SkillDescription11B=Two firearms equates to more means to riddle foes with a swarm of shrapnel.
tagClass18SkillName11C=Line `em Up
tagClass18SkillDescription11C=Piercing shots!{^n}^oNot for use indoors.
tagClass18SkillName11D=Fury of the Deserter
tagClass18SkillDescription11D=Most Outriders were once soldiers of Vallithell, implying substantial expertise and efficiency in their combative actions.{^n}^oRequires a ranged weapon. The connected procs only activate with dual-wielded ranged weapons. Is a Default Attack Modifier.

tagClass18SkillName12A=Gambit of Slaughter
tagClass18SkillDescription12A=Roll the dice of war; your luck will be the bane of your enemies.

#Unused
tagClass18SkillName13A=Alchemical Enhancement
tagClass18SkillDescription13A=Normalize your assault toward a specific means of shredding opponents, attacking their armors as much as their vitals.

tagClass18SkillName14A=Pneumatic Surge
tagClass18SkillDescription14A=Popular martial techniques of Outriders living on the plains, enabling one to sustain themselves in the harshest of environments.

#Unused
tagClass18SkillName15A=Chemical Strike
tagClass18SkillDescription15A=With the use of a marker flare, call down a vicious bombardment of chemical weaponry. Enemies that survive the initial blast will find themselves significantly weakened. The flare will deal slight damage to enemies while active in the meantime.
tagClass18SkillName15B=Aerosol Dispersion
tagClass18SkillDescription15B=Prior to the bombardment, the marker flare will disperse a deadly biochemical agent that will choke the life out of lesser foes.

tagClass18SkillName16A=Barricade
tagClass18SkillDescription16A=Create a barricade to ward off your foes and give yourself a strategic upper hand.{^n}^oYou can shoot over the Barricade.
tagClass18Skill16SummonName=Barricade
tagClass18SkillName16B=Caustic Shield
tagClass18SkillDescription16B=Those that attempt to strike down your barricades - a futile effort - will find themselves harshly weakened.
tagClass18SkillName16C=Tactical Advantage
tagClass18SkillDescription16C=Fighting in a battlefield of your own construction provides you with improved abilities and vigor.

tagClass18SkillName17A=Battle Sense
tagClass18SkillDescription17A=What separates the average infantrymen from the best soldiers is the awareness of one's needing to perform at greater levels in dire circumstances.{^n}^oThis skill is always active; its proc is not necessarily always active.
tagClass18SkillDescription17AX=What separates the average infantrymen from the best soldiers is the awareness of one's needing to perform at greater levels in dire circumstances.
tagClass18SkillName17B=Calculated Assault
tagClass18SkillDescription17B=In war, there is no playing fair. With a burst of vigor, strike against your foes with greater ferocity than you have demonstrated thus far. You cannot maintain such an assault forever, however.{^n}^oThis skill is a temporary user-controlled buff and must be activated manually.
tagClass18SkillName17C=Heightened Reflexes
tagClass18SkillDescription17C=Your experience on the fields of war has refined your ability to make better use of your already-masterful skillset, all while making you much harder to kill. You know what they say - You can't keep a good Outrider down.{^n}^oThis is a global passive and applies to all of your skills/stats.

tagClass18SkillName18A=Cluster Bomb
tagClass18SkillDescription18A=An explosive packed with more explosives, this devilish contraption is capable of laying waste to an entire field of enemies. Those that survive will be slowed and suffer from a biting cold.
tagClass18SkillName18B=Tainted Shrapnel
tagClass18SkillDescription18B=Adds shrapnel to the Cluster Bomb which will inflict harm upon the very life force of those struck by it.

tagClass18SkillName19A=Biobomb
tagClass18SkillDescription19A=Toss a grenade which, upon detonation, will release a deadly biochemical agent that will harshly debilitate enemies caught in the area.

tagClass18SkillName20A=OMNI-Round
tagClass18SkillDescription20A=If your target has a weakness, the OMNI-Round will exploit it.{^n}^oLIMITED ISSUE

tagClass18SkillName21A=Combat Armor
tagClass18SkillDescription21A=While not quite as robust as a Terror Knight's full setup, the Outrider's choice of lightweight combat armor is sufficient in protecting its owner from minor injuries.

tagClass18SkillName22A=Soldier's Spirit
tagClass18SkillDescription22A=It was unwise to piss off an Outrider. You really wouldn't like them when they're angry.

tagClass18SkillName23A=Ravek's Will
tagClass18SkillDescription23A=Colonel Ravek was the first Outrider, abandoning his post as part of the 29th Armored Corps. He was hunted by Vallithellian forces until he was presumed dead - though his body was never found - following a massive raid on his encampment. It's rumored that Vallithel lost thirty of its best in that raid.

tagClass18SkillName1816=Stratagem of the Hell Hunter
tagClass18SkillDescription1816=^ZOutrider + Terror Knight{^n}^wTerror Knights were not atypical soldiers insofar as their combative tactics went. They knew that if an enemy were to hit you, you needed to hit back harder.{^n}^oThis skill is always active; its proc is not necessarily always active.
tagClass18SkillName1816X=Hyperflame
tagClass18SkillName1817=Stratagem of the Purifier
tagClass18SkillDescription1817=^ZOutrider + Elementalist{^n}^wElementalists were always fantastic at taking what they had and making something more from it. Such a talent could manifest as either deception or mysticism, or even both.{^n}^oMust be toggled to maintain its effect.
tagClass18SkillName1819=Stratagem of the Stalker
tagClass18SkillDescription1819=^ZOutrider + Champion{^n}^wTo be pursued by a Champion of Vallithel would have been a death sentence, as there would be little to prevent their arrival. Once you've been found, a swift justice would surely be executed.{^n}^oMust be toggled to maintain its effect.
tagClass18SkillName1820=Stratagem of the Spellbreaker
tagClass18SkillDescription1820=^ZOutrider + Riftstalker{^n}^wMaintaing a battlefield advantage involved physically controlling the battlefield; Riftstalkers were innately good at that, but the expertise and tactics of Outriders surely helped out in that regard.{^n}^oMust be toggled to maintain its effect. Riftwards, summoned on-hit, scale with Player bonuses.
tagClass18SkillName1821=Stratagem of the Vagabond
tagClass18SkillDescription1821=^ZOutrider + the Necrotic{^n}^wOverly saturated with the life force of others, the very fiber of the Necrotic is sour. Going near to it is not likely a wise idea.{^n}^oMust be toggled to maintain its effect.
tagClass18SkillName1822=PLACEHOLDER
tagClass18SkillDescription1822=PLACEHOLDER

#Class19 - Champion

tagClass19GhostPet01=Exalted Champion
tagClass19GhostSkill01=Charge Forth
tagClass19GhostSkill02=Vorpal Strike

tagClass19SkillName00A=Champion
tagClass19SkillDescription00A=Gladitorial supremacy for the ultimate in survivability.

tagClass19SkillName01A=Battery
tagClass19SkillDescription01A=Let your enemies come; you shall meet them with undulating ruthlessness.{^n}^oRequires a one-handed melee weapon.
tagClass19SkillName01B=Fervent Force
tagClass19SkillDescription01B=With each attack you make, deliver the next ever quicker.{^n}^oStacks up to 16 times. Stacks can be dispelled (i.e., Loxmere Nullification).

tagClass19SkillName02A=Everlasting Might
tagClass19SkillDescription02A=No matter your wounds, combat will only ever empower you.{^n}^oStacks up to 8 times, with a new stack being granted for every 10% health missing; bonuses stop at under 20% health.
tagClass19SkillName02B=Everlasting Spite
tagClass19SkillDescription02B=It is unwise for your enemies to attack you; you'll make them stop one way or another.{^n}^oStacks up to 8 times, with a new stack being granted for every 10% health missing; bonuses stop at under 20% health.
tagClass19SkillName02C=Everlasting Strength
tagClass19SkillDescription02C=Grow in strength as you are weakened.{^n}^oStacks up to 8 times, with a new stack being granted for every 10% health missing; bonuses stop at under 20% health.

tagClass19SkillName03A=Army of None
tagClass19SkillDescription03A=For you and your comrades belong to no one but yourselves, and will fight for each other regardless of realm. {^n}^oSummons scale with player bonuses.
tagClass19SkillName03B=Radiant Riftburn
tagClass19SkillDescription03B=The mere presence of your allies can tear apart the flesh of your foes.
tagClass19SkillName03C=Starfall
tagClass18SkillDescription03C=Your allies pierce the heavens in droves, unleashing judgment from above upon your enemies.

tagClass19SkillName04A=Nullification
tagClass19SkillDescription04A=Dispel sorceries and magics from the target area, equalizing the field of battle.

tagClass19SkillName05A=Litany of Blades
tagClass19SkillDescription05A=Masters of the arena, Champions are never without ample armaments. {^n}^oThis skill is always active; its proc is not necessarily always active.
tagClass19SkillName05B=Litany of Blades
tagClass19SkillDescription05B=Unleash a show of force when provoked, cutting down swaths of nearby foes. 

tagClass19SkillName06A=Conversion
tagClass19SkillDescription06A=Converts monsters to fight against other foul demons and beasts.
tagClass19SkillName06B=Area of Great Effect
tagClass19SkillDescription06B=Your magnificence will draw many to be your ally.

tagClass19SkillName07A=Judgment
tagClass19SkillDescription07A=Pass judgment from above upon your foes.

tagClass19SkillName08A=With Reckless Abandon
tagClass19SkillDescription08A=Charge forth, that you might engage your enemies without fear.

tagClass19SkillName09A=Taunt
tagClass19SkillDescription09A="You hit like a Slith!"
tagClass19SkillName09B=Lambaste
tagClass19SkillDescription09B=In comedic irony, your taunting words weaken the resolve and strength of your foes, indeed neutering their effectiveness in combat.

tagClass19SkillName10A=Conviction
tagClass19SkillDescription10A=When active, aura reduces the defenses and resistances of nearby enemies.{^n}^oMust be toggled to maintain its effect.

tagClass19SkillName11A=Redemption
tagClass19SkillDescription11B=When active, aura attempts to redeem the souls of slain enemies to give you life and mana.{^n}^oMust be toggled to maintain its effect.

tagClass19SkillName12A=Divinity
tagClass19SkillDescription12A=Light of noble warfare shines upon you, Champion, when your enemies are foolish enough to strike against you.{^n}^oThis skill is always active; its proc is not necessarily always active.

tagClass19SkillName13A=Aetherstorm
tagClass19SkillDescription13A=Some gladiatorial champions decided to delve into the arcane to protect themselves. It proved effective.{^n}^oThis skill is always active; its proc is not necessarily always active.

tagClass19SkillName14A=Honor
tagClass19SkillDescription14A=Fight with honor, that no evil is safe from your blade.

tagClass19SkillName15A=Virtue
tagClass19SkillDescription15A=Live with virtue, that no vice shall take hold of you.

tagClass19SkillName16A=Courage
tagClass19SkillDescription16A=Embark with courage, that no terror can steer your course.

tagClass19SkillName17A=Earthshatter
tagClass19SkillDescription17A=Steadfast in your own right, if provoked you shall crush the world around you in a blow of distinct finality.{^n}^oThis skill is always active; its proc is not necessarily always active.

tagClass19SkillName18A=Ground Stomp
tagClass19SkillDescrption18A=Smash your boot into the ground with energized force, creating a deafening shockwave of great power.
tagClass19SkillName18B=Thunderous Might
tagClass19SkillDescrption18B=The shockwave rips apart enemy armor and inflicts considerable damage upon your foes, like a maelstrom blasting into the ground.

tagClass19SkillName1916=Bulwark of the Dreadnaught
tagClass19SkillDescription1916=^ZChampion + Terror Knight{^n}^wWant to go toe-to-toe with the powers of a Terror Knight and the strength of a Champion? Be my guest.{^n}^oActivates off of default weapon attacks. Requires a melee weapon.
tagClass19SkillName1917=Bulwark of the Archmage
tagClass19SkillDescription1917=^ZChampion + Elementalist{^n}^wSmash out a wave of arcane energies, temporarily suppressing the powers of those in its way.{^n}^oRequires a two-handed melee weapon, a shield, or a staff.
tagClass19SkillName1918=Bulwark of the Stalker
tagClass19SkillDescription1918=^ZChampion + Outrider{^n}^wOutriders and Champions shared a common trait: staying alive while hunting down and executing their pray. It should come as no surprise that those who were both Outriders and Champions were especially good at this.{^n}^oMust be toggled to maintain its effect.
tagClass19SkillName1918X=Retaliatory Offensive
tagClass19SkillName1920=Bulwark of the Skirmisher
tagClass19SkillDescription1920=^ZChampion + Riftstalker{^n}^wChampions loved getting up in their enemies' faces. Having knowledge of the planes made that even easier. Their enemies weren't especially happy.{^n}^oMust be toggled to maintain its effect.
tagClass19SkillName1921=Bulwark of the Judicator
tagClass19SkillDescription1921=^ZChampion + the Necrotic{^n}^wCharge into battle with greater ferocity, and unleash untold horrors upon your foes as consequence.{^n}^oThis skill is a modifier for and requires With Reckless Abandon. Its effects only benefit With Reckless Abandon, and its proc only engages after the aforementioned skills' usage.
tagClass19SkillName1921X=Judge's Decree
tagClass19SkillName1922=PLACEHOLDER
tagClass19SkillDescription1922=PLACEHOLDER

#Class 20 - Riftstalker

tagClass20SkillName00A=Riftstalker
tagClass20SkillDescription00A=Mobility and utility to outwit an army.

tagClass20SkillName01A=Detach
tagClass20SkillDescription01A=Detach your targets from the physical realities, leaving them more vulnerable to the powers of the Rifts and making them more sluggish overall.

tagClass20SkillName02A=Multitask
tagClass20SkillDescription02A=How Riftstalkers could attack so many enemies so rapidly was entirely a trade secret. It is assumed to have something to do with rifts.
tagClass20SkillName02B=Maim
tagClass20SkillDescription02B=Maim your enemies, that they might never escape your assault.

tagClass20SkillName03A=Riftward
tagClass20SkillDescription03A=Opening larger rifts has always been a volatile business. Imperial Riftstalkers would instead construct spires containing smaller rifts which connected two points, one of which was a stable, larger rift. The energies of the two rifts would empower Riftstalkers and debilitate those less-versed in Rift control.{^n}^oRiftwards scale with player bonuses.{^n}^oVoid Siphon - Deals damage to enemies and buffs players within the skill's radius.
tagClass20SkillName03B=Tether
tagClass20SkillDescription03B=The Riftward focuses a stream of its power upon nearby players, granting them raw magical and physical prowess if they are near to the Riftward.
tagClass20SkillName03C=Void Siphon
tagClass20SkillDescription03C=Siphons power out of enemies and into players.

tagClass20SkillName04A=Sap
tagClass20SkillDescription04A=Riftstalkers are not meant to stay in combat for long, but if they do, they can at least whittle away at the defenses of their opponents with their mere presence.{^n}^oMust be toggled to maintain its effect.
tagClass20SkillName04B=Drain
tagClass20SkillDescription04B=Buy yourself more time while shortening the lifespan of your enemies, all at an even quicker rate.

tagClass20SkillName05A=Swap
tagClass20SkillDescription05A=Experienced Riftstalkers did not often find themselves out of position, but even inexperienced ones had an escape plan. That escape plan would grow into a plan of attack as Riftstalkers grew in power, taking important targets out of a camp of enemies and disintegrating any sort of strategic advance non-Riftstalkers once possessed.{^n}^oSwaps positions with the target unit.
tagClass20SkillName05B=Rout
tagClass20SkillDescription05B=An influx of energies upon the target area inflicts substantial harm upon any foes around.
tagClass20SkillName05C=Push the Advantage
tagClass20SkillDescription05C=An unending assault of an unstoppable force would have made even the Death's Bannermen quiver in fear; thankfully Riftstalkers were few and far between.

tagClass20SkillName06A=Intangible
tagClass20SkillDescription06A=Fade away into the veil between worlds, but enchant your weapons with immaterial power.

# Deprecated
tagClass20SkillName07A=Warp
tagClass20SkillDescription07A=The ability to go where one pleased made many Imperial Arcanists forget about the inherent dangers with stepping between worlds. Some died immediately, some would pass shortly thereafter, others were abducted into the RIP.{^n}^oTeleports the player to the target location.
tagClass20SkillName07X=Of the Planes
tagClass20SkillDescription07X=^gHow could spending more time off Cairn possibly worsen my condition?{^n}^w-Unnamed ailing RIP member

tagClass20SkillName08A=Inhuman Reflexes
tagClass20SkillDescription08A=Members of the RIP were capable of reacting with greater potency and accuracy at speeds far beyond those of even exemplary soldiers.{^n}^oMust be toggled to maintain its effect.
tagClass20SkillName08B=Korvoranian Tactics
tagClass20SkillDescription08B=While Nightblades operated at odds with the RIP, even the most pretentious Riftstalkers adopted the teachings of Korvoran into their strategies.
tagClass20SkillName08X=All As One
tagClass20SkillDescription08X=It was planned to deploy Riftstalkers throughout the ranks of the Death's Bannermen at the forefront of warzones, and thus Riftstalkers were taught to share their learnings with those of lesser metaphysical ability.

tagClass20SkillName09A=Not of this World
tagClass20SkillDescription09A=With such experience in the Rifts, you may not have developed resistances to the diseases of Cairn, but you are better protected from those of other worlds. Likewise, there will be little to keep you from returning to the Rifts.

# Deprecated, merged with Not of this World
tagClass20SkillName10A=Excite
tagClass20SkillDescription10A=Correlation may not imply causation, but it was worth studying how the vast majority of those who survived riftwalking were of a more excited and eccentric nature. All such studies went up in flames during the Grim Dawn, of course.

tagClass20SkillName11A=Multifrequency
tagClass20SkillDescription11A=Riftstalkers were capable of converting riftborn energies between each other, though the duality of such specialization could greatly alter the course of a Riftstalker's future.

tagClass20SkillName12A=Fleshwarped
tagClass20SkillDescription12A=What does not kill you will only make you stronger. And stranger. And teeming with energy.
tagClass20SkillName12B=Bloodless
tagClass20SkillDescription12B=^gBloodless? Well no, not totally. It is a lot lighter though.{^n}^w-Unnamed ailing RIP member.

tagClass20SkillName13A=Siren's Call
tagClass20SkillDescription13A=All RIP members could recount experiencing a voice not theirs within the void. They say if you listen past the currents of rushing air around a rift, you can sometimes hear singing. Could try opening a rift to find out...{^n}^oCreates an area-of-effect centered on the player.

tagClass20SkillName14A=Serovin's Scattering
tagClass20SkillDescription14A=Serovin, a Riftstalker reknowned for her fantastic mastery of warping herself and swapping others through rifts, devised a means to plunge any area into complete disarray, allowing her to pick and choose her targets as she pleased.{^n}^oPushes enemies away from the player. The strength of the push increases with rank.

tagClass20SkillName15A=Caedra's Collapse
tagClass20SkillDescription15A=Rival of Serovin during the final days of the RIP, Caedra believed bringing enemies together was a sounder battlefield tactic for the sake of ensuring maximum carnage from Imperial artillery.{^n}^oPulls enemies toward the player.

tagClass20SkillName16A=Riftstorm
tagClass20SkillDescription16A=^gNo RIP member is permitted to create a rift larger than five meters in diameter. Containment of such an anomaly is incredibly difficult and the existence of an anomaly can prove catastrophic for any living creatures nearby.{^n}^w-RIP Reference Manual, 3rd Edition, Page 37

tagClass20SkillName17A=Warp
tagClass20SkillDescription17A=Even for Riftstalkers, sometimes engagement with an enemy is inevitable. Best you bring the fight to them.{^n}^oRequires a melee weapon.
tagClass20SkillName17B=Thunder
tagClass20SkillDescription17B=Unleash a great surge of the energy between worlds as you reenter the material plane.
tagClass20SkillName17C=Hasteful Empowerment
tagClass20SkillDescription17C=Infuse your weapons as you travel through the planes.

tagClass20SkillName18A=Riftblade
tagClass20SkillDescription18A=The energies of the rifts are sharp and fierce. If escape from combat is impossible, educate your enemies on this matter.
tagClass20SkillName18B=Stalking Blades
tagClass20SkillDescription18B=The Riftblades pierce through reality itself, rupturing the fortidude of those in their way.
tagClass20SkillName18C=Lightning
tagClass20SkillDescription18C=Strike your enemies and their allies with vicious otherworldly forces.

tagClass20SkillName2016=Desolator Protocol
tagClass20SkillDescription2016=^ZRiftstalker + Terror Knight{^n}^wLord Terror's forces undoubtedly have stalked through the planes, learning from them and growing empowered from them.{^n}^oActivates off of default weapon attacks.
tagClass20SkillName2017=Saboteur Protocol
tagClass20SkillDescription2017=^ZRiftstalker + Elementalist{^n}^wThe lesser magics of the world were easily capable of being manipulated to fabricate that of the rifts. Doing so was an unstable process, however, and to interrupt it would be unwise.{^n}^oMust be toggled to maintain its effect.
tagClass20SkillName2018=Spellbreaker Protocol
tagClass20SkillDescription2018=^ZRiftstalker + Outrider{^n}^wIt was not especially uncommon for Riftstalkers to strike out on their own. It is much more common nowadays, since the fall of the RIP. Those that have survived in the wilds have grown stronger and more experienced for it.{^n}^oThis skill is a modifier for and requires Kovorian Tactics, and its effects are only active while Kovorian Tactics is active.
tagClass20SkillName2019=Skirmisher Protocol
tagClass20SkillDescription2019=^ZRiftstalker + Champion{^n}^wChampions were already more or less unstoppable. When some heard tales of the power to control the mobility of the world around them, it was only a matter of time before they would be moving heaven and earth to slay their foes.{^n}^oThis skill is a modifier for and requires Fleshwarped, and its effects are only active while Fleshwarped is active.
tagClass20SkillName2021=Pursuer Protocol
tagClass20SkillDescription2021=^ZRiftstalker + the Necrotic{^n}^wNothing quite so evil as tearing a hole in reality to unleash a bunch of unholy exploding meteors from beyond the veil of the Rift, is there?{^n}^oMeteors continue to fall over the duration of the spell. Recasting this spell while it's active will only reset the duration and targetting of the spell.
tagClass20SkillName2022=PLACEHOLDER
tagClass20SkillDescription2022=PLACEHOLDER

#Class 21 - Necrotic

tagClass21SkillName00A=Necrotic
tagClass21SkillDescription00A=Curses and debilitations to wear down an empire.

tagClass21SkillName01A=Reaper's Glare
tagClass21SkillDescription01A=I first met the Necrotic on the fields of Edheren, where I learned its quest for power had given it the ability to directly siphon life from its foes at will.{^n}^oThis skill must be channeled to maintain its effect.
tagClass21SkillName01B=Bonds of the Broken
tagClass21SkillDescription01B=Within its view, there was no escape from the monstrous cruelty of the Necrotic.
tagClass21SkillName01C=Reign of Chaos
tagClass21SkillDescription01C=As it siphoned more and more power into its being, the Necrotic was eventually capable of covering the fields of Edheren in an onslaught of chaotic energies. Only those which were Primordials survived. 

tagClass21SkillName02A=Claws of the Beast
tagClass21SkillDescription02A=The Necrotic possessed a full control over a tormented being which I can only describe as 'the Beast'. When not wanting to get its own hands dirty, the Necrotic would instead rvage enemies within the grasp of this creature.
tagClass21SkillName02B=Eldritch Torment
tagClass21SkillDescription02B=While pitiable, the Beast was no less malevolent than its Necrotic master. 

tagClass21SkillName03A=Malice
tagClass21SkillDescription03A=The wickedness of the vile Necrotic knew no bounds.

tagClass21SkillName04A=Necrotic Shade
tagClass21SkillDescription04A=The Necrotic may act like a feral animal, but it is not ignorant. It is self-aware enough to know that its malevolence would earn it some enemies, and so it created some formidable defenses about its being.

tagClass21SkillName05A=Leech Grenade
tagClass21SkillDescription05A=They had intended to study it. But the Necrotic had other plans when it first ran into the Black Legion. The engagement was swift and merciless, and the Necrotic emerged with a great knowledge of the alchemical weapons of the Legion. As the Necrotic had poured its powers over their weapons in the form of an unholy grenade, the Luminari decided to start collecting new armaments of its own to combat the beast. They have not yet succeeded.
tagClass21SkillName05B=Necrotic Suffusion
tagClass21SkillDescription05B=A material weapon served little use to the Necrotic, however; it, therefore, chose to pull powers from the Eldritch planes to torment a wider array of foes.

tagClass21SkillName06A=Primordial Transfer
tagClass21SkillDescription06A=The Necrotic, like a leech, stole not merely its adversaries' life force, but also the very fabric tethering them to the astral or physical realms, empowering itself in the process.

tagClass21SkillName07A=Obsidian Tremors
tagClass21SkillDescription07A=I do not believe the Necrotic inherently has an allegiance to Ch'thon, but it does have a control over the obsidian which Chthonians draw their power from. In some instances, the Necrotic has buried armies underneath mountains of the stygian stone.
tagClass21SkillName07X=Fleeting Obsidian
tagClass21SkillDescription07X=The Necrotic traditionally put a great deal of focus into its spells to turn them into magnificent displays of widespread destruction, but it could, with the loss of this focus, put out lesser versions of these cruelties on a whim.
tagClass21SkillName07B=From the Earth, Poison
tagClass21SkillDescription07B=As the obsidian shrapnel flew out from the ground, it brought with it the virulent malevolency of the Beast beneath the surface.

tagClass21SkillName08A=Defender of Death
tagClass21SkillDescription08=For a creature so proficient at causing disaster, the Necrotic proved equally capable of prolonging life for the sake of death.{^n}^oMust be toggled to maintain its effect.

tagClass21SkillName09A=The Twinning (pt. 1)
tagClass21SkillDescription09A=There are those among the Primordials who claim that the Necrotic could not have spawned naturally on its own, that a being of such power must have had a twin of equal potency but opposite purpose.{^n}^oMust be toggled to allow its effect to activate.
tagClass21SkillName09B=The Twinning (pt. 2)
tagClass21SkillDescription09B=There are those among the Primordials who claim the Necrotic's equal and opposite is me, myself.{^n}^oMust be toggled to allow its effect to activate.

tagClass21SkillName10A=Unadulterated Power
tagClass21SkillDescription10A=Raw, unadulterated power, and the expulsion and abuse thereof. That's the Necrotic's motif.{^n}^oMust be toggled to maintain its effect.

tagClass21SkillName11A=Unholy Hailfire
tagClass21SkillDescription11A=^r"To paint the day's sky black, and the night's sky red. That is my goal, Incarnate."

tagClass21SkillName12A=Obsidian Prison
tagClass21SkillDescription12A=^r"Death is inescapable, Incarnate, even for us Primordials. I just happen to be the Reaper."

tagClass21SkillName13A=To End Evil
tagClass21SkillDescription13A=To wish to be the first to strike down the Necrotic is a death wish. My advice: strive to be the second.

tagClass21SkillName14A=Arcane Experience
tagClass21SkillDescription14A=The Necrotic's experience with reality itself provides it with an enhanced ability to do as it pleases in the universe.

tagClass21SkillName15A=Soul Seeker
tagClass21SkillDescription15A=The Necrotic was more than willing to do whatever it took to reap life from a plane, even corporealizing riftborn energies into physical forms.

tagClass21SkillName16A=Foreknowledge
tagClass21SkillDescription16A=If one were to exist for the purpose of collecting life, it would undoubtedly help if one possessed an awareness of what it would eventually contend with in doing so.{^n}^oMust be toggled to maintain its effect.

tagClass21SkillName17A=Situational Awareness
tagClass21SkillDescription17A=The Necrotic's ability to quickly assess its surroundings has made it incredibly difficult to pin down on the battlefield.{^n}^oMust be toggled to maintain its effect.

#Unused
tagClass21SkillName18A=Doombringer
tagClass21SkillDescription18A=If the Necrotic were to be waging an excessively long battle, it was likely it would conjure its infamous banner, Soth-Voonith, which would provide the Necrotic with a small army in only a few short moments.{^n}^oNote that units summoned by Soth-Voonith will protect Soth-Voonith's position, not yours, and do not scale with Player or Pet bonuses.{^n}{^n}Summons 3 prawns every 5 seconds. The prawns reduce enemy damage and spawn an acid pool on death.
tagClass21Skill18SummonName=Soth-Voonith
tagClass21SkillName18B=Summon Prawn
tagClass21SkillDescription18B=No creature is safe from the Necrotic's collection, not even lesser beings of the planes. Once harvested and empowered by the Necrotic, however, even Prawns will prove dangerous.
tagClass21Skill18SummonName2=Necro-Prawn
tagClass21SkillName18C=Summon Ghoul
tagClass21SkillDescription18C=Being barely on the edge of life counts as lively enough, as far as the Necrotic is concerned. Soth-Voonith is more than happy to offer some cursed and twisted humans to defend its master.
tagClass21Skill18SummonName3=Necro-Ghoul
tagClass21SkillName18D=Summon Dranghoul
tagClass21SkillDescription18D=They say a Dranghoul could carve a boulder in two or tank a cannonball, but such feats are irrelevant to the Necrotic's might. It was better to bow and serve than be eradicated.
tagClass21Skill18SummonName4=Necro-Dranghoul
tagClass21SkillName18E=Summon Dreadguard
tagClass21SkillDescription18E=What better way to fight against the meddling Chthonian hordes than to steal some of their best warriors? The Necrotic thought it'd be a good idea too.
tagClass21Skill18SummonName5=Necro-Dreadguard
tagClass21SkillName18F=Summon Golem
tagClass21SkillDescription18F=How many men and women have been claimed by the Necrotic's incessant soul harvest? Enough to mold into terrifying golems of supreme might, rivaled only perhaps by the Necrotic itself.
tagClass21Skill18SummonName6=Necro-Golem

tagClass21SkillName2116=Reaper's Fragment - Revenant
tagClass21SkillDescription2116=^ZThe Necrotic + Terror Knight{^n}^wFor all the eldritch horrors it has unleashed, it should come as no surprise that the Necrotic has done a good job of supporting Lord Terror's cause. There are rumors, in fact, that the Necrotic is Lord Terror himself. The Revenant of Terror comes for all, and all come for him.{^n}^oFoes that can be knocked down are launched toward you, then terrified. For 8 seconds after using this skill, Converts 100% Vitality Damage into Chaos Damage and grants you 140 Offensive Ability. Immediately after using this skill, regain 5% of your health.
tagClass21SkillName2116X=Glare of the Revenant
tagClass21SkillDescription2116X=Gaining 140 Offensive Ability and Converting 100% Vitality Damage to Chaos Damage.
tagClass21SkillName2117=Reaper's Fragment - Sinner
tagClass21SkillDescription2117=^ZThe Necrotic + Elementalist{^n}^wThe Necrotic was no stranger to the lesser magics of the world, and could certainly make use of them if it willed. At the very least, it could easily find a way to defend itself against them, too.
tagClass21SkillName2118=Reaper's Fragment - Vagabond
tagClass21SkillDescription2118=^ZThe Necrotic + Outrider{^n}^wWhen the Necrotic searched through the stores of a legion outpost, it was more than enticed by a particularly nefarious biochemical weapon - a familiar tool of contracted soldiers and Outriders alike.
tagClass21SkillName2119=Reaper's Fragment - Judicator
tagClass21SkillDescription2119=^ZThe Necrotic + Champion{^n}^wOn whose authority does the Necrotic pass judgment on its foes? Its own, of course.
tagClass21SkillName2119X=Soul Rip
tagClass21SkillName2120=Reaper's Fragment - Pursuer
tagClass21SkillDescription2120=^ZThe Necrotic + Riftstalker{^n}^wWoe to those pursued by the Necrotic, though their end is most likely going to be quick. The Necrotic will surely enjoy it.{^n}^oMust be toggled to maintain its effect.
tagClass21SkillName2122=Reaper's Fragment - Anomaly
tagClass21SkillDescription2122=^ZThe Necrotic + the Incarnate{^n}^w

#Class 22 - The Incarnate

tagClass22SkillName00A=The Incarnate
tagClass22SkillDescription00A=Universal power from the great beyond.

tagClass22SkillName2216=Incarnation of a Dragoon
tagClass22SkillDescription2216=^ZThe Incarnate + Terror Knight{^n}^w
tagClass22SkillName2217=Incarnation of a Maelstrom
tagClass22SkillDescription2217=^ZThe Incarnate + Elementalist{^n}^w
tagClass22SkillName2218=Incarnation of an Abaddon 
tagClass22SkillDescription2218=^ZThe Incarnate + Outrider{^n}^w
tagClass22SkillName2219=Incarnation of a Vanguard
tagClass22SkillDescription2219=^ZThe Incarnate + Champion{^n}^w
tagClass22SkillName2220=Incarnation of a Voidbringer
tagClass22SkillDescription2220=^ZThe Incarnate + Riftstalker{^n}^w
tagClass22SkillName2221=Incarnation of an Anomaly
tagClass22SkillDescription2221=^ZThe Incarnate + the Necrotic{^n}^w