
tagSkillClassName10=Demon Hunter
tagSkillClassName0110=Horseman
tagSkillClassName0210=Pyrohunter
tagSkillClassName0310=Devil Slayer
tagSkillClassName0410=Demonblade
tagSkillClassName0510=Arcane Hunter
tagSkillClassName0610=Wildstalker
tagSkillClassName0710=Executioner
tagSkillClassName0810=Hellborn

tagSkillClassDescriptionDemonHunter=Demon Hunters are relentless vigilantes who execute their infernal targets with an arsenal of ranged weapons. They crouch and take aim far from danger, relying on crossbows and guns, and deadly projectiles to swiftly bring an end to the creatures that haunt their world. Demon Hunters focus on ranged combat and limited melee-weapons training leave them in danger when they are cornered or surrounded. Evasive skills like quick teleports, as well as targeted attacks that stop or slow enemies, are as crucial to survival as any arrow in a hunters quiver.

#ClassDemonHunter
tagClassDemonHunterSkillName00=Demon Hunter
tagClassDemonHunterSkillDescription00="A beast for the slaughter."

tagClassDemonHunterSkillName01A=Hungering Shot
tagClassDemonHunterSkillDescription01A=Fire a magically imbued projectile that deals cold damage to enemies. ^oRequires a ranged weapon.{^n}{^n}{^y}Devouring Shots {^o}(Unlocked at Skill Level 16){^n}^wEvery consecutive strike empowers your attacks by 6% until a limit of 30%.
tagClassDemonHunterSkillName01B=Spray of Teeth
tagClassDemonHunterSkillDescription01B=Cause a burst of bones to explode from the target, dealing piercing and cold damage to nearby enemies.
tagClassDemonHunterSkillName01C=Serrated Shot
tagClassDemonHunterSkillDescription01C=Hungering Shot causes grievous wounds to enemies, dealing vitality decay over 2 seconds and reducing their armor for 3 seconds.
tagClassDemonHunterSkillName01D=Puncturing Shot
tagClassDemonHunterSkillDescription01D=Grants a chance to Hungering Shot to pierce through enemies. Hungering Shot's damage is increased.


tagClassDemonHunterSkillName02A=Shadow Power
tagClassDemonHunterSkillDescription02A=Draw in the power of shadows, restoring a portion of your health and gaining increased health regeneration over 8 seconds.{^n}{^n}{^y}Gloom {^o}(Unlocked at Skill Level 12){^n}^wShadow Power absorbs 20% of all damage taken.
tagClassDemonHunterSkillName02B=Shadow Glide
tagClassDemonHunterSkillDescription02B=The power of shadows increases your movement speed and grants you chance to dodge attacks and deflect projectiles. {^n}{^n}{^y}Blood Moon {^o}(Unlocked at Skill Level 12){^n}^wYour maximum health is increased while Shadow Power is active.

tagClassDemonHunterSkillName03A=Entangling Shot
tagClassDemonHunterSkillDescription03A=Shoot a bolt with shadow energy that entangles enemies, slowing their movement speed by 50% up to 80% over 3 seconds. The Entangling Shot's chains spread to two more enemies every second, each target takes cold and vitality damage for 2 seconds. ^oRequires a ranged weapon.

tagClassDemonHunterSkillName03D=Chain Gang

tagClassDemonHunterSkillName05A=Elemental Strike
tagClassDemonHunterSkillDescription05A=Empowers your attack with elemental power, dealing fire damage to all enemies it passes through. ^oRequires a ranged weapon.
tagClassDemonHunterSkillName05B=Immolation Shot
tagClassDemonHunterSkillDescription05B=Elemental Strike burns enemies over 2 seconds and leaves a patch of fire that lasts for 3 seconds and deals fire damage to enemies standing on the burning area. Passively increases Elemental Strike's fire damage.
tagClassDemonHunterSkillName05C=Ball Lightning
tagClassDemonHunterSkillDescription05C=Releases 3 balls of lightning on hit that deals lightning damage and electrocutes enemies over 2 seconds. Ball Lightning has a chance to stun enemies for 2 seconds.
tagClassDemonHunterSkillName05D=Nether Strike
tagClassDemonHunterSkillDescription05D=Empowers the Elemental Strike's physical damage. A portion of the damage dealt to each enemy returns to you as health.
tagClassDemonHunterSkillName05E=Steady Aim
tagClassDemonHunterSkillDescription05E=Remove the Elemental Strike's piercing ability, but increase its damage by 30%.

tagClassDemonHunterSkillName06A=Cluster Arrow
tagClassDemonHunterSkillDescription06A=Fire a cluster arrow that explodes, dealing fire and physical damage to the target and all nearby enemies. ^oRequires a ranged weapon.
tagClassDemonHunterSkillName06B=Cluster Bombs
tagClassDemonHunterSkillDescription06B=Drops grenades on impact that each explode dealing half of Cluster Arrow's damage.

tagClassDemonHunterSkillName09A=Rain of Vengeance
tagClassDemonHunterSkillDescription09A=Fire a massive volley of arrows at a large area. Arrows fall from the sky, dealing piercing and bleeding damage to all enemies in the area.{^n}{^n}{^y}Dark Cloud {^o}(Unlocked at Skill Level 12){^n}^wRain of Vengeance lasts for 8 seconds.

tagClassDemonHunterSkillName09B=Flying Strike
tagClassDemonHunterSkillDescription09B=Call a group of Shadow Beasts that fall from the sky and explode when they hit the ground, dealing cold damage to enemies near the explosion. 

tagClassDemonHunterSkillName09C=Shade
tagClassDemonHunterSkillDescription09C=The arrows become electrified.

tagClassDemonHunterSkillName10A=Preparation
tagClassDemonHunterSkillDescription10A=Instantly restores a portion of your energy and increases your casting speed for 5 seconds.{^n}{^n}{^y}Battle Scars {^o}(Unlocked at Skill Level 10){^n}^wRegain 40% of your maximum life when using Preparation.

tagClassDemonHunterSkillName11A=Marked for Death
tagClassDemonHunterSkillDescription11A=Mark an area on the ground. Enemies in the area are slowed and have their resistances reduced for 5 seconds..{^n}{^n}{^y}Mortal Enemy {^o}(Unlocked at Skill Level 10){^n}^wEnemy's defensive ability is reduced by 250 for 5 seconds.

tagClassDemonHunterSkillName12A=Vengeance
tagClassDemonHunterSkillDescription12A=Turn into the physical embodiment of Vengeance, gaining several advantages and increased health regeneration. Level it up increases the damage of its passive as well. {^n}{^n}{^b}Side Guns {^o}(Passive){^n}^wEverytime you hit a target, you launch 4 additional projectiles that deals chaos damage to enemies. 3% of the damage dealt returns to you as health.{^n}{^n}{^y}Dark Heart {^o}(Unlocked at Skill Level 12){^n}^wVengeance fills your heart, reducing all damage taken by 50%.

tagClassDemonHunterSkillName12B=Side Guns

tagClassDemonHunterSkillName13A=Ballistics
tagClassDemonHunterSkillDescription13A=Grants you cunning and increases some of your main damage types. ^oRequires a ranged weapon. Also enables the ability to dual wield ranged weapons.{^n}{^n}{^y}Sharpshooter {^o}(Unlocked at Skill Level 12){^n}^wGrants you 25% increased critical damage.

tagClassDemonHunterSkillName14A=Leech
tagClassDemonHunterSkillDescription14A=Restores health for a percentage of your attack damage and grants you increased life regeneration per second. ^oRequires a ranged weapon.

tagClassDemonHunterSkillName15A=Chakram
tagClassDemonHunterSkillDescription15A=Summon a swirling chakram that deals fire and physical damage to enemies along its path.

tagClassDemonHunterSkillName15B=Razor Disk
tagClassDemonHunterSkillDescription15B=Chakram causes bleeding on enemies and slows them for 3 seconds. Chakram's damage is increased.

tagClassDemonHunterSkillName15C=Serpentine
tagClassDemonHunterSkillDescription15C=Chakrams turn into frost whirling blades that deal less damage with a chance to freeze enemies for 2 seconds.


tagClassDemonHunterSkillName16A=Awareness
tagClassDemonHunterSkillDescription16A=When you are close to death, the shadows embrace you, restoring a portion of your life immediately and protecting you from any damage for a few seconds.

tagClassDemonHunterSkillName17A=Perfectionist
tagClassDemonHunterSkillDescription17A=Increases resistance to all damage types, except for duration damages.

tagClassDemonHunterSkillName18A=Ceremony of Shadows
tagClassDemonHunterSkillDescription18A=Summon the spirits of shadows to fight by your side for 12 seconds.

tagClassDemonHunterSkillName19A=Fan of Knives
tagClassDemonHunterSkillDescription19A=Throw knives out in a circle, dealing piercing and bleeding damage to all enemies around you. Your knives will also slow the movement of enemies for a second.{^n}{^n}{^y}Fan of Daggers {^o}(Unlocked at Skill Level 16){^n}^wThe knives stun enemies for 2 seconds.

tagClassDemonHunterSkillName19B=Assassin's Knives
tagClassDemonHunterSkillDescription19B=The knives cause enemies to bleed for 3 seconds. Fan of Knives's damage and critical attacks are increased.

tagClassDemonHunterSkillName19C=Pinpoint Accuracy
tagClassDemonHunterSkillDescription19C=Piercing damage is turned into lightning. Invest 2 points to increase the cooldown to 6 seconds, in return for higher damage.

tagClassDemonHunterSkillName20A=Rapid Fire
tagClassDemonHunterSkillDescription20A=Increases your attack speed and offensive ability. ^oThis ability must be toggled to maintain its effect. Requires a ranged weapon.{^n}{^n}{^y}Fire Support {^o}(Unlocked at Skill Level 12){^n}^wIgnite your attacks, causing them to deal extra fire damage to enemies.

tagClassDemonHunterSkillName21A=Caltrops
tagClassDemonHunterSkillDescription21A=Lay a cursed trap on the ground that slows enemies and reduces their total damage. {^n}{^n}{^y}Torturous Ground {^o}(Unlocked at Skill Level 10){^n}^wAll enemies in the area of effect also take vitality damage every second.

tagClassDemonHunterSkillName22A=Smoke Screen
tagClassDemonHunterSkillDescription22A=Vanish behind a wall of smoke, gaining increased speed and becoming invulnerable for 3 seconds. Cooldown is reduced at higher levels.{^n}{^n}{^y}Healing Vapors {^o}(Unlocked at Skill Level 8){^n}^wHeals you by 15% of your life.

tagClassDemonHunterSkillName23A=Multishot
tagClassDemonHunterSkillDescription23A=Fire a massive voley of projectiles that deals piercing damage and causes enemies to bleed for 3 seconds. ^oRequires a ranged weapon.{^n}{^n}{^y}Suppression Fire {^o}(Unlocked at Skill Level 16){^n}^wMultishot gains 15% chance to knockdown enemies.

tagClassDemonHunterSkillName23B=Full Broadside
tagClassDemonHunterSkillDescription23B=Increase the damage of Multishot and grants it a change to deal massive damage to enemies.

tagClassDemonHunterSkillName23C=Rockets

tagClassDemonHunterSkillName23D=Arsenal
tagClassDemonHunterSkillDescription23D=Increases physical damage and critical attacks. Everytime Multishot hits an enemy, you launch a rocket that explodes, dealing fire and piercing damage to enemies.

tagClassDemonHunterSkillName23E=Fire at Will
tagClassDemonHunterSkillDescription23E=Energy cost is reduced by 30%. Multishot deals lightning damage.