tagSkillClassName16=Terror Knight
tagSkillClassName17=Elementalist
tagSkillClassName18=Outrider
tagSkillClassName19=Champion
tagSkillClassName20=Riftstalker
tagSkillClassName21=Necrotic
tagSkillClassName22=The Incarnate

tagSkillClassName1617=Warmage
tagSkillClassName1618=[ms]Hell Hunter[fs]Hell Huntress
tagSkillClassName1619=Dreadnaught
tagSkillClassName1620=Desolator
tagSkillClassName1621=Revenant
tagSkillClassName1622=Dragoon
tagSkillClassName1623=
tagSkillClassName1624=
tagSkillClassName1718=Purifier
tagSkillClassName1719=Archmage
tagSkillClassName1720=Saboteur
tagSkillClassName1721=Sinner
tagSkillClassName1722=Maelstrom
tagSkillClassName1723=
tagSkillClassName1724=
tagSkillClassName1819=Stalker
tagSkillClassName1820=Spellbreaker
tagSkillClassName1821=Vagabond
tagSkillClassName1822=Abaddon
tagSkillClassName1823=
tagSkillClassName1824=
tagSkillClassName1920=Skirmisher
tagSkillClassName1921=Judicator
tagSkillClassName1922=Vanguard
tagSkillClassName1923=
tagSkillClassName1924=
tagSkillClassName2021=Pursuer
tagSkillClassName2022=Voidbringer
tagSkillClassName2023=
tagSkillClassName2024=
tagSkillClassName2122=The Anomaly
tagSkillClassName2123=
tagSkillClassName2124=
tagSkillClassName2223=
tagSkillClassName2224=
tagSkillClassName2324=

tagSkillClassDescription16=Hailing from the Obsidian Forests of Enolis, Terror Knights engage in combat according to two doctrines: Victory at any cost; Defeat only when there is nothing more to kill. To witness a Terror Knight in action is to witness the spread of insanity.

tagSkillClassDescription17=Traditionally, Elementalists were persons of entertainment in Enolis, whose affinity for conjuration was most intriguing. What with the occurence of the Grim Dawn, however, they have found a means to weaponize their mastery of the three elements: Fire, Cold, and Lightning.

tagSkillClassDescription18=Sharpshooters. Gunslingers. The assassins of the West carried knives and petty toxins to slay the enemies of the royal houses that had hired them. The assassins of the East deal in alchemically-enhanced lead with vicious muzzle velocities, and serve no order save for their own self-rightousness...or lack thereof. Outriders, they're called. They're not heroes, but their stock of lead and hawklike accuracy could prove precisely what mankind needs to take back its planet.

tagSkillClassDescription19=The greatest gladiators of Vallithell, Champions are no strangers to brutal combat, even though their opponents may be alien. Champions excel at surviving in the most ferocious of conditions, but they are generally not known for being able to create wanton destruction...that does not mean it is an impossibility for them, however. Many Champions went on to be royal guards of some of Vallithell's holier sects, and so were trained to utilize and combat arcane magics.

tagSkillClassDescription20=Of the many Arcanists who investigated and studied the world beyond Cairn, few were able to create and explore Rifts on their own. Those that could, however, were almost immediately abducted, indoctrinated, and studied as human experiments. Any that survived such experiments often fell into the Riftstalker Imperium Program (RIP), an elite and secretive tactical scouting force that operated all across the empire's holdings...and a bit beyond. The vast majority of Riftstalkers were immediately wiped off the face of Cairn during the Grim Dawn, primarily due to their inherent proximity to the Aetherial Rifts that created them in the first place.

tagSkillClassDescription21=We are at the end of the world. There are no longer tales of right and wrong. The Chthonians and Aetherials have robbed us of our humanity, but there were those of us before them that lacked such a trait already. I have told you of the horrific powers of the Terror Knights from the Obsidian Forests. I have described the magnificent displays put forth by Elementalists throughout Enolis. You have learned of the Riftstalkers and their RIP program, of the gladitorial masters known to us as Champions of mankind. You have caught wind of the elusive Outriders, assassins not of blade, but of bullet. Now I will tell you the story not of a group of people, but of one creature composed purely of malevolence. The Grim Dawn killed many beasts, but could not remove The Necrotic from Cairn.

tagSkillClassDescription22=Ah, so you'd like to hear my tale, then, Taken?{^n}Then stay awhile, and listen.