#Class16 - Terror Knight

tagClass16SkillName00A=Terror Knight
tagClass16SkillDescription00A=A vanguard of chaos and carnage.

tagClass16SkillName01A=Banish
tagClass16SkillDescription01A=Smash your foe out of this life and into the next one.{^n}^oBanish is a default attack modifier and can trigger Weapon Pool Skills.
tagClass16SkillName01B=Blood Rage
tagClass16SkillDescription01B=Push yourself past your limits to crush your opponent beneath insurmountable power.
tagClass16SkillName01C=Smite
tagClass16SkillDescription01C="I threw down my enemy, and he fell from the high place, and broke the mountain-side where he smote it in his ruin."

tagClass16SkillName02A=Suit Up
tagClass16SkillDescription02A=Don armor worthy of a Knight of Enolis.
tagClass16SkillName02B=Hand Armor
tagClass16SkillName02C=Leg Armor
tagClass16SkillName02D=Torso Armor
tagClass16SkillName02E=Head Armor

tagClass16SkillName03A=Conquer
tagClass16SkillDescription03A=Proclaim your victory before a fight even starts.
tagClass16SkillName03B=Fortuna Adiuvat Fortis
tagClass16SkillDescription03B=Victory will come to those with great willpower; even if they stole it from others.

tagClass16SkillName04A=Engage
tagClass16SkillDescription04A=Your enemies need not come to you; you shall come to them.{^n}^oRequires a melee weapon.
tagClass16SkillName04B=Deadly Assault
tagClass16SkillDescription04B=Charge forth with unyielding force.
tagClass16SkillName04C=Nowhere to Hide
tagClass16SkillDescription04C=Push your assault ever onward with heightened frequency.

tagClass16SkillName05A=Gore
tagClass16SkillDescription05A=Impale an enemy upon your weapon with ferocity to make the lesser-willed flee.{^n}^oRequires a melee weapon.
tagClass16SkillName05B=Lust for Carnage
tagClass16SkillDescription05B=Slice apart your surrounding foes; grow empowered upon their demise.{^n}^oRequires a two-handed melee weapon or a staff.
tagClass16SkillName05C=Carnivorous Slaughter
tagClass16SkillDescription05C=Obliterate a target with a tremendous show of strength, and feast upon the damage done.{^n}^oRequires a two-handed melee weapon or a staff.

tagClass16SkillName06A=Blood Siphon
tagClass16SkillDescription06A=Terror Knights excel against groups of foes. You shall be no different.
tagClass16SkillName06B=Thirst
tagClass16SkillDescription06B=There is much vigor to take from your enemies, and you are quite thirsty. Drink on!

tagClass16SkillName07A=Well of Fears
tagClass16SkillDescription07A=Conjure a pool of terrific power that decays the rational thought of your enemies.
tagClass16SkillName07B=Swarm of Fears
tagClass16SkillDescription07B=Degrade the will of your foes to push on.

tagClass16SkillName08A=Soldier of Madness
tagClass16SkillDescription08A=While they further the spread of insanity, one must not forget that Terror Knights are just that - Knights, like any other.

tagClass16SkillName09A=Evocation of Terror
tagClass16SkillDescription09A=A weapon art kept to the Knights of the Obsidian Forests, now unleashed upon the world.{^n}^oRequires a two-handed melee weapon or a staff.

tagClass16SkillName10A=Entropic Reign
tagClass16SkillDescription10A=Your foes' descent into madness is mirrored by your own, but yours shall prove more powerful.

#Class17 - Elementalist

tagClass17SkillName00A=Elementalist
tagClass17SkillDescription00A=Tricks of the trade for conjuration and sorcery.

tagClass17SkillName01A=Ice Wall
tagClass17SkillDescription01A=Conjure up a wall of ice ahead of you which chills and slows your enemies. {^n}^oSpawns 2; 2; 3; 3; 4; 4; 5; 6; 6; 7; 8; 8; 9; 10; 10; 12; 12; 13; 14; 14 ice crystals, based on investment rank.

tagClass17SkillName02A=Fireball
tagClass17SkillDescription02A=Hurl a conglomeration of molten rock toward your enemies.
tagClass17SkillName02B=Barrage
tagClass17SkillDescription02B=Bury your opponents in an onslaught of volcanic stone.
tagClass17SkillName01C=Hellfire
tagClass17SkillDescription01C=The flames of hell are unrelenting in their assault.

tagClass17SkillName03A=Chain Lightning
tagClass17SkillDescription03A=Dazzle a crowd in an electrifying display of elementalism!
tagClass17SkillName03B=Restructure
tagClass17SkillDescription03B=Feed material energies into the power which surges from you.

tagClass17SkillName04A=Elemental Armoring
tagClass17SkillDescription04A=You conjurations cannot always keep enemies from hitting you. But it can make them think twice about trying again.

tagClass17SkillName05A=Rider of the Storm
tagClass17SkillDescription05A=A maelstrom of the elements surround and empowers you.

tagClass17SkillName06A=Ice Surge
tagClass17SkillDescription06A=Condense the air ahead of you into shards of ice.
tagClass17SkillName06B=Cold Snap
tagClass17SkillDescription06B=The area around your target snaps to frigidity, occasionally bursting out violently.

tagClass17SkillName07A=Frost Armor
tagClass17SkillDescription07A=Protect yourself with the strength of ice.

tagClass17SkillName08A=Flameblade
tagClass17SkillDescription08A=Originally used to wow crowds, this more potent sorcery is used to tear enemies asunder.

tagClass17SkillName09A=Breathe Fire
tagClass17SkillDescription09A=Another incendiary conjuration historically used for entertainment and now made to burn assailants to ash.
tagClass17SkillName09B=Exhumation
tagClass17SkillDescription09B=Your volcanic voice erodes the flesh of even the sturdiest of targets.

tagClass17SkillName10A=Stormcaller
tagClass17SkillDescription10A=The might of the Stormcaller God, Selik, is so great that nothing will persist in its presence for long. Likewise, however, calling upon such power is truly taxing on an individual.
tagClass17SkillName10B=Thunderclap
tagClass17SkillDescription10B=As your power increases, you grow more attuned to the might of Selik and so can sustain greater forces from the Stormcaller God for longer periods of time.

tagClass17SkillName11A=Sprite
tagClass17SkillDescription11A=A surge of intense thermal and electrical energies rains down upon your foes from the skies above, muting their very existence.

tagClass17SkillName12A=Rupture
tagClass17SkillDescription12A=Smash the earth at your feet, forcing the flames beneath the surface to punch through to your plane with violent force.
tagClass17SkillName12B=Fire Pillar
tagClass17SkillDescription12B=Scorching flames rocket out of the earth.

tagClass17SkillName13A=Citadel of Ice
tagClass17SkillDescription13A=Expend energy to shield yourself from all harm behind a bulwark of tremendous defenses.{^n}^oThis skill immobilizes you for its duration. It will also end prematurely if you run out of Energy.

tagClass17SkillName14A=Fire Affinity
tagClass17SkillDescription14A=Flames can breathe new life into your being or scorch your enemies to cinder.
tagClass17SkillName14B=Lightning Affinity
tagClass17SkillDescription14B=Lightning can excite you to unparalleled levels or bring your enemies to a halt.
tagClass17SkillName14C=Cold Affinity
tagClass17SkillDescription14C=No armor is sturdier than that of ice, and no attacks hit harder than those likewise.

tagClass17SkillName15A=Refuel
tagClass17SkillDescription15A=Take from the arcane power of your enemies to further your own.

tagClass17SkillName16A=Elemental Flow
tagClass17SkillDescription16A=As your vitality comes and goes, so, too, do your offenses and defenses.

#Class18 - Outrider

tagClass18SkillName00A=Outrider
tagClass18SkillDescription00A=Discipline of a soldier, ferocity unhindered by laws.

tagClass18SkillName01A=Autofire I
tagClass18SkillDescription01A=Activate a pocket autoturret, unleashing an automated hell upon your enemies from afar.{^n}^oRequires a ranged weapon or a staff.
tagClass18SkillName01B=Autofire II
tagClass18SkillDescription01B=Because two turrets are better than one.{^n}^oRequires a ranged weapon or a staff.

tagClass18SkillName02A=Railgun
tagClass18SkillDescription02A=Captain Fenner, upon deserting from the Vallithellian ranks, took with him his great experience with heavy artillery in becoming an Outrider.{^n}^oRequires a ranged weapon or a staff. ^rNote from Captain Fenner: Do NOT use on Reflective opponents.

tagClass18SkillName03A=Kick
tagClass18SkillDescription03A=Why do you need skillpoints for this?{^n}^oWorks in point-blank range only. Duh.

tagClass18SkillName04A=Cadence
tagClass18SkillDescription04A=To live and die by the sword are the ways of old; you, Outrider, will live by the art of gunplay. {^n}^oRequires a ranged weapon, does not work with staves. The celestial power and connected skills only activate with two-handed ranged weapons. Is a Default Attack Modifier.
tagClass18SkillName04B=Shotgun
tagClass18SkillDescription04B=Turns out shooting more projectiles at once results in more carnage. Who knew?
tagClass18SkillName04C=Shrapnel Shot
tagClass18SkillDescription04C=Load the chamber of your weapon with compacted shrapnel which will surely burst out and cut through far-away enemies on impact.
tagClass18SkillName04D=Suppressant
tagClass18SkillDescription04D=Lay down heavy suppressing fire to drop your enemies by the scores.

tagClass18SkillName05A=Providence
tagClass18SkillDescription05A=Bulwark of the strong.{^n}^oRequires a shield or a staff. Must be toggled to maintain its effect.
tagClass18SkillName05B=Refract
tagClass18SkillDescription05B=The only shields outriders carry are those infused and empowered for ranged combat superiority.
tagClass18SkillName05C=Empowerment of the Defender
tagClass18SkillDescription05C=Outriders with shields were nonetheless capable of slaying foes with great efficiency.

tagClass18SkillName06A=Hawkeye
tagClass18SkillDescription06A=Another enemy in your crosshairs, another recorded kill.

tagClass18SkillName07A=Engine of War
tagClass18SkillDescription07A=A hired gun like no other, for yours shall sing of death himself.{^n}^oMust be toggled to maintain its effect.
tagClass18SkillName07B=Engine of Peace
tagClass18SkillDescription07B=Peace is always a possibility, even if it needs to be forced.{^n}^oMust be toggled to maintain its effect.

tagClass18SkillName08A=Sunder
tagClass18SkillDescription08A=Smash your defenses into the ground to rip apart those of distant enemies.{^n}^oRequires a shield, two-handed melee weapon, or a staff.

tagClass18SkillName09A=Concussive Blast
tagClass18SkillDescription09A=Knock back foes when they get too close, hammering them off with significant force.

tagClass18SkillName10A=Mobile Fortress
tagClass18SkillDescription10A=Define yourself as a citadel of ranged combat, planting your feet in the ground no matter the forces ahead of you.{^n}^oRequires a ranged weapon or a staff. Must be toggled to maintain its effect.

tagClass18SkillName11A=Gunslinger
tagClass18SkillDescription11A=Not all Outriders were experts at utilizing two firearms at once, but most had a proficiency with the art.{^n}^oRequires and enables dual-wielding ranged weapons.
tagClass18SkillName11B=Fragmented Assault
tagClass18SkillDescription11B=Two firearms equates to more means to riddle foes with a swarm of shrapnel.
tagClass18SkillName11C=Line `em Up
tagClass18SkillDescription11C=Piercing shots!{^n}^oNot for use indoors.
tagClass18SkillName11D=Fury of the Deserter
tagClass18SkillDescription11D=Most Outriders were once soldiers of Vallithell, implying substantial expertise and efficiency in their combative actions.{^n}^oRequires a ranged weapon. The connected procs only activate with dual-wielded ranged weapons. Is a Default Attack Modifier.

tagClass18SkillName12A=Gambit of Slaughter
tagClass18SkillDescription12A=Roll the dice of war; your luck will be the bane of your enemies.

tagClass18SkillName13A=Alchemical Enhancement
tagClass18SkillDescription13A=Normalize your assault toward a specific means of shredding opponents, attacking their armors as much as their vitals.

tagClass18SkillName14A=Pneumatic Surge
tagClass18SkillDescription14A=Popular martial techniques of Outriders living on the plains, enabling one to sustain themselves in the harshest of environments. 

#Class19 - Champion

tagClass19GhostPet01=Exalted Champion
tagClass19GhostSkill01=Charge Forth
tagClass19GhostSkill02=Vorpal Strike

tagClass19SkillName00A=Champion
tagClass19SkillDescription00A=Gladitorial supremacy for the ultimate in survivability.

tagClass19SkillName01A=Battery
tagClass19SkillDescription01A=Let your enemies come; you shall meet them with undulating ruthlessness.{^n}^oRequires a one-handed melee weapon.
tagClass19SkillName01B=Fervent Force
tagClass19SkillDescription01B=With each attack you make, deliver the next ever quicker.{^n}^oStacks up to 16 times. Stacks can be dispelled (i.e., Loxmere Nullification).

tagClass19SkillName02A=Everlasting Might
tagClass19SkillDescription02A=No matter your wounds, combat will only ever empower you.{^n}^oStacks up to 8 times, with a new stack being granted for every 10% health missing; bonuses stop at under 20% health.
tagClass19SkillName02B=Everlasting Spite
tagClass19SkillDescription02B=It is unwise for your enemies to attack you; you'll make them stop one way or another.{^n}^oStacks up to 8 times, with a new stack being granted for every 10% health missing; bonuses stop at under 20% health.
tagClass19SkillName02C=Everlasting Strength
tagClass19SkillDescription02C=Grow in strength as you are weakened.{^n}^oStacks up to 8 times, with a new stack being granted for every 10% health missing; bonuses stop at under 20% health.

tagClass19SkillName03A=Army of None
tagClass19SkillDescription03A=For you and your comrades belong to no one but yourselves, and will fight for each other regardless of realm. {^n}^oSummons scale with player bonuses.
tagClass19SkillName03B=Radiant Riftburn
tagClass19SkillDescription03B=The mere presence of your allies can tear apart the flesh of your foes.
tagClass19SkillName03C=Starfall
tagClass18SkillDescription03C=Your allies pierce the heavens in droves, unleashing judgment from above upon your enemies.

tagClass19SkillName04A=Nullification
tagClass19SkillDescription04A=Dispel sorceries and magics from the target area, equalizing the field of battle.

tagClass19SkillName05A=Litany of Blades
tagClass19SkillDescription05A=Masters of the arena, Champions are never without ample armaments. {^n}^oRequires a melee weapon or a shield. Must be toggled to maintain its effect.
tagClass19SkillName05B=Litany of Blades
tagClass19SkillDescription05B=Unleash a show of force when provoked, cutting down swaths of nearby foes. 

tagClass19SkillName06A=Conversion
tagClass19SkillDescription06A=Converts monsters to fight against other foul demons and beasts.
tagClass19SkillName06B=Area of Great Effect
tagClass19SkillDescription06B=Your magnificence will draw many to be your ally.

tagClass19SkillName07A=Judgment
tagClass19SkillDescription07A=Pass judgment from above upon your foes.

tagClass19SkillName08A=With Reckless Abandon
tagClass19SkillDescription08A=Charge forth, that you might engage your enemies without fear.

tagClass19SkillName09A=Taunt
tagClass19SkillDescription09A="You hit like a Slith!"

tagClass19SkillName10A=Conviction
tagClass19SkillDescription10A=When active, aura reduces the defenses and resistances of nearby enemies.{^n}^oMust be toggled to maintain its effect.

tagClass19SkillName11A=Redemption
tagClass19SkillDescription11B=When active, aura attempts to redeem the souls of slain enemies to give you life and mana.{^n}^oMust be toggled to maintain its effect.

tagClass19SkillName12A=Divinity
tagClass19SkillDescription12A=Light of noble warfare shines upon you, Champion, when your enemies are foolish enough to strike against you.{^n}^oMust be toggled to maintain its effect.

tagClass19SkillName13A=Aetherstorm
tagClass19SkillDescription13A=Some gladiatorial champions decided to delve into the arcane to protect themselves. It proved effective.{^n}^oMust be toggled to maintain its effect.

tagClass19SkillName14A=Honor
tagClass19SkillDescription14A=Fight with honor, that no evil is safe from your blade.

tagClass19SkillName15A=Virtue
tagClass19SkillDescription15A=Live with virtue, that no vice shall take hold of you.

tagClass19SkillName16A=Courage
tagClass19SkillDescription16A=Embark with courage, that no terror can steer your course.

#Class 20 - Riftstalker

tagClass20SkillName00A=Riftstalker
tagClass20SkillDescription00A=Mobility and utility to outwit an army.

tagClass20SkillName01A=Detach
tagClass20SkillDescription01A=Detach your targets from the physical realities, leaving them more vulnerable to the powers of the Rifts and making them more sluggish overall.

tagClass20SkillName02A=Multitask
tagClass20SkillDescription02A=How Riftstalkers could attack so many enemies so rapidly was entirely a trade secret. It is assumed to have something to do with rifts.
tagClass20SkillName02B=Maim
tagClass20SkillDescription02B=Maim your enemies, that they might never escape your assault.

tagClass20SkillName03A=Riftward
tagClass20SkillDescription03A=Opening larger rifts has always been a volatile business. Imperial Riftstalkers would instead construct spires containing smaller rifts which connected two points, one of which was a stable, larger rift. The energies of the two rifts would empower Riftstalkers and debilitate those less-versed in Rift control.{^n}^oRiftwards scale with player bonuses.{^n}^oVoid Siphon - Deals damage to enemies and buffs players within the skill's radius.
tagClass20SkillName03B=Tether
tagClass20SkillDescription03B=The Riftward focuses a stream of its power upon nearby players, granting them raw magical and physical prowess if they are near to the Riftward.
tagClass20SkillName03C=Void Siphon
tagClass20SkillDescription03C=Siphons power out of enemies and into players.

tagClass20SkillName04A=Sap
tagClass20SkillDescription04A=Riftstalkers are not meant to stay in combat for long, but if they do, they can at least whittle away at the defenses of their opponents with their mere presence.{^n}^oMust be toggled to maintain its effect.
tagClass20SkillName04B=Drain
tagClass20SkillDescription04B=Buy yourself more time while shortening the lifespan of your enemies, all at an even quicker rate.

tagClass20SkillName05A=Swap
tagClass20SkillDescription05A=Experienced Riftstalkers did not often find themselves out of position, but even inexperienced ones had an escape plan. That escape plan would grow into a plan of attack as Riftstalkers grew in power, taking important targets out of a camp of enemies and disintegrating any sort of strategic advance non-Riftstalkers once possessed.{^n}^oSwaps positions with the target unit.
tagClass20SkillName05B=Rout
tagClass20SkillDescription05B=An influx of energies upon the target area inflicts substantial harm upon any foes around.
tagClass20SkillName05C=Push the Advantage
tagClass20SkillDescription05C=An unending assault of an unstoppable force would have made even the Death's Bannermen quiver in fear; thankfully Riftstalkers were few and far between.

tagClass20SkillName06A=Intangible
tagClass20SkillDescription06A=Fade away into the veil between worlds.{^n}^oRequires and enables dual-wielding melee weapons.

tagClass20SkillName07A=Warp
tagClass20SkillDescription07A=The ability to go where one pleased made many Imperial Arcanists forget about the inherent dangers with stepping between worlds. Some died immediately, some would pass shortly thereafter, others were abducted into the RIP.{^n}^oTeleports the player to the target location.
tagClass20SkillName07X=Of the Planes
tagClass20SkillDescription07X=^gHow could spending more time off Cairn possibly worsen my condition?{^n}^w-Unnamed ailing RIP member

tagClass20SkillName08A=Inhuman Reflexes
tagClass20SkillDescription08A=Members of the RIP were capable of reacting with greater potency and accuracy at speeds far beyond those of even exemplary soldiers.{^n}^oMust be toggled to maintain its effect.
tagClass20SkillName08B=Korvoranian Tactics
tagClass20SkillDescription08B=While Nightblades operated at odds with the RIP, even the most pretentious Riftstalkers adopted the teachings of Korvoran into their strategies.
tagClass20SkillName08X=All As One
tagClass20SkillDescription08X=It was planned to deploy Riftstalkers throughout the ranks of the Death's Bannermen at the forefront of warzones, and thus Riftstalkers were taught to share their learnings with those of lesser metaphysical ability.

tagClass20SkillName09A=Not of this World
tagClass20SkillDescription09A=With such experience in the Rifts, you may not have developed resistances to the diseases of Cairn, but you are better protected from those of other worlds.

tagClass20SkillName10A=Excite
tagClass20SkillDescription10A=Correlation may not imply causation, but it was worth studying how the vast majority of those who survived riftwalking were of a more excited and eccentric nature. All such studies went up in flames during the Grim Dawn, of course.

tagClass20SkillName11A=Multifrequency
tagClass20SkillDescription11A=Riftstalkers were capable of converting riftborn energies between each other, though the duality of such specialization could greatly alter the course of a Riftstalker's future.

tagClass20SkillName12A=Fleshwarped
tagClass20SkillDescription12A=What does not kill you will only make you stronger. And stranger. And teeming with energy.
tagClass20SkillName12B=Bloodless
tagClass20SkillDescription12B=^gBloodless? Well no, not totally. It is a lot lighter though.{^n}^w-Unnamed ailing RIP member.

tagClass20SkillName13A=Siren's Call
tagClass20SkillDescription13A=All RIP members could recount experiencing a voice not theirs within the void. They say if you listen past the currents of rushing air around a rift, you can sometimes hear singing. Could try opening a rift to find out...{^n}^oCreates an area-of-effect centered on the player.

tagClass20SkillName14A=Serovin's Scattering
tagClass20SkillDescription14A=Serovin, a Riftstalker reknowned for her fantastic mastery of warping herself and swapping others through rifts, devised a means to plunge any area into complete disarray, allowing her to pick and choose her targets as she pleased.{^n}^oPushes enemies away from the player. The strength of the push increases with rank.

tagClass20SkillName15A=Caedra's Collapse
tagClass20SkillDescription15A=Rival of Serovin during the final days of the RIP, Caedra believed bringing enemies together was a sounder battlefield tactic for the sake of ensuring maximum carnage from Imperial artillery.{^n}^oPulls enemies toward the player.

tagClass20SkillName16A=Riftstorm
tagClass20SkillDescription16A=^gNo RIP member is permitted to create a rift larger than five meters in diameter. Containment of such an anomaly is incredibly difficult and the existence of an anomaly can prove catastrophic for any living creatures nearby.{^n}^w-RIP Reference Manual, 3rd Edition, Page 37

#Class 21 - Necrotic

tagClass21SkillName00A=^rNecrotic
tagClass21SkillDescription00A=Curses and debilitations to wear down an empire.

#Class 22 - The Incarnate

tagClass22SkillName00A=The Incarnate
tagClass22SkillDescription00A=Universal power from the great beyond.
