Monster Affixes v0.2

This Mod add random monster "affixes" to Alkamos.

How does it works ?
Two random hidden rings are added to Alkamos.
These rings are random and can have random prefix
They are "hidden" and instantly destroyed when dropped, so the player will never be able to have them or see them.
They are only used to give random properties to monsters.

Does it changes the chance to drop an item ?
No you have exactly the same drop chance to drop each item Alkamos can drop.
The hidden ring takes the slot of an an empty space :
For Alkamos Finger2 and MiscItem2 where empty, so the hidden rings replace an empty slot.


What is the purpose of this mod ?
Make the creatures have more diversified abilities.
Make the player fear them when they have strong affixes like 100% chance to dodge projectiles or 2 x damage.
Force the player to change skills if the creature as immunity to the player Elemental attack.

Limitations
I can't make the name of the monsters change depending on the randomly affixes given by the rings.

V0.2 :
5 auras suffix skills have ben added.They give the wearer of the hidden ring (alkamos in this example) FX aura :
-Fire cast fire meteor on hit
-Cold (attack radius buff) cast Olexa flash freeze on attack
-Lightning cast Valdaran lightning strike on hit
-Poison cast poison nova on hit
-Chaos Cast chaining doombolt on hit

You can modify and share this mod as you want.
Just credit me okami29 on grimdawn forums.