When playing there are some basic rules that can make it easier for you to get the most out of the game and your builds. In general you will find tons of helpful info in this forum, but you will have to spend some time finding it. That's why i've post this "Get started well" guide, so that you can get started quickly. My idea is that everyone with good newbie advice can post in this thread.
Choosing Masteries:
When playing the game you choose a mastery at level 2 and a second at level 8. You could stick with only one mastery, but for newbies i suggest that you choose a second aswell.
Choosing a class:
When deciding what class to choose, there are some classes more suitable for beginners than others. What you want is a class that is more of a allround class in defence, offence and surviability. A overall good choice for melee builds includes Defence mastery and a good choice for caster includes a strong pet class. Without a pet you'll have a hard time playing caster as a newbie. Strong pet classes are (Earth and Spirit). Nature provides average pets, but good defence from extra health. Also look for classes that compliment eachother in skills. One mastery might grant a skill that boosts Stun length and damage, where another mastery has many skills with stun effect. Combining those will make these skills more powerfull.
Distributing your attribute points:
If you're choosing Psysical damage (Melee:Swords, axes and clubs), you should focus on strength. There are some lesser requirements in dex for swords, so checkout this before spending your points.
If you're choosing Piercing damage (Ranged:Bows, Melee:Spears), you should focus both on strength and dexterity. Strength provides your psysical damage, and dex provides piercing damage which is the % of the psysical damage that bypasses enemy armor. So rule of thumb is that without high strengthbased damage, your piercing damage will not get high either.
If your choosing Elemental damage (staffs), you should focus all on Intelligence. Intelligence boost elemental damage. Just end up having 150 in Dexterity as this is the maximum requirement for caster gear.
Choosing skills:
Get skills that combines good defence and good offence. If one is to weak you'll take too much damage or do too little. Too little damage meaning getting hit too much from the long fights and finally take too much damage anyway. Try to have skills for different purposes, so that you have a balanced character.
Think of having: Overall defences, Close range defences, Ranged Defences, Specific damage type defences and Lifesaver skills, Lowering enemy resistanceses, Boosting own resistances and damage.
A character missing out on some of these will have problems in certain situations. Match the skills before combining masteris to see if there are some big gaps in the build you're thinking of.
Distributing skillpoint:
Alot of newbies make the mistake to max out some single skills, at the start of the game. This way you only have few strong abilities, and lack some others. Another thing is that maxing the mastery gives you alot of extra health, strength, dexterity or intelligence. This is just as important as skills. The way i play i only choose to 1 point the good defencive and offencive skills in the first 25-30 levels, and spend alot of points in the filling up the masteries. An example could be that with the first 1 point you could get 10% to damage, second point you get 12%. That way you only get 2% extra damage from the second skillpoint spend. If you choose instead to 1 point another skill giving 8% to dodge attacks, you that way get more for the money, both in % and you also combine both offence and defence. Another thing is +skills equipment. If you have +3 to all skills this means that you get 4 points in a skill by spending only 1. My advice is to spend 1 point in some skills, and get alot of free power. The second point spend only raises the skill by 1 instead of 4...
Good and bad skills
Rule of thumb in seeing if a skill is worth the spending, is usually if it is calculating the bonus in % or just in numbers. If you take Defences "Battle Awareness" skill you see that it gives 72 in defensive ability and 40 armor when maxed. My Templar at level 50 has 759 in defensive ability and 1426 in armor, so the bonus from Battle Awareness is totally insignificant compared to that. So most skills not using bonus in % will flatten out later in the game. If it had given 10% to armor, the bonus would keep getting bigger as my armor class from better gear would get bigger. So pretty much stick to skills with % in bonus and avoid spending more than 1 point for the synergies in the skills only giving bonus in pure numbers.
Damage vs. Resistances and armor
Alot of newbies are choosing insane damage per second (DPS) instead of survivability. Remember that you don't deal alot of damage if your dead after one hit. Offcourse, dealing high damage kills faster and that way you get hit less as well...But still use gear and skills that makes your character more resistant along with raising the DPS.
Attack rating
Your attack rating (attack speed) is more important to some skills than others. You could take Volley or sheild passive (Sheild smash, Disruption & Pulverize), these skills trigger more often, the more hits you make. Thats why abit lower damage with a high attack rating actually can deal more damage because it triggers bonus damage skills more often. The same way with Onslaugth, Calculated Strike, and Psionic Touch. All these skills are dependant on a number of attacks before triggering. High attack speed helps them trigger more often.
Speed limits in the game:
Dual wield - 199%
Bows and staves - 244%
All other weapons - 222%
Casting speed 300%
Run speed 166%
Figthing hard opponents
When figthing hard opponents there are some important rules:
1. Have good resistances (Bosses have special attacks so watch the type of damage they do and raise your resistances to it)
2. Lower their resistances (Some classes can lower bosses resistances with skills like Plauge, Squall or other skills)
3. Move around (Staying in one place often gets you killed. Learn to read when the special attacks are coming and move away)
4. Store special equipment (Store things that are powerful against specific types of monsters or damages. Apply before specific figths)
5. Pop potions just before clashing into the enemy, that way the first seconds of attack you'll be regenerating health fast which gives you time to fire your spells without getting slain doing so.
Monster Resistances
Along with game progress monsters will be more resistant to different types of damages. Using skills that lowers monster resistances will help you when using those types of damages. Some of the skills that lower monster resistances are: Squall, Plague, Study Prey, Trance Of Wrath, Deathchill Aura and more...
Staying Alive
Most common reason for dying alot is to loose health too rapidly. Main reasons are:
Killing to slowly. Solution: Get faster and more damaging weapons and skills that boost either single target hits or multiple target hits. Also high resistant monsters need to have lowered their resistances to certain damage types.
Having to little health. Solution: Max out masteries before spending to many points in skills. Get +health gear and VERY IMPORTANT GET SOME CONVERT % OF ATTACK DAMAGE TO HEALTH gear !!!. This is especially important for dual wielders as they get hit alot. With % of attack to health you'll gain health for every succesful hit you make. Even the most open defensive characters (Assassins, Warlocks etc.) can actually be quite viable with this...
Having too bad gear. Solution have some higher level characters send your low level characters gear through the Caravans transfer area.
Planing your build
When planning your build you can go as far as level 75 with the expansion Immortal Throne. The standalone game Titan Quest goes to level 65. You should note that levels from 65 to 75 is extremely hard to to reach since you need tons of XP. The rule of thumb is that if your charracter isn't very survivable when entering Legendary difficulty (around level 52-56), it will never be. You should for that reason plan your builds to have the needed skills before reaching the highest levels.
The Titan Calculator
To make sure that your characterbuild is gonna be ok, you can use the Titan Calculator. This small program helps you visualize the build your thinking of making. At the bottom of the Calculator page you'll find the link which you can use to post your idea of a build to other, so that they may comment on your idea. Good idea is to only depend on how your build is at level 65, since leveling after 65 is very slow, and also people without the Immortal Throne expansion can use your calculations on the build. The link to the Titan Calculator:
The Titan Calculator
Dont just speed through the game
Take time to kill everything on your way, or you will be too low in levels for the later game. You'll find less gear aswell.
Leveling beyond the end of the game
Know that at normal speed through the game (Abit of farming and abit of extra going through areas), you're still gonna end up after the Immortal Throne exspansion at level 60-65. So the levels from 65 to 75 is only reached by going through already explored areas and bossruns in Legendary difficulty. So plan your character to the point of ending at level 60-65. The rest is going back for more xp in already explored areas, and not part of the going through the last part of Legendary difficulty for the first time...You can use +% to experience gained gear if you want to reach higher levels faster, but you have to wear it from early on in the game to get a larger effect on your XP.
Just ask for help
Dont be affraid to ask for help. In this forum there is alot of patient people spending alot of time helping others. Just remember to look for related posts before asking and keep the tone friendly. People who is spending loads of time on helping others should have respect for offering their free service...
View my second post in this thread for Pet and Bosskiller skill analyzes