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Thread: Mainstream TitanCalc class compendium

  1. #1
    Olympian God
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    Mainstream TitanCalc class compendium

    Hello all

    As we are still getting a lot of requests about sample TitanCalc builds, I thought I'd post a basic compendium containing each class. As builds are subjective and dependent on factors like personal preference, experimentation and perhaps even oddball unique items or other gear finds, this is not intended to be a definitive "this is the best way to make class X" guide. Instead, it serves only as a pointer to new players as to what builds are generally recommended and favoured by mainstream players. Think of it as a translation of Poinas' Guide to Skills in TitanCalc form.

    The builds featured here are not necessarily the most effective or "best". They are not eye-poppingly innovative. However, they will give you an idea of what mastery synergies to exploit and how to construct a basic build that will get the class through the game. So sorry if your Poison Gas Bomb Assassin isn't featured, but we have to limit the builds to just the mainstream basics.

    As a side note, I am not pulling any of these builds out of other people's experience or posts. I have played all of them at least well into Epic, and almost all of them to level 60+ in Legendary. So these are my views based on experience, not copy & paste jobs on other people's toons.

    Where there is more than one popular approach to a particular class, I have given alternative builds tailored to each approach.

    I've also ranked the builds in approximate order of popularity, with the most played builds up the top of the list and the least popular builds down the bottom. Right, let's get down to it:

    Club and shield Conqueror

    Dual wield Harbinger

    Bow Haruspex

    Spear Haruspex

    Templar. You can drop Shield Charge as you have Phantom Strike which does the same thing. But I like to have both, in case the first one misses.

    Basic Elementalist. To this build, add either Shards and Heart of Frost (all maxed) or Lightning Bolt/Chain Lightning or Thunderball tree (all maxed). You can also choose Volcanic Orb tree (VO and Fragmentation maxed, nothing or one point in Conflagration) instead of Eruption. Or you could go Fire-biased with VO and Eruption both maxed, at the expense of LB/CL, Shards or Thunderball trees.

    Bow Brigand

    Spear Brigand

    Caster Diviner

    Melee Diviner. Add maxed Psionic Immolation if you go Int-based melee Diviner rather than Str-based.

    Melee Spellbreaker

    Lightning/staff Oracle

    Ice Shards Oracle. You can max Ternion here but I only use it for energy leech and debuffing, thus there is no need to have the extra damage from increased Ternion. Shards is the damage attack skill.

    Club wielding Guardian. Subtract Concussive Blow if using a spear. If you have more than +4 to skills, you could also add the Regrowth tree for healing, or increase investment in Rally base skill. Subtract Batter as well if you don't like it or don't have enough points.

    Conjurer

    Ranger. Again, more than +4 to skills will allow you to invest in the Regrowth tree.

    Caster Evoker

    Auramancer Evoker

    Melee Evoker

    Warden. Add Batter if you like it.

    Soothsayer. This is for a Soothie who stays well out of the action and uses his staff and Ternion only to do AoE debuffing/slowing of monsters to make it easier for the pets. If you prefer to do more damage, you could boost Ternion. If you prefer to be right in the frontlines, max Necrosis and perhaps add more points into the Wolves' Maul skill. Extra points from more than +4 to skills could go into the pets' synergy skills to help them survive and do more damage.

    Dual wield Assassin

    Trapper Assassin

    Physical dual wield Battlemage

    Ice Shards Druid

    Lightning Bolt Druid

    Dual wield Champion. As you can see, this is a very tough build to attain without at least +5 to all skills.

    Hybrid Bone Charmer. Drop Take Down if you only want to use a bow.

    Petmaster Ritualist. Briar Ward and Trance of Empathy are in there for bosses like Yaoguai. Killing them with reflect damage (Briar Ward reflects several times) is easier.

    Melee Ritualist. The one point ToW on most Dream builds is just to turn off monster Onslaught or Deathchill aura.

    Bow Slayer. Alternate between Marksmanship (LMB) and Onslaught (RMB) attacks, using Onslaught primarily when you want to cripple melee monsters that can rush you.

    Hybrid bow/spear Slayer

    Dual wield Slayer

    Spellbinder. Add Batter if you like it, drop Concussive Blow if you're not wielding a club.

    Corsair

    Physical dual wielding Thane. Substitute Thunderball with War Horn if you prefer.

    Elemental dual wielding Thane. More points in Storm Surge will be handy if you can afford them. Onslaught and War Wind can be kept at low levels, as increasing your physical damage isn't a priority.

    Physical Paladin

    Elemental Paladin. You want a sword for this, not a club. Hence no Concussive Blow.

    Summoner

    Physical bow Sage

    Elemental bow Sage. I feel that I can afford to drop Find Cover to just one point, as Squall takes care of most ranged enemies. Marksmanship is also reduced to accommodate the elemental skills.

    Trapper/petmaster Illusionist. I use a bow with this build, to debuff/slow/confuse monsters. You're just helping the pets and Traps, not aiming to do mega damage. Knives are also useful to spread debuffing effects.

    Trapper/Knifer/melee Warlock. Toss down Traps, hurl Knives to confuse and slow enemies, finish off what's left with a spear and Lethal Strike. Insane fun.

    Trapper/caster Warlock. Ternion and Envenom Weapon ftw.

    Bow Avenger

    Spear Dreamkiller

    Juggernaut. As with all Earth physical damage builds, only max out Earth Enchantment if you use VO or Eruption quite a bit and feel that you want the extra Fire damage. You can leave EE at 1 if you're not using spells a lot.

    Lightning caster Prophet

    Ice Shards caster Prophet

    Physical melee Prophet

    Elemental melee Prophet

    Trapper/elemental Magician

    Trapper/Knifer/elemental Sorcerer

    Yeah, I know, I know - "wah, why don't you max skill X?" Because I don't. If you do, please post your TitanCalc so that we can broaden the range of choices available to readers.

    Also, if you have any builds that aren't listed, like a funky melee Magician or spear Ranger or whatever, please add the TitanCalc to the list.
    Last edited by Irma2; 10-23-2011 at 03:17 AM.

  2. #2
    Eternal Champion Batman's Avatar
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    Instant Sticky. Nice work, Irma2.
    Acer Aspire M7200 - AMD Quad Core 2.55, 8gb RAM, XFX HD7770 Black DD, 640gb HDD, Win7 64bit.


  3. #3
    I did try to add something similar to the builds compendium, but it warrants an entire thread to it really. Good idea.

  4. #4
    Priest
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    Don't forget to include that some of these builds only work with the latest fanpatch though, like Briar Ward doesn't get aura effects unpatched. Great idea and post.
    Last edited by Tyr; 10-22-2011 at 04:26 PM.

  5. #5
    Olympian God
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    Yeah, sorry, forgot about that. Briar Ward (Nature), Ravages of Time (Spirit), Triumph (Warfare) should not be used unless the fan patch is installed.

  6. #6
    Citizen Jacksparrow20111's Avatar
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    Very nice, Irma. I was curious about your Ice Shard Druid build, as I have one. My only comment is that perhaps you should max out Tranquility of Water?

  7. #7
    Olympian God
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    Thanks, good suggestion. Fixed.

  8. #8
    Demigod Darklightr's Avatar
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    This is great Irma, especially for someone, or me, who is taking my challenge. Excellent work!

  9. #9
    Super nice work and very useful for a relative beginner such as me, thank you.

    I was just curious about your "club and shield Conquerer" build. You've maxed War Wind and also put a point in Lacerate. However, the description of Lacerate says it requires "at least one weapon be sword or axe". Is this requirement only for the bleeding damage or also for the additional target?

  10. #10
    Olympian God
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    I always just put a point in for the extra target, which I thought applied regardless of weapon. If it doesn't apply, though, leave Lacerate out. Even War Wind itself is not essential for Conqs, as you have Shield Charge as a rush skill. But I just love whirling into a mob and watching bodies fly. I also use it more as a melee skill than a rush skill, ie I'll already be surrounded when I use it.

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