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Crafting

The crafting system in Grim Dawn is a convenient way to fill in the gaps in your equipment. Once you unlock the Blacksmith, accessible via a short quest in Act 1, you can get started in the creation of powerful equipment.

The types of items that are available to craft include:


  • Weapons, accessories and armor
  • Components
  • Consumables
  • Relics

The Blacksmith
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The Blacksmith is the heart of the crafting system. All equipment you have a Blacksmith create is imbued with their particular talent, whether that is an affinity for making martial weapons and armor or for the rare art of arcane crafting. This bonus makes crafting an appealing way to acquire gear, as the items will come with some additional perks.

There are two Blacksmiths you can recruit to join you in Devil's Crossing:

Angrim
Angrim is a master blacksmith and an expert in creating martial weapons and armor. He revels in the creation of the sharpest swords and the toughest plate. Adventurers who prefer to go into battle armed to the teeth will find Angrim to be an invaluable resource.

Duncan
Duncan is Angrim's apprentice, but do not let the title fool you. He is a prodigy in the field and an expert in the rare technique known as arcane forging. Duncan's creations are imbued with magical elements that are a wonder to behold in battle.


Blueprints
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Blueprints are forgotten templates for the creation of powerful items, which a Blacksmith can study. Blueprints in Grim Dawn will come in the form of loot, and sometimes quest rewards.

These recipes are not used up in crafting. Instead, by right-clicking a Blueprint that drops for you, you will permanently learn it and add it to your collection within the Crafting UI. Any subsequent copies of the same recipe that drop can be sold or traded with other players. You do not have to worry about transferring recipes to your other characters as any recipe you learn is automatically unlocked across all characters you create, with the notable exception of separate lists stored for Normal and Hardcore characters.

Each Blacksmith is already an experienced craftsman who can create many wondrous creations for you, including a few blueprints available only to a specific Blacksmith. Even if you do not find any Blueprints out in the world, you will still be able to craft items from an impressive repertoire.

Note that you cannot begin crafting until you have gained access to a Blacksmith, but any blueprints you learn prior to that moment will still be available to you.


Crafting Materials
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Crafting powerful items requires equally powerful materials. Thankfully, the world of Cairn is teeming with resources ripe for the taking by enterprising adventurers. Everything from the Aether Crystals dropped by Aetherial abominations to the iron-like fur of a Stonetusk boar can be used in the creation of items.

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Sometimes though you may find that the materials you require are very rare and require some effort to hunt down. These resources can only be acquired from the strongest monsters in the game, such as heroes and bosses.


How to Craft an Item

To begin crafting, select a blueprint from within the Crafting UI. Place the required items into the designated spaces in the UI or shift-click them within your inventory. When all the required materials are in the UI, press the Combine button to create your item.

Once the item is created, the materials are consumed and the required iron bits are subtracted from your total. You can then grab the newly created item from the Crafting UI and place it in your inventory, or shift-click it to transfer it to an available space.


Enchanted Crafted Items
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Enchanted items are the equivalent of Grim Dawn's gambling system. They are easy to craft and cheaper than buying items from the vendors, but you never know what you will get. However, what you can count on is a high chance of generating Rare items.

Though the color of the blueprint might imply that only Magical quality items come out of these blueprints, that is not the case. Enchanted recipes can create anything from a single affix Magical item to a double Rare affix item of incredible power. The odds of striking such a jackpot are significantly higher than when hunting the vendor's wares, but how many iron bits and scrap you spend to acquire one will depend entirely on how fortunate you are! So good luck out there!


Rare Crafted Items

Rare-quality blueprints take some of the chance out of the equation by coming with some appealing base attributes. For this, they are more expensive to craft than their Enchanted counterparts, but you can always count on them having a few useful stats regardless of what affix they roll. However, to compensate for their base stats, a Rare-quality blueprint will never generate two affixes. This means that rolling a single Rare affix on one of these blueprints is the highest quality item they will generate.


Relics
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Relics are implements of incredible power and only a few people in the world even know of the process required for their creation. Much of this craft had been lost to the Grim Dawn, scattered in the form of blueprints. It is up to you to tread into the vestiges of humanity's once mighty empire to recover fragments of this lost knowledge.

With the exception of one Relic which is acquired via a quest in Act II, all Relics are crafted by the Blacksmith. To learn more about Relics, visit the Relics page.


Consumables
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Not everything created by the Blacksmith is equipped. Through a mix of techniques that sometimes go beyond the use of the forge, Blacksmiths are able to create elixirs and tonics that revitalize and strengthen your resolve. These consumables can provide the boost you need to get through a particularly tough encounter.

Before you can craft consumables, you will need to discover their blueprints.