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#21
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Hmm.. quite interesting. Importing meshes back has always been a problem for modders in TQIT.
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#22
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Quote:
Is there a guide for this?
__________________
. Grim Dawn Patron Alpha Access Baby! Need a GrimDawn Avatar?! http://www.grimdawn.com/forums/showthread.php?t=834 |
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#23
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No, I could make a tutorial on the TQ.net forums though. If you read the Mesh View thread and follow my above directions you can probably figure it out though:P
__________________
Quikfire Mod/Program for TQIT [WIP] [TQIT-Map] Dawn of Ragnarok Grim Dawn Legendary Fan |
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#24
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Improved dbr editor...I am weeping with joy. You see, I was there, down in the trenches, slogging through multiple dbrs...this is heavenly news!
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#25
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I have only used the database editor for a few small things.
One thing I did notice is that the tempates dont extract or maybe extract to the wrong place sometimes. After that happens, you cant edit anything until you fix it. Maybe a tools readme could note a few things like that and where exactly to extract them manually if needed. I also found out that windows 7 and probably vista, has a thing called virtualstore and using tools can cause entries to show up there and I think that something to be wary of. The achive tool opens for write even when extracting and this can trigger the virtualstore processing -- it is probably not good. Quote:
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#26
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Is there a thread for DBR tool feature or improvement requests? I am sure there are a few people with good suggestions for improvements to the editor. I ask because there were a few things that forced people to replace the install directory database instead of using a custom map.
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#27
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[This tool looks ver good. Itī looks a bit like the AM in TQ
![]() But one question. Are we allowed to modifiy the game or make mods for it? Or will it not be necessary? |
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#28
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Of course it will be necessary! Don't you dare speak against it. Hisssss.
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#29
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I hope so, i like to make mods
![]() Quote:
Sounds it, that i want speak against it? |
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#30
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somebody refresh my memory, to what extend could behaviour (like use of skills) be edited for titan quest npcs? any chance of that part being improved in the new dbr editor (conditions if those weren't already in)?
*ahem* also, good work there rhis, an important part of why i sticked with diablo 2 (1.10) and titan quest has always been the editing part so i'm excited for every tool we can get. Last edited by durruti; 03-15-2012 at 12:21 PM. |
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