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#11
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Quote:
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#12
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Quote:
I like the sense of discovery that experimenting with similar, but different, items brings. Do I want this sword with the chance to proc a lightning bolt or the one that adds bleeding damage? I'll test them out. If they are roughly equivalent, I'll pick one based on aesthetics. |
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While we aim to have a lot of cool looking item models, there is no way we can afford to create as many as TQ; at least, not in the initial release. However, I believe we will surpass TQ over time through the release of expansions. Not only did TQ have more unique item art than D2, it had probably 3-5x more pieces of art that actually appeared on the character. There were something like 1600 unique pieces of 3d item art. D2 tended to reuse the same art for a lot of unique items or they'd have a unique bitmap but the item on the 3d item art wouldn't be unique. Given our ultra small budget, this is a trick we will also have to rely on to some extent.
So, like D2, we will probably have a lot more unique items than we have unique item art. While we can't do as much on the art side, it doesn't cost nearly as much money to configure database records for unique items and affixes. The nice thing though, is that by the time you feel like you've seen all the item art in the initial game, we'll be releasing expansions full of new item art. Personally though, I think the item collection in GD will be more interesting than TQ because our crafting and magical affix system will be a lot more robust with different classes of magical affixes that will provide a much greater diversity of powerful combinations. |
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#14
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What about a pre-pre-pre alpha inventory shot with inside equipment?
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#15
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hmm... yes. but with a good editor you can make in 6 month(release) more as 1000 uniques i think. but it´s nice to hear there will be many of them:P
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#16
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and recoloring for a other unique with the same art is a good idea
if they are really different. i think the GD team will make a good work
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#17
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TQ had a ridiculous amount of models; I found it a bit of a shame that so many were for the lower levels and you never saw them back. I think there was a lot more reusability with those items. Kind of a shame to find a rare catch (an epic sword), only to see that it couldn't even beat the current green you were wearing, let alone last longer than 1 act.
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#18
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Retexturing existing models is the best way to inexpensively create new weapons/armor that still look unique. Recolors are second best, but not quite as good. I'd be perfectly fine with seeing a cool model reused a few times, especially if higher level versions had a more unique texture or particle effect applied.
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#19
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cant Crate just make uniq items look total cool compared to normal items??
thats all :-P |
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#20
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define look total cool please
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