Go Back   Grim Dawn Forums > Grim Dawn Developer Section > Development Updates

Notices

Reply
Click here to go to the first staff post in this thread.  
Thread Tools Display Modes
  Click here to go to the next staff post in this thread.   #1  
Old 04-29-2013, 12:01 PM
Zantai's Avatar
Zantai Zantai is offline
Crate Employee - Designer
 
Join Date: May 2012
Location: Rhode Island
Posts: 1,079
Default Grim Misadventure #20: Soldier Mastery - Part 1

Hello, Grim readers, and welcome back to Grim Misadventures! As you may have noticed by the playtesters lurking around the forums, we have begun the Friends and Family phase of development. These brave souls are helping us knock out some of the remaining critical issues that must be addressed before Alpha can begin.

To hold you over in the meantime, we will begin a series of updates that will familiarize you with the three masteries available to you once Alpha begins. Up first is the Soldier!


Standard “ultra-pro” build


“Soldiers of the imperial army were trained to survive in the most hellish conditions and hold the line against the nastiest enemies of the empire. Soldiers prefer the use of close combat weaponry, such as a sword and shield, but can also prove formidable with firearms. What a Soldier may lack in outright damage output is made up for in fortitude and leadership.”

A soldier excels in the thick of it. He charges into battle and unleashes crushing might upon his foes. One man and many monsters may enter; but only one man and some bloody smears will leave. Soldiers excel with melee weapons, but are not restricted to them. Most of his skills do not carry any weapon requirements at all.

Below are some of the skills you can look forward to as a grizzled veteran of the imperial army:


Cadence
“The use of weapon forms in combat gives your attacks a natural cadence with peaks and ebbs that, while predictable, are none the less effective and difficult to counter. When used as your default weapon attack, Cadence will magnify the power of every 3rd strike.”

Cadence is the core combat skill of the Soldier mastery. When used in place of your left click, your auto attacks will generate charges. Every third charge, you will slam your target with an overhead swing. Modifiers for this skill add bleed damage that resonates with nearby enemies and a chance to unleash one of three devastating effects with every Cadence.


Forcewave
“Such force is channeled into the attack that it compresses the very air, projecting out a wave of energy that stuns and damages foes. This attack requires a shield, two-handed crossbow or rifle.”

Forcewave is a close combat wave attack which stuns your enemies. It also serves as an excellent early level area of effect attack. Modifiers for Forcewave cause it to reduce armor and increase the stun duration along with added bleed damage.


Will to Live
“Unwilling to yield to death, you muster a final surge of strength and fight on with renewed determination.”

Will to Live is a passive defense skill which activates at low health to provide an instant heal and a temporary increase to health regeneration. The internal cooldown is short which makes this a reliable life-saver, but becoming too reliant on it could spell disaster in a tough situation.


Zolhan’s Technique
“Named for the famed fighting master, this attack uses a low center of mass and powerful thrust to imbalance your opponents.”

Zolhan’s Technique is a passive attack that triggers on your base (or Cadence) attacks. Whenever it activates, you will strike several nearby opponents with a heavy melee attack that drastically reduces their attack speed for a short duration.


Building your Soldier:
Players focusing on the Soldier mastery will find a variety of close combat tactics as well as buffs for both themselves and their teammates. A soldier is a natural leader and a capable protector of his otherwise squishier allies.

Players focused on other masteries would be wise to pick Soldier for their second mastery if they want more survivability and some close range control. Hybrid builds can also look forward to class names such as: Commando, Witchblade, Blademaster, and Outlander.


That concludes this week’s demonstration. Please return in two weeks for the follow-up to our Soldier introduction (05/13/13)!
Attached Images
    
Attached Images
File Type: jpg Soldier Mastery.jpg (374.0 KB, 18077 views)
__________________
***Waste of Souls***
Reply With Quote
  #2  
Old 04-29-2013, 12:09 PM
White_Insane White_Insane is offline
Supporter
 
Join Date: Apr 2013
Posts: 120
Default

Wow, thanks for sharing this. Can't wait for alpha and beta to see these skills in action
Reply With Quote
  #3  
Old 04-29-2013, 12:19 PM
jodyj jodyj is offline
Initiate
 
Join Date: Sep 2010
Posts: 18
Default

Moar!! Roar !!!! Roar!!!!
Reply With Quote
  #4  
Old 04-29-2013, 12:25 PM
WideScreen WideScreen is offline
Acolyte
 
Join Date: Apr 2013
Posts: 30
Default

I guess that first build wasn't exactly a success then...

Anyways, since Zantai never gives us an update this soon in the day, probably medierra will say something about how the development is going later.
__________________
Pretty sorry for my poor english.

Last edited by WideScreen; 04-29-2013 at 12:39 PM.
Reply With Quote
  #5  
Old 04-29-2013, 12:27 PM
DeMasked's Avatar
DeMasked DeMasked is offline
Praetorian
 
Join Date: Aug 2012
Location: Abbotsford BC Canada
Posts: 4,024
Default

Nice but sad that it isn't alpha today

So much hype but I suppose a few more weeks won't hurt... guess I'll be getting familiar with my Shaman in Soul Vizier.

Looks great!
__________________
“The light of a new day always chases the shadows of the night away, and shows us that the shape of our fears is only the ghost of our own minds.” -Wizard's First Rule by Terry Goodkind

Currently in awe of the caster armor
Reply With Quote
  #6  
Old 04-29-2013, 12:32 PM
Ed130's Avatar
Ed130 Ed130 is offline
Acolyte
 
Join Date: Mar 2013
Posts: 41
Default

10 active and 16 passive skills, for 26 in total.

Heavy on the passives, but you stated that the solider had a 50/50 split between passives and actives.

http://www.grimdawn.com/forums/showthread.php?t=3141

I'm guessing the other Masteries (especially the 'nuke' mages) are the other way around?
Reply With Quote
  #7  
Old 04-29-2013, 12:33 PM
i.n.s.a.n.e's Avatar
i.n.s.a.n.e i.n.s.a.n.e is offline
Champion
 
Join Date: Jun 2011
Location: Czech Republic
Posts: 1,653
Default

Thanks for update, Zantai.
__________________
--TQ:IT Death Effects Mod maker (DEM), Former ASYLUMSMOD, Masteries & Krater(alpha) Tester, Masteries Calculator maker--

Thorough GD info here: www.grimdawn.com/forums/showthread.php?p=71628&postcount=1

Best music label of all times: www.g7welcomingcommittee.com/

"Boxed Deluxe Edition" support
Reply With Quote
  #8  
Old 04-29-2013, 12:40 PM
Nxt Nxt is offline
Acolyte
 
Join Date: Jan 2010
Posts: 30
Default

Quote:
Originally Posted by Ed130 View Post
10 active and 16 passive skills
... but 8 of those 16 passive are upgrades for active skills, which make them pretty "active" to me
Reply With Quote
  #9  
Old 04-29-2013, 12:43 PM
matthewfarmery matthewfarmery is offline
Praetorian
 
Join Date: Dec 2010
Posts: 4,728
Default

I would have loved to see the full occuklt skills, as that one will be my first, but its nice to see the this skill tree, very impressive indeed
__________________
Legendary key holder since 20/12/2010

Co-op Digital Deluxe Bundle supporter I hope GD is a success
Reply With Quote
  #10  
Old 04-29-2013, 12:46 PM
Younghappy's Avatar
Younghappy Younghappy is offline
Herald
 
Join Date: Jun 2012
Location: Western Australia
Posts: 1,344
Default

Thanks for another comprehensive update Zantai, but I do have one question:

Quote:
Originally Posted by Zantai View Post
“Soldiers of the imperial army were trained to survive in the most hellish conditions and hold the line against the nastiest enemies of the empire. Soldiers prefer the use of close combat weaponry, such as a sword and shield, but can also prove formidable with firearms. What a Soldier may lack in outright damage output is made up for in fortitude and leadership.”
I thought "nastiest" was already changed to "deadliest" in Mastery Descriptions - WIP?

Quote:
Originally Posted by Renevent View Post
Quote:
Originally Posted by medierra View Post
Combat Mastery (name not finalized)
In the imperial army, Soldiers are trained to survive in the most hellish conditions and hold the line against the nastiest enemies of the empire. Soldiers are oriented toward close combat with sword and shield. What they lack in outright damage-dealing, they make up for in endurance and self-sufficiency.
Very minor...but some reason that line doesn't convey the same tone as what precedes it. Goes from "hellish"...which sound grim and brutal...to "nastiest"...which I dunno just sounds kinda lame. Mosquito bites are nasty, rotten eggs are nasty...deadly enemies of the empire should carry a little more dread than that

I'd personally write something like:

Combat Mastery (name not finalized)
In the imperial army, Soldiers are trained to survive in the most hellish conditions and hold the line against the brutal/vicious/demonic/imposing/deadly/unrelenting/savage/mortal/wicked/bloodthirsty/ferocious* enemies of the empire

*choose one
medierra later edited the original description to "deadliest", which IMO seems much better. Like Renevent said, a minor thing, but I reckon it just conveys the message of that line better. As for the rest of the update Zantai, I must say I'm quite impressed with how the Soldier mastery is coming along, especially the Zolhan's Technique skill - I've always loved skills with lore behind them such as this.

Once again, thanks for the great update Zantai, hope we get to see alpha soon!
Cheers,
Younghappy
__________________
[KS] Digital Collector's Edition + Expansion
I wanted that massively stylish George Washington in-game powdered wig
Quote:
Originally Posted by Assassin View Post
By buying Grim Dawn, you just purchased a one-way ticket to the Ch'thonic Void.
May the gods have mercy on your soul because evil medierra sure won't.

Last edited by Younghappy; 04-29-2013 at 02:25 PM.
Reply With Quote
Reply

Tags
alpha, classes, development, grim misadventure, masteries, skills
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:57 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.