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Old 05-05-2010, 05:35 PM
Draygon Draygon is offline
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Default Storage in Grim Dawn

I had seen a couple of other threads from a few months ago, but as I've just joined the forum (and proudly purchased the Legendary Fan Edition pre-order), I wanted to toss out my two cents worth on this subject.

First off, loved TQ and probably overall, played it more than any ARPG (including Diablo I&II). One area that is always frustrating in these kinds of games in storage limitation. Quick vote...raise your hands if you replay these kinds of games ten times because of the great storyline or to re-experience the amazing quests? Bueller...Bueller....

OK. So that settled, there's really only two main reasons. What is it like to play with different classes/builds and collecting loot. Based on my informal scan of other ARPG message boards, loot collection eventually becomes the first or second main reason most play over and over.

And essentially, all these games force you to create a game immersion breaking way of collecting loot. In TQ's case, it was mules or TQ Vault. So my request is, don't force the players to do this. Support loot collection in-game and be the first ARPG to really embrace it. What a selling point!!

I do believe player inventory (backpack/bag) should be limited. It's just too silly to be able to carry a 1000 items around with you. But put storage facilities in 'towns' that allow me to organize my loot how I want. Look at the bank system in WoW as a good example, but don't limit tabs. Let me put a sword icon on a tab to indicate that's what I'm storing there. Maybe have an autosort button that sorts by alpha or item level. Charge me for new storage (have to have something to spend all that money on), but don't limit me. Not having to leave the game to store my loot would be the single biggest improvement you could possibly make in this type of game.

And I am one of those people who loves the artwork of the different weapons/armor/etc (some have suggested text only in other threads, which I personally would hate). If I'm collecting something, I want to SEE it, not read about it only. Anyway, that's my two cents.

Best of luck to the Grim Dawn team...may your game be beta testable in 2010
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  This is the last staff post in this thread.   #2  
Old 05-05-2010, 05:59 PM
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medierra medierra is offline
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Hi Draygon, thank you for your support and suggestions. We've made an effort to better accommodate loot junkies in Grim Dawn. For the initial release the caravan will be larger than TQ's but not too much different as we probably won't be able to invest a lot of extra time in it. However, I like your suggestions about being able to assign items to tabs and what not, maybe that is something we can add in a patch or expansion.
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Old 05-05-2010, 06:21 PM
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alexei alexei is offline
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I wonder about this:

Is it interesting/acceptable enough (to those who like to see the art for item, not only text) to make the vault/storage (not inventory) so that each item occupy only 1 space? And when mouse-hover on it, it would show the the item details and artwork at the top (in the item details tooltips box). If this is used, a 10x20 storage can store up to 200 items.

I wonder if this would reduce the magic of seeing the loot.

And one more important things is, about the inventory management. This have been discussed at other thread. I think it is quite annoying to click one-by-one, move one-by-one between inventory-personal storage-shared storage. I really like the drag-and-highlight idea. Like the file and folder management in windows.
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Old 05-05-2010, 07:19 PM
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ZZSmufa ZZSmufa is offline
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I support this idea 100%. Ideally there would be perhaps a normal stash for each character and then an unlimited shared stash, where you could collect all your loot. I find it hard to understand why, to my knowledge, this hasn't been already done in any ARPG. Probably a vast majority of those who played TQ somewhat actively used TQ Vault. Same with D2 and Atma, or the joys of muling online. It'd be great if something along these lines would happen in GD, if not initially, then in an expansion.
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Old 05-05-2010, 09:26 PM
Josh Josh is offline
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How about something like this? Where each tab costs a certain amount of iron to unlock. (rough idea, ignore the crap photoshop work).

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Old 05-06-2010, 02:16 PM
Furycat Furycat is offline
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Honestly, why not do something like the modders did to D2 (I forget the name of it but its in basically EVERY big mod now) - the nearly infinite shared stash.

I have never seen the reason for giving such limited stash space in games (especially single player). If the data was stored server side, I'd understand but its stored on our HD.

Where is the fun in having to throw loot away?

All that happens is:
- you need to make alts to store stuff (which then becomes a fox/chicken/corn puzzle once they start getting full).
- wait patiently some enterprizing individual to make something like TQvault/ATMA, then fix bugs and implement working features while they work on their diplomas.
- get frustrated and turn the game disc into an improvised shuriken next time you go out drinking (ala Hellgate: London).

Hang on - there is a solution right there. Nick TQvault, modify it to fit GD, implement it into the game. Problem solved, now go make some bigger, longer boss fights
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Old 05-07-2010, 09:29 PM
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Z3us Z3us is offline
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I'm with Furycat on this one - infinite space FTW!
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Old 05-10-2010, 04:19 PM
Code187 Code187 is offline
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I love the idea of Hugestorage space, and to be honest, i dont mind to pay real money to get MAGICBAGS so your inventory will be bigger and you dont have to travel to town evry 10 min game time.

*JOSH*
i like the thing you did there, as i see it there is 7 X ( 8x15 ) bloks and if one item only take up 1 blok it is a HUGE storage space and who will have more than 700 items at bank ? good idea!!!

i like the transfere storegespace to, i agree *FURYCAT* i hate to have mules and have to reloc multi times, thing about this.

If players want hugespace to store items, why not give it to us, after all in the end we are the ones that pay for the game ( one time Or evry month ) and the more things ingame we like the longer we vil play and pay ;-)

keep up the good gamemaking.
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Old 05-13-2010, 11:41 PM
Nalgas D. Lemur Nalgas D. Lemur is offline
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Quote:
Originally Posted by ZZSmufa View Post
I support this idea 100%. Ideally there would be perhaps a normal stash for each character and then an unlimited shared stash, where you could collect all your loot. I find it hard to understand why, to my knowledge, this hasn't been already done in any ARPG. Probably a vast majority of those who played TQ somewhat actively used TQ Vault. Same with D2 and Atma, or the joys of muling online. It'd be great if something along these lines would happen in GD, if not initially, then in an expansion.
Sign me up, too. I'm totally fine with having to unlock storage in-game somehow or pay for it as a money sink, but I want enough available that it's basically limitless, especially if there's going to be more crafting and stuff going on than TQ. It's really awkward trying to find workarounds (mules, TQVault) for something that would be better handled by the game itself.
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  #10  
Old 05-14-2010, 03:15 AM
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irk irk is offline
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I wouldn't mind unlocking more space in the vault, but I would like plenty of vault space. It's rather annoying having a set piece and never completing it because you end up selling it for space for other things as the chances of finding other parts are slim.

that and saving it all on a character that is going deep into the game, running out of space, selling, then creating a new character and going, "dam I wish I still had that..."
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