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You know what I don’t like about rift hounds? Everything. They’re mean, they are tough, they glow in the dark. Actually, you know what. That sounds kind of awesome. Forget those means thing I said, rift hounds. You’re alright; even if you tried to eat me (http://www.grimdawn.com/forums/showthread.php?t=5902).
Aww, he’s so cute. Since I last left you in the capable hands of Jalex, I have been busily chipping away at various odds and ends that are required to bring the game to you. On the design side, everything from masteries to quests to lore to items to merchants and socks, are falling into place in a functional playable manner. Game balance, loot tables, mastery tuning, and quests are just a few of the things we are currently busy with. I can’t just leave you without a real screenshot though (sorry rift hound). So take a look at some of the work done by our artists recently: a refreshed HUD! Before… And after… That’s all we have for this week. Another update is on the way on 02/17/13, so stay tuned! In case you were wondering, Test Character #01003401 got out of that spat with the zombies just fine. Pro.
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***Waste of Souls*** |
#2
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Yay finally
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#3
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Awesome update, and the new HUD looks wicked.
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Currently playing: Hearthstone Waiting for: Grim Dawn: Forgotten Gods |
#4
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Awesome update Zantai! Love what the artists are doing. Keep up the awesome work. Can't wait for this game!
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0341 Death From Above |
#5
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Looks great! Thanks for the update.
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#6
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What is the X-button doing in the UI? Just a quick exit for testing?
I like the new claps. The HUD elements are more distict and the whole HUD looks sharper now.
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The X is the toggle for the quest tracker, which I had hidden for the screenshot.
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***Waste of Souls*** |
#8
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Love the new hud, looks amazing. But those last two screenshots concern me, are corpse's always going to vanish after you kill the enemies? It just seem's odd to me that you had a fight there, but then 2 minutes later -poof!- they vanish.
Edit: nevermind I just realised that most of the corpse's are scattered around other area's of the land, not just on the road.
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Now playing: Forza 2 and 3, Killzone Mercs vita, Pokemon Y, Gta V, and of course, Titan Quest Last edited by Saq; 02-04-2013 at 04:17 AM. |
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I would assume the discrepancy in zombies to corpse count in the before and after is the result of some zombies being exploded into gibs, which, naturally, leaves no body. Bodies will eventually fade out so that they can be removed from memory but not that quickly.
Also, note that the quest tracker X is stand-in as we're currently working on that UI. It will eventually be moved and get new art. |
#10
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Looking awesome. Keep the updates coming!
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Cavar Legendary Key Holder since February 2010 Kickstarter Contributor - Hoarder's Edition - 5/2/2012 |
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Tags |
grim misadventure, screenshots, user interface |
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