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Old 12-16-2012, 10:37 PM
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Zantai Zantai is offline
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Default Grim Misadventure #12: Fashion Nonsense

Welcome back to Grim Misadventures! Today’s update will cover the underappreciated world of common gear. As the most…common items you will encounter in your heroic journey across Cairn, their importance cannot be understated. Recently, I had been busy with the long-term projections of the defense and damage values for our common gear as well as their stat requirements. In summary, my work involved a bunch of graphs, long data tables, and even longer equations. If that sounds like a fun day to you, then you just might be a game designer in the making. Little industry secret: this https://www.youtube.com/watch?v=cjCo2I3ooK0 is not game design. Picture two screens full of spreadsheets and you might be on to something.

Designer test, question #1: Is this pretty?


Rather than showing off a bunch of data, we figured that sharing some of the item art our artists have polished for your collecting pleasure would make for a better update. Let us dive in.

Where armor is concerned, each item slot has at least two progression variants in terms of defense values and the respective physique requirements. Other than providing more visual variety, this has the added benefit of giving you more freedom in how you distribute your stats. That way, a squishy caster will still see his armor progress with level without being forced to invest heavily in physique to upgrade. Perhaps you want to be a heavily armored battle-mage-tank instead? That is your call. The gear is out there!

Below are some examples of gear you will be acquiring. These represent collections of items around levels 8 and 30. We will not spoil your appetite by showing off high level items quite yet. ;-)

Level ~8 Caster Armor Collection



Level ~8 Heavy Armor Collection



Level ~30 Heavy Armor Collection



This marks the last update of 2012 from me. Have a happy holiday season (and a distinct lack of Mayan calendars)! See you all on the other side with an update on 1/06/2013! Things will only get more exciting as we inch closer to Alpha!
Attached Images
File Type: jpg Spreadsheet.jpg (44.0 KB, 12350 views)
File Type: jpg Caster - 8.jpg (174.5 KB, 14278 views)
File Type: jpg Heavy - 8.jpg (173.2 KB, 14495 views)
File Type: jpg Heavy - 30.jpg (180.3 KB, 14674 views)
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Last edited by Zantai; 12-17-2012 at 01:47 AM.
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Old 12-16-2012, 10:47 PM
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WOW . It looks like really awesome work
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Old 12-16-2012, 10:48 PM
Nightblaze1 Nightblaze1 is offline
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Thanks for the update! I am really liking the character screen and all the slots of armour (though if a back gear slot was also added, that would be totally awesome!).

So this update was about common armour? You didn't really give much information about common armour...
Is common armour going to be useful once you start to acquire higher ranked armours? Will we be able to break down common armour into materials to craft with? Can we combine different types of common armour to make more powerful and higher ranked armour?

Essentially, how will common armour be different in Grim Dawn from how it is in every other ARPG? That being, useless.
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Old 12-16-2012, 10:59 PM
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Quote:
Originally Posted by Zantai View Post
See you all on the other side with an update on 1/06/2013! Things will only get more exciting as we inch closer to Alpha!
That is when my Winter Break vacation ends, my vacation starts on 19th of December when I finish my finals on the day before. On the 7th, my college Spring term courses commences. lol





Also, I want to know the ones I pointed are correct or not, and the one that is in ???, I am curious to know what they are going to be used for? I appreciate if you can an enlighten me on it.

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Old 12-16-2012, 11:15 PM
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Wow! Loving how the armors all look very renegade/scavenger, and the caster armor, my favourite by far! I guess that's what I'll be wearing after all, as a demolitionist + occultist.
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Last edited by Younghappy; 12-19-2012 at 07:50 AM.
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Old 12-16-2012, 11:24 PM
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Looking interesting. That poor level 30 with no uniques. Right?
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Old 12-16-2012, 11:42 PM
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First pic is best pic. The table/database looks hot!

No, really, the maths and thought process behind it all would be quite interesting.
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Old 12-17-2012, 12:24 AM
Nxt Nxt is offline
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Nice update, as usual. Just a question about the following statement :

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Just remember, spent stats are permanent.
I may have missed something, but I thought that attribute points could be reclaimed.
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Old 12-17-2012, 01:31 AM
lemonrev lemonrev is offline
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thanks Zantai for the newest update always welcome those , and see you in the new year..

the post lol, Cowboy / samari style persons ?, like the cowboy thing as well..

Are these armors for both going to maybe degrade over time so you have to keep picking up armor or is it going to be god type armor you can swap at any time ?.


The slots up the top like someone was wondering before. one of them was a weapon stat so im gethering either rings / stats for the weapon.

Then the 3 at the bottem im going to guess at 2 rings 1 belt ?.

anyways thanks for the nice screenshots and see you in the new year .
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Old 12-17-2012, 01:45 AM
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Quote:
Originally Posted by Nxt View Post
Nice update, as usual. Just a question about the following statement :


I may have missed something, but I thought that attribute points could be reclaimed.
I think Zantai was going off his knowledge of TQ. We haven't yet discussed the plan for attribute points since he joined the project. It is still something I was planning to do if we can get to it. I actually wonder what the community thinks? Should both skill and attribute points be reclaimable or should one be more permanent?
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