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Old 01-20-2017, 11:03 AM
Ving Ving is offline
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Default [1.0.1.0] Gunslinger Sorcerer - Fire & Chaos

Gunslinger Sorcerer - Fire & Chaos:


1.0.1.0 Update
From a cursory reading of the patch notes there don't seem to be any significant meta changes that would alter the build. The only noticeable change on my char is an increase in Fire Strike sheet dps of around 6%. Other demo changes should increase overall dps slightly as well. A quick Fabius run seems to confirm that, with a rough kill time of 25 seconds, which isn't bad at all for a Gunslinger!

1.0.0.9 Update
No changes to the build, just a slight buff to dps and hp.

1.0.0.8 Update
Changed a few things around for 1.0.0.8 based on nerfs / buffs. Also, thanks to kallman89 and Chthon for suggestions.
  • gained a bunch of dps (although the way sheet dps is calculated changed again, so hard to say exactly how much...I forgot to screenshot straight after update)
  • gained Meteor Shower
  • gained some OA
  • gained 6% Physical Resistance
  • lost a bit of Health and some Resists

Gear changes
  • switched to Ulzuin's Amulet for +Health and 3pc Physical Resistance bonus
  • switched to Ulzuin's Shoulders for 4pc +2 Demolitionist Skills bonus
  • changed ring component to Frozen Heart
  • changed augments to 6x Outcast's Warding Powder and 1x Mankind's Vigil
  • dropped Viper so changed 1 weapon augment to Essence of Ch'thon for %rr

Skill and Devotion changes
  • changed devotions for more offense and Meteor Shower (attached to Flashbang)
  • reduced BWC and AF to 12/12 due to scaling nerfs
  • maxed out Explosive Strike
  • moved a few other points around in both masteries
If you want more points for anything take them out of Reckless Power/IEE/Maiven's. I kept Maiven's for a small amount of Absorption (and to cap Stun Resist), but for a lot of bosses it isn't necessary - feel free to skip it.

Videos: Character sheet 1.0.1.0:
With passive buffs (no Maiven's):


Gear:
The 2nd ring, pants, and boot slots are flexible. Use whatever you have to cap resistances and get some ADCtH. I just have ADCtH on Solael-Sect pants, but you could go with a Lifegiver signet or a rare, whatever you have. Change pants and boots accordingly to cap resistances as much as possible.

Head: Ulzuin's Headguard (Leathery Hide / Mankind's Vigil (Black Legion))
Shoulders: Ulzuin's Shoulderguard (Mutated Scales / Outcast's Warding Powder (Outcasts))
Chest: Ulzuin's Chestguard (Kilrian's Shattered Soul / Outcast's Warding Powder (Outcasts))
Main hand: Exterminus (Haunted Steel / Outcast's Inferno (Outcasts))
Offhand: Deviltongue (Devil-Touched Ammo / Essence of Ch'thon (Black Legion))
Hands: Handguards of Justice (Consecrated Wrappings / Outcast's Warding Powder (Outcasts))
Waist: Ulzuin's Torment (Dense Fur / Outcast's Warding Powder (Outcasts))
Legs: Stonehide Solael-Sect Legguards of Kings (Scaled Hide / Outcast's Warding Powder (Outcasts))
Feet: Stonehide Exalted Treads of Kings (Mark of Mogdrogen / Outcast's Warding Powder (Outcasts))
Amulet: Heart of Ulzuin (Dread Skull / Kymon's Will (Kymon's Chosen))
Rings: Entropic Coil (Corpse Dust / Survivor's Ingenuity (Devil's Crossing))
Rings: Dread Lord's Cronley's Signet of Destruction (Frozen Heart / Survivor's Ingenuity (Devil's Crossing))
Medal: Pyroclasm Mark (Dread Skull)
Relic: Ulzuin's Pyroclasm

Click here to view equipment configuration

Weapon switch for mobility:
Main hand: Warpfire (Haunted Steel / Outcast's Inferno (Outcasts))
Offhand: Aldanar's Vanity (Riftstone / Outcast's Inferno (Outcasts))

Attributes:
All to Physique for Health and DA.

Skills and Devotions:
GrimCalc base skills and devotions:
http://grimcalc.com/build/1008-nORIa3

GrimCalc with +skills (+5 Demolitionist) and devotions:
http://grimcalc.com/build/1008-rLqWRg
  • Eldritch Fire > Fire Strike
  • Meteor Shower > Flashbang
  • Giant's Blood > Flame Touched
  • Wayward Soul > Iskandra's Elemental Exchange
Skills and Devotions Screenshots:
Spoiler!

Gameplay:
- Open with Flashbang and Blackwater Cocktail
- If it's a boss/hero then lay down some Thermite Mines and try and position yourself so the mob is standing on a mine
- Start firing
- Use Blackwater Cocktail on cooldown and keep the Flashbang de-buff up
- Use Mirror of Ereoctes and Bloodthirster when necessary
- Use Nullification to remove enemy buffs / self de-buffs

I also use Warpfire and Aldanar's Vanity on switch, mainly for mobility with Riftstone, but it also improves cast speed for Thermite Mines, BWC, and Flashbang. Obviously you don't do this in the middle of a fight, but if you are Chaos Striking around and you come across a hero it's very efficient to lay down your mines and cast Flashbang and BWC before switching to guns and engaging.


Original Post

Introduction:
This is an updated Gunslinger Sorcerer build that is Nemesis capable. It's an end-game optimised build, so is fairly gear dependant, although you can adapt it to what you have available. The general principle is to stack resists reduction, damage, and Attack Damage Converted to Health in order to stay alive, whilst capping resistance where possible and having enough DA to not be crit.

A word on Gunslingers:
Unfortunately, Gunslingers are just about the least supported playstyle in Grim Dawn (currently...bring on the Inquisitor! ). Whilst there are a number of items that enable dual wielding of pistols, there are no skills or devotions that directly support or boost it.

They are fun to play though, and this is currently my most successful version of a Fire Strike Gunslinger Sorcerer. It can easily kill all Nemesis bosses, and also Mad Queen with a bit of kiting. I haven't yet tried it in Crucible.

Thinking behind this build:
Given the current pistols and sources of -rr available, the most obvious damage combo for Sorcerer is Fire, with Chaos as a secondary.

Resists reduction in this build comes from:
25 from Blacwater Cocktail
-20% Fire & Chaos from Solael's Witchblade / Eldritch Fire
-40% Fire & -25% Chaos from Thermite Mines
-20% Fire & Chaos from Exterminus
-15% Fire from Ulzuin's Headguard
15% from Essence of Ch'thon

Survivability and sustain come from:
- "Attack Damage Converted to Health" on pants, ring, Revenant devotion, Deviltongue proc, and Haunted Steel / Bloodthirster
- Blackwater Cocktail for Reduced target's Offense Ability and Physical Damage
- Flashbang for Confuse, Fumble, and Impaired Aim
- Blast Shield & Mirror of Ereoctes for temporary Damage Absorption
- Kymon's Will for temporary damage reduction
- Behemoth and Chariot of the Dead devotions
- Maiven's Sphere of protection (if you decide to take it)

Closing comments:
I've tried countless different combinations of gear, skills, and especially devotions, trying to find out what works best, and this seems to be a pretty good set-up in general. Nothing revolutionary though...whatever I try I end up coming back to the good old favourites like Behemoth and Chariot

I'd welcome any suggestions on how the build can be improved / optimised further

Last edited by Ving; 07-13-2017 at 03:17 PM.
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Old 01-20-2017, 11:04 AM
Ving Ving is offline
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Old 01-20-2017, 12:10 PM
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For some reason I imagined a gunslinger sorc with dual albrecht's duality plus dual arcanum sigillis plus iskandra set. Your getup looks very pyro-ish to me.
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Old 02-06-2017, 03:49 PM
kallman89 kallman89 is offline
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Do you think Viper is worth it even tho it only reduce fire res by 20%? i guess te other elemental damage u deal is minimal

and cant you use that +5% hp devotion point in the crossroad better? like +35dmg from kraken or maby 6% attack speed from revenant etc
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Old 02-06-2017, 04:01 PM
Ving Ving is offline
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Quote:
Originally Posted by kallman89 View Post
Do you think Viper is worth it even tho it only reduce fire res by 20%? i guess te other elemental damage u deal is minimal

and cant you use that +5% hp devotion point in the crossroad better? like +35dmg from kraken or maby 6% attack speed from revenant etc
If you remove Viper then you wouldn't have enough Chaos affinity for Revenant/Torch, or enough Primordial for Solemn Watcher.
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Old 02-06-2017, 06:08 PM
kallman89 kallman89 is offline
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Well another question..why not max explosive shot? or atleast 10/12 the last points in fire strike simply add 1%wep dmg and 3 fire damage... (if i understand the mechanics right all +dmg etc is based on wep damage (to a max of 100%) so fire strike hardly give any more dmg bonus while getting +3% or 2% wep dmg increase on explosive shot gives more damage (not counting in the chaos dmg)

remember they changed tooltip so fire strike dps dont count in explosive shot anymore

and here is a option:

take 3 in owl (5% more reflect dmg taken) and remove solmen and u only need eel for blue witch gives you 8 devotion points to spend (with the need of 2 red from those 8)
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Old 02-06-2017, 06:16 PM
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Chthon Chthon is offline
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Why Maiven's?
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Old 02-06-2017, 09:19 PM
Serafim_94 Serafim_94 is offline
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What's stat points distribution?
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Old 02-06-2017, 09:32 PM
Ving Ving is offline
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Quote:
Originally Posted by Serafim_94 View Post
What's stat points distribution?
Oh sorry. All in Physique as Sorcerer is low on Physique, and therefore Health and DA. Updated.
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Old 02-18-2017, 01:47 PM
Weedzy Weedzy is offline
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Hello,
Can you help me for starting with this build please (I'm sorry i don't speak english very well).
Thanks
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