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#1
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When you replay the game on epic and legendary ... will you start all over again? Or will your faction already be set, and you can only replay the same quest line?
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#2
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Pffffffff... the forum ate my reply
![]() I'll just sum up whatever I still remember in a few sentences, there's no way in hell I'll rewrite all that: -Wow-like "get x reputation points for killing a member of the opposing faction or by repeating some demeaning reputation quest" is a big no-no, it's just boring. -Players could be able to donate weapons, armor, gold to a faction. -Players involvement with a faction should span over the difficulties, upping replay value for other characters. -Some quests / events could involve playing with faction members that are armed by what you have donated to the faction. -These quests could be along the lines of taking out the opposing factions leaders with a group of faction members (higher difficulty -> higher up leader, culminating in an epic battle in the final difficulty level) or raiding some legendary beasts lair. I'm sure there's something I forgot, but whatever. |
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#3
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Trading with merchants/services of a particular faction (different factions offering slighly different services perhaps)?
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#4
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Uhm, how would you track that? GD will be something alike Diablo or TQ, not a MMORPG.
Unless it would be stuff you'd have to do in one game. Like, inside one quest or a line of few. |
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#5
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I don't imagine it would be that hard to track. I'd imagine it would just be a set of variables (a variable for each faction) with say a number between 1 and 100 assigned to it, 1 being "hated" and 100 be "revered" or whatever.
I quite like the idea of some kind of faction system. Adds an interested mechanic and more immersion. |
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#6
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Assuming you're using firefox, grab Lazarus Form Recovery, it comes in REALLY handy.
Factions; could be kinda cool. What if you can choose a faction at the start? Maybe you can spawn in a different city as a different class.... hmm |
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#7
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#8
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Why would it have to be averaged over players in MP? The simplest way of doing would be to have a character's standing with a given faction be saved as a stat of that character (like Dex, Int, etc) & then the NPCs react to each character based on the character's standing with the NPC's faction. It might cause issues if quests required certain minimum/maximum faction, but not if it "just" allowed you to use certain NPCs.
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#9
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Than it might be interesting to have class-specific factions; perhaps, rangers, knights and mages, for example. You'd have the possiblity to align yourself with a faction that sells the equipment you use most. Not sure if that's a good idea, but well, just thinking out loud.
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#10
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It's good for a MMORPG, not for this genre. |
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