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#11
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Hmmm... 2x earrings (or trinkets, whichever you prefer to call them, extra accessories anyway) and a belt? The last one is most likely pants while leg protectors have turned into boots. Nice
![]() About DarN's UI's: Altough the pics are indeed pretty, I don't get a "wow!" effect from any of them (I do get that from the GD pic though, even if it has a sort of a standard'ish feeling; most likely due to the griddyness of the equip slot placement) and they seem a little "out-of-place", not fitting in with the original art. Considering that even as it is now, the GD window looks very good, I doubt that anyone except the person who is familiar with the style of art used here would be able to prettify it further without making it look like the rest of the art were just cut&pasted into place. PS. Is she holding a gun or is it just me? Has there been any word on guns? Last edited by cel; 03-19-2010 at 05:26 AM. |
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#12
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Given the opportunity to work on Grim Dawn, I am sure a dedicated artist could do some amazing victoriana that would fit the setting. Victoriana really is an artists dream, all the guilding, the wonderful use of raw materials, the leather and lace, the copper. It's intricate and decorational, yet solid and functional. I can see the inventory being composed of a rotting leather bound book that looks as if it was dragged out of a lovecraft novel, the world map looking like the chart right out of the conquests of the British empire, the compass a flip top railmans pocket watch... all of that sort of thing.
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Last edited by Void(null); 03-19-2010 at 05:22 PM. |
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#13
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#15
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2 weapon/shield slot
1 headgear slot 1 body armor slot 1 boot slot 1 glove slot 1 shoulder pad slot 1 artifact slot 1 belt slot 1 amulet/trinket 2 rings 2 more small slot? Potion slot? Top right box - Character information Down right box - Extended inventory? Or new surprise? |
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#16
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Huh artifact is 32x32 slot? Then those two are artifact slot maybe? And then we have another guess for square slot, what's that could be?
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#17
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That must be where the squares go!
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#19
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For the tetris inventory it would be nice if you had gear take up the least possible number of spaces, like 1x1 and a 2x1, going into anything with 4 slots and above seems like it'll take up too much space.
That's 84 spaces to fill up, but having items like 3x3 shields or plate is pretty large, lets see, if I break it down by the total number of objects a player can carry vs max slots taken up. Each one takes up - 1x1 = 84 total slots. 2x1 = 42 total slots. 3x1 = 28 total slots. 2x2 = 21 total slots. 3x2 = 14 total slots. 3x3 = 9 total slots I think? Unless I got my math wrong. Either way, the more objects I'm allowed the carry the happier I'll be. I wonder what the biggest size you guys have in mind is, also I do like tetris inventory, but I don't like bulky items that take up too much space. It's one of the things I hated about Diablo 2's tetris system, too many bulky items, standardizing it would have been much better in my opinion. Looks like a pretty good mockup though. |
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#20
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Is that a sci-fi equivalent of Bengal Belly/eating too much too hot curry/etc? Or a new, er, rear-facing AoE attack? As far as the pic is concerned, it looks like a fairly standard/functional inventory UI (even if it is just something you knocked up with some crayons). As long as the UI doesn't get in the way of playing, like S2's does with the stash/combo master (please let us have a fast way of moving stuff between inventory & stash, like shift-clicking or something, rather than having to pick up & move each item individually) I'll be happy. |
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| Tags |
| equipment, guns, inventory, models, user interface |
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